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Samorost 3 |OT| Gnome, Sweet Gnome

Am I alone in thinking the lil character is more expressive this time? I know they've done loads of sprites but it also seems more vocal.

Enjoying getting lost in the early stages.
 

BluWacky

Member
I don't if that guy is just fast or I'm slow, but I played for 40 minutes last night and I'm not even off the the home planet. And there are nine planets in the game (not sure if that includes your home)

Blimey. I think I'm fast AND you're slow :)

(spoilers below regarding the planets)

Two of the planets are only one screen and one of them is entirely optional. Another is only two screens long. Again, I have no complaints about the length of the game, but it is not long by any means.
 

epmode

Member
I love the music and sound so much. And the art. And the animation. And the everything. Goddamn I love Amanita.
 

Afro

Member
I love the music and sound so much. And the art. And the animation. And the everything. Goddamn I love Amanita.

Glad everyone is truly appreciating this game. Still haven't had a chance to jump in yet - saving it for the perfect time. Hope they get enough sales to consider Machinarium 2. That's gotta' be next.

Really happy about the reviews.

85 meta. 8.8. user.
 
Just finished the game. Was surprised by how short the game was. Looked away during a cutscene to watch tv and then come back and see the credits were rolling. Took me I think just under 4 hours to finish it. I can see why people might be hesitant to buy it based on the length, but I still enjoyed it. Of Amanita's games I would rank it below Botanicula and slightly above or even with Machinarium. There's a couple dumb things with puzzles (minor late game spoiler:
You can water the banana squash but you can't pick it up until you talk to the anteater 2 screens away first
) that hold it down slightly.
 
This is quite tough, stuck on the first island. Feels like the solution to the reed puzzle is right in front of me but inputting it is difficult. Though the antennae puzzle blind sided me so I could just be looking at it wrong. All the talk of length is leaving me feeling pretty disappointed given how long they spent on this. I'm enjoying the game though, and Amanita has earned a lot of good will through Machinarium and the Botanicula bundle.
 

Afro

Member
Just loaded it up for the first time. My lord. These graphics. Just really, really beautiful artwork. I sat there for a solid ten minutes in awe.

Game needs way more love!!

Neat how it's the same home planet from Samorost 2. Just 11 years later.

Same trees in the front yard too! That detail.

3qbHdmO.jpg
 

GhaleonQ

Member
I hope this doesn't put people off the game. The price might seem high for the length, but the production values are excellent and this is not a "narrative experience" with all the derogatory connotations thereof.

Seriously. I don't get why people don't want every game to look like this or have this quality of care.

http://store.floex.cz/track/on-the-roof-of-the-yellow-psychedelic-mushroom

Unf, Floex!

Am I alone in thinking the lil character is more expressive this time? I know they've done loads of sprites but it also seems more vocal.

Absolutely! It's been fun to grow with him through my adolescence and adulthood.

Anyway, 1 of my favorite things are graphic adventure or puzzle games that use the puzzles to ingratiate the world to you and hint at a history with which you are as yet unfamiliar. The Neverhood, King's Quest VI, and others do this, and so does Samorost 3. What a joy! (I took 4 hours, and I clicked on everything I could.)
 
This game is so beautiful. Above and beyond Amanita's earlier games even. I love that it even has some inventory management!

(I'd still love to have a new Machinarium though)

I think (but I can't find the source if it were true), that Anamita said that Machinarium 2 isn't off the table but it would come after Samorost 3, if anything. Machinarium is far and away their biggest success.
 

inm8num2

Member
Eurogamer review

Samorost 3 doesn't reinvent the archaic genre it stubbornly sticks to, but it knows how to make it sing. Amanita Design's craft is breathtaking on a surface level and it pairs well with a format that drip-feeds content in small, concentrated bursts. The puzzles may not be particular inspired, but the developer has found a way to present them in a more inviting manner than we're used to. Beautiful, bold, and quietly forward-thinking, Samorost 3 is a pleasant romp, if not a particularly memorable one.
 
How long are 1 and 2 in average?? Never pplayed them but the artstyle is inviting

I played through the first in about 20 minutes, and the second in about an hour.

The first is very simple/linear with the second having a bit more involved puzzles.
 

Afro

Member
How long are 1 and 2 in average?? Never pplayed them but the artstyle is inviting

1 is super short. 15-20 mins? 2nd is about ~45 mins to 1 hr long. Not really worth playing those imo, but it's cool to play 2 right before 3 just to be blown away by the leap in graphics.
 

djtiesto

is beloved, despite what anyone might say
Botanicula was so cute, but that's the only game I played from Amanita. This looks great, though!
 
Just wanted to say this game is awesome! The art is absolutely amazing and I just feel calm and relaxed every time I play. The Soundtrack is pretty great as well. Playing this reminds me that I need to also go back and play through the rest of Machinarium, but I still can't put this down.
 

AdanVC

Member
Just started playing this today. It's amazing! Total respect for the people at Amanita Design. Top notch art, sound, music, gameplay design, etc.
 
We're loving this. Playing it through with my wife. I think we're a few planets in.

I run it on my Mac and AirPlay to my Apple TV. I've setip my MFi gamepad to act as a mouse and it works really well.

Definitely need to buy the soundtrack!
 
I finished this up tonight, and had a fairly good time. There's a nice little easter egg when you finish the game. I only got about half the achievements so I might return to explore a little more but I'm not in any rush to do so now.

I do feel it was a little short and would have appreciated a launch discount in light of this. But eh, Amanita earned so much good will through free games and bundles that I can live with it this time.

It's interesting seeing the side by side. It's a massive leap but when you're playing it doesn't feel like it. They've stayed really true to my imagination as the game improved in fidelity. Bit alarmed that Kill Screen posted their review without finishing the game. It is fairly short. I spent around 6 hours with it.
That puzzle with the cards is one of my favorite puzzles of all time
If you like that you might really like the tablet game Framed
 

LordAmused

Member
Just bought it on Steam. It will be my first Amanita Designs game. Hoping to be blown away, just looking at the screens got me into this childhood nostalgia-filled feeling, don't know how to explain it.
 
D

Deleted member 30609

Unconfirmed Member
I liked it... but it was no Machinarium. There wasn't that sense of -- I dunno -- forward momentum. The cause and effect in this game was so secondary, and I get it, it's kind of where they were going with Botanicula, but something has been lost in the process. Machinarium was full of unique little moments... the horn thing in this game kind of ruined a lot of that for me.

Glad this exists, but it's a bit disappointing all the same. As always, can't wait to see what Amanita do next.
 

Vexidus

Member
I picked this up in the Steam sale last evening and was blown away. I loved Botanicula and Machinarium and this game is more of that whimsical and magical bliss. I'm a couple hours in and absolutely loving it. I am shocked that this thread is only two pages. This game deserves way more love!
 

SOME-MIST

Member
I bought it for full price and I felt it was worth it albeit short. 20 x better than samorost 1 and 2.

so far it's been my goty
 
On a whim, I decided to play through the Samorost trilogy this week. After this thread made me aware of 3's existence, I kept coming back to 3's steam page because it looked so gorgeous. The only thing stopping me from picking it up was my hesitance toward Point 'n Click adventure games. They're one of the few genres that's very tough for me to embrace, but I ended up biting the bullet, as I've always admired Amanita's art direction, and played through Samorost 1 and 2 back to back. I was convinced enough about the things I liked in those first two games once I finished them that I bought 3 right on the spot. Just to echo the praise in this thread, I was so bowled over by Samorost 3 that I had to write about it this morning, which I don't often do.

So I found myself really fascinated by the series' decade-plus-long shift from bite-sized Flash point 'n click project with a slightly surreal, firmly environmentalist bent to a contemplative sci-fi fable that greatly expands upon the prior two game's ideas. Where Samorost 1 and 2 showed Amanita Design as a budding Czech developer learning how to use genre conventions in unusual settings, Samorost 3 is a return to those conventions and settings with a new perspective and a decade of experience.

After finishing it, I was a bit surprised by some of the critical reception negatively pointing at how stubbornly it adheres to the structure of a late 90's/early 00's adventure game. I think this detail is a conscious decision on Amanita's part, especially after hearing how loosely Botanicula sticks to these kinds of conventions. Here, Amanita reframes well-worn conventions with the same inquisitive drive that Gnome shares in exploring new planets. Much like Samorost 1 and 2, puzzles are mostly based around sequences, but Samorost 3, with its richer soundscape, often treats its puzzles like refining a sequence of notes. Along with the soundtrack having more of a whimsical identity, there's a sense of musicality to the creatures and objects you interact with in the environment, which makes these spaces feel more lively and inviting the further you look.

The recurring harmony of organic & technological elements is a motif used throughout the Samorost series. There's a clarity in its usage in the first two games, which I mostly contribute to their brevity. But in Samorost 3, that harmony isn't solely found in its art direction; it's shared across its design philosophies and musical core. Samorost 3 is a humble game. It's the kind of idiosyncratic work that results from gestating for half a decade. Being able to share the sights and sounds of a distant planet means the world to it. And I was happy to tag along.
 
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