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Capcom Japan blames Capcpom USA for misinformation regarding Ibuki's release

wrowa

Member
Do we know which side of the company pushed to release SF5 as a "games as a service" kind of thing? Because it should be obvious that this sort of thing only works when you have a constant output of new content, especially when you released a barebones base release.
 

JayEH

Junior Member
Do we know which side of the company pushed to release SF5 as a "games as a service" kind of thing? Because it should be obvious that this sort of thing only works when you have a constant output of new content, especially when you released a barebones base release.

Maybe that was Capcom Europe!
 
You can see this very nicely with PC ports (although that's actually one thing Capcom does well, talking about other companies here)

Even resolution options seem to be a mystery to them



What could they even show? RE7 I guess?

in Theory, RE7, DR4, DMC, and wishful thinking Onimusha
 

Richie

Member
Stay for the sequel where Nintendo of Japan blames Nintendo of America for misinformation on their E3 showing!

Or viceversa. Or Europe rebels against both, whatever
 

Surface of Me

I'm not an NPC. And neither are we.
I'd say that's all wishful thinking. Capcom doesn't have the money for that

They do if a console manufacturer backs them! Get ready for all your fave franchises being locked to different systems!

That aside, Im a bit confused on SFV dlc. Do you need a season pass for the new characters or just for extras?
 

JayEH

Junior Member
I'd say that's all wishful thinking. Capcom doesn't have the money for that

Onimusha could have been their chance to jump on the Dark Souls train but Koei beat them to that.

Based Koei Tecmo

A new mainline RE is not wishful thinking. That's all but guaranteed.
 

Kathian

Banned
Sounds like Capcom USA is the one in the wrong here. Is it heavily run by fans? Or people who just don't get PR only works if you follow through?
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Communication, patch notes, release scheduling - they're repeatedly having to get dragged kicking and screaming into what Western consumers expect as a baseline from game companies.

Well, not being of the western market, that's expected
 
They do if a console manufacturer backs them! Get ready for all your fave franchises being locked to different systems!

That aside, Im a bit confused on SFV dlc. Do you need a season pass for the new characters or just for extras?

If you get the SP, you get all 6 characters and a premium costume for each.
Otherwise you can buy a character for 100K in in game fight money, but the costume requires actual cash still, well it will when they finally get the store up
 

Surface of Me

I'm not an NPC. And neither are we.
If you get the SP, you get all 6 characters and a premium costume for each.
Otherwise you can buy a character for 100K in in game fight money, but the costume requires actual cash still, well it will when they finally get the store up

Is 100k easy to obtain? If not, that is pretty gross. A game like SFV should follow the DLC model of Halo 5 or Splatoon.
 
Can't really say without hearing the side of whoever posted the Capcom USA information. If the Japanese blog is to be 100% believed then the USA PR is at fault, though I have a hard time believing that they posted that info completely on their own without some kind of source from the developers or whatever.
 
As i've said before, much of the communication issues we have dealt with from Capcom stems from an inability to resolve communication internally between the development team, marketing management, and the various international non-Japanese speaking Capcom offices. Theres an ocean between the Capcom USA office, who should be quarterbacking the PR/Marketing for this title & its events, and the developer who are actually producing the content for this game.
 

cordy

Banned
latest
 

Jamie OD

Member
Is 100k easy to obtain? If not, that is pretty gross. A game like SFV should follow the DLC model of Halo 5 or Splatoon.

If I remember right you can easily get over 100k when you complete the short story modes for the 16 launch characters but you only get them one time. Anything after that is grinding through survival mode or online.
 
Is 100k easy to obtain? If not, that is pretty gross. A game like SFV should follow the DLC model of Halo 5 or Splatoon.

if you did all the short stories and easy survival you end up with about 300K


Everyone knows about DMC5 and RE:Whatever.

Unless Capcom has another fighting game in the works, I don't care.

Well there was that rumor last year that Rival Schools may be coming back
 

squall23

Member
I'd say that's all wishful thinking. Capcom doesn't have the money for that

Onimusha could have been their chance to jump on the Dark Souls train but Koei beat them to that.

Based Koei Tecmo
Why do people keep thinking Onimusha with a Souls-style system is a good idea? It's not. Onimusha is a fun, flashy, "main character is stronger and better than everybody else" game and hopefully it stays that way.
 
I guess Dead Rising 4 confirmed then.
Yeah I saw that edit

Why do people keep thinking Onimusha with a Souls-style system is a good idea? It's not. Onimusha is a fun, flashy, "main character is stronger and better than everybody else" game and hopefully it stays that way.

The first two Onimushas were a lot more than flashy action games, very much inspired by the pace of classic Resident Evil.
I mean there's a reason the series is dead and they'd need a new hook to make people interested. I think a DS-like that's more like 1/2 than 3/4 would work.
That doesn't mean it has to be EXACTLY like DS, just take a number of influences from it like "level"/world design and such. A DS game with faster and flashier combat isn't impossible.
 

LordCiego

Member
Maybe the have only one person for all the internal communications, marketing, pr, etc.., just like for SF V netcode.
 

Chev

Member
So it sounds like the 1-a-month roadmap thing was Capcom USA's idea, and Capcom Japan resisted it? And that there was a feeling from the get-go that it was biting off more than they could chew?

If by "resisted it" you mean "never communicated on the matter since the schedule was publicly announced mid-february" then yes.
 

Crocodile

Member
Wow throwing one of your own, entire divisions under the bus is some new hot fire. This is some premium, grade A intra-corporate dysfunction. We were all worried about how bad they would be at communicating to the public and yet they can't even communicate with themselves :p

Hopefully they can get all their ducks lined up in the future
 

VariantX

Member
I'm confused, I'm assuming capcom JP branch is ultimately responsible for developing the content and dictating what comes out in each patch, why was capcom USA able to dictate the release schedule in the first place? Why did no one from the JP branch immediately come out and set things straight and let things ride as the were for as long as they did? Something ain't adding up.
 

Moraizen

Member
This makes me yearn for the good old days when Seth Killian was community manager. At least for me personally, it seems like Capcom's communication skills went right down the drain as soon as he left the company.

Even though I still remember his crappy defensive arguments for the gem system in Street Fighter X Tekken... Forgive and forget. Hire that dude back!
 

Pompadour

Member
I'm confused, I'm assuming capcom JP branch is ultimately responsible for developing the content and dictating what comes out in each patch, why was capcom USA able to dictate the release schedule in the first place? Why did no one from the JP branch immediately come out and set things straight and let things ride as the were for as long as they did? Something ain't adding up.

Capcom USA owns the Street Fighter license so they get to dictate what is done with it.
 

KingBroly

Banned
No.
Definitely curious what the situation with RE7 is though.

But yeah Capcom is pretty much done in the AAA console space unless something drastic changes. Most of their money is in MonHun on handhelds now I guess.

MH probably had Nintendo money to get that funded, tbh. When Capcom took that MH3DS money and put it towards mobile instead of reinvesting in said platform for more success there, you knew something was wrong with management.

Anyways, another day, another SF5 thread. This one...pretty big.

If Capcom didn't have a road map, people would've laughed their asses off at Capcom for their attempts at a season pass with no timetable in regards to when characters were coming out. On top of that, Capcom, the developer is 100% responsible for releasing the game in the state it was at and ultimately is right now. The game still has several broken elements that Capcom simply cannot be bothered to address.
 

Xav

Member
Everything surrounding Street Fighter V is a mess. It's a shame because under all the shit lies a pretty good fighter.

HD era Capcom are just the worst.
 
Capcom have to make money somehow, shitting out a half-baked SF game was the best way to make a quick buck in the West.

As a company Capcom have been in disarray for a long time, soon they will go the way of Konami. Almost all their talent has left and they can't really afford to make many games after they wasted the last 10 years.
I'm honestly curious how many Capcom games someone who shouts stuff like this has played over the last 5...or 10 years.

The company is a mess, true. But "almost all their talent left" is hyperbolic nonsense when they are still capable of releasing Dragon's Dogma, Revelations 2, Monster Hunter 4-tier games.

And even then, what little there is of SFV is really good.
 

Hyun Sai

Member
Wait a minute, so the one character per month was decided by Capcom US without consulting or any agreement with the people working on the characters ?

WTF ?
 
I would believe that, if Capcom JP didn't have a history of blaming everyone but themselves.

Capcom US is not responsible for the game launching in such an anemic state either.
 

Blueblur1

Member
Last night when I read the English post I felt confident that maybe Capcom get could this whole consumer relationship stuff right.

Then I wake up and see fubarduck's tweets. I'm back to thinking they're incompetent overall and I'm extremely frustrated with Capcom Japan. It's unbelievable that in this day an age blame gets publicly thrown around like that. And even if there's frustration over the original release schedule, that should have never reached our eyeballs and brains. Their little spat should have stayed behind Capcom doors with both blog posts displaying a unified apology message.
 
Capcom are in such a mess nowadays, sad to see them like this to be honest.

I'd say that's all wishful thinking. Capcom doesn't have the money for that

Onimusha could have been their chance to jump on the Dark Souls train but Koei beat them to that.

Based Koei Tecmo

Well, to be fair, Deep Down could have been Capcom's Dark Souls game but well...you know. lol.
 
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