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Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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However, game framerate targets have to be decided during your scoping stage (as in, pre production).

That trailer, like many many e3 trailers from many different companies/developers, was bullshit. It's not a bad thing to call out bullshit, even from a developer with a good track record.

"Targets" may be set, but are never fixed in pre-production.

At that point, they haven't come across all the hurdles and bottlenecks they're going to find during development, and not every gameplay element will have been determined. New ideas pop up all the time.

Personally, I always took that trailer as merely a demonstration of what their animation systems were capable of on the new hardware. I doubt there was any gameplay systems running along side that - but we don't know how much capacity there was to run anything else.
 

viveks86

Member
True, but I doubt it hurt at all. Uncharted 4 (with those graphics) at 60fps was a very big deal around here at the time, because it basically showed the PS4 displaying graphics miles ahead of anything shown for the Xbox One, whilst also being twice the framerate of whatever the best looking Xbox offering was shown at the time.

Not even sure how many people outside of GAF latched on to the 60fps aspect of UC4, but you have a point that can't be argued.

We, as a community, are a lot better at hyping things up, than we are about getting our disappointment across.

I don't entirely agree. As a community, we are as big at meltdowns and endless criticism as we are with hype. The only difference is the hype threads last LONG because there is no reason to curtail them. Meltdowns get locked and people get banned, so it is short lived.

And early into a console generation it's very easy for perceptions to be set, that last a very long time, even when circumstances change (just ask MS about that, lol).

Agreed

I mean, it's not like anyone working on Killzone 2, Motorstorm, Madden '06 etc really thought the final game was going to resemble what they were showing. So why show it? Because excitement > disappointment.

Motorstorm CG was made externally IIRC. Devs didn't talk about how proud they were in making those. They were most probably asked to shut up about it and concentrate on making the game while PR and marketing took over. In any case, all 3 are extreme examples of false advertising that don't apply here. We are talking about an in-game frame rate that a majority of the mainstream population never actually watched.

Anyway, I'm not saying they did mislead deliberately, but I also don't think it'd be all that strange if they did.

It wouldn't have been strange if they didn't go out of their way to convince us that we should expect the final game to be close to the initial reveal. Sure, they didn't explicitly say "this is what the final game will look like" (or did they? Can't remember), but Corinne was tweeting out left, right and center, they were blogging about it and hyping up 60 fps like it's their new standard going forward. There is even an interview where they openly suggested that they won't go back to 30 fps and how 30 fps felt broken now. They said the reveal segment was in game from an actual level running on a PS4 for crying out loud. You don't expect someone intentionally misleading to do that as it only makes them look bad at the end. You'd expect PR spin and obfuscation. Instead we had devs openly excited and proud of their work. This appears more like they were hit by unforeseen ground realities and their confidence to meet their targets had been shaken. They are in a holding pattern until they can figure out how far optimizations will get them before they commit again. Whether they overcome the hurdles or not remains to be seen, but it rings more of "falling short" than "deception".
 

Synth

Member
Motorstorm CG was made externally IIRC. Devs didn't talk about how proud they were in making those. They were most probably asked to shut up about it and concentrate on making the game while PR and marketing took over. In any case, all 3 are extreme examples of false advertising that don't apply here. We are talking about an in-game frame rate that a majority of the mainstream population never actually watched.

It wouldn't have been strange if they didn't go out of their way to convince us that we should expect the final game to be close to the initial reveal. Sure, they didn't explicitly say "this is what the final game will look like" (or did they? Can't remember), but Corinne was tweeting out left, right and center, they were blogging about it and hyping up 60 fps like it's their new standard going forward. There is even an interview where they openly suggested that they won't go back to 30 fps and how 30 fps felt broken now. They said the reveal segment was in game from an actual level running on a PS4 for crying out loud. You don't expect someone intentionally misleading to do that as it only makes them look bad at the end. You'd expect PR spin and obfuscation. Instead we had devs openly excited and proud of their work. This appears more like they were hit by unforeseen ground realities and their confidence to meet their targets had been shaken. They are in a holding pattern until they can figure out how far optimizations will get them before they commit again. Whether they overcome the hurdles or not remains to be seen, but it rings more of "falling short" than "deception".

Yea, I selected those three examples primary because they were extreme. The point was mostly that I don't feel any of them were really harmed in any tangible way. I'd even go as far as to say that Killzone 2 benefitted from it later on as well when the realtime/CG comparisons kicked in (I'm sure we all remember the "DELIVERS" thread). I don't actually think it simply being revealed in realtime later, without the CG trailer preceeding it would have generated anywhere near the same level of excitement.

I agree with you though that this is far more likely to be a case of ND setting themselves a crazy high bar, and are now simply struggling to match it. I do however think that it's generally more beneficial to publicly set a high bar and miss it, rather than debuting a game in a form that you can almost certainly ship. Everyone watches the reveal, whilst much fewer hang around for all the followup coverage (especially if the reveal didn't blow them away). This I believe applies to many games like Gears of War, Metal Gear Solid 4, Halo MCC, Forza Motorsport 5 (remember back when many of us would argue that it looked tons better than Driveclub? lol).

Speaking of which... if MS ever do decide to put Forza 5 on PC... I want the version Jimmy Fallon was playing!
 

viveks86

Member
I don't actually think it simply being revealed in realtime later, without the CG trailer preceeding it would have generated anywhere near the same level of excitement.

Hmmm… I guess that's what motivates marketing departments to do it in the first place. I just want the damn technology to catch up so that shit like that never happens again. With games like QB, Ryse, DC, UC & Order early this gen, I'm glad that we are almost there.

Speaking of which... if MS ever do decide to put Forza 5 on PC... I want the version Jimmy Fallon was playing!

May be Forza 6 will match or exceed that in-game. One can hope!
 

RoboPlato

I'd be in the dick
Hmmm… I guess that's what motivates marketing departments to do it in the first place. I just want the damn technology to catch up so that shit like that never happens again. With games like QB, Ryse, DC, UC & Order early this gen, I'm glad that we are almost there.

I think it's clear that some devs, even high caliber respected ones like ND and CDPR, have found themselves being overzealous in their goals for their first outings on this round of consoles. Whether it's hardware, SDK, or just plain overconfidence. Thankfully those same studios are still going to put out gorgeous, high quality games but they need to be careful with what they promise beforehand. The Order, Ryse, and DC are all good examples since they all wound up looking excellent and each time they were shown publicly there were clear improvements from the previous showings.
 
My original reply was to clarify that It's not just a framerate difference, and I simply googled comparisons, clicked on images and that was one of the hits. Image or no image, it's pretty clear that there was a downgrade to the visuals as well, not just the framerate. That was the point of my reply, not to shit on anything as you're wrongfully accusing me of.


Different type of day, alternative lighting conditions. There is reason why night time always brings out the best of screenshots because the contrast between then dark and lighting conditions brings out the vibrancy in screenshots.

There's no excuse from posting screens like this. Not only did you use a misleading image, you tried to justify it through confirmation bias. That is NOT tangible proof the game has been visually downgraded. Posting images like that is essentially trolling. Best read threads next time before trying to attempt something like that again. As you can see from the responses, you do yourself no favors.
 

platina

Member
87HFoH.png


86790-what-the-fuck-is-that-gif-Imgu-Cn5F.gif
 

dark10x

Digital Foundry pixel pusher
Just to note, the E3 scene does not actually exist in the final game. That's a similar bit, but not really the same. I was hoping to do a comparison video but, alas, it doesn't really work outside of that moment there.
 
Not sure what we're looking at here, different frames of a compressed video?

It's been shown that U4 has pretty much gotten better since reveal (although a downgrade in targeted frame rate) But everything else is pointing to one of the greatest next gen games so far.
 

platina

Member
Failed Trolling.
Failed trolling after this?
They (Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
Really?

It still looks absolutely amazing, just not as much as the top image which was running 60fps
 

Walpurgis

Banned
Looking back, I suppose it is a little funny that ND claimed those graphics at 60 FPS but might not even be able to manage it at 30. Or maybe it was running on the PS4K all this time. 🤔😂

Going forward, ND should take notes from GG. After the CGI trailer of Killzone 2 on 2005, they went 100% legit with all of their subsequent games.
 

Electret

Member
What's with the UC4 thread necro bumps?

Also, a better comparison from the review thread:
9emyn5t.jpg


Not as unflattering as the bumper had hoped. Release version looks great - I prefer its IQ to that of the demo.
 

gamerMan

Member
Other than the lighting those look pretty much identical to me, but, whatevs.

Well lighting is the only reason that games don't look like CGs. Rendering a bunch of polygons is easy. The hardest thing to do in realtime is to calculate realistic lighting as you have to calculate light rays bouncing around almost infinitely. You can simulate this by placing many bounce lights in the scene but you are limited by realtime hardware as to how many lights can be enabled at one time. There is very little of that going on in the retail version but it is not even the exact scene so it is impossible to compare. Most of us know why the original scene is not in the game as it was never made with the intention of putting it a realtime environment. It was a target.
 
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