The problem of the Eldin sequence isn't that you have to traverse Hyrule field twice, it's that it's killing the pacing of the game.The tadtones just weren't an example of what we were talking about. The discussion was about how the world was structured and I was saying that Hyrule Field = The Sky and Kakariko/Death Mountain = Eldin Volcano. You cross Hyrule Field to get between areas like Death Mountain and Faron Woods and you cross The Sky to get between areas like Eldin Volcano and Faron Woods. In TP's Eldin sequence you are asked to travel between 2 areas across Hyrule Field multiple times, but the tadtones sequence is contained entirely in one area, so it's not an example.
The tadtone is exactly that.
As Metroid Prime games showed backtracking doesn't always mean it's bad.
Also, I highly disagree with this statement. The swimming controls were fine and the sequence only took like 20 minutes. The Triforce quest in WW takes way longer and requires less skill (it's basically just a bunch of sailing between points and requires stuff like collecting joy pendants if you hadn't. The tadtones are easily the weakest segment in SS but it's not nearly deserving of the ire it gets. It is better than stuff like the owl statues in TP.
Let's agree to disagree here, I'd say it's the culmination of every single BS SS throws at you.
Wolf Link isn't bad. The Twilight segments in TP are just a complete waste of time. And after finishing them you still have to do a ton of menial crap before you can go to the dungeon. The between dungeon segments are bloated with required side missions that would be fine if they were at least somewhat of a challenge. They're the same kind of stuff that SS makes you do in that last segment, but more of it and less challenging.
SS has even more between dungeon to do than any Zelda before it so I don't get why you have so much problem with the wolf link segments that are basically a tour of the area before anything at all can be done.
It's a bit of padding but the last one is really good.
I can't say I ever cared about what happens outside of dungeons in SS to be honest.
That's something that Nintendo need to learn, stealth segments are not their forte and they should stop trying.Nah, the Silent Realms were great. You had to grab the tears smartly because you could strand yourself too far from a safe zone and have the game suddenly turn into Silent Hill. Makes good use of your ability to read the map, plan routes, and use Link's more athletic abilities. It's a fun stealth segment, a rarity in Zelda.
It was shite in OoT, bad in MM, horrendous in WW, pointless in TP and a colossal waste of time in SS.
They're bad, it's Legend of Zelda not Metal Gear Solid.
Thank god they didn't put a reward for redoing them on a timer or something.
Huh? They show how you get back to your bird. Link rides a gust of wind with the sail cloth all the way back up to the sky. https://youtu.be/GF5JRRI36Ss?t=15m9s
That's on the level "breath through their skin" as far as explanation goes.
It's a solution in need of a problem. A pointless contrivance.
And it goes against expectations to boot.
I'm pretty sure no one expected the Loftwing to never see the land behind the clouds only in the ending sequence.
There technically is no teleportation system in SS. Link is skydiving to each drop zone and thus he needs to be above them to do so. It may be inconvenient but it does help build the world. It's more grounded for better or worse. The Sky doesn't take that long to cross compared to hubs in other games.
There's a fast traveling section tied to a minigame when a menu would have done just as well.
You
ST for all its faults actually put warp points everywhere, I'd argue that it's actually quicker to get from any point to any other point in ST than in SS.Wind Waker and Spirit Tracks have the worst teleportation systems. I dunno what the hell they were thinking with Wind Waker's. There are so few warp spots and few of them are in good locations.
Heck at least the minigame overworld was a fun ride in ST.
Skyloft is worth going to. It has quite a few sidequests and upgrading your gear at the bazaar is good. The NPCs there are well-done and fun to get to know. Heh, the side quest with the missing girl, that one guy's mom paying Link to do late night maid service, romancing the Item Check girl, the toilet ghost; good stuff. Each area usually requires a different shield type and you can only hold so much stuff in your adventure pouch. It's worthwhile to upgrade it and use the item check.
Skyloft is wroth going to, I'd hope so it's the only village to speak of!
The issue is that it takes forever to get from any point TO skyloft.
The sky is in the way.
And for some stupid reason you only get to see the any other place than skyloft during the day because fuck sunsets and sunrises.
Once you're done with the 3 first dungeons the game throw the imprisoned at you and grind to a halt with menial tasks to do for what certainly seemed more than 1 hour.The Triforce hunt in WW is very different. You have to find 8 charts, pay Tingle a fortune to decipher them, then sail to the locations marked on the charts and pull up the treasures. Most of the time spent on it is just sailing between points and most of the tasks to get the charts are super basic. It's all extremely time consuming. Conversely, most of your time during the 3 dragons segment is spent completing 3 tasks and overall it takes like, what, an hour? I agree that it's the most disappointing segment of the game, but it's more due to how great the rest of the game is. I'd have more of a problem with them if they were as tedious and full of doing nothing as the Triforce search or the owl statue search.
And all this in the end to get to the triforce dungeon that is probably the worst dungeon this side of ST's minimalist dungeons.
Heck the Triforce hunt and the owl statue search weren't great but at least it gave an excuse to find any nook and crannies for the hidden poes or whatever WW had.
SS had the skystones or whatever but the rewards were rather pointless.
If the monsters were forcing you to use your shield and could actually break it, there would be a point to get it repaired (through a sidequest like sequence) or get the hylian shield.
No game is perfect I guess.