Unshakable logic, I can't argue with that! /s
Shirtless Dante taking three scythe blows to the chest and just shrugging it off whilst eating pizza and saying 'Let's Rock!' to some shitty metal is more edgy and try-hard than anything you'll see in the new DmC game. I'm curious, did you even play it to completion? DmC Dante is more of a likable smart ass compared to OG Dante, who is mostly just arrogant and borderline insufferable.
Because the whole scene in general is cringe-worthy. Camp isn't always good, you know, there is such a thing as trying too hard. (Which is exactly what DMC3 does).
Let's look at what changed and didn't change with DmC, shall we.
DmC failed to change so much that actually matters. Progression is still completely linear by the chapter system sticks to the series like gum in its hair, the enemies are still punching bags, instead of getting rid of the pointless platforming they doubled down on it, the weapon/style switching is still unnecessarily convoluted, they failed to shake up the level design,
The story is a retread of DMC1 and DMC3, the concept of Limbo has little impact on gameplay, the urban environments meets demonic wonderland amount to pretty looking skyboxes instead of actually interesting level design, modern trends like cinematic set pieces and forced walking sections, boss fights are interrupted by cutscenes and scripted events, they got rid of the lock-on which breaks the combat on higher difficulties, the Angel/Devil system restricts the freedom of the combat needlessly, the weapon switching is even more convoluted by combining a toggle based weapon switch with the weapon switching of DMC3 and the stupid weapon shuffling from DMC3, weapons are now light/medium/heavy which sucks the fun out of combat even further, the combat has less options because of a more limited move set even though there's two more weapons, Dante's Devil Trigger is the worst version yet as it offers nothing beyond an anti-grav feature and a generic power up.
No, people didn't hate DmC Dante because they "hate change". They hated DmC Dante because the initial reveal was absolutely terrible, because instead of taking the criticism to heart Tameem and Capcom's Alex Jones dismissed fan concerns and insulted them instead. They hated DmC Dante because he's much less of the goofy cartoon character that people loved. They hate DmC Dante because he fucks strippers in the intro, and lives in a trailer. They hate DmC Dante because he's dressed like he's hobo. They hate DmC Dante because of the nature of the reboot his character represented a regression of all the development the original version of the character had undergone.
You can argue that some or none of those things matter. Personally, I don't really care about the changes that much because gameplay is no. 1 to me. But no one hates DmC Dante solely because they "hate change". It's a completely embarrassing notion and something that sounds like a commenter on a Daily Mail article would say than a NeoGAF poster.
I'm sick to death of every DmC related thread being the same garbage ad nauseum. Random DmC stans insulting fans over trivial bullshit while ignoring the actual interesting stuff the game did because their interest in DmC will never be anything but shallow gravy, while on the other hand a bunch of DMC weekend warriors shout about how DmC was the worst thing ever and worse than DMC2 and while also failing to acknowledge the before-mentioned great additions to the formula that DmC had.
We're so goddamn lucky that people like Rahni Tucker and NeoGAF's own TribladeX were involved in DmC because I shudder to think about what kind of shit fest DmC would have been otherwise.
The best things DmC gave us was a fully 360 degree rotatable camera system, full 360 degree maneuverability in mid-air instead of the forced jump arcs of previous games, Ricoshot, Reverse Rainstorm, Aquila's mechanics, the changes to Vergil's combat mechanics and move set, Dojo/Training Mode, extensive stat tracking found in the options, in-game speed increasing by 10% at S rank and above, the changes to the upgrade system, the ability to try out moves before buying them, generally more intuitive menu system/interface, being able to quit and continue from the last checkpoint, secret missions being available from the menu, features like Turbo and Super Mode being toggles in the main menu instead of hidden in the options, almost no forced backtracking or puzzle solving, bosses get their own separate missions, environmental hazards which are useful in combat, enemies that can parry attacks mid-air/mid-combo, charge moves charge faster and are therefore much more useful, pause combo-switching (i.e. continuing a pause combo with a different weapon) which is accompanied by a controller rumble and the flashing of the weapon, moves with just frame properties for all weapon types and not just gauntlets, improved style visual UI as Style rank up is indicated by the letter filling up, the style ranking system in DmC DE which is the best version of any game in the series, toggle-based lock-on, Bloody Palace timer option, Must Style Mode, Gods Must Die as an official feature.
You're ignoring context. Merely an hour before we have a scene where Kat explains in dead pan about how she was abused and raped by her step father who was a demon. The tone of DmC, like the originals, is all over the place.
If people misunderstood anything about the story, the game itself is to blame.
DmC Dante is more of a likable smart ass compared to OG Dante, who is mostly just arrogant and borderline insufferable.
Because the whole scene in general is cringe-worthy. Camp isn't always good, you know, there is such a thing as trying too hard. (Which is exactly what DMC3 does).
That's your opinion. I do not agree. Never will.
Because the whole scene in general is cringe-worthy. Camp isn't always good, you know, there is such a thing as trying too hard. (Which is exactly what DMC3 does).
The funny thing about that is I feel the exact opposite from him. I feel old Dante was a loveable smart arse while new Dante is just a smug prick.
Well, most of the time. New Dante does have his few moments where it's almost like they looked at old Dante and said "hey, he isn't so bad". The trailer naked/getting dressed bit is probably the most old Dante thing in the game. You could absolutely see DMC3 Dante doing that. Though it'd be in the DMC office and not a trailer, because old Dante has cash.
Dirty hooker trailer sex is, inherently, more try hard than a silly guy doing silly things.
DMC3 knew what it was; it was fucking ridonkulus. DmC had aspirations for a more gritty and profound narrative and failed tremendously in every aspect.
This is also the first game Ive written, cast and directed myself. If i do my job right, you should be seeing a story of Dante that breaks the myth that all videogame stories are trite and will never stand up to the best that theatre and film have to offer.
I really like the narrative of how people only dislike DmC because "muh white hair", though. Has a whole hell of a lot more to do with it than that.
People hate bad change that ruins something they liked. If you love Call of Duty, and suddenly the next game is all about Laser Tag, and the characters have ridiculous anime designs, are you irrationally "hating change" when you reject that trash as something totally different than the CoD you love?Because people hate change.
First post is disingenuous tripe that unfairly discounts fans' valid issues with not just Dante's new design, but the game's inferior mechanics and Ninja Theory's disgraceful attitude toward the fanbase. You might prefer DmC to the previous games, but don't be like that poster and distort the reality of the situation.First post is correct. The reboot Dante was a massive improvement.
NO 😠He was better than Nero at least.
I mean the games were always over the top and Dante was always ridiculous. His redesign in the reboot was different but it's not like the OG Dante design was something understated.
He was better than Nero at least.
Some people hate new Dante because he isn't all the worst parts of anime combined like original Dante.
A lot of people defending DmC use definitive edition as essentially an excuse. The original game wasn't good so they had to go back and add things that should have been there in the vanilla version but weren't.
I can't stand original Dante. Can't even make it through a single cutscene in any of his games. They're all so terrible and try waaaaay too hard to make Dante seem cool.
New Dante actually makes me laugh.
So I'll go with new Dante.
No lock on, legit color coded enemies, ran at 30 fps along with a few other things.What was missing? I really enjoyed DmC but I only played the definitive. Not the original.
It's quite easy (and lazy) to dismiss an entire fanbase for being irrational and illogical. As time has passed since the announcement, release, and re-release of DmC, you'll find that DMC fan concerns were warranted and justified, whereas there is a contingent of people who will insist on vilifying the DMC fanbase simply for fighting for something they care about. "White hair lol" wasn't a point of discussion a year after the reveal.
The most reductive and ignorant people will attribute the distaste of DmC Dante to "DMC fans hate change." As with any fanbase, there will be a subset that will despise any change to their sacred formula, but the DMC series as a whole is no stranger to change. Ironically, the hardcore DMC fanbase might be one of the most tolerant of change from game to game. The character focus has always shifted gears significantly from title to title. Every sequel featured a dramatic change, usually in character and scope. What was not compromised, however, was the attempt to hone and deepen the gameplay with each iteration. DmC was never advertised as such. In fact, DmC was advertised as an attempt to reach a casual demographic with a gritty urban western aesthetic at the expense of certain areas of gameplay depth.
Most hardcore DMC fans played DmC. Played it to death. Played it more than most people defending it. It's why we know there were problems with the original release. It's why we had issues with 30fps, no lock on, color coded enemies, broken devil trigger, broken damage values, broken style meter, and all around poor boss design. It's also why DmCDE changed all of these things. Because Ninja Theory recognized that all those little whiny fanboys had a point, and understood how to patch some of the glaring holes in their game.
All DMC fans don't universally hate change. They hated the changes that they saw coming throughout the development process because they recognized them, and spoke out against them. And continued to attack the game after release while they experienced those issues first hand.
But let's take a step back and look strictly at the superficial character design of DmC Dante. To argue that he was just the same as DMC Dante is either disingenuous or blind. DMC Dante was a goofball. Yes, even in DMC1. He was silly, over-the-top, slapstick, and lackadaisical. DmC Dante tries to appeal to a different kind of cool. There's no question that DmC Dante is harsher, cruder, and an anti-establishment bad boy archetype. He's not DMC Dante. He may be something you prefer, but he's not the same character. You have to understand that what DmC was proposing was the complete abandonment of a character that fans had grown attached to... not the change of that character, the deletion and subsitution. And while I certainly wouldn't argue that these are objective reasons why DmC is worse than DMC, I would argue that it's a perfectly legitimate reason for someone to not spend their hard earned money on a product that doesn't appeal to them.
The fan reaction to DmC's Dante was one spawned out of fear. The classic series might not have things that you care about, OP, but there was an existing dedicated fanbase that was threatened with the dissolution of the gameplay/story/characters that they loved... all while the series was arguably at its peak gameplaywise (saleswise definitely). And all for the sake of westernization and chasing God of War money. This has been confirmed by Itsuno in postmortem interviews - if DmC sold incredibly well, it would have been the series going forward. It seems that Capcom actually created what is essentially an irreconcilable rift in the fanbase, as is evidenced by threads like these.
It doesn't help that Ninja Theory, Capcom, and games journalists had the audacity to demonize the fanbase as a whole for actually speaking their minds and voting with their wallets. The entire tortured development process wasn't easy for Ninja Theory, but Tameem did no one any favors in how he opted to speak about the fanbase and outright ignore feedback. Thank God not everyone on the development team wasn't as blind as Tameem and certain members of Capcom. Key members and combat designer Rahni Tucker took feedback from the DMC and DmC fanbase to make DmCDE, a vastly vastly improved game all around, because they saw the legitimate concerns and criticisms from fans.
It's quite easy (and lazy) to dismiss an entire fanbase for being irrational and illogical. As time has passed since the announcement, release, and re-release of DmC, you'll find that DMC fan concerns were warranted and justified, whereas there is a contingent of people who will insist on vilifying the DMC fanbase simply for fighting for something they care about. "White hair lol" wasn't a point of discussion a year after the reveal.
The most reductive and ignorant people will attribute the distaste of DmC Dante to "DMC fans hate change." As with any fanbase, there will be a subset that will despise any change to their sacred formula, but the DMC series as a whole is no stranger to change. Ironically, the hardcore DMC fanbase might be one of the most tolerant of change from game to game. The character focus has always shifted gears significantly from title to title. Every sequel featured a dramatic change, usually in character and scope. What was not compromised, however, was the attempt to hone and deepen the gameplay with each iteration. DmC was never advertised as such. In fact, DmC was advertised as an attempt to reach a casual demographic with a gritty urban western aesthetic at the expense of certain areas of gameplay depth.
Most hardcore DMC fans played DmC. Played it to death. Played it more than most people defending it. It's why we know there were problems with the original release. It's why we had issues with 30fps, no lock on, color coded enemies, broken devil trigger, broken damage values, broken style meter, and all around poor boss design. It's also why DmCDE changed all of these things. Because Ninja Theory recognized that all those little whiny fanboys had a point, and understood how to patch some of the glaring holes in their game.
All DMC fans don't universally hate change. They hated the changes that they saw coming throughout the development process because they recognized them, and spoke out against them. And continued to attack the game after release while they experienced those issues first hand.
But let's take a step back and look strictly at the superficial character design of DmC Dante. To argue that he was just the same as DMC Dante is either disingenuous or blind. DMC Dante was a goofball. Yes, even in DMC1. He was silly, over-the-top, slapstick, and lackadaisical. DmC Dante tries to appeal to a different kind of cool. There's no question that DmC Dante is harsher, cruder, and an anti-establishment bad boy archetype. He's not DMC Dante. He may be something you prefer, but he's not the same character. You have to understand that what DmC was proposing was the complete abandonment of a character that fans had grown attached to... not the change of that character, the deletion and subsitution. And while I certainly wouldn't argue that these are objective reasons why DmC is worse than DMC, I would argue that it's a perfectly legitimate reason for someone to not spend their hard earned money on a product that doesn't appeal to them.
The fan reaction to DmC's Dante was one spawned out of fear. The classic series might not have things that you care about, OP, but there was an existing dedicated fanbase that was threatened with the dissolution of the gameplay/story/characters that they loved... all while the series was arguably at its peak gameplaywise (saleswise definitely). And all for the sake of westernization and chasing God of War money. This has been confirmed by Itsuno in postmortem interviews - if DmC sold incredibly well, it would have been the series going forward. It seems that Capcom actually created what is essentially an irreconcilable rift in the fanbase, as is evidenced by threads like these.
It doesn't help that Ninja Theory, Capcom, and games journalists had the audacity to demonize the fanbase as a whole for actually speaking their minds and voting with their wallets. The entire tortured development process wasn't easy for Ninja Theory, but Tameem did no one any favors in how he opted to speak about the fanbase and outright ignore feedback. Thank God not everyone on the development team wasn't as blind as Tameem and certain members of Capcom. Key members and combat designer Rahni Tucker took feedback from the DMC and DmC fanbase to make DmCDE, a vastly vastly improved game all around, because they saw the legitimate concerns and criticisms from fans.
Most hardcore DMC fans played DmC. Played it to death. Played it more than most people defending it.
I mean, hey. If someone yelling FUCK YOU!!! is funny, by all means enjoy that brand of comedy. Plenty of people found Dane Cook funny too.
I mean, hey, if you think original Dante is cool, by all means, enjoy that brand of cool. Plenty of people find Shadow the Hedgehog cool, too. They're usually 12 years old, but if you want to have the taste of a 12-year-old, then that's fine.
I mean, hey, if you think original Dante is cool, by all means, enjoy that brand of cool. Plenty of people find Shadow the Hedgehog cool, too. They're usually 12 years old, but if you want to have the taste of a 12-year-old, then that's fine.
Now, I know you didn't just compare OG Dante to Shadow the fucking Hedgehog.
(If anything, DmC Dante is the Shadow of the series, but I won't dig there.)
People in this thread are making some pretty good arguments for both sides. Let's not reduce the situation to calling one another childish.
I did. Just like Shadow, original Dante tries so hard to be cool and fails spectacularly to anyone who has tastes more mature than a 12-year-old.
Though at least I can laugh at Shadow. Dante just makes me cringe and skip the cutscene.
So yes, I'm saying that Shadow the Hedgehog is a better character than original Dante, and also that if you legitimately think original Dante is cool, then you have the taste of a 12-year-old.
Just like Shadow, New Dante tries so hard to be cool and fails spectacularly to anyone who has tastes more mature than a 12-year-old.
Though at least I can laugh at Shadow. New Dante just makes me cringe and skip the cutscene.
So yes, I'm saying that Shadow the Hedgehog is a better character than New Dante, and also that if you legitimately think original Dante is cool, then you have the taste of a 12-year-old