I touched upon this briefly in my (late) edit, but yeah, I see VR potentially changing what simple means. Falling back to my tried and true example: Target shooting. It's something that would be incredibly boring in a traditional game in no time flat. In real life, it's something people can spend hours doing on a regular basis and have a blast every time.
Tbh if space pirate trainer, hover Junkers, or raw data were just regular video games I probably wouldn't be interested in them at all. But the more footage I see just leaves me more and more excited for next week.
I can really see a resurgence to the story based point and click adventure games, due to vr and room scale.
Interaction within a set piece as the story evolves around you sounds super compelling. I'd love a VR Tex Murphy game for example.
I want my Japanese visual novels in room scale
Danganronpa where I'm standing in the dock..
I want my Japanese visual novels in room scale
I touched upon this briefly in my (late) edit, but yeah, I see VR potentially changing what simple means. Falling back to my tried and true example: Target shooting. It's something that would be incredibly boring in a traditional game in no time flat. In real life, it's something people can spend hours doing on a regular basis and have a blast every time.
They actually began working on a patch for Tesla effect for the Oculus/VR; but it happened at a time where the SDK began having many new iteration and it pretty much fell appart. From what I read in the steam forum, the dev working on it said that it would now pretty much need to go to Unity 5 which is quite some work and he doubted they would let him.I'd love a VR Tex Murphy game for example.
Sorry if already asked, but has anyone from the US been charged yet if they pre-ordered with a card?
AFAIK, nobody in US / Canada that didn't pay via Paypal has charges on their account yet. Speculation is they'll start charging us tomorrow, with two day shipping planned to get them to us by Tuesday.
Thank you. I have been refreshing my credit card page endlessly for two days now.
Yeah, I posted about this in another thread, but I think it also affects what gameplay depth means.I touched upon this briefly in my (late) edit, but yeah, I see VR potentially changing what simple means. Falling back to my tried and true example: Target shooting. It's something that would be incredibly boring in a traditional game in no time flat. In real life, it's something people can spend hours doing on a regular basis and have a blast every time.
On that list, the one that I find most appealing is Budget Cuts. I'm really not trying to be critical, but a lot of the games (ex: raw data and Hover Junkers) look like great ideas in need of a full game. In other words, they appear small and tech-demo like, rather than full fledged games. I'll be happy to eat crow if I'm wrong, since I have my PC ready to go (6700k / 980ti / 16GB) and a Vive on preorder.
Isn't the haptic feature taking care of this?
The anticipation!! One more day until my Vive Pre gets here )))
It also "automatically" introduces an absolute ton of use cases which would be special moves in a traditional game, but are simply other types of movement (which don't even need any type of game support) in VR. For example, blind throwing from behind cover, throwing sideways or even backward, quick throwing, and so on and so forth.
I'm pretty sure my work productivity is going to go on tilt as soon as I get shipping confirmation. In fact, it's probably going to go on tilt as soon as the first confirmed US shipping confirmation hits da web.Vive setup videos are hyping me up too much. Still have to wait until May. Hopefully impressions and demonstrations will be enough to tie me over.
Just got charged! Here we go! (First wave US)
Same here!Just got charged! Here we go! (First wave US)
Going back to that UK Destructoid editor's twitter, the one Dreams-Visions posted earlier, here are a few more tweets I found interesting:
Think this one is particularly telling, if she's comfortable writing a 2.5K word review inside a headset, and the interface works well enough that it doesn't slow her down significantly.
The online setup videos seem to show the breakout box having a mini display port on the back. Can that be used to connect to a PC? Also, does anyone know if using a HDMI to Display Port code would cause any issues? My 980ti only has one HDMI and it's currently being used...
The online setup videos seem to show the breakout box having a mini display port on the back. Can that be used to connect to a PC? Also, does anyone know if using a HDMI to Display Port code would cause any issues? My 980ti only has one HDMI and it's currently being used...
Going back to that UK Destructoid editor's twitter, the one Dreams-Visions posted earlier, here are a few more tweets I found interesting:
Think this one is particularly telling, if she's comfortable writing a 2.5K word review inside a headset, and the interface works well enough that it doesn't slow her down significantly.
If I were to preorder a vive today, when can I expect to get it? Like are they as back ordered as OR?
May!. Rift is backed up to July atm.If I were to preorder a vive today, when can I expect to get it? Like are they as back ordered as OR?