True, but I doubt it hurt at all. Uncharted 4 (with those graphics) at 60fps was a very big deal around here at the time, because it basically showed the PS4 displaying graphics miles ahead of anything shown for the Xbox One, whilst also being twice the framerate of whatever the best looking Xbox offering was shown at the time.
Not even sure how many people outside of GAF latched on to the 60fps aspect of UC4, but you have a point that can't be argued.
We, as a community, are a lot better at hyping things up, than we are about getting our disappointment across.
I don't entirely agree. As a community, we are as big at meltdowns and endless criticism as we are with hype. The only difference is the hype threads last LONG because there is no reason to curtail them. Meltdowns get locked and people get banned, so it is short lived.
And early into a console generation it's very easy for perceptions to be set, that last a very long time, even when circumstances change (just ask MS about that, lol).
Agreed
I mean, it's not like anyone working on Killzone 2, Motorstorm, Madden '06 etc really thought the final game was going to resemble what they were showing. So why show it? Because excitement > disappointment.
Motorstorm CG was made externally IIRC. Devs didn't talk about how proud they were in making those. They were most probably asked to shut up about it and concentrate on making the game while PR and marketing took over. In any case, all 3 are extreme examples of false advertising that don't apply here. We are talking about an in-game frame rate that a majority of the mainstream population never actually watched.
Anyway, I'm not saying they did mislead deliberately, but I also don't think it'd be all that strange if they did.
It wouldn't have been strange if they didn't go out of their way to convince us that we should expect the final game to be close to the initial reveal. Sure, they didn't explicitly say "this is what the final game will look like" (or did they? Can't remember), but Corinne was tweeting out left, right and center, they were blogging about it and hyping up 60 fps like it's their new standard going forward. There is even an interview where they openly suggested that they won't go back to 30 fps and how 30 fps felt broken now. They said the reveal segment was in game from an actual level running on a PS4 for crying out loud. You don't expect someone intentionally misleading to do that as it only makes them look bad at the end. You'd expect PR spin and obfuscation. Instead we had devs openly excited and proud of their work. This appears more like they were hit by unforeseen ground realities and their confidence to meet their targets had been shaken. They are in a holding pattern until they can figure out how far optimizations will get them before they commit again. Whether they overcome the hurdles or not remains to be seen, but it rings more of "falling short" than "deception".