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Digital Foundry:Does The Witcher 3: Blood And Wine Expansion Improve Its Graphics?

I said it back when the PS4 version was locked at 20FPS in the bogs and I'll say it again now. CDP isn't a technically incompetent dev like many claimed they were. I'm pretty sure a simultaneous release on three platforms with the crazy ambitions of the game was pretty tough on them. They were probably inexperienced and time constrainted around launch. Great to see optimizations done in the DLC. Shame it can't be applied to the whole game. Also, hope their next game gets an animation overhaul. The Witcher 3 looks great, but generally animates poorly.


There, fixed it for you. You derailed the DOOM DF thread and you plan to do it here too? People can have opinions, you know.

A little redundant with the all in the "all in my opinion" nonsense. 99% of the posts on just about any forum are the thoughts/opinions of another. Calm down

I wasn't the first person to bring up Witcher and other games being the best looking etc
 

Black Hat

Member
Uncharted 4 isn't as impressive as some of the other games mentioned. Witcher 3, GTA V, AC Syndicate, AC Unity, Mad Max, Just Cause 3, are all more impressive. A few of them also look better too. Honestly, FFXV looks to impress as well. Looks better and is more impressive on an overall technical level.

Yeah, I don't believe you've ever played Uncharted 4.
 

Javin98

Banned
A little redundant with the all in the "all in my opinion" nonsense. 99% of the posts on just about any forum are the thoughts/opinions of another. Calm down

I wasn't the first person to bring up Witcher and other games being the best looking etc
No need for me to "calm down", I couldn't be bothered by whatever you or most people on this forum think, but you can easily invoke negative reactions from other posters. I just prefer it if this thread doesn't get derailed.
 
no. it's impossible to sail to an area where there is no water. from skellige you'd have to sail eastwards along the yaruga until Riedburne then head south through the mountains to get to Toussaint. that's not in the game world but the world in the books.

it's bad enough sailing between islands in Skellige in the game. you wouldn't want to sail from skellige to velen because the distance is too large and it would mean they need to add a lot of land area such as Cidaris/Bremervoord/Kerack/Brokilon and maybe Cintra.

The in game world is heavily condensed together and each map is separate from each other except Velen/Novigrad. They are essentially the same map but you can select either area to go to the top/bottom of the map. If you want to go to a different map you need to select it and go through a loading screen but the skellige/velen maps are so big it doesn't feel too bad and you usually aren't going back and forth too much during the game.

here is an image showing the rough location of each map in the game to give you an idea of what's been left out. the red is base game maps and blue is the new Toussaint map in B&W:

V6R5cDH.jpg

Sorry I didn't know it was spread out like that.

I thought I remember being able to sail from velen and novigrad to skellige without a loading screen but your right, only fast travel works
 

HooYaH

Member
I hoped CDP added a better AA solution since their implementation is pretty bad for the base game. Hope they looked at it again for 2077.
 

thelastword

Banned
That 2014 demo is miles beyond Witcher 3 in quality. Lighting, texture work, foliage, char models, draw distance details, it wins in every category.

Funny that with all of these downgrades on what is predominantly basic and flat looking textures, npc's which look no better than OG xbox's fable, it still struggles so much on the consoles even when most assets are at medium quality and many sliders below low of the PC version.

What I'm seeing here in Blood and Wine is no great departure from Vanilla, just vanilla with higher contrast settings and warmer colors, it simply looks sharper, but the quality is not much better at all. If this is the highest settings on PC, I shudder to think what the console versions would look like. All I saw was pop-in city and lots and lots and lots of shimmering, I guess simply sharpening the image of your game will exemplify many of it's IQ and draw distance issues. This DLC pack reminds me of many of the early XB1 games which used the sharpening filter to give that placebo effect of extra detail, just without the black crush this time.
 

Hypron

Member
Funny that with all of these downgrades on what is predominantly basic and flat looking textures, npc's which look no better than OG xbox's fable, it still struggles so much on the consoles even when most assets are at medium quality and many sliders below low of the PC version.

Are you actually serious?

lmao
 

tuxfool

Banned
They have this cartoony look about them that looks like fable and the animation work is especially reminiscent.

They sure look the same. I'm not sure anybody should take anything you say seriously if you insist with this nonsense even with evidence in front of your eyes.
 

thelastword

Banned
They sure look the same. I'm not sure anybody should take anything you say seriously if you insist with this nonsense even with evidence in front of your eyes.
Cool of you to concentrate on just the npc closeups when they indeed have a cartoon vibe like fable and animate just as poorly. The looks of a game has lots to do with it's animation quality and artstyle which in this case is similar between fable and witcher. I just don't get why this is so hard to understand.

Instead of concentrating on just that tidbit, why don't you comment on the awful textures in that shot of witcher 3 you posted. I posted about it's textures too.... Many people are in here saying how great it looks, but how great does it really look?
 

tuxfool

Banned
Instead of concentrating on just that tidbit, why don't you comment on the awful textures in that shot of witcher 3 you posted. I posted about it's textures too.... Many people are in here saying how great it looks, but how great does it really look?

It looks great. It certainly has its issues, but overall the look is great. You aren't some lone prophet out in the wilderness that is going to be proven correct. You don't like the way it looks, whatever, but it does look good.

Feel free to spare us your nonsense, if you actually feel like making substantive comments without bullshit hyperbolic seasoning.
 

zkorejo

Member
The game looks so good in that video. I am sure its on a maxed out pc.

I wonder if the game will look better on PS4. I mean I know it will, but I am not sure if the improvements will be as noticeable as shown in that pc version.
 

glaurung

Member
Funny that with all of these downgrades on what is predominantly basic and flat looking textures, npc's which look no better than OG xbox's fable, it still struggles so much on the consoles even when most assets are at medium quality and many sliders below low of the PC version.
dead2.gif


This is compounded by the fact that I only recently tested whether my OG Xbox (at my parent's house) still worked and I tried Fable. You need a serious fork in the brain fork in the brain to consider that to be a truth.
 

AlStrong

Member
Yeah. Cryengine can allow meshes to merge in order to save draw calls.

Regarding whatever they are doing, I suspect it is a question of time and experience. I imagine in the base game iteration rates and constant change made it hard to plan on what they could or could not merge, or possibly they didn't know the true cost until they had the full game up and running. Knowing how the engine performs on a full map, allows them to plan ahead.

Cool. Thanks.

Kind of want an enhanced edition that implemented these, but I guess that'd be a headache to re-download for existing owners (much like TW2 on 360 having a bunch of shader optimizations to get it to even run on the console, which never made it back into the PC edition).
 

rashbeep

Banned
That 2014 demo is miles beyond Witcher 3 in quality. Lighting, texture work, foliage, char models, draw distance details, it wins in every category.

Funny that with all of these downgrades on what is predominantly basic and flat looking textures, npc's which look no better than OG xbox's fable, it still struggles so much on the consoles even when most assets are at medium quality and many sliders below low of the PC version.

What I'm seeing here in Blood and Wine is no great departure from Vanilla, just vanilla with higher contrast settings and warmer colors, it simply looks sharper, but the quality is not much better at all. If this is the highest settings on PC, I shudder to think what the console versions would look like. All I saw was pop-in city and lots and lots and lots of shimmering, I guess simply sharpening the image of your game will exemplify many of it's IQ and draw distance issues. This DLC pack reminds me of many of the early XB1 games which used the sharpening filter to give that placebo effect of extra detail, just without the black crush this time.

You know I kinda agree with the second part, but the first half is just filled with classic thelastword nonsense.
 
Cool of you to concentrate on just the npc closeups when they indeed have a cartoon vibe like fable and animate just as poorly. The looks of a game has lots to do with it's animation quality and artstyle which in this case is similar between fable and witcher. I just don't get why this is so hard to understand.

Instead of concentrating on just that tidbit, why don't you comment on the awful textures in that shot of witcher 3 you posted. I posted about it's textures too.... Many people are in here saying how great it looks, but how great does it really look?

But in the witcher 3 screenshot , the textures are obviously in much higher quality so i'm really unsure what you mean. There isn't a single aspect graphically where witcher 3 doesn't destroy OG fable.
 

Vitor711

Member

impact

Banned
Uncharted 4 isn't as impressive as some of the other games mentioned. Witcher 3, GTA V, AC Syndicate, AC Unity, Mad Max, Just Cause 3, are all more impressive. A few of them also look better too. Honestly, FFXV looks to impress as well. Looks better and is more impressive on an overall technical level. Rise of The Tomb Raider(PC Version)has moments that look better than Uncharted 4, but those are linear games. DOOM looks amazing for a linear title. id Tech6 is a beast!

AC Unity on PS4 since you don't remember how butt ugly the game is without a beast GPU to power through incompetence.


Game looks awful. I haven't played Uncharted 4 but I can tell you it looks much better than this shit.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
I don't see why people go crazy over the look of this game. Yes, the fog is nice shade of blue and some of the character models are nice (i.e. the female models and hair). But the environments are very last gen looking, especially with the lighting and materials.

That 2014 demo is miles beyond Witcher 3 in quality. Lighting, texture work, foliage, char models, draw distance details, it wins in every category.

Funny that with all of these downgrades on what is predominantly basic and flat looking textures, npc's which look no better than OG xbox's fable, it still struggles so much on the consoles even when most assets are at medium quality and many sliders below low of the PC version.

What I'm seeing here in Blood and Wine is no great departure from Vanilla, just vanilla with higher contrast settings and warmer colors, it simply looks sharper, but the quality is not much better at all. If this is the highest settings on PC, I shudder to think what the console versions would look like. All I saw was pop-in city and lots and lots and lots of shimmering, I guess simply sharpening the image of your game will exemplify many of it's IQ and draw distance issues. This DLC pack reminds me of many of the early XB1 games which used the sharpening filter to give that placebo effect of extra detail, just without the black crush this time.

Oh this is rich.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
AC Unity on PS4 since you don't remember how butt ugly the game is without a beast GPU to power through incompetence.



Game looks awful. I haven't played Uncharted 4 but I can tell you it looks much better than this shit.
Compressed to hell and back jpgs are absolutely wonderful for graphical discussions. If only consoles had an option to take higher quality pi--oh wait a minute.



Butt ugly, lmao some people are a riot.
 

Caayn

Member
AC Unity on PS4 since you don't remember how butt ugly the game is without a beast GPU to power through incompetence.



Game looks awful. I haven't played Uncharted 4 but I can tell you it looks much better than this shit.
I just replayed it not that long ago and took these shots from the XB1 version. It had bad spots sure, but it also had good spots. And the compression in your pictures doesn't help ;)

http://www.neogaf.com/forum/showpost.php?p=203915727&postcount=7246
http://www.neogaf.com/forum/showpost.php?p=203916555&postcount=7247
 

dark10x

Digital Foundry pixel pusher
Uncharted 4 isn't as impressive as some of the other games mentioned. Witcher 3, GTA V, AC Syndicate, AC Unity, Mad Max, Just Cause 3, are all more impressive. A few of them also look better too. Honestly, FFXV looks to impress as well. Looks better and is more impressive on an overall technical level. Rise of The Tomb Raider(PC Version)has moments that look better than Uncharted 4, but those are linear games. DOOM looks amazing for a linear title. id Tech6 is a beast!
I feel like you're entire argument is "open world is more impressive". I don't agree. Open world introduces some technical challenges but being open world does not inherently make a game more impressive than something like UC4 (which likely streams as much or more data).

Being linear does not suddenly make a game less impressive and it discounts the other advanced techniques they employ which are lacking in all of those games you mention.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I feel like you're entire argument is "open world is more impressive". I don't agree. Open world introduces some technical challenges but being open world does not inherently make a game more impressive than something like UC4 (which likely streams as much or more data).

Being linear does not suddenly make a game less impressive and it discounts the other advanced techniques they employ which are lacking in all of those games you mention.
With UC4 specifically I think it's because of the insane amounts of hyperbole. Unlike a large part of last gen open world games don't have to make anywhere near the same amount of sacrifices to achieve comparable or sometimes better graphical fidelity than linear games this gen. So when you see something like someone saying "UC4 has unparallelled attention to detail that no other dev comes to to." It's makes one wonder if they've seen some of the shit devs have accomplished with open world games this gen. Like UC4 has that madagascar sequence, but AK has a city that's just as destructible in terms of just how many things can be destroyed but on the scale of a open world sandbox, or say the npc scene in UC4, this gen we got both the AC games and TW3. Just to name two examples.
 
I feel like you're entire argument is "open world is more impressive". I don't agree. Open world introduces some technical challenges but being open world does not inherently make a game more impressive than something like UC4 (which likely streams as much or more data).

Being linear does not suddenly make a game less impressive and it discounts the other advanced techniques they employ which are lacking in all of those games you mention.

Well, not every open world game game is more impressive than UC4. Just those that I mentioned. I think being linear does make a game less impressive than something like Witcher 3 and others. I'm only speaking for myself, but I'm sure others would share similar opinions. I'm just less impressed with linear games vs some of the open world stuff. Linear game vs is linear game Uncharted 4 is one of the most impressive, sure.
 

dark10x

Digital Foundry pixel pusher
With UC4 specifically I think it's because of the insane amounts of hyperbole. Unlike a large part of last gen open world games don't have to make anywhere near the same amount of sacrifices to achieve comparable or sometimes better graphical fidelity than linear games this gen. So when you see something like someone saying "UC4 has unparallelled attention to detail that no other dev comes to to." It's makes one wonder if they've seen some of the shit devs have accomplished with open world games this gen. Like UC4 has that madagascar sequence, but AK has a city that's just as destructible in terms of just how many things can be destroyed but on the scale of a open world sandbox, or say the npc scene in UC4, this gen we got both the AC games and TW3. Just to name two examples.
I could agree that Batman stacks up well against Uncharted 4 in a number of ways. It was an insanely good looking game.

...but something like The Witcher 3? Not even close. It's far too uneven. It can look fantastic in select scenes but the package as a whole is just unbalanced. Animation never looks great to me, transitions are poor, water isn't great, some of the foliage is ugly, etc.

Well, not every open world game game is more impressive than UC4. Just those that I mentioned. I think being linear does make a game less impressive than something like Witcher 3 and others. I'm only speaking for myself, but I'm sure others would share similar opinions. I'm just less impressed with linear games vs some of the open world stuff. Linear game vs is linear game Uncharted 4 is one of the most impressive, sure.
...but what is it about linear games that you find inherently less impressive? It seems like you're being wowed by the fact that the world is large but that's not really a huge accomplishment anymore. Being open world is not inherently impressive.

Games like UC4 may be linear but they have to cope with data similarly to any open world game.
 

Wagram

Member
Uncharted 4 isn't as impressive as some of the other games mentioned. Witcher 3, GTA V, AC Syndicate, AC Unity, Mad Max, Just Cause 3, are all more impressive. A few of them also look better too. Honestly, FFXV looks to impress as well. Looks better and is more impressive on an overall technical level. Rise of The Tomb Raider(PC Version)has moments that look better than Uncharted 4, but those are linear games. DOOM looks amazing for a linear title. id Tech6 is a beast!

You're out of your mind.

I will concede on the impressiveness of Just Cause 3 though. It's really impressive how it struggles to hold 20 fps.
 
I think I'll finally give this a go on PC once I upgrade my GPU. I'm leaning towards a GTX 1070, but want to give the R9 480X a fair shot before I make a decision about what price/performance balance makes the most sense. I alternate upgrading (2) systems every few months, so ideally I'll end up with AMD in one rig and nVidia in the other.
 
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