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FFXV Main Story Takes 50 Hours, Airship Implementation Determined

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I was wondering that too... The only thing that strikes me as possibly being a desert are the sandy looking areas, but those look like beaches...

That said there is Lucil which I would describe as being a desert type area although it's much more of a rocky type of desert rather than the typical sand dune type of desert.


I expect proper deserts to exist somewhere. There are cactuars afterall.

Lucil does look deserty (in the style of the American SW). But now I'm seriously considering that it might be the flat yellow on the edge of the map he was talking about, where the building model is.

And yeah, cactuars should definitely be in a desert, not a plain. Unless they have a grassland cousin.... Also figured Solheim would be a desert region.
 

Xliskin

Member
I wouldn't get my hopes up too much. Controllable airships is not an afterthought feature that you implement when you're like only 6 months away from release.


if I remember correctlly they said will add the airships after releasing the game
 

Styles

Member
Woo Lord, we're so close. I can feel it.

pv35b.gif
 
Probably a little more than 30.
I'd bet on even less if the exploration or side content is as bland and uninspired as it was in Duscae 2.0 too.

I don't doubt that people finish FF games this fast, but my first play time hasn't been below 60 hours on any of them since IV I believe, and I definitely don't come close to 100%ing. I do tend to poke around and fiddle a lot with character setups, side quests, exploration, etc.
 

sappyday

Member
Probably a little more than 30.
I'd bet on even less if the exploration or side content is as bland and uninspired as it was in Duscae 2.0 too.
Hopefully hunting down the behemoth is the level of side content we're getting. I doubt in the full game the top quality side quests will consist of collecting frogs.
 
I don't doubt that people finish FF games this fast, but my first play time hasn't been below 60 hours on any of them since IV I believe, and I definitely don't come close to 100%ing. I do tend to poke around and fiddle a lot with character setups, side quests, exploration, etc.

On my replays I tend not to dick around much with extra content since I have already done it and normally I just want to get through the story so I will use a walkthrough and those numbers posted earlier are pretty close to my average when replaying with a walkthrough/or without one

With that being said, I wouldn't be surprised if this first playthrough for FFXV I 100% it and it takes me 100+ hours
 
Probably a little more than 30.
I'd bet on even less if the exploration or side content is as bland and uninspired as it was in Duscae 2.0 too.

I feel like the side content in Duscae was what it was because it was a quick, easy way for them to add a tiny bit of longevity to an otherwise short demo.

If the sidequests in the game are at least on the level of stuff like the Behemoth hunt, I'll have no issue.
 

theofficefan99

Junior Member
I typically take longer than most to finish games. I did almost no side content for FFXIII, and I took 56 hours my first time through. FFXII took me around 65 hours my first time through, almost no side content done for that as well.

I'm guessing this one'll take me long, long time.
 
Probably a little more than 30.
I'd bet on even less if the exploration or side content is as bland and uninspired as it was in Duscae 2.0 too.
There was an interview,I believe, where Tabata says the Duscae demo doesn't have most of the types of side content they plan on including. All they had semi-ready was the Behemoth section and those random frogs. In 2.0, they added the 2 person trips, one of which introduced a new beast battle.

The main focus of the demo was just to show the game is real and it was actually playable. I'm sure they'll delve deeper into quest types soon, if not at the event next week.

Also, I feel the 50 hour estimation was for just the story, since 50 hours for story + extra content seems too low tbh. The side content will most likely add more hours past 50.
 

redfox088

Banned
So they "determined airships", huh? That's ... great, considering they're trying to release the damn game this year ... finally ... after 10 years.

Man, the sudden feeling of being old, when, at the time FF XIII and Versus XIII were announced, i was 22.
Lol at post like this.....we got it the first 20k times
 
some reddit rumor stuff. Would be interesting if true, but take it how you will. The alleged details:
This reddit rumor is 100% bullshit because he is just reiterating the earlier rumors instead of sharing something new.

- PC version will be out after console's launch. There is no denying about it. Even Tabata himself has stated as much.
- Movie along with its name has been leaked as well. He uses the same name here proving it is bullshit.
- Mobile app was leaked as well and the rumor calls it FF "Lite", lol. More like TFA.
- Same for the demo. This was directly confirmed by Tabata is the last ATR that a new demo will be released.

Basically there is no "rumor" here and everything that he stated has been known for a while.

As for the movie, I am 99% there will be a movie based on the universe in FFXV. Unlike FFXIII, I see SE expanding the universe for FFXV by creating OVAs and CG movies.
 
I'm starting to feel like the Kingsglaive movie rumour might actually be real but I have no reason to.

I think it will be too. Would be awesome if it gives backstory to Regis and what happened a long time ago or what not or maybe a biblical beginning type thing as we see at the end of Duscae
 
i need to see more summons to get on that hype train again
ramuh was so fucking impressive
but titan looks kinda meh
Wat?

We haven't even seen his summon and he is freaking huge. Not sure how he looks meh. If you want to look at another summon, we have Leviathan as well.
 
Wat?

We haven't even seen his summon and he is freaking huge. Not sure how he looks meh. If you want to look at another summon, we have Leviathan as well.

Yeah.. We just see Titan for a split second. We actually got to see Levi featured throughout the entire half of a trailer and we actually got to use Ramuh so we can't take a teaser of Titan and compare him to what we saw in the demo and E3 2013 trailer.

Also I can't wait to see Knight of the Round, or Bahamut (if in fact KNights of the ROund are the old men in the painting at the end of Duscae and they also could be the old kings of Lucis and we can summon them)
 

jiggle

Member
i mean meh in comparison to Ramuh D:
who looks absolutely flabbergastingly amazing
like
jaw dropping PS1 era summon good

titan is too much of i've already seen him in God of War at this point
maybe he will show better during summon animation lol
 
i mean meh in comparison to Ramuh D:
who looks absolutely flabbergastingly amazing
like
jaw dropping PS1 era summon good

titan is too much of i've already seen him in God of War at this point
maybe he will show better during summon animation lol

last time we saw Titan was pre- Duscae and then in Duscae obviously we weren't supposed to see his nowhere fully rendered body.

I am sure we will be seeing some crazy shit.
 
This reddit rumor is 100% bullshit because he is just reiterating the earlier rumors instead of sharing something new.

- PC version will be out after console's launch. There is no denying about it. Even Tabata himself has stated as much.
- Movie along with its name has been leaked as well. He uses the same name here proving it is bullshit.
- Mobile app was leaked as well and the rumor calls it FF "Lite", lol. More like TFA.
- Same for the demo. This was directly confirmed by Tabata is the last ATR that a new demo will be released.

Basically there is no "rumor" here and everything that he stated has been known for a while.

As for the movie, I am 99% there will be a movie based on the universe in FFXV. Unlike FFXIII, I see SE expanding the universe for FFXV by creating OVAs and CG movies.


I'm not saying it's the case, but I doubt you can take a director's word for truth. Kojima said the same about MGSV. After launch, after launch. First focusing on consoles etc etc. In the end, it released on same day and date.

I wouldn't be surprised, taking into account small hints (the uncovered site js code and the russian translation), if a PC version is announced there, for a day and date release.

Even though, the whole thing just sounds like a collection of previous rumours.
 
I'm not saying it's the case, but I doubt you can take a director's word for truth. Kojima said the same about MGSV. After launch, after launch. First focusing on consoles etc etc. In the end, it released on same day and date.

I wouldn't be surprised, taking into account small hints (the uncovered site js code and the russian translation), if a PC version is announced there, for a day and date release.

Even though, the whole thing just sounds like a collection of previous rumours.
Fox Engine was already on PC with Ground Zeroes and it is a much more competent engine than Luminous when it comes to multiplatform games. Luminiois is relatively new and the devs have trouble running it on consoles, let alobe optimize it for the clusterfuck of PC hardware. So yeh, I doubt it is the case. They won't release an unoptimized mess on pc otherwise they will lose sales and face backlash.
 
i mean meh in comparison to Ramuh D:
who looks absolutely flabbergastingly amazing
like
jaw dropping PS1 era summon good

titan is too much of i've already seen him in God of War at this point
maybe he will show better during summon animation lol

I'm hoping his summoning animation will be jaw-dropping like Ramuh's. I want him to open a gaping chasm or raise a small mountain, really feel the power of the earth. If he just steps on or otherwise crushes the foe, I'll be disappointed. As it stands though I think he looks great, if a bit familiar from God of War like you imply.
 
Fox Engine was already on PC with Ground Zeroes and it is a much more competent engine than Luminous when it comes to multiplatform games. Luminiois is relatively new and the devs have trouble running it on consoles, let alobe optimize it for the clusterfuck of PC hardware. So yeh, I doubt it is the case. They won't release an unoptimized mess on pc otherwise they will lose sales and face backlash.


Luminous is already a multiplateform engine though, it was pretty clear from the glimpse we already seen. It's already running on a PC environnement, and no, I don't meant that as the same way other games does run on PC when they're in developpement process. There's clearly a Windows build, and as for optimization, it all comes down to GPU manufacturers. Luminous isn't any different than any other program: It's running on DX11, as long as you give it a fair number of compute units, there's no worries. And it's not like it would require much optimization anyway.

The troubles of running on consoles is tied to consoles hardware and how demanding the game seems to be. Considering the game is running at 900p and 30 fps on PS4, it sure will ask a strong PC to make it run at 1080p. But it has nothing to do with Luminous engine by itself.

All it takes for this to happen is just a higher up decision. It never was related to the difficulty of the task itself.
 
Luminous is already a multiplateform engine though, it was pretty clear from the glimpse we already seen. It's already running on a PC environnement, and no, I don't meant that as the same way other games does run on PC when they're in developpement process. There's clearly a Windows build, and as for optimization, it all comes down to GPU manufacturers. Luminous isn't any different than any other program: It's running on DX11, as long as you give it a fair number of compute units, there's no worries. And it's not like it would require much optimization anyway.

The troubles of running on consoles is tied to consoles hardware and how demanding the game seems to be. Considering the game is running at 900p and 30 fps on PS4, it sure will ask a strong PC to make it run at 1080p. But it has nothing to do with Luminous engine by itself.

All it takes for this to happen is just a higher up decision. It never was related to the difficulty of the task itself.

Well Luminous Engine is also still in development for what we know. That's why we keep getting tech demos and I think they would have said if development of the engine was done. They also said that Luminous and FFXV were being developed together. So that could easily be one of the problems at this point but I think everything will be ironed out and just getting rid of some little kinks.
 

Thoraxes

Member
I don't doubt that people finish FF games this fast, but my first play time hasn't been below 60 hours on any of them since IV I believe, and I definitely don't come close to 100%ing. I do tend to poke around and fiddle a lot with character setups, side quests, exploration, etc.
My first playthrough of the FF games released in the past 2 gens has been pretty low all around. Like X I did in 35 hours (didn't really enjoy the combat system). XII was about the same (got the steelbook too!), but I had to play it with an emulator because of the camera controls. The speedup hax from using emulation helped make the game go faster, though I hear that the Zodiac edition added this. XIII was about 37 hours last I checked. XIII-2 and LR I did both in about 23 hours. LR was nice because I wasn't interested in any of the side stuff till a second playthrough, so the day skipping stuff was nice.
Hopefully hunting down the behemoth is the level of side content we're getting. I doubt in the full game the top quality side quests will consist of collecting frogs.
That would be nice. Hopefully the gameplay systems and area of interaction are much more tightly designed or easier to traverse. My big thing is that it'd be really nice to not want to have an auto-run, and have the movement and exploration always be engaging instead of a chore. I'm not expecting anything on the level of XCX's amazing world to explore in terms of enjoyment I derive, but I hope they do well.
I feel like the side content in Duscae was what it was because it was a quick, easy way for them to add a tiny bit of longevity to an otherwise short demo.

If the sidequests in the game are at least on the level of stuff like the Behemoth hunt, I'll have no issue.
That's the hope!

There was an interview,I believe, where Tabata says the Duscae demo doesn't have most of the types of side content they plan on including. All they had semi-ready was the Behemoth section and those random frogs. In 2.0, they added the 2 person trips, one of which introduced a new beast battle.

The main focus of the demo was just to show the game is real and it was actually playable. I'm sure they'll delve deeper into quest types soon, if not at the event next week.

Also, I feel the 50 hour estimation was for just the story, since 50 hours for story + extra content seems too low tbh. The side content will most likely add more hours past 50.
I did play the 2.0 demo to try the new system they added in, and while it wasn't bad, it was a little clunky for my tastes. I've never really gelled with ARPGs much, so I know a lot of it is just down to my personal preference.

I don't keep up with XV news much either (I got no thirst), but it's nice to hear that they'll hopefully be including more. In a year where I just finished Witcher 3 and played through most of Xenoblade Chronicles X, I feel like the bar for engaging world exploration (XCX/Witcher 3) and for engaging side quests (Witcher 3, mostly because of the story/NPC interaction and presentation, not the fetch quest part) has been raised.

I don't doubt that people finish FF games this fast, but my first play time hasn't been below 60 hours on any of them since IV I believe, and I definitely don't come close to 100%ing. I do tend to poke around and fiddle a lot with character setups, side quests, exploration, etc.
I do all of that stuff too, but I just do it fast. Once I get used to menu navigation and the way the systems work, everything just comes really fast to be that i'm able to zoom through it.

Part of it also comes down to the fact that I work full-time, so i'm always eager to make the most out of the short amount of time I have each day to game.
Hopefully hunting down the behemoth is the level of side content we're getting. I doubt in the full game the top quality side quests will consist of collecting frogs.

Let's hope they all aren't fetch quests!
 

Perfo

Thirteen flew over the cuckoo's nest
Do I hear well? They're going to show ONLY the japanese dubbed new trailer in an american event supposed to be for the world? My god this company can't even realize an english dub is mandatory if u want to take the game out of the niche -.-'
 
Do I hear well? They're going to show ONLY the japanese dubbed new trailer the an american event supposed to be for the world? My god this company -.-'

Yep. I am okay with it though. I would love to hear the English VAs too but it will obviously be subbed so I will take what I can get especially if it is a kickass trailer as Tabata alludes to
 
Luminous is already a multiplateform engine though, it was pretty clear from the glimpse we already seen. It's already running on a PC environnement, and no, I don't meant that as the same way other games does run on PC when they're in developpement process. There's clearly a Windows build, and as for optimization, it all comes down to GPU manufacturers. Luminous isn't any different than any other program: It's running on DX11, as long as you give it a fair number of compute units, there's no worries. And it's not like it would require much optimization anyway.

The troubles of running on consoles is tied to consoles hardware and how demanding the game seems to be. Considering the game is running at 900p and 30 fps on PS4, it sure will ask a strong PC to make it run at 1080p. But it has nothing to do with Luminous engine by itself.

All it takes for this to happen is just a higher up decision. It never was related to the difficulty of the task itself.
You are underestimating optimization on PC. If an engine is multiplatform, it doesn't guarantee a good port by any means. Dev build =/= Windows build. You are again confusing the two.

MGSV ran at 1080p and 60 fps and it was also easily released for PS3/360 same day and date as Xbox One, PS4 and PC. It just shows how much of a beast Fox Engine was when it comes to multiplatform games (RIP Fox Engine). Luminous Engine is something new and as others have said, it is still in development. Tabata was pretty clear in his comments regarding the PC version that their first priority is to optimize the game for consoles, which is what they will do, and should do if they want to release it this year. They will likely outsource the port to a different developer once it is released on consoles (or the game goes gold). They won't do it mid-development (FFXV is not done yet).

I have said again, a bad port will tarnish their reputation and will have negative effect on the sales as well. There is 0% chance of the game getting released on PC same day and date as consoles. I expect to see a PC port within 6 months of the release though.
 
After the abomination that was the XII trilogy I have no hope for this game.

I want to believe I really do but I'm going to wait for a while before I get it.

Cactar is one of many goofy enemies that should always be in a final fantasy game regardless of how serious the game is

I want Tonberry... And Malbro
 
After the abomination that was the XII trilogy I have no hope for this game.

I want to believe I really do but I'm going to wait for a while before I get it.

Cactar is one of many goofy enemies that should always be in a final fantasy game regardless of how serious the game is

I want Tonberry... And Malbro

We have already seen Malbro, just haven't seen Tonberries
 

Izana

Neo Member
Do I hear well? They're going to show ONLY the japanese dubbed new trailer in an american event supposed to be for the world? My god this company can't even realize an english dub is mandatory if u want to take the game out of the niche -.-'
If you're referring to what I think you're doing, the question from the viewer was about the Japanese version of the Uncovered PV. Tabata only said to "look forward" to it. Japanese voice-only PV has not been officially confirmed or denied.
 
If you're referring to what I think you're doing, the question from the viewer was about the Japanese version of the Uncovered PV. Tabata only said to "look forward" to it. Japanese voice-only PV has not been officially confirmed or denied.

Hmm.. Would be interesting if they show maybe two different trailers? one English and one in Japanese? Maybe the demo will be in English?
 
I expect the frame-rate to be all over the place and the airship implementation to be half-assed.
Can't shake the feeling that when all is said and done and the whole "omg FFXV is out" craze subsides, people will be left with the feeling that the game is a disappointment.
 
You are underestimating optimization on PC. If an engine is multiplatform, it doesn't guarantee a good port by any means. Dev build =/= Windows build. You are again confusing the two.

MGSV ran at 1080p and 60 fps and it was also easily released for PS3/360 same day and date as Xbox One, PS4 and PC. It just shows how much of a beast Fox Engine was when it comes to multiplatform games (RIP Fox Engine). Luminous Engine is something new and as others have said, it is still in development. Tabata was pretty clear in his comments regarding the PC version that their first priority is to optimize the game for consoles, which is what they will do, and should do if they want to release it this year. They will likely outsource the port to a different developer once it is released on consoles (or the game goes gold). They won't do it mid-development (FFXV is not done yet).

I have said again, a bad port will tarnish their reputation and will have negative effect on the sales as well. There is 0% chance of the game getting released on PC same day and date as consoles. I expect to see a PC port within 6 months of the release though.



No, I'm not. It just takes a competent team. Indies can do it, a lot of devs can do it. The optimisation thing is in most cases an excuse. The game is made with DX11 in mind, for an x86 architecture, on a mulitplatform engine.

This release all comes down to SE plans in term of marketing plans.
 
No, I'm not. It just takes a competent team. Indies can do it, a lot of devs can do it. The optimisation thing is in most cases an excuse. The game is made with DX11 in mind, for an x86 architecture, on a mulitplatform engine.

This release all comes down to SE plans in term of marketing plans.
Judging from how SE handled their own engine (Luminous and Crystal Tools), they are anything but competent.
 

Perfo

Thirteen flew over the cuckoo's nest
If you're referring to what I think you're doing, the question from the viewer was about the Japanese version of the Uncovered PV. Tabata only said to "look forward" to it. Japanese voice-only PV has not been officially confirmed or denied.

Ah so nothing s official yet. Ok then I hope the English trailer will be there.
 

Condom

Member
Haven't been following the news on this lately but I'll be very disappointed if they can't get a stable framerate.
 

benzy

Member
Regarding the framerate, this was just announced.

http://umbra3d.com/press-releases/umbra-improves-frame-rate-performance-in-final-fantasy-xv/

Helsinki, Finland – March 25th – Umbra announced today that Square Enix has licensed Umbra’s technology to boost graphics performance in FINAL FANTASY XV. The game will be published in 2016 for PlayStation 4 and Xbox One.

FINAL FANTASY XV is the first game in history to take full advantage of Square Enix’s new game engine, which also has Umbra’s visibility optimization technology integrated into it. The engine has been specifically designed to allow the game to have high density, polygon rendering performance. Umbra’s technology is ensuring that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.

“By using Umbra, frame-rate performance could be improved over two times than before in characteristic scenes. The tool is extremely easy to use with a simple API build that allows paralleling computation to be handled with ease as well,” says the development team.

Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?” or “what needs to be rendered next?”.

Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. It’s also available for a free evaluation on all major platforms.​
 

ackl

Member
Regarding the framerate, this was just announced.

http://umbra3d.com/press-releases/umbra-improves-frame-rate-performance-in-final-fantasy-xv/

Helsinki, Finland – March 25th – Umbra announced today that Square Enix has licensed Umbra’s technology to boost graphics performance in FINAL FANTASY XV. The game will be published in 2016 for PlayStation 4 and Xbox One.

FINAL FANTASY XV is the first game in history to take full advantage of Square Enix’s new game engine, which also has Umbra’s visibility optimization technology integrated into it. The engine has been specifically designed to allow the game to have high density, polygon rendering performance. Umbra’s technology is ensuring that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.

“By using Umbra, frame-rate performance could be improved over two times than before in characteristic scenes. The tool is extremely easy to use with a simple API build that allows paralleling computation to be handled with ease as well,” says the development team.

Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?” or “what needs to be rendered next?”.

Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. It’s also available for a free evaluation on all major platforms.​

Wow, that's interesting to hear but shouldn't that be in a new thread?
 
Potentially 6 months away from release, a huge global event taking place in the US, and a massive hype trailer NOT dubbed in English would be baffling to me.
 
Yeah... no thanks. I'm glad if the movie rumor turns out to be true. Gives variety. Not only that but Duscae already had those collectible frogs so I'm sure we'll see something similar anyway.

Seriously. The last thing FF needs to adopt from other games is fucking audio/video logs.
 
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