What happened to Aonuma after Skyward Sword?
He's a changed man.
For the better
Miyamoto isn't breathing down his neck. Aonuma giving the middle finger to the Gamepad is evidence to this.
What happened to Aonuma after Skyward Sword?
He's a changed man.
For the better
Reading some posts, some people seem to want every square inch of the ground to be covered with things and enemies.
completely agree with Aonuma, some of my favorite "spaces" in games are "empty". he's really saying all the right things to make me want this title.
exploration is its own reward.
You can have both
Frankly, I think they're just (validly) concerned about Zelda ending up like a Bethesda RPG.
There's a middle ground between what Zelda already does and a game where there's a huge open world with nothing to do. I hope this finds that balance.
Really to me it's about there being too much filler in most open world games.I totally agree. Most open worlds are way too crowded. Too much noise.
Miyamoto isn't breathing down his neck. Aonuma giving the middle finger to the Gamepad is evidence to this.
While I agree, I get the feeling a lot of people won't find emptiness fun.
Emptiness was not so fun in MGS5.
I certainly don't want a Ubisoft checklist style open world, but his comments make me more worried than anything. Mindlessly exploring empty fields is not fun for me. It shows more of a lack of creativity.
But Bethesda RPGs have a far too high "content" density.Frankly, I think they're just (validly) concerned about Zelda ending up like a Bethesda RPG.
Most design is a product of extremes. It's why minimalism is so popular.This thread shows that people have grown too accustomed to extremes in game design.
No getting lost is not fun it's frustrating
You're right, but I do think this is more of a metaphorical getting lost than the fearful, "where am I?" kind of getting lost. After all, there's a giant overworld map you can refer to at any time.No getting lost is not fun it's frustrating
Where's your sense of adventure?
I certainly don't want a Ubisoft checklist style open world, but his comments make me more worried than anything. Mindlessly exploring empty fields is not fun for me. It shows more of a lack of creativity.
Nothing says adventure like repeatedly wandering into identical packs of enemies surrounding identical campfires.
No getting lost is not fun it's frustrating
I don't know about emptiness, I still remember one of the early complaints about OoT was that Hyrule Field was too big and empty.
Basically.Getting COMPLETELY lost isn't fun... but getting detoured and distracted can be VERY fun. It's why many people really enjoyed Skyrim even if they never beat the main story. They got lost, but they found plenty of things to do.
Also incredibly amusing that he said that the previous Zelda games were designed to prevent the players getting lost because I got lost in the 3D Zelda games constantly. Definitely needed to streamline those.
Miyamoto isn't breathing down his neck. Aonuma giving the middle finger to the Gamepad is evidence to this.
I was with him until the "getting lost is okay" part.
I HATE HATE HATE getting lost in games, it's the absolute least engaging and frustrating experience imaginable. It wastes my time and throws the few hours I get to play video games down the toilet. Also incredibly amusing that he said that the previous Zelda games were designed to prevent the players getting lost because I got lost in the 3D Zelda games constantly. Definitely needed to streamline those.
But I am very pleased with how Breath of the Wild looks and I look forward to playing it today!
Reading some posts, some people seem to want every square inch of the ground to be covered with things and enemies.
"It's OK if there's pocket of emptiness" only IF its due to game design, not if its due to hardware limitations (which is what I think is happening).
howfuk
are you zoro
I don't know what you're talking about?Are you Zoro from One Piece?
I agree. It's okay if there's pocket of emptiness. It doesnt make sense to have the whole map filled. But it's not okay to have pocket of content. I don't want a barren world.
I don't know what you're talking about?