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Sony trademarks clickable analog sticks for a portable gaming device (Vita revision?)

If they're making a Vita revision, if they can just make it use SD cards or MicroSD then I will buy a brand new Vita for sure.

The worst part of owning a Vita is knowing that you have to spend $100 on a super expensive memory card that would hardly hold any fair amount of games.

They still need to make games that aren't directly ported to PS4 day one though and maybe get some killer ports. I'd kill for Skyrim Portable Edition.

Even if they don't make anymore Vita only titles there is still room for emulation of PS1 and 2 titles in the future. If not then just homebrew and having the ultimate emulation machine for portable gaming. PSP did very well even after the Vita launch simply because it was amazing for homebrew.
Some good FUD right here. You should know that you DON'T have to spend $100 to get a card big enough to fit games/apps. The 16gb card is absolutely fine. My 16gb has about 20 games (Indie and non-indie) loaded on it along with apps like Netflix, TuneIn, and Twitter. It is plenty of space and while I would like more space (who doesn't) I can manage fine with 16gb and having the rest of my games library downloaded and saved on my laptop.

Would be nice to see Sony lower the price on the 32gb and 64gb cards. And maybe introduce some larger cards as well. A 128gb or 256gb card would be nice as an options.
 

EL CUCO

Member
Next gen Vita with clickable stick and triggers that eliminates that silly back touch panel, and I'm in day uno.
 
Guys, what am I missing here?

This a patent for clickable analog sticks... don't these already exist?
Is it a patent specifically for clickable sticks on a handheld console? Can you do that??

Likely the specific, illustrated design solution that allows for it in a relatively thin, confined space. Other companies would of course be allowed to ply or devise their own design solutions that do it differently.
 

Elitist1945

Member
Next gen Vita with clickable stick and triggers that eliminates that silly back touch panel, and I'm in day uno.

I'll be honest, I actually liked the back touch pad. They could probably keep it, and either add L2/R2 beside L1/R1, or have them be flat buttons inside the grip area which would be kinda weird but at least they'd be there.
 
In this case, it's extremely unlikely that Sony will ever make a Vita 3000 with different inputs, simply because they're already having massive problem with incompatible games with Vita TV.

it's not 2014 anymore, stop with this thing, must of actual vita releases are compatibile with vita tv
 
I'd like to see another Vita, but they need to support it better and it needs more first-party games. It feels as if Sony has given up on the thing.

I don't need any of the rear touch crap, though.
 

ZarKryn7

Member
I love patents, I just love looking at these designs and ideas of how it will function, whether it'll come into fruition or not.Obviously this doesn't count as a leak or a confirmation of some sorts. So I'm not gonna put my hopes up for a 3rd vita rendition. It'd be cool to get one though.
 
Things I'd like to see on a Vita 3000/Vita 2 include this, L2/R2 shoulder buttons, TV out support, 128gb cards, and more support from SCE studios.

More support is pretty unrealistic now, what's in it for Sony to continue support on a system that's basically on life support and close to having the plug pulled? That being said, I can't see Sony thinking up more revisions for a dying system. At least the PSP was justified in its revisions because a crap ton of people were buying it.
 

ArtHands

Thinks buying more servers can fix a bad patch
Guys, what am I missing here?

This a patent for clickable analog sticks... don't these already exist?
Is it a patent specifically for clickable sticks on a handheld console? Can you do that??

clickable sticks on a handheld. filed on 2014 June, publication date on 18 Jan 2016
 

shandy706

Member
If they release a new hand held...due to the PS4 success, DAY ONE!!

I love the Vita. A portable PS3/4 level system would be amazing.
 
adding an entire new method of input on a hardware revision? I can't think of a single platform that's done that.

Sony DEFINITELY isn't doing another handheld, so its a revision or nothing here.

that being said, this isn't an entirely new method of input. L3/R3 already exists on the Vita 1000 and 2000 via the back touchpad (which few things use and its really awkward).

moving this to a mechanical input on the front would add a lot of utility for PS1/2/3/4 games that use it (via remoteplay for all but psx games of course).
 

Vlaphor

Member
The worst part of owning a Vita is knowing that you have to spend $100 on a super expensive memory card that would hardly hold any fair amount of games.

I spent $80 for a 64gb card and it holds everything. I have over a dozen PSP games, a dozen or so PSX games, around 20 downloadable games, and 10 or so full vita games on that card, with still about 20 gb free.
 
Filling date was June 2014.

Sony has abandoned the Vita. This is not getting released.

This discussion should've ended right here.

As much as I would like to see another gaming handheld by Sony, they're just going to focus all of their efforts on PS4, especially as both PS3 & PS Vita are dying.
 

QaaQer

Member
I'd buy a new one if it had clickable sticks and proper shoulder buttons and triggers. Happily.

And some input from an ergonomist or two. Maybe Sony will give it one more to and make a vita 2 for the hardcore portable players who aren't Nintendo devotees, all twelve of them.
 

DrunkDan

Member
I wonder if this could be Sony's potential answer to the rumoured NX handheld/remote play?

It's feasible that in 2014 they may have had an inkling what Nintendo were planning with the NX and its console/handheld combination so a specific remote play companion could be a cheap alternative, even if remote play exists already this would certainly be a 'proper' version of it - seeing as it includes all of the buttons and inputs.

Of course, it could also be nothing at all. Patents are often applied for without anything coming of them too so I guess I'll just stay hopeful and see what happens.
 

KingJ2002

Member
I wonder if this could be Sony's potential answer to the rumoured NX handheld/remote play?

It's feasible that in 2014 they may have had an inkling what Nintendo were planning with the NX and its console/handheld combination so a specific remote play companion could be a cheap alternative, even if remote play exists already this would certainly be a 'proper' version of it - seeing as it includes all of the buttons and inputs.

Of course, it could also be nothing at all. Patents are often applied for without anything coming of them too so I guess I'll just stay hopeful and see what happens.

i agree... I can imagine this being a knee jerk reaction to the NX announcement. The only way i can see a resurgence with the vita is if this new version shares a similar architecture to the ps4 which will allow it to play ps4 games, stream titles via ps now, and offer remote play locally / through the cloud.

If sony does this... they will make it harder for Nintendo to get PlayStation users to own a second console or switch altogether.
 
Sony should patent clickable sticks, and guard the concept like Smaug so no one will use it ever again. L3 and R3 are the least comfortable buttons on modern controllers, and I'm glad whenever they go unused. I don't want them to get added on handhelds.
 
Probably unlikely to happen unless they want to relaunch Vita and actually support it this time with some of their bigger studios (indie support as been excellent though)

I just wish Sony hadn't priced the memory cards so stupidly high, one of the main reasons why Vita didn't really take off like it should have, because as far as handhelds go, it really is a great system.
 

2+2=5

The Amiga Brotherhood
L2 and R2 are normal shoulder buttons, so they don't need a new patent, i wouldn't be surprised if this was intended for a Vita successor with all the buttons, i wonder if Sony changed its heart about a new handheld or maybe this is to obstacle the NX handheld or some other reason.
 
It's not a trademark. It's a patent. And it'd say that it's time to realize that not all patents actually result in actual products.

Companies patent things so that they have the chance to possibly use them in the future, but from there to actual use there's a big difference.

The fact that it's demonstrated with vita means nothing, because it's simply an example to illustrate the patent.

In this case, it's extremely unlikely that Sony will ever make a Vita 3000 with different inputs, simply because they're already having massive problems with incompatible games with Vita TV.

I agree in all that, except the last part, the clickeable buttons are in the vita tv.., I mean, you are using a DS3 o DS4, but I don't think sony will make a vita revision anyway, a lighter console would be good. The vita weights like twice as the psp slim.
 

yurinka

Member
I'd love to see L2, R2, L3 and R3 to be at least supported for Remote Play, PS Now, PSOne Classics and maybe a future game plus a few patches for old games. Plus an official Dual Shock shaped grip, wifi AC for better streaming and MicroSD support, and maybe an extra chip to help with streaming like in PS4 and (as the Vita devkit version already has) tv out. Sold at $129 or less and in a bundle with PS4.

L2 and R2 would be more or less like in New 3DS, splitting the current L and R into smaller L1 and R1 and bigger L2 and R2 placed closer to the edges.

More support is pretty unrealistic now, what's in it for Sony to continue support on a system that's basically on life support and close to having the plug pulled? That being said, I can't see Sony thinking up more revisions for a dying system. At least the PSP was justified in its revisions because a crap ton of people were buying it.
If they can reduce its cost they may release a revision fixing most of its current issues that may be still profitable, can be marketed it mainly as PS4 portable companion device for PS Now, PS Remote Play, extra games from PS Now and Cross Buy.

PS4 is getting a huge userbase (and a lot of them weren't PS users last gen) and will be even bigger after this 2016 loaded with great PS4 games, so there are a lot of new people who may get Vita as companion device. Would make even more sense if Nintendo ends doing basically the same: having console + handheld with crossbuy/crossplay/remote play.

They don't even make internal games for it, there are still indies and Japanese games plus a few games published/ported by their Gio Corsi's 3rd party support team with decent sales.
 

mclem

Member
I'm in the camp that says this won't amount to anything on the Vita front, but maybe they're keeping up R&D just in case they ever take another crack at the portable console thing.

or maybe they'll make another Xperia Play that plays Vita games haha yeah right

If nothing else, as soon as they finalised the design of the Vita, they'd at least be batting around ideas for its successor - long before they knew if the Vita was going to sell or not. This might be a vestige of those days.
 

CISphil

Neo Member
Though that would be a very useful addition in some cases, the best possible addition the Vita could get would be triggers. I don't see any point in releasing a revision without adding the triggers too, making it considerably better at remote play.
But Sony have abandoned the Vita at this point and a new handheld looks doubtful so this new trademark seems bizzare at best.
 
People saying "Sony has given up all hope on the Vita" need to realize something crucial.

When the Vita was revealed, it was extremely expensive. It cost as much as a console, and the PS3 was floundering from its own embarrassing launch and $600+ price point. Sony was still of the mind that people would do whatever it took to own PlayStation consoles (I.e. second job) and planned on success right out of the gate. This didn't happen.

Not to mention that the console experience in your pocket was a failed experiment. You can make an Uncharted game on a five inch screen, but that's not how people want to play Uncharted. A handheld shines with different kinds of games, and Sony's experiment was a costly realization that AAA console-style games weren't going to move the system because they were inevitably lesser than their console counterparts.

Sony, as a company, was teetering on ruin. Entire businesses, like Vaio, were being sold. Bravia TVs were tanking. Mobile phones were tanking. Nearly every pillar of the Sony business model was cracking at best and completely crumbling at worst.

To save the video game division, Sony had to refocus and commit themselves to their most important hardware: the PS3. If the console failed, the whole division failed. The handheld business was a smaller business, but it was still expensive, and the decision to sideline it in favor of the more important product was essential and a no brainer. Sony doubled down hard on the PS3 and took very expensive steps to make it successful again. By the end of the generation, they had succeeded, at the obvious expense of the Vita.

In the meantime, the Vita had received minimal support. It received zero marketing. It suffered a class action lawsuit and was outsold by the 3DS by such a gap that it's not unreasonable for people to not even know what the Vita is. Despite this, the Vita still sold 10 million units. The Vita attracted the attention of smaller developers who saw the system as the only handheld strong enough to run their games. Enthusiasts took to the Vita and the cult mindset grew and grew.

In 2016, against all odds, there are dozens and dozens of small high-profile projects well underway for the system. There is strong Japanese support and weird pockets like Spain and parts of Asia where the Vita is flocking off of shelves. The Cult of Vita is passionate, it is dedicated, and it spends a ton of fucking money. Between classics and natives, I own more games on my Vita than I have ever owned for any other console combined. I have two Vitas. Why? Because people who love the Vita LOVE THE VITA.

Which creates an interesting opportunity.

The dedicated handheld market is not dead. We can stop pretending that is true. The 3DS has sold how many units now? Like 60 million? There is no universe where a device that sells 60 million units is a failure or a dead market. The market is smaller, but the market is thriving. The handheld market has different people in it now, because the people into dedicated handhelds are now dedicated players. It's for people who will never be happy playing smartphone games without buttons.

Which brings us back to the Vita situation. With no help at all, Sony has sold 10 million Vitas. It has developed a very strong and very passionate following. It has created a community that loved the system so much that it makes its own games. It buys multiple systems. It prints physical copies. It funds development of Vita games. Which makes the Vita an indication that anybody can see: there is an elite handheld buyer base, of dedicated enthusiasts, who are desperate for something to buy.

This is an era where people are trying to make portable Steam machines. Where alternate or modded Game Boy Advance hardware is everywhere you look. Where there are entire genres that people say they would rather play on a handheld, end of story, and skip releases if they're only on consoles.

There is money to be made. There are people to be sold to. And if you cater to them, they will catapult their money into your castle demanding more.

A theoretical Sony handheld successor will not sell 150 million unuts. It will be a dramatically different business than the console one. Huge projects and investments will not be made and the install base will be much lower than the handhelds of old. But it can, and will, be successful and profitable because you will never lose the die hards.

So you don't make a handheld for the mass market. You make a handheld for them.

Because there are 42 games on my list for 2016 alone that I am buying for this "legacy device". Vita isn't dead. Vita is different.

We know that, and so does Sony.

Because even though a handheld business will be a smaller one, it is good for their overall brand. When you have the enthusiasts on your side, and when you make the elite spenders want to open their wallets at your command, you strengthen your mindshare. It is significantly easier to sell products to an existing customer than to reach a new one - that's marketing 101 - so watch just how strong that ten million install base can be.

Businesses don't have to be enormous to be lucrative. Products don't have to be the best selling of its kind to make money. The scale, the scope, and the customers have changed, but the market is very strong. The handheld buyer base laments the state of the Vita. They rioted when NOA wasn't bringing the n3DS to the US. The money is on the table.

In 2016, Sony has a successful console right out of the gate. They don't need to focus all of their resources on a single machine. They don't need to make sacrifices now.

Bring it on.
 
For me L2/R2 is the bigger must have if there is going to be another revision for the vita. I love the remote play feature I think it works great when my wife wants the TV but the issue comes with the mapping of the controls
 

Spiegel

Member
In 2016, Sony has a successful console right out of the gate. They don't need to focus all of their resources on a single machine. They don't need to make sacrifices now.

Bring it on.

They aren't focusing resources on a single machine. PSVR is basically a new system and it's one of the reasons why Sony abandoned the Vita.

Also, history has shown that Sony doesn't know how/can't commit to support two systems at the same time.
 
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