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Wait, where are all the survival horror games for 2016?

Siegfried

Member
How the hell can Outlast not be a survival horror. It's a horror game and your objective is to... survive? I don't care if you shoot stuff or not.

And above all, how can someone find it boring? It's the best horror game I've played! So pumped for 2!
 
There are a few good contenders, but I can't think of any off the top of my head. We've been spoiled recently though, with all the great SH!



Outlast is a survival horror game.



- you have to avoid enemies and solve environmental puzzles
- you have to manage the battery for your camera, which is your only flashlight (ammunition)

It is a survival horror game focused on a hide and seek mechanic. Yes, it is very stripped down, but it is a survival horror game under the very criteria you post.

So name me a horror game that isn't survival horror then.
 

nOoblet16

Member
So name me a horror game that isn't survival horror then.

Until Dawn, Silent Hill Shattered Memories, Doom, FEAR..etc
The core objective of these games are not survival. If just not dying was the sole requirement then any game with a bit of creepy atmosphere would be called survival horror.

But since the focus on Amnesia and Outlast is to survive, in a horror environment,and as such it is survival horror.
 

Bastos

Member
Survival Horror or not, I'm already tired of hide and seek. At least give me a way to fight back, it doesn't need to be a huge gun, give me a pipe or something. Condemned nailed the melee, just copy that game if it needs to be a First Person Survival Horror.

You don't have to manage resources like ammo or health in fear or doom?

Don't have to find ways to unlock doors and such? Ok.

I'll agree about until dawn though, because it's effectively impossible to lose.
Nah, you just shoot stuff, you only have to manage resources if you have an awful aim.

I never got worried about not having ammo while playing FEAR or Doom.

And almost every game ever feature parts where you need to find ways to unlock doors, etc.
 

gelf

Member
I don't give a shit if Outlast counts as survival horror or not, all I know is its not the kind of horror game I want to play. It's pointless getting bogged down in genre definitions. If someone asks for Silent Hill or Resi style horror then the answer isn't Outlast. Not sure exactly if the OP wanted that though as the question was kinda vague.
 
Survival Horror or not, I'm already tired of hide and seek. At least give me a way to fight back, it doesn't need to be a huge gun, give me a pipe or something. Condemned nailed the melee, just copy that game if it needs to be a First Person Survival Horror.


Nah, you just shoot stuff, you only have to manage resources if you have an awful aim.

I never got worried about not having ammo while playing FEAR or Doom.

And almost every game ever feature parts where you need to find ways to unlock doors, etc.

Condemned 1 was great :)
 

Raysoul

Member
You don't have to manage resources like ammo or health in fear or doom?

Don't have to find ways to unlock doors and such? Ok.

I'll agree about until dawn though, because it's effectively impossible to lose.

I have to manage my Pikmin as they are my resources, so I also consider Pikmin to be a survival horror game.

pikmin_3_crab.png


Doom is survival horror? LOL
 
I have to manage my Pikmin as they are my resources, so I also consider Pikmin to be a survival horror game.

pikmin_3_crab.png


Doom is survival horror? LOL

Nah you're right. Let's just make the requirements for a survival horror game to be:

1. Spooky
2. You have to try not to lose

Perfect.

And no, doom isn't survival horror. I was just pointing out that when you don't take into consideration the specific nuances and requirements for survival horror games like RE and silent hill, anything could be seen as survival horror.
 
This thread is begging for a lock if it doesn't get back on track...

It's hard to talk about upcoming survival horror games when people in this thread don't know what the OP is saying.

I'd make a thread about wanting combat racing games but all I'd get is forza suggestions.

Because it's a racing game.

And nudging other cars is like combat.
 

Enordash

Member
A quick recap of listed games to get things on track:

Through the Woods
Perception
Allison Road
Layers of Fear
P.A.M.E.L.A.
Friday the 13th
Routine
Outlast 2
The Hum: Abductions
Until Dawn: Rush of Blood
Resident Evil 0 HD
Dying Light: The Following
What Remains of Edith Finch
Call of Cthulhu
TWD Season 3
The Forest
DOOM (?)
Firewatch (?)
 
Just a question for everyone though:

Do you prefer your 3rd person horror games to have fixed cameras or cameras that track you?

Seems like almost every new release tracks the model.
 

Siegfried

Member
Super Mario being classified as a 'Survival Platformer' confirmed.

What I mean is that surviving is the main objective of the game. Jumping around platforms is the main objective of Super Mario. Killing things is the main objective of shooters. In Outlast your main objective is avoiding enemies to survive.
 
What I mean is that surviving is the main objective of the game. Jumping around platforms is the main objective of Super Mario. Killing things is the main objective of shooters. In Outlast your main objective is avoiding enemies to survive.

I thought the main objective was to escape the asylum. Which you need to avoid enemies to accomplish.

In mario you need to rescue peach, which you have to kill or avoid enemies to accomplish.

This is why boiling things down is so silly. If surviving was outlasts main objective, I wouldn't move when I got out of my car at the start of the game and say "yay! I'm surviving"
 
What I mean is that surviving is the main objective of the game. Jumping around platforms is the main objective of Super Mario. Killing things is the main objective of shooters. In Outlast your main objective is avoiding enemies to survive.

Surviving is very much the main objective of Super Mario. It's literally what you need to do to finish the game. In shooters you're killing things so that they don't kill you, so you can survive.

I'm not bothered about calling Outlast a survival horror, but saying 'Oh well you have to survive in Outlast' is a non-argument since that applies to almost every game ever made.
 

Enordash

Member
Just a question for everyone though:

Do you prefer your 3rd person horror games to have fixed cameras or cameras that track you?

Seems like almost every new release tracks the model.

The fixed camera is definitely effective at creating tension, but can detract from the gameplay experience at times. I think it depends on the game. Until Dawn didn't suffer from the use of a fixed camera, but I wouldn't want a fixed camera for Dead Space.
 

Dusk Golem

A 21st Century Rockefeller
There's a SHIT TON of horror games in development, but almost all of them are niche things the general public has never heard of.

There were so many really good horror games released last year that were woefully underlooked.

I'm about to hit the hay but I may put together a quick post of a few horror games coming out this year.
 
This discussion is kind of silly.

"Survival" is an actual genre. It revolves around the location and management of resources, which aren't in abundance. A survival horror game is a horror-themed survival game, and as such revolves around resource management as opposed to stealth or combat.

RE4, DOOM, Dead Space, The Last of Us, Amnesia, PT = Not survival horror
REmake, System Shock 2, ZombiU, FNaF, Alien: Isolation = Survival horror
 

Siegfried

Member
Surviving is very much the main objective of Super Mario. It's literally what you need to do to finish the game. In shooters you're killing things so that they don't kill you, so you can survive.

I'm not bothered about calling Outlast a survival horror, but saying 'Oh well you have to survive in Outlast' is a non-argument since that applies to almost every game ever made.

So what you saying is pretty much that every game has the objective to survive, so Survival Horror as a genre should not exist and be just called Horror.

I'm using the survive part here mainly because that's the name of the genre. I would be OK with it being just called Horror games.
 
This discussion is kind of silly.

"Survival" is an actual genre. It revolves around the location and management of resources, which aren't in abundance. A survival horror game is a horror-themed survival game, and as such revolves around resource management as opposed to stealth or combat.

RE4, DOOM, Dead Space, The Last of Us, Amnesia, PT = Not survival horror
REmake, System Shock 2, ZombiU, FNaF, Alien: Isolation = Survival horror

Ignore this.
 
So what you saying is pretty much that every game has the objective to survive, so Survival Horror as a genre should not exist and be just called Horror.

I'm using the survive part here mainly because that's the name of the genre. I would be OK with it being just called Horror games.

Maybe the survival in survival horror has the connotation of resource gathering and health/ammo scarcity which requires maintenance as its meaning of survival.

Not the character living.

That's just always been my interpretation anyway.
 
So what you saying is pretty much that every game has the objective to survive, so Survival Horror as a genre should not exist and be just called Horror.

I'm using the survive part here mainly because that's the name of the genre. I would be OK with it being just called Horror games.

That'd be a rather useless genre name, given how it'd imply virtually no difference between REmake and FEAR.

I agree excluding FNAF.

The game is literally nothing but resource management.
 
The fixed camera is definitely effective at creating tension, but can detract from the gameplay experience at times. I think it depends on the game. Until Dawn didn't suffer from the use of a fixed camera, but I wouldn't want a fixed camera for Dead Space.

Yeah, unless the game has a laser pointer or soft lock, it makes shooting in fixed camera angles a nightmare.
 
That'd be a rather useless genre name, given how it'd imply virtually no difference between REmake and FEAR.



The game is literally nothing but resource management.

Ah shit I totally forgot how that game played.

Never mind my comment. I forgot about the doors and lights and thought the cameras sent the characters back.

Which is insane considering I watched most of markipliers videos.
 
In this thread, some people learnt what 'such as' means. Jesus people. Just because you don't like a particular game in a genre doesn't mean it isn't in that genre.

The focus in Resident Evil is staying alive. Not, in killing all the enemies. You can complete the game killing very little. That's always been the way.

I didn't know Outlast 2 was coming this year, so I'm very glad people mentioned it in here. Hopefully they add VR support because I am totally on board with VR horror, even though it puts a higher physical strain on the player.

Health warnings will need to be the same as for stuff like Halloween Horror Nights. People with weak hearts could absolutely die thanks to playing a horror title in VR over on a normal display.

2016 should be a great year for horror.
 

Lime

Member
so this thread made me go and look at recent updates from the Routine team. their latest blog post was December 17 2015: http://www.lunar-software.com/2015/12/december-status-update/ and their latest tweet was also last December: https://twitter.com/LunarSoftware

but it seems like the game is nearly done and they're probably in crunch time right now? hopefully?

I seriously confuse Routine Alpha and Adr1ft all the time. Seeing one game makes me forget about the other, since I think they are one and the same.
 
Health warnings will need to be the same as for stuff like Halloween Horror Nights. People with weak hearts could absolutely die thanks to playing a horror title in VR over on a normal display.

2016 should be a great year for horror.

I heard some people who've played horror demos have said its a terrifying experience (in a negative way) because your body wants to jerk away from what you're seeing during a scare and you can't.

Has definitely scared some people away, no pun intended.
 

Enordash

Member
Yeah, unless the game has a laser pointer or soft lock, it makes shooting in fixed camera angles a nightmare.

In hindsight, Dead Space was a terrible example since it simply wouldn't work with fixed angles because the dismember mechanic would be impossible. But yes, I agree, fixed camera angles are not kind to the 'action' part of some of those games. It's perfectly fine if you are just exploring.
 
So what you saying is pretty much that every game has the objective to survive, so Survival Horror as a genre should not exist and be just called Horror.

I'm using the survive part here mainly because that's the name of the genre. I would be OK with it being just called Horror games.

I'm saying that game genres are stupid most of the time but just stick. Like Moba literally means 'Multiplayer Online Battle Arena' which could apply to pretty much any pvp game that involves killing, but in reality it applies to a group of games that meet very specific criteria. The same goes for RPG. In almost every game you are playing a role, but nobody would call Battlefield 4 an RPG, or Super Mario.

The fact that some games are called 'survival horror' doesn't mean that any horror game that involves surviving fits into that category. Doom for example, is very much a horror series but isn't survival horror, even though it focuses heavily on surviving. Outlast and Amnesia don't fit in the same categories as games like Resident Evil, Silent Hill etc, games which I see as the best examples of what survivor horror is. So for that reason, I wouldn't say Outlast is a survivor horror game. Some people might, who cares? But saying it's a survival horror because it's a horror game where you have to survive is like saying Call Of Duty is a moba because you battle other people online in an arena.
 
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