CecilRousso
Member
Something I've been thinking about since I read the Q&A Creative Assembly posted about the useage of Denuvo in Total War: Warhammer.
http://steamcommunity.com/app/364360/discussions/1/357286663671555736/?ctp=2
As they say, the game will authenticate against Denuvo and what I from that info assume are their servers, at installation. Your access to your purchased game is restriced to not only the retailer (Steam) approving your access, but now also Denuvo. And we know some games makes additional regular checks to their servers.
When this works, it will be an invisible process for the user, and they don't have any unreasonable limitations for how often you can authenticate new installations.
But, the more games that start using Denuvo the more we will grant the right to decide whether or not we will be able to use our purchased product. Some might say that this no different to what Steam and Valve does, but it's one thing that the ones you buy from might have this right, and another thing to suddenly involve one more party, that we really don't know that much about.
Are we all really ok with this? Are we ok with giving the Denuvo group this authority?
When it works, it works, and it will probably not effect any users so that we notice it, but can we trust this to continue to work?
What if old versions of Denuvo suddenly doesn't work with new OS versions?
What if they are forced out of business?
What if the terms of useage changes?
Can we end up with a situation like with GfWL, but with games that can't be cracked and patched?
Do we know what information about us that are sent to them?
I know that a lot of posters will just compare this to Steam and say it's just the same, so what's the problem, but I feel that that's just a too easy way to view this situation.
It suprises me a bit that sites like RPS and Kotaku seemingly have no interest in even discussing this subject.
http://steamcommunity.com/app/364360/discussions/1/357286663671555736/?ctp=2
As they say, the game will authenticate against Denuvo and what I from that info assume are their servers, at installation. Your access to your purchased game is restriced to not only the retailer (Steam) approving your access, but now also Denuvo. And we know some games makes additional regular checks to their servers.
When this works, it will be an invisible process for the user, and they don't have any unreasonable limitations for how often you can authenticate new installations.
But, the more games that start using Denuvo the more we will grant the right to decide whether or not we will be able to use our purchased product. Some might say that this no different to what Steam and Valve does, but it's one thing that the ones you buy from might have this right, and another thing to suddenly involve one more party, that we really don't know that much about.
Are we all really ok with this? Are we ok with giving the Denuvo group this authority?
When it works, it works, and it will probably not effect any users so that we notice it, but can we trust this to continue to work?
What if old versions of Denuvo suddenly doesn't work with new OS versions?
What if they are forced out of business?
What if the terms of useage changes?
Can we end up with a situation like with GfWL, but with games that can't be cracked and patched?
Do we know what information about us that are sent to them?
I know that a lot of posters will just compare this to Steam and say it's just the same, so what's the problem, but I feel that that's just a too easy way to view this situation.
It suprises me a bit that sites like RPS and Kotaku seemingly have no interest in even discussing this subject.