• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

EA DICE Environment Artist Recreates Bloodborne’s Environment In Unreal Engine 4

Needs chromatic abberation.

Most games shouldn't have it. It's great for Bloodborne, however. It fits the dreamy narrative of the game. FromSoftware is so good at drawing you into their worlds.

All those clean image purists, I think, under appreciate the art aspect of these games.
 
Needs chromatic abberation.

Most games shouldn't have it. It's great for Bloodborne, however. It fits the dreamy narrative of the game. FromSoftware is so good at drawing you into their worlds.

All those clean image purists, I think, under appreciate the art aspect of these games.

z9lT5Cl.jpg


This image must really disgust you.
 
Meh, not impressed. With the engine From Software use, you can see it's not the best out there but it helps you appreciate the games made on it even more, to me it's a working mans engine and is something I can relate to.
 
Meh, not impressed. With the engine From Software use, you can see it's not the best out there but it helps you appreciate the games made on it even more, to me it's a working mans engine and is something I can relate to.

.......

I genuinely don't even know what to say to this. A...a working man's...what?

What does that mean? These guys made a lesser engine, that's something I can relate to! Really?
 

Nirolak

Mrgrgr
.......

I genuinely don't even know what to say to this. A...a working man's...what?

What does that mean? These guys made a lesser engine, that's something I can relate to! Really?

I kind of just assumed this was a meme about Luminous or some other struggling engine or something.
 

hateradio

The Most Dangerous Yes Man
Needs chromatic abberation.

Most games shouldn't have it. It's great for Bloodborne, however. It fits the dreamy narrative of the game. FromSoftware is so good at drawing you into their worlds.

All those clean image purists, I think, under appreciate the art aspect of these games.
The overuse of CA was to overcompensate for not having real AA. So no. Maybe a little CA would be okay, but let's not get crazy.
 

Nirolak

Mrgrgr
Which reminds me, I'm curious why FROM didn't jump on the UE4 train. Any particular reason?

Switching engines can be time consuming, especially if you're making the same type of game repeatedly and your current technology is serviceable.

Note how Respawn is switching to UE4 for their Star Wars game, but just upgrading their Source variant for Titanfall 2, so they can ship it this year instead of early 2018 given they don't have a ton of staff.
 

GrizzNKev

Banned
Which reminds me, I'm curious why FROM didn't jump on the UE4 train. Any particular reason?

The rate at which they release games is very high. Switching engines means reworking your whole pipeline. It would take extra time to shift all that stuff over, likely too much time to stay on schedule.
 
I kind of just assumed this was a meme about Luminous or some other struggling engine or something.

Idunno man these people are genuinely reminding me of a friend who said Dark Souls wasn't made to be seen in 1080p. It's kinda stunning how people who have zero experience or knowledge with any aspect of what goes into visuals will make these weird arguments.

A working man's engine, seriously what in God's name does that mean? Like a AAA engine people pour thousands of hours of work into somehow isn't a "working man's engine"? That's kinda offensive.

It's a joke/meme.

Actually hard to tell at this point. My brain hurts. I've been worked into a shoot, help.
 

Nirolak

Mrgrgr
Idunno man these people are genuinely reminding me of a friend who said Dark Souls wasn't made to be seen in 1080p. It's kinda stunning how people who have zero experience or knowledge with any aspect of what goes into visuals will make these weird arguments.

A working man's engine, seriously what in God's name does that mean? Like a AAA engine people pour thousands of hours of work into somehow isn't a "working man's engine"? That's kinda offensive.



Actually hard to tell at this point. My brain hurts. I've been worked into a shoot, help.

Well, if it's a meme, someone said it legitimately first, so...
 
z9lT5Cl.jpg


This image must really disgust you.

That's not even Bloodborne as far as I'm concerned. Might as well be Central Park, it's too clean and realistic. It's sort of like when you remove the green filter from Fallout 3. Suddenly there's no indicator at all that you're in a post-apocalyptic world, I mean how are you supposed to even tell that there were nukes if the world isn't green? it's awful.
 

z3phon

Member
Which reminds me, I'm curious why FROM didn't jump on the UE4 train. Any particular reason?
Not sure about FROM but places I've worked at when we make our own proprietary tools and softwares, it just doesn't become feasible to abandon what we've invested and spent so much money on already. It also helps that everyone is very similar with tools they already have in house.

How can he use the UE4 engine? Shouldn´t he pay license for using it?
It's free.
https://www.unrealengine.com/what-is-unreal-engine-4
 

ExVicis

Member
Actually hard to tell at this point. My brain hurts. I've been worked into a shoot, help.
It can been in 1080p. That's perfectly fine, it just needs a little bit of CA to really add to it though. Just enough. I don't want it everywhere. As charming as the FromSoft flaws are I don't want them all over the place all the time.
 
Idunno man these people are genuinely reminding me of a friend who said Dark Souls wasn't made to be seen in 1080p. It's kinda stunning how people who have zero experience or knowledge with any aspect of what goes into visuals will make these weird arguments.

A working man's engine, seriously what in God's name does that mean? Like a AAA engine people pour thousands of hours of work into somehow isn't a "working man's engine"? That's kinda offensive.



Actually hard to tell at this point. My brain hurts. I've been worked into a shoot, help.

I'm pretty sure it originated here.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Zelda U looks infinitely closer to WW than the remaster does. If Zelda U has that same horrific problem when you get in darkness where Link suddenly looks way too solid as if he's been ported into Garry's mod I'm gonna facepalm so hard I might get a concussion.
Ofc it's not exactly the same but still WW was a test bed for it.

That's not even Bloodborne as far as I'm concerned. Might as well be Central Park, it's too clean and realistic. It's sort of like when you remove the green filter from Fallout 3. Suddenly there's no indicator at all that you're in a post-apocalyptic world, I mean how are you supposed to even tell that there were nukes if the world isn't green? it's awful.
So to you none of the marketing screenshots whatsoever appreciate the art of a visual filter that gets in the way of the actual art.. what in the world is with the absolutely insane defenses in this thread about a heavily complained about visual feature that isn't featured in marketing. Like guys, wtf. It's insulting to FromSoftware to imply that without the CA the look of the game is ruined.
 

Plum

Member
I actually prefer Bloodborne's. The atmosphere is better realized.

Same here, but it isn't because of Chromatic Aberration and a lack of AA since the promotional images without those capture the atmosphere as well. . It's hard to put into words exactly why, maybe because it's slightly lighter I don't know.
 

Bedlam

Member
Needs chromatic abberation.

Most games shouldn't have it. It's great for Bloodborne, however. It fits the dreamy narrative of the game. FromSoftware is so good at drawing you into their worlds.

All those clean image purists, I think, under appreciate the art aspect of these games.
Yup, I absolutely agree with you. The CA in Bloodborne is part of the reason why the game looks so "dreamy". The recreations are nice but way too clean.

Same with noise filter and Silent Hill 2, for example. I always felt that people who desperately wanted to get rid of the noise filter and have a clean image instead were totally missing the point. The filter was there for a reason, it worked great in regards to what it needed to accomplish, it was an authorial choice if you will. Same with the CA in BB.

Have fun with your clean screenshots, tech guys, but that's not how design works.
 
Not sure about FROM but places I've worked at when we make our own proprietary tools and softwares, it just doesn't become feasible to abandon what we've invested and spent so much money on already. It also helps that everyone is very similar with tools they already have in house.


It's free.
https://www.unrealengine.com/what-is-unreal-engine-4

Free engine, especially for this sort of thing: https://www.unrealengine.com/what-is-unreal-engine-4

Thanks.
 

Persona7

Banned
Needs chromatic abberation.

Most games shouldn't have it. It's great for Bloodborne, however. It fits the dreamy narrative of the game. FromSoftware is so good at drawing you into their worlds.

All those clean image purists, I think, under appreciate the art aspect of these games.
If it is such an important aspect of the visual style why was it added in at the last moment? It seems like a last minute thought rather than being designed that way from the start.
 
Have fun with your clean screenshots, tech guys, but that's not how design works.

This argument feels like it's coming from a place like the more educated a person is about how to make game visuals the less they know how to actually do it.

Also I'm pretty sure there was a slider or some kind of menu option that let you enable/disable that grain filter. Really shows how much the devs needed it there and how ignorant all us "tech guys" are lol.
 

Rymuth

Member
Switching engines can be time consuming, especially if you're making the same type of game repeatedly and your current technology is serviceable.

Note how Respawn is switching to UE4 for their Star Wars game, but just upgrading their Source variant for Titanfall 2, so they can ship it this year instead of early 2018 given they don't have a ton of staff.

The rate at which they release games is very high. Switching engines means reworking your whole pipeline. It would take extra time to shift all that stuff over, likely too much time to stay on schedule.
Cheers and thanks to you both. Very interesting.


Not sure about FROM but places I've worked at when we make our own proprietary tools and softwares, it just doesn't become feasible to abandon what we've invested and spent so much money on already. It also helps that everyone is very similar with tools they already have in house.
This was actually one of the reasons I would've postulated without sufficient knowledge on the matter. I would've suggested either familiarity with the tools or a bit of pride at any propriety software they've built. Hadn't taken into account the rate they ship out software.
 

Mivey

Member
That's not even Bloodborne as far as I'm concerned. Might as well be Central Park, it's too clean and realistic. It's sort of like when you remove the green filter from Fallout 3. Suddenly there's no indicator at all that you're in a post-apocalyptic world, I mean how are you supposed to even tell that there were nukes if the world isn't green? it's awful.
thisisbait.gif
 

Morrigan Stark

Arrogant Smirk
If it is such an important aspect of the visual style why was it added in at the last moment? It seems like a last minute thought rather than being designed that way from the start.
Was it though? CA was absent from some promo screenshots, presumably for marketing reasons (because screenshots look cleaner and therefore typically more attractive without CA), but what about game footage? Was CA absent from all trailers/footage showing gameplay too?

(Genuinely asking, since I avoided most trailers and went in blind.)
 

Kysen

Member
Looks too clean, BB has some old looking filter on it. Which other than the jaggies still looks better.
 

Alienfan

Member
Really don't understand the "original game looks better because it looks dream like" arguments - being constantly reminded by a visual filter that you're playing a dream just seems like it would immerse you less, the game's visual design and art should be enough to convey this message. The Chromatic abberation just makes the game look like 90s VHS tape at times :p
 
So... add CA and worse IQ = So dreamy, all the soul

Alright-y

I mean, come on. The shadowing in the UE4 version looks way better and has a massive amount of coverage! It has a major effect on the 2D and 3D foliage, vs BB which looks barren by comparison. Like the foliage doesn't have a presence in the world or anything (uh oh, there you go, that's "the dream", BB wins).
 

Lulubop

Member
So... add CA and worse IQ = So dreamy, all the soul

Alright-y

I mean, come on. The shadowing in the UE4 version looks way better and has a massive amount of coverage! It has a major effect on the 2D foliage, vs BB which looks barren by comparison.

I don't know about you but all my dreams have a chromatic aberration filter
 
Top Bottom