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Mighty No. 9 review thread

andymcc

Banned
Yeah, no. MMX7/8 are nowhere near the gaming atrocities that are Sonic 06 and Boom. They're not even technical messes. They're weak games but are totally functional and the only reason they're so divisive is because the franchise in general has a high bar. Which cannot be said for Sonic.

I think the highs of the Sonic series (Mega Drive/Genesis Sonic) are higher than the highs of the Mega Man series for the most part, but to suggest that Sonic even comes close to the consistency of Mega Man is... uh... something else.
 
X7 is hot garbage tier along some of the worst of the Sonic games, but MM8 is at worst just an alright Mega Man game.
True, I would agree with that. Personally I liked about the same number of MM games (2,3,5,6,9, X1-X5) as I have Sonic (1-3, CD, Knuckles, SA1, SA2, Unleashed, Colors, Generations) so I cannot say one way or another. But I agree Sonic has bigger lows and highs IMO. MM is more consistent.
 
Its hard to tell who's legacy is worse at this point; Sonic's or Mega Man's.

Sonic, no contest. Megaman hasn't had not just one, but two prolific turds of a title rushed to release. And Megaman 9 and 10 actually understand what it means to go back to the series' roots.

Sonic's just become a zombie of mediocrity since the late 90s/early 2000s with the occasional bright spot, piloted by people who clearly don't know what the hell they are doing in most cases. At least Megaman went out on some high notes and has had far more consistent quality in games, and Capcom to their (minimal) credit could have said to at least understand what Megaman is far more than Sega has with Sonic.
 

Aquillion

Member
I think the highs of the Sonic series (Mega Drive/Genesis Sonic) are higher than the highs of the Mega Man series for the most part, but to suggest that Sonic even comes close to the consistency of Mega Man is... uh... something else.
Honestly, there are very few Mega Man games I would call outright bad, partially because the formula is so strong. Even a lot of the spinoffs (ZX, Megaman Battle Network, etc) are good. There were a few clunkers, but not many.

The series wore out its welcome more because the games tended to be exactly the same and Capcom wasn't able to innovate on the formula, not because bad games ruined its reputation or anything.
 

MrBadger

Member
People who live in glass houses shouldn't cast stones

or in this case people who live in huts in the forest shouldn't cast fishing lures
 
It's just insane to me that nearly $4 million was raised for a third-rate Mega Man clone with early-2000s graphics. Where the hell did all that money go!?
 

savage.png
 

hupla

Member
I think it's a little embarrassing to see other Devs say things like "over funded" when gamers already have a skewed perception of what it takes to make a game. Its stuff like this that made people call Indivisible a "rip off"
 

Aquillion

Member
paying people enough that they do not starve while they worked on it, I think
Yeah, making a game is a lot more expensive than people think. It was in development for, what, three years? If you include benefits, paying ten decent programmers for that long is easily going to eat up 75% or more of that, and that's before you get into artists, testers, basic costs like hardware and office space... this is a budget title.

I mean there have definitely been great indie games made for less, but those were usually labors of love, with many or most of the people involved taking far less money than they could have made elsewhere in order to make their dream project. Look at the size of your typical game's credit roll and imagine each person on that list eating 50-80K a year. It adds up really really fast.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Megaman 8 is great, get this BS out here trying to lump it with x7
Seriously, I thought they meant X8 at first (which is actually an ok-tier game)

Apparently since I didn't do the second, actual survey I got a Steam key even though I asked for a PSN code. wat.
 
It's just insane to me that nearly $4 million was raised for a third-rate Mega Man clone with early-2000s graphics. Where the hell did all that money go!?

Fucking Christ, I wish this $4 million number would die in a fire already. If it wasn't already clear that $4 Million didn't go into the game before the live stream (and isn't even that much), they finally confirmed last night that after the taxes, rewards, licensing and fees, that only about $2.7 went into the game's production. Stretched across the 10 platforms they wanted to port to, it's clear why it ended up the way it did.
 
yeah, Mega Man 8 is a decent game. It's my least favorite in the OG series, but it's still decent. Nowhere near as bad as the majority of the Sonic games made in the past 20 years. And light years beyond Mega Man X7.
 
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