ss_lemonade
Member
What was the purpose for all those buttons? Did games actually use all of them? Dialling phone numbers? Running calculators?With a controller like this?
*Laughs*
Never.
What was the purpose for all those buttons? Did games actually use all of them? Dialling phone numbers? Running calculators?With a controller like this?
*Laughs*
Never.
The Jaguar was a piece of shit that you bought to play Cybermorph and Amiga ports.
Yeah sorry about that, English is not my native language.Took me a few moments to come to terms with the present tense of OP's thread title and post.
It was also weaker than the Jaguar. No way it could handle something like Doom. At best, it could handle games with the Wolf3D engine.The worst thing about the CD32 is that most devs couldn't even be arsed to use more than one fucking button on the controller. They just ported the Amiga joystick controls over as-is and that was it.
What was the purpose for all those buttons? Did games actually use all of them? Dialling phone numbers? Running calculators?
The controller was the least of Jaguar's problems, and in both cases new controllers could have been released to remedy those problems.The PS1, Saturn, and N64 destroy it in 3D capabilities, and that controller wasn't going to be sufficient.
I think even if it had been initially successful, it would have been quickly overshadowed. Much like the Dreamcast, which would have quickly had problems being the only console of that generation without a second thumb stick
While I agree that Rayman is a lot better than any Gex game, Rayman 1 is really not a good game.
It's decent, and it looks gorgeous, but isn't a killer app. It had bad hit detection, loose controls, blind jumps and levels with lots of unfair hazards.
Rayman really entered the great game category with Rayman Origins/Legends.
It was quite more powerful though.The Jaguar did have some great ports but really not much else. It wasn't even that much more powerful than a Super FX'd SNES.
It was quite more powerful though.
Just compare SNES DOOM (the maximum of FX chip's potential) and Jaguar Doom. There's a huge gap in processing power right there.
Just hitting its stride2016 will really be Jaguar's year then?
Eeeeh, i don't know. Allow me to have some doubts about this. The gap looks too big to be covered with just one additional chip while keeping everything else (CPU, RAM, etc) the same.Super FX was so slow since it was bottlenecked by SNES cart bus anyway. If Nintendo would redesign SNES with Super FX being "inside", it would probably be a system comparable to Jag.
I am disappointed we don't have a Jaguar chalkboard image in here just yet.Just hitting its stride
Eeeeh, i don't know. Allow me to have some doubts about this. The gap looks too big to be covered with just one additional chip while keeping everything else (CPU, RAM, etc) the same.
By the way, even the 32X and GBA are probably weaker systems than the Jaguar.
It was also weaker than the Jaguar. No way it could handle something like Doom. At best, it could handle games with the Wolf3D engine.
Eeeeh, i don't know. Allow me to have some doubts about this. The gap looks too big to be covered with just one additional chip while keeping everything else (CPU, RAM, etc) the same.
By the way, even the 32X and GBA are probably weaker systems than the Jaguar.
Where do you get this info from? Again, i will sit Doom as the example. GBA Doom is again superior to the SNES one in both graphics and speed.I'd hope the GBA is; it could barely handle SNES ports and ran SuperFX ones notably worse.
I like SNES Doom but it's barely there. You can barely see it, it barely moves and you barely play it.I don't think so OP. And both Doom and Wolfenstein were on SNES.
I have a Jaguar, 3DO and CD32.
The Jaguar just came out at the wrong time, the hardware could have been a bit easier to work with for developers though, one of the others issues was there were too many consoles out at once.
Super FX was so slow since it was bottlenecked by SNES cart bus anyway. If Nintendo would redesign SNES with Super FX being "inside", it would probably be a system comparable to Jag.
Huh? The Super FX was a complete SoC on the cartridge. It had its own work RAM, its own access to the cart. Most Super FX games just ended up DMAing the completed frame back to the SNES for display and put the 65c816 into a wait loop while it assembled the frame.
Correct. However SNES (and not necessarily only SNES) DMA is fairly limited in some ways I admittedly not understand. I think you can't display anything while DMA'ing tiles. So while you had to wait for that transfer, you also had to wait for V-blank, which you could extend if you wished to, but this still had limitations. So if you throwed in a 4x faster SFX into a 20Hz game, that wouldn't be enough to make it 60Hz.
I like SNES Doom but it's barely there. You can barely see it, it barely moves and you barely play it.
Jaguar Wolfenstein is better than the PC version.
Have l gone back in time?
I thought this thread was going to announce another retro VGS successor.
I'd sooner play SNES Doom. Those games run really bad on a unexpanded system.As for Doom, may I introduce you to Alien Breed 3D, Gloom and Fears.
I really dont understand why some people like this
Not to mention the first party games weren't even in the same universe as that of Sega and Nintendo.
Where do you get this info from? Again, i will sit Doom as the example. GBA Doom is again superior to the SNES one in both graphics and speed.
I think that's more the limitations of trying to shoehorn games into something which was still effectively a 20MHz (10MHz) RISC processor. Yoshi's Island was an SFX2 game that didn't have a low frame rate.
What killed the Jaguar was in part a lack of games, but also that they pushed unappealing games.
What's wrong with it?
While I agree that Rayman is a lot better than any Gex game, Rayman 1 is really not a good game.
It's decent, and it looks gorgeous, but isn't a killer app. It had bad hit detection, loose controls, blind jumps and levels with lots of unfair hazards.
Rayman really entered the great game category with Rayman Origins/Legends.
It did look like a toilet though.Scatology.
It's a trend a lot of people like to do these days to knock on older games that were/are challenging enough to frustrate them, since they're used to the easier difficulty in games these days.Ehhhh, no. It didn't get the "UK PS1 best seller ever" badge out of nowhere. It has some insanity that wouldn't fly too easily today without some Souls-like marketing, but blind jumps? What did you play it on, by the way? PC version is fairer but looks a little worse, PS1 version looks better but has a little more insanity in the game, Jag version generally appears to be "less finished" in most aspects. RO/RL was streamlined if anything (though still looks gorgeous).
YepLet's put it this way: compared to the Jaguar, the 3DO was a smash success.
It did look like a toilet though.
Lol, well they had to b/c they couldn't get Sega. Not to knock Namco or Capcom but Sega's 3D arcade stuff of that decade was quite ahead of both.Japanese 3D Arcade heavy weights (Namco and Capcom)
It's a trend a lot of people like to do these days to knock on older games that were/are challenging enough to frustrate them, since they're used to the easier difficulty in games these days.