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DRIVECLUB |OT3| Evolved

No probs, I enjoy it :) It's a lot less work than the challenge rallies we used to do and mean we can cover the full range of events in the game.

I think the restart / attempt counters were seen as a negative thing (look he took 150 attempts!) but I've always wanted an option to limit the number of tries you can have but I doubt it'll be added unfortunately.

I like the split time idea, at least you can see where you are losing time or if your on a good run.

150 is nothing to be ashamed of.....it is at the low end of my retry spectrum :p
 

Makikou

Member
No probs, I enjoy it :) It's a lot less work than the challenge rallies we used to do and mean we can cover the full range of events in the game.

I think the restart / attempt counters were seen as a negative thing (look he took 150 attempts!) but I've always wanted an option to limit the number of tries you can have but I doubt it'll be added unfortunately.

I like the split time idea, at least you can see where you are losing time or if your on a good run.

What would be the point of limiting the number of tries when you can just replicate the combo in single event and practice just like you would in the actual Challenge.

Enough practice and there is a very slim chance you would screw up.

EDIT: I also think having limited tries just gives more experienced & skilled players even more of an advantage because we are naturally going to perform better on those first limited tries..
 

xrnzaaas

Member
Well in all motorsports you can prepare on the same track before the proper event. :) But yeah, I also think that mostly the best players would benefit from that. Like for instance I can make a dumb mistake on a track with everything memorized... sometimes because I lack enough skill and sometimes when the stress and the frustration gets to me. ;D

Something like this would be better when introduced as separate elite GAF challenges, along with the obligatory hardcore mode for all the participants. ;)
 

Duallusion

Member
What would be the point of limiting the number of tries when you can just replicate the combo in single event and practice just like you would in the actual Challenge.

Retry limit option could only be available in random events and you'd have to set it before the (random) event itself. I think it would be a nice feature, especially coupled with an added option to string multiple challenges together.
 
I just don't know how to go faster on this challenge.

Edit: for what it's worth and as salty as it sounds, I absolutely despise race challenges.

I don't like the current GAF challenge that much for several reasons:

1) You've got the get past the pack of cars at the start of the challenge. Because of the randomness of the AI it is not always possible to pass them quickly which leads to regular restarts before you even reach the first corner. This is annoying because you don't have control over the situation.

2) You don't really know how well you are doing on a particular run as there is no ghost or other indication that tells you your current position against the number 1. When in doubt you need to keep racing the full 2.5 minutes just to discover you are 1 sec behind. This consumes a lot of time. If there was a good indicator you could restart the race earlier and make the whole challenge more efficient from time investment perspective.

3) Because there is no ghost or comparison tool it takes a long time to find out were to improve. I know now were i am losing my second but it took to long to find out. Also from a time investment perspective it would be nice to have a means in this type of challenge to discover quickly how and were you have to improve.

Just drains a little bit of the fun out of the experience. ( it also does not help that my wife broke her leg and i now have to run a 2 kid household beside my regular job so i might be a little grumpy:p)

Agree on all of these and they are why I almost always skip race challenges.

I agree completely, it's not just you.

Had 5 go's at it and decided it's not worth it trying to spin the "what will the AI do next time" rng wheel.

Lots of hate for the race challenge! :)

I do actually avoid these myself normally, especially the single lap ones where there's lots of random element fudge factors in there (how much can you bounce of opponents in the first corner without a penalty, can you get a draft down the straight etc) so as I said to SigSwats original post, I do understand the frustration.l (sorry to hear about your missus breaking her leg btw!)

Having a split time indication against the leading timed runs like Duallusion suggested would be my preferred option just so this isn't exactly the same as a time trial with a ghost run to copy. The real life sharing of telemetry data is one of my current dislikes of formula 1 which probably explains my feelings on this.
 

TEH-CJ

Banned
Rushy. You need to overhaul your engine sounds.
https://youtu.be/lXv6tmmC6eM

I still have no idea how drivrclub got praised for sound. Aside from a handful of cars that sound OK, the rest sound like synthesized digital vacuum cleaners.

Hardcore mode is a huge improvement but still way too much grip. A Ferrari should be able to smoke its tires in 2nd gear..
 
150 is nothing to be ashamed of.....it is at the low end of my retry spectrum :p

lol really? It's unusual if I have more than 30 attempts at a challenge.

What would be the point of limiting the number of tries when you can just replicate the combo in single event and practice just like you would in the actual Challenge.

Enough practice and there is a very slim chance you would screw up.

EDIT: I also think having limited tries just gives more experienced & skilled players even more of an advantage because we are naturally going to perform better on those first limited tries..

Which is kind of my whole point bud. I have limited time to play and spread that between challenges, online multiplayer and running events - I simply don't have the time with work / kids / home life to spend hours on a challenge, I probably get around 10-12 hours max per week to play games so a challenge with a limited number of attempts would be a more level playing field for me to play on. Yes, people can dodge the system by recreating the challenge in single events and practise but I think most would approach it in the way it is intended.

Well in all motorsports you can prepare on the same track before the proper event. :) But yeah, I also think that mostly the best players would benefit from that. Like for instance I can make a dumb mistake on a track with everything memorized... sometimes because I lack enough skill and sometimes when the stress and the frustration gets to me. ;D

Something like this would be better when introduced as separate elite GAF challenges, along with the obligatory hardcore mode for all the participants. ;)

Yep, as you say there's always the chance for errors when you add the extra pressure of limited retries. There's that added mental pressure element that you get when your in a race or the live rallies and you can't just press retry when you mess up. I'm certainly not suggesting that all challenges should be like this, time trial challenges where you can see other players ghosts really improve how well people can do on a track (I know I've learnt a lot from tight challenges I've had a certain tracks by watching other peoples lines, where they cut etc) it would just be nice to have the option to limit attempts.

Retry limit option could only be available in random events and you'd have to set it before the (random) event itself. I think it would be a nice feature, especially coupled with an added option to string multiple challenges together.

Yeah the problem is in setting the challenge in the first place - it wouldn't be fair for the original challenge to be set on the guys 50th run then setting a limit of 5 attempts to all the participants so setting it before the host runs the event is a good idea :)
 
xnZF3K0.jpg

C'mon driftboys.

There is a "gamey" thing in the last drift zone, after you come to a stop or close to a stop and start to drift again, you will get points really fast from the second/third drifts.
 

Duallusion

Member
Yeah the problem is in setting the challenge in the first place - it wouldn't be fair for the original challenge to be set on the guys 50th run then setting a limit of 5 attempts to all the participants so setting it before the host runs the event is a good idea :)

I forgot the other problem; track/time/vehicle/weather information from such challenges would have to be hidden so recipients couldn't go practice before their official attempts. It wouldn't completely eliminate the possibility of "cheating" but still.
 
I forgot the other problem; track/time/vehicle/weather information from such challenges would have to be hidden so recipients couldn't go practice before their official attempts. It wouldn't completely eliminate the possibility of "cheating" but still.

It wouldn't work because of practicalities like the afformentioned.

However what they could do is let you have as many practice runs as you like, but you only get to submit one real attempt. That way you can practice as much as you want but the actual run has to be as good as you can make it, and you only get one chance at that.

That's what a lot of score chasing games, and especially roguelikes tend to do. You can often practice on the daily level, but you only get one opportunity if you want to submit your score, and that decision is made at the start of the run.
 
C'mon driftboys.

There is a "gamey" thing in the last drift zone, after you come to a stop or close to a stop and start to drift again, you will get points really fast from the second/third drifts.

Yeah....i hoped they fixed these kind of things with the last update. I still think crashing into a wall or going all wheels off the road should invalidate the whole run. Also 1 drift per zone, not stitching multiples together.
 
Yeah....i hoped they fixed these kind of things with the last update. I still think crashing into a wall or going all wheels off the road should invalidate the whole run. Also 1 drift per zone, not stitching multiples together.

That fix was planned for a future update though, wasn't it? I don't think it was supposed to be in the current one.

Tomorrow we're going to be revealing plenty of news on the Feb update, but I'm here right now to ask for your assistance!

We're looking to resolve a number of key exploits in DRIFT MODE and we believe we've fixed most of them for a future update. However we want to make sure we caught all of the edge cases.

So if you have any examples of exploits/cheats that are known to you, then it'd be great if you could share them - ideally with videos so we can see it in action. Just so that we're sure we've caught them all :) Thanks.
 

Denur

Member
It's late so just posting the results for now and I'll reply to some posts tomorrow.

Week 5 and our 5th different winner - Makikou swept in at the last moment to deny Duallusion the victory with Vagabone claiming the 3rd spot. I thought this was gonna be Vaga's week at the start as he led on a few occasions, but then Duallusion looked to have it sewn up until the end.

In the leaderboard the top 3 have held station with Ainsz gaining slightly on Sirenty in 1st and pulling slightly away from SigSwat551 in 3rd. Maki's win has boosted him up to 4th with Vaga the highest placed without a win in 5th. PDogg has dropped down to 8th but another drift event win would put him back in the mix at the top.

Screenshot_2016_02_15_00_17_25.png
Excellent number of participants in the weekly challenges lately. And many are really good too. Looking forward to the drifting event, now that hardcore mode has arrived.
 

Sirenty

Member
What would be the point of limiting the number of tries when you can just replicate the combo in single event and practice just like you would in the actual Challenge.
.

I actually did that for the last challenge. I couldn't figure out where I was losing time so I did the time trial version to look at ghosts. Turns out I was mostly losing it playing bumper cars at the beginning.

I would also love to see how many retries I did on the bike skills challenge. I literally wore out my controller on that challenge. The left stick is all wonky now. So I switched to a new controller and I swear, within a day the R2 spring was much looser than the L2 one. I need industrial strength controllers for this game.
 

Duallusion

Member
It wouldn't work because of practicalities like the afformentioned.

However what they could do is let you have as many practice runs as you like, but you only get to submit one real attempt. That way you can practice as much as you want but the actual run has to be as good as you can make it, and you only get one chance at that.

That's what a lot of score chasing games, and especially roguelikes tend to do. You can often practice on the daily level, but you only get one opportunity if you want to submit your score, and that decision is made at the start of the run.

That's not a bad idea either although I'd still prefer the hard limit of retries (as an extra option) and trust fellow participants that they won't be bothered to practice an event under the exact same conditions outside of a challenge.

Not that I believe they'll ever bother to implement such an option. Too much work for what's ultimately already available in private lobbies.
 
Yeah....i hoped they fixed these kind of things with the last update. I still think crashing into a wall or going all wheels off the road should invalidate the whole run. Also 1 drift per zone, not stitching multiples together.

One of my runs.

https://www.youtube.com/watch?v=FC0TP4L0zUU

As you can see, it is a bit cheesy in the last zone. Imo you should lose points from hitting wall/going outside of the track just like in normal races, 100 or 250. Stopping pretty much kills your run anyway unless you are in the last drift zone. Having time limit like in the bike events could help but you would have to have different limits for all the classes.

Current personal best (and possibly final) run.

https://www.youtube.com/watch?v=4RvNjAS1U_A
 

Sirenty

Member
If you flip doing stoppies or wheelies on bikes, you lose all points for that zone. If you hit the wall right before a drift zone, you gain no points. I think if you hit the wall in the drift zone, you should lose all points. Though considering how many comments I've seen on how hard drifting is, especially before the "new" model, I wonder if they purposely didn't implement losing points to give a boost to people who aren't good at drifting?

I also like the idea of one drift per zone.
 

Tommi84

Member
I'd be interested as long as it won't be some car with a shitty handling. :)
Caterham, VUHL07 or Rimac it is then, good sir! :p

Can we have Aventador in the endurance challenge, please :( ? Or Aston Martin! Yeah! Aston Martin on any of the Scottish tracks ;)
 
Tell you what, i'll do a endurance challenge tonight as i'm sure shannow has enough on his spreadsheat,lol

No, it won't be a shitty car. :D

Those who want in, drop me a FR (put gaf in it so i know where yr from) and i'll punt it out.
 
One of my runs.

https://www.youtube.com/watch?v=FC0TP4L0zUU

As you can see, it is a bit cheesy in the last zone. Imo you should lose points from hitting wall/going outside of the track just like in normal races, 100 or 250. Stopping pretty much kills your run anyway unless you are in the last drift zone. Having time limit like in the bike events could help but you would have to have different limits for all the classes.

Current personal best (and possibly final) run.

https://www.youtube.com/watch?v=4RvNjAS1U_A

OK opinions please - do we abort this challenge due to the issues Mallard has shown here? If we abort do we run the same challenge with a less powerful car if that prevents the cheesing issues at the end? Or is that event just a write off?
 
You should make an endurance race too, shannow.

It is actually my intention to do a endurance type race challenge like that event where you had 10 laps in the ctr2 against the other hypers - it has to be a mismatch to actually make it a race, the Marusia challenge was one of the worst supers against legend AI and you'd have passed them all by turn 4 at the latest (there was only 8 cars though).

Caterham, VUHL07 or Rimac it is then, good sir! :p

Can we have Aventador in the endurance challenge, please :( ? Or Aston Martin! Yeah! Aston Martin on any of the Scottish tracks ;)

Sounds good to me :)
 
The new Scotland tracks are really beautiful but I do think DRIVECLUB has pretty much hit a graphical ceiling now because of some features which are still not implemented in the game.

On almost all Scotland tracks(including the new ones) and lots of others in including Chile, Japan, Norway....there is no motion blur at all on 'Trackside' replays which is a real bummer.

I have zero issues with 30fps for racing games of this type but 30fps without motion blur on replay angles is a real eyesore.

DRIVECLUB is still the only real "next-gen" looking game by a country mile though imho.
 
Ok, spammed the challenge to all on Shannows spreadsheet (lemme know if you didn't get it).

10 lap race round Loch Duich in the Aston Martin One-77, 1 ai driver on rookie so they won't be a issue. :)
 

Tommi84

Member
1 ai driver on rookie so they won't be a issue. :)

Not an issue? He was only 4sec behind me!! I thought he might win ;D.

I forgot how fun (in a good way!!) this track is and I know I can get a bit better. Few first laps were to recall the track, then it was fine and the last 1.5 in the night was difficult (obviously I had to hit the barrier at the end of first 'straight'. We'll see tomorrow.
 
OK opinions please - do we abort this challenge due to the issues Mallard has shown here? If we abort do we run the same challenge with a less powerful car if that prevents the cheesing issues at the end? Or is that event just a write off?

I managed to score higher without the cheesing (but you have to do two drifts in the last zone just like in the previous drift challenge.) There is at least another 300 points to gain on the current top score so don't give up just yet. I think no need to abort because the cheesing is part of rule-set of the game world and thus allowed. But like i said before: the update that corrects the drifting scoring system can't come soon enough.

Btw...the drift through the first corner is epic when you nail it perfectly. I never liked drifting but in Driveclub it is awesome.
 
OK Tuesday night is live rally night! This week it's Canadian tracks, the event kicks off at 9pm but please be online before then to give yourself a good chance of getting on the server (12 player limit remember).

Plan is to run through 7 events, circuits and P2P tracks. Let me know either on here or via psn if you want in and I'll reserve you a place - if we have spare places at 8.55pm then we'll send invites out to friends lists etc.

Last week was really good fun so try to make it on if you can :)
 

xrnzaaas

Member
5934 in the drift challenge. That's best what I can do right now. But it's an addicting challenge so I'll probably try again tomorrow. :D
 
OK Tuesday night is live rally night! This week it's Canadian tracks, the event kicks off at 9pm but please be online before then to give yourself a good chance of getting on the server (12 player limit remember).

Plan is to run through 7 events, circuits and P2P tracks. Let me know either on here or via psn if you want in and I'll reserve you a place - if we have spare places at 8.55pm then we'll send invites out to friends lists etc.

Last week was really good fun so try to make it on if you can :)

Also, for us Twitch streamers...PLEASE enable chat sharing as it makes us look like we're talking to ourselves! :D
 

Shaneus

Member
Oh, that bug where if you have X as your gear shift button you'll sometimes start in second gear STILL HAPPENS. Had to restart a few bike tour events last night because I started in second :/
 
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