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MArio 64 Parallel Universes and Timecubes - A masterclass in how to TAS/Glitch

GunBR

Member
The part where's he raise the scuttlebug
Just...what?
How can someone discover this?

edit: and now I got to the paralllel universe part of the video.
I...I...wow
 
I understood almost everything. But I guess that's because I'm a fucking dork... And I enjoyed glitched and taking advantage of SNES games back in the day... Although this is quite something else. Also, quite entertaining video. Kudos to the creator.
 

Parfait

Member
OF6irVh.gif


That was pretty fun
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.

KevinCow

Banned
Holy shit. That was amazing. How the hell do they figure this kind of stuff out?

..What does this accomplish? Like, I'm wondering how one finds this and works this out, and why. :p

Basically, at some point years ago, somebody realized they could get one of the stars in Mario 64 without jumping. So they said, "Let's see how many of the stars we can get without jumping."

Then they realized that it was impossible to get all of the stars without jumping, so they said, "Let's try to beat the game with as few A button presses as possible."

And some people got really into this and started finding glitches and exploiting them for the sole purpose of reducing the number of A button presses in the game.

And then this video happened.
 

jph139

Member
There's a point of dedication to something that's super cool to see in action. Then, beyond that, there's a point where it's extreme enough to be a bit sad.

The hardcore SM64 guys go so far beyond that point it's beautiful. There's a level of creativity and inspiration that's so far beyond just speedrunning. They're not even really playing Super Mario 64 - they're using it as a medium, or a canvas, or something. Some of the stuff pannenkoek puts out honestly gives me the chills - it's fascinating and satisfying in such a weird, cerebral way.
 

rekameohs

Banned
That was a fantastic presentation. Like, I know jack shit about the goings-on of Mario 64, but that was really well explained and I could follow along.
 
Wow, that is the most fascinating thing I've watched all year :) Pulling off this is incredible. Also something I haven't seen mentioned is how much work it must have taken to create this whole video. It was really well put together and explained in such a smooth, logical way. Bravo!
 

Piichan

Banned
Impressed with my man Mario's ability to travel through parallel universes, and he doesn't even need to jump.

Seriously though, very well made video.
 

Piers

Member
On that note, a PSA:
If you're going to watch speed-runs of games before 2000 onwards, it may as well be TAS exclusive. Speed-runners sooner or later adopt the tricks discovered by the TAS creators.
 
On that note, a PSA:
If you're going to watch speed-runs of games before 2000 onwards, it may as well be TAS exclusive. Speed-runners sooner or later adopt the tricks discovered by the TAS creators.

Not true, a lot of stuff just can't be pulled off real time
 
only thing i don't understand it's why the little spider gets higher and higher everytime

He's freezing it mid jump and walking out of its detection area so it resets back to its "home" then back in again and making it jump, freezing it at the peak of the jump, walks back out, etc..
 
He's freezing it mid jump and walking out of its detection area so it resets back to its "home" then back in again and making it jump, freezing it at the peak of the jump, walks back out, etc..

Andbecause youre not in the same room it sits frozen at its current spot. So when you toucbits zone it readies a lunge, which stacks on itself because when you leave its area it freezes and when you get back init tries to lunge again
 

E-Cat

Member
Ho-ley-shit!

So much brain power being used for some absolutely trivial, yet fascinating... thing.

The guy's explanation is the most impressive part, really.
 
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