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Digital Foundry Performance Analysis: The Division beta (PS4 Vs. Xbox One)

omonimo

Banned
That is a good expectation to have. We have yet to see a super great comparison chalking up the various consoles to PC settings... it could be the case that some things on PS4 are actually on High or medium, while they are on low on xb1. A great way to check would be to look for spot light shadow resolution, sun light shadow resolution, and/or volumetric lighting resolution.
I'd like to see such comparison. But most of the time we find generic extrapolation, in some spot and sometimes they are even wrong. I can't forget SSS stuff in MGS V. Better texture on xbone. Lol.
 

kingkaiser

Member
Xbox One is slowly becoming my go to console with multiplatform games.

There is good reason, since most of them are now matching up technically and the console itself has a huge advantage with being so much more silent in use than my hair dryer 4.
 

On Demand

Banned
As i always say, anything XB1 can do, PS4 should be able to do more of. This is even more true at 1080p. People saying "so you wanted the PS4 to be at 4K?" are missing the point.

XB1
1.310 TF GPU (12 CUs)
768 Shaders
48 Texture units
12.8 Gigapixels/sec
38.4 Gigatexels/sec
16 ROPS
2 ACE/16 queues

PS4
1.84TF GPU ( 18 CUs)
1152 Shaders
72 Texture units
25.6 Gigapixels/sec
51.2 Gigatexels/sec
32 ROPS
8 ACE/64 queues


I don't know how developers should want to use the extra resources available on PS4, but it's there.
 

krang

Member
As i always say, anything XB1 can do, PS4 should be able to do more of. This is even more true at 1080p. People saying "so you wanted the PS4 to be at 4K?" are missing the point.

XB1
1.310 TF GPU (12 CUs)
768 Shaders
48 Texture units
12.8 Gigapixels/sec
38.4 Gigatexels/sec
16 ROPS
2 ACE/16 queues

PS4
1.84TF GPU ( 18 CUs)
1152 Shaders
72 Texture units
25.6 Gigapixels/sec
51.2 Gigatexels/sec
32 ROPS
8 ACE/64 queues


I don't know how developers should want to use the extra resources available of PS4, but it's there.

Posting the specs is so 2014.
 

Sky Saw

Banned
As i always say, anything XB1 can do, PS4 should be able to do more of. This is even more true at 1080p. People saying "so you wanted the PS4 to be at 4K?" are missing the point.

XB1
1.310 TF GPU (12 CUs)
768 Shaders
48 Texture units
12.8 Gigapixels/sec
38.4 Gigatexels/sec
16 ROPS
2 ACE/16 queues

PS4
1.84TF GPU ( 18 CUs)
1152 Shaders
72 Texture units
25.6 Gigapixels/sec
51.2 Gigatexels/sec
32 ROPS
8 ACE/64 queues


I don't know how developers should want to use the extra resources available on PS4, but it's there.

There are slightly sharper textures and a more solid framerate overall.
 

rjc571

Banned
Considering that it never drops below 30, I wonder how well the PS4 version would run if the framerate was uncapped.
 

Bgamer90

Banned
As i always say, anything XB1 can do, PS4 should be able to do more of. This is even more true at 1080p. People saying "so you wanted the PS4 to be at 4K?" are missing the point.

XB1
1.310 TF GPU (12 CUs)
768 Shaders
48 Texture units
12.8 Gigapixels/sec
38.4 Gigatexels/sec
16 ROPS
2 ACE/16 queues

PS4
1.84TF GPU ( 18 CUs)
1152 Shaders
72 Texture units
25.6 Gigapixels/sec
51.2 Gigatexels/sec
32 ROPS
8 ACE/64 queues


I don't know how developers should want to use the extra resources available on PS4, but it's there.

Heh, trust me -- everyone positing in this thread knows the difference between the PS4 and Xbox One's power.

Again, the devs reached a target and both consoles met it at an acceptable level at the same resolution.

There are differences between the PS4 and Xbox One version of this game anyway (even if they aren't as large as other games). There probably could have been even more (visual) differences but it possibly would have impacted the PS4 version in a way in which the game would look significantly better but run worse in comparison to Xbox One.

All games aren't made the same (dev talent, game genre, time of game's release, etc. as I said in my previous post) so expecting each multiplat on the PS4 to have the same level of "more of" in comparison to the Xbox One simply isn't realistic regardless of the specs of both consoles.
 
err, many games are pushing higher resolution and run at a better framerate then the xbox version, i'm sure they are using magic, instead of ps4 just being more powerful. just to name a few.

batman
battlefront 4
star wars
witcher 3 after patch
cod black ops 3
gtav after patch better foliage

And some are not: Destiny.

I wouldn't be surprised if MS had folks involved in making sure it ran well on XBO seeing as it's been labeled an important title since gen launch.
 
Wow, this thread. The game is visually impressive for an open world MMO on console. Credit should be given to Massive for accomplishing such a feat at 1080p on both PS4 and Xbox One. But it seems people do not want that and think the PS4 version should look significantly better. It is just Massive had a graphical target and they hit that on both platforms. The Xbox One version drops to 28fps whereas the PS4 version remains at 30fps. The PS4 version has slightly sharper textures in some of the comparison shots. The extra GPU power is being used but it seems like some people are deliberately ignoring that.
 

Theorry

Member
Looks like UBI did a great job on this one. With both systems at 1080p, I don't see why anyone would be complaining.

And i am more happy because its looks like we have another great engine for games. Since this is the first game with that engine and it already looks good and seems stable.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
So they basically optimized it for a target res and framerate at a certain graphics level, and both platforms were sufficiently powerful enough for it. Sounds good.
 

krang

Member
Would telling people it's rendered at a higher resolution and then downsampled to 1080p shut them up? Because if so, I urge all developers to say that in the future whenever "parity" is thrown around.
 

krang

Member
And i am more happy because its looks like we have another great engine for games. Since this is the first game with that engine and it already looks good and seems stable.

I'm not too clued up on the tech that Ubi's studios use. Is this a different or is it a modified engine compared to the AC games?
 

GHG

Gold Member
All I know is that the game looks fantastic on all platforms.

Can't we all just get along?
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
It seems like people are upset that there aren't more differences, but this isn't an Assassin's creed unity debacle.

Its not like they locked the res at 900p on both platforms even though we know PS4 is much better at handling higher resolutions than the XB1.

Each version manages to hit the 1080p maximum resolution and the target 30fps consistently, and they simply saw no reason to act like they were obligated to push beyond that just because the PS4 had more GPU grunt. That's not a bad thing at all as long as the their original target goals for consistent performance at native res were achieved.
 

On Demand

Banned
Heh, trust me -- everyone positing in this thread knows the difference between the PS4 and Xbox One's power.

Again, the devs reached a target and both consoles met it at an acceptable level at the same resolution.

There are differences between the PS4 and Xbox One version of this game anyway (even if they aren't as large as other games). There probably could have been even more (visual) differences but it possibly would have impacted the PS4 version in a way in which the game would look significantly better but run worse in comparison to Xbox One.

All games aren't made the same (dev talent, game genre, time of game's release, etc. as I said in my previous post) so expecting each multiplat on the PS4 to have the same level of "more of" in comparison to the Xbox One simply isn't realistic regardless of the specs of both consoles.

Nah. I don't agree. If more power is there for you to take advantage of it should always be used. Otherwise you're just limiting the hardware to the less capable one.


Should PC owners be fine if developers start limiting 4K resolution options and higher graphics settings, fps, because they reached a certain target on consoles? The would be a waste of PC hardware.
 

krang

Member
Nah. I don't agree. If more power is there for you to take advantage of it should always be used. Otherwise you're just limiting the hardware to the less capable one.


Should PC owners be fine if developers start limiting 4K resolution options and higher graphics settings, fps, because they reached a certain target on consoles? The would be a waste of PC hardware.

PC games aren't optimised in the same way. That's a terrible example.

Let's say that yes, the PS4 can produce a higher FPS than 30, but it's unstable and not 60 so ends up with tearing etc. and looks better at 30. So they have to look at other ways to utilise the power - like higher quality assets. That is a harder thing to develop, but you have to have the time, resources and funding.

In that scenario you have to make a choice whether to go with what is a great looking game on both consoles, or spend a few million more dollars and increase development time trying to please the few people who are going to try compare them side by side then rage about it on the internet.
 

Teletraan1

Banned
It's mind boggling how some here think ps4 is soms supermachine which should give double the performance of Xbone. It's a goddamn laptop GPU. I own one to but am keeping my expectations realistic. It's scary to see most of GAF hold on to the myth the PS4 should somehow considerably beter.

Play on PC if you are expecting a performance an IQ leap. Or else just settle in with the console version and be happy with it instead of nitpicking a small fuckin texture somewhere in the game which seems different between de console version.

The XB1 is a laptop GPU as well. The PS4 just has a better laptop GPU. Coupled with the empirical evidence of the hundreds of these other face offs with the PS4 taking the win that is where people's expectations come from. If your mind is boggled it is because you yourself are over blowing the issue.

Game looks crisper on PS4 with no indication of dropping frames or screen tearing. I am not sure why people are talking parity here. Get some glasses if you can't tell the difference.
 
they probably could have at 900p.

Only if the CPU is only utilized to about 50% in this game.

Let's say that yes, the PS4 can produce a higher FPS than 30, but it's unstable and not 60 so ends up with tearing etc. and looks better at 30. So they have to look at other ways to utilise the power - like higher quality assets. That is a harder thing to develop, but you have to have the time, resources and funding.

There's almost always stuff for which you don't have to change assets. Better AA, AF, shadows, AO, LOD, etc. Many of such features don't need a lot of time to implement and test, which is why many PC games offer such options that go beyond console quality.
 

thelastword

Banned
are we sure that`s not Dynamik resolution on the XB1 ?
is this realy just better AA on the PS4 ?

obHwjix.png
It does look a bit odd at times, hence how I saw some IQ differences. I guess we will have to wait on NXgamer to dissect this properly with visual cues.

if MS has marketing rights, of course there would be parity
This is a MS marketed game? So many Ubi titles have been though, maybe that's why they shot for parity again. This game is pretty much Destiny 2.0 outside the (slight differences) DF reported. 1080p vs 900p? I expect the current IQ differences shown here, 1080p vs 1080p I expect much more, like in TRDE on framerate alone.

Have some people really been living under a rock? At 1080p vs 900p we have seen the PS4 display a huge divide in framerate on certain titles inclusive of better IQ (like better Aniso, AA, or AO in varied cases, what's on display here is not making use of the hardware enough.
 
Left wall is illuminated, blue garbage bin also.

Left wall is a good example, that does look like diffuse GI in some form their (it could just be a light probe that turns on at night though and not real time like the original trailer).

But I think that blue garbage bin is just SSR.
Shadow quality looks quite poor on PS4.

Shadow quality in the engine seems to be very expensive since so many lights are shadow casting and so many objects can potentially cast shadows. Going from medium to high on PC is large, and then going form high to ultra/PCSS is also quite impressive. Same proves true for the point light setting as well.
 
ITT - people who think cross platform games are obligated to run and look better on PS4 and if not, forced parity


I guess I didn't expect anything different.
 

Apathy

Member
If anything the power difference is already shown. The ps4 generally runs higher more consistently to keep 30fps more than the Xbox version or did I read that wrong? Also with some of the texture looking sharper. Why isn't that enough for some people to reside that yes, the more powerful machine does have some advantages.
 
It's nice for ubisoft to release a game that looks like a current gen game and runs at 1080p/30fps most of the time but the engine has some huge issues on ps4 with pop in and the texture streaming is some of the worst I have seen on the ps4 it's god awful.

A technical showpiece this is not at least on console.
 

thelastword

Banned
Game looks crisper on PS4 with no indication of dropping frames or screen tearing. I am not sure why people are talking parity here. Get some glasses if you can't tell the difference.
Parity in terms of same resolution and target framerate, we all know if the PS4 is at the same resolution as the XB1, then much more can be done on framerate and/or IQ on the PS4.

All I know is that the game looks fantastic on all platforms.

Can't we all just get along?
Hey! I do agree it looks better than I thought it would, yes it's still downgraded from all those densely detailed streets/environs we saw at first reveal, but what they have here is a pretty nice looking game, they definitely hit a nice balance, but they did so with the XB1 as the base, so it's just that we expect a bit more oomph for the better hardware. I applaud UBI for developing a title that's not always mid 30's like most of it's AC titles this gen and full of bugs (well so far).....I have always admired UBI's policy on (AA), they will never leave AA off the table in most cases, it's a nice solution here, but outside of that It would be neat if they pushed other sliders a bit further on the PS4. As it is, it's not really buckling under the pressure......

Funny that someone mentioned in the DF commentary section, that his PS4 fan does not even engage for the game.......
 

Pif

Banned
What do you expect? 4k? Some extra ambient occlusion? 60 fps? It's already hitting 1080p so be fuckin content with it. A few more pixels and the game could tank, who knows. Specs on paper say nothing with these 400 dollar apu boxes.
Jeesh, some of you guys are like a cult following and praising everything on one camp and going into meltdown if things don't meet your unrealistic expectations.
Nothing unrealistic about expecting a videogame to have noticeably better performance on a platform that has considerably better hardware.

The bitching is more about PS4 version not getting the same effort that the devs put on X1 aparrently. Getting this game to run at 1080p when 90% of X1's library is 900p or shady 1080pr shows some serious attention to this particular platform that I would also like to see being given to the one I own.

The game looks and performs very good on any platform, no complaining about that. This just feels unfair for people who actually bought the PS4 in detriment of an X1 mainly because of superior hardware, and that same power is not being tackled.
 

Insane Metal

Gold Member
It's nice for ubisoft to release a game that looks like a current gen game and runs at 1080p/30fps most of the time but the engine has some huge issues on ps4 with pop in and the texture streaming is some of the worst I have seen on the ps4 it's god awful.

A technical showpiece this is not at least on console.

It's a beta. These things are to be expected. And even with all that it looks damn good.
 

Bgamer90

Banned
Nah. I don't agree. If more power is there for you to take advantage of it should always be used. Otherwise you're just limiting the hardware to the less capable one.

Always to the fullest? Even if doing so means impacting the way the game performs on the more powerful console and/or going outside of targets for time and budget?

Should PC owners be fine if developers start limiting 4K resolution options and higher graphics settings, fps, because they reached a certain target on consoles? The would be a waste of PC hardware.

This is a bad example. More options have always been available for PC since people have PCs of various specs.

Console gaming isn't the same -- all PS4s are the same and all Xbox Ones are the same and the difference between PS4 and Xbox One isn't as big as how one person's PC can be vs. another person's PC (obviously).

This alone should show why console games are made with a set target of quality in mind.

________________________

The bitching is more about PS4 version not getting the same effort that the devs put on X1 aparrently. Getting this game to run at 1080p when 90% of X1's library is 900p or shady 1080pr shows some serious attention to this particular platform that I would also like to see being given to the one I own.

This isn't true. It will never be at 90% as long as games outside of "AAA action" keep being made.
 
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