I was just thinking back to the original 1st GT and what attracted me to it. Basically it was the realistic looking cars for that time (1998), the huge amount of cars for that time (over 120 or so), the fact that your average car with its 1.6 or 2.0 litre engine was in th game, meaning you could d I've a car you owned or were about to buy in real life, as a used purchase. It had th dream cars of that time, Supra, 300ZX, 3000GT, RX7, Mitsubishi evo, etc. Earning licenses was and still is fun. It also mad you learn th tracks inside out for the rest of the career mode.
They need to bring this magic back for GT7 or whatever it will be called. Bring back your average car. I don't mind having, for example, a 1.6, 1.8 and 2.0 Turbo version of the same cars. As long as the statistics are spot on and handling feels like the real life counterpart.
I did many 0-60 comparisons with numerous cars and the numbers always matched the manufacturer figures which felt great as I felt I could drive and compare the cars in the game to get a similar real life comparison without having to buy all those cars in real life.
I love Driveclub but there is always room for Gran Turismo! I just hope they use the same opening music like they did for GT1 and GT2!
I know exactly what you mean. The feeling that this could be real, this could be you(!). You
could afford this car, the car is realistically modeled in every way within the limitations of the console's hardware. If you would go out there and do it, it would be exactly like in the game, driving the Nordschleife in under 9 minutes in your cheap little hatchback.
I love Forza Motorsport as well, more than GT at the moment, but it's annoying that the cars in the game are always the best versions of that certain model, especially since almost every cheap ass FWD car today gets some immensely powerful R-model. Forza 6 has about 500 cars in it at the moment, but try to find a car not older than 5 years under 200hp and your options are super limited. In GT you can always at least cut the power in the tuning options(you end up with an unrealistic amount of torque though).
GT Sport will probably not be the game that delivers on that end, maybe GT7 will be again. But hey, give me some improved GT6 physics and some GT or LMP cars on real world tracks and I'll be fine until a GT7 comes out. YOU should give Project CARS and Assetto Corsa(out in April, I think) some thought. Not too many *affordable* cars, but the physics are a lot more realistic compared to other games available on PS4 at the moment.
On the licenses part: I always loved those, some of them made me a better driver even in real life, because they made me bang my head against a challenge to find out it's not possible, which made me go back to the tutorial-text tips and read them thoughtfully. Gold-trophying some of them at the first try of doing something different gave me an epiphany about driving physics more then once.
That being said, I'm not sure they are still the right format. A driving school of some sort, yes, that should be in there, "licenses" gating your progress and just some hint-text can be done better on this generation of consoles.
Edit:
If I have an A160 and someone else has an A200 they may look the same but the ride and fell will be different as the standard wheel and suspension setup varies between the two so therefore the ride and feel are different. Plus they can make those faster when the base design is similar. I want thousands of cars and choices!!!
Uhm... I don't think there is a SINGLE game out there, that models active dynamic suspensions of today (look up VW's Skyhook or the Mercedes "Magic Body Control"). As far as I know, all games only simulate fixed value setups that aren't continuously adjusted while you drive.