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"No Truce With The Furies" now called "Disco Elysium" - Isometric "modern-retro sci-fi" RPG, 2017, PC

roytheone

Member
First thing that came to mind was a game where I could massacre furries and I thought that sounded like a great idea.

This looks really cool too, though.

With furries, do you mean anthropomorphic animals, or the people in the Fandom? That will drastically chance how this post sounds.
 

jblank83

Member
Naughty_Bear.jpg

giggle

With furries, do you mean anthropomorphic animals, or the people in the Fandom? That will drastically chance how this post sounds.

I just want to watch furries explode in high definition computer animated detail. I don't want to hurt real people. Don't judge me.

exvcODc.jpg


It really is nice looking. I hope it pulls through with a highly polished, fun game.
 

Purkake4

Banned
This also kind of seems like a game I'd imagine Obsidian has always wanted to do but was never allowed to.

Torment could have been this, but it looks like they're going both ways with it.
 
This also kind of seems like a game I'd imagine Obsidian has always wanted to do but was never allowed to.

Torment could have been this, but it looks like they're going both ways with it.
The way Torment describes its crises - only a few in the game, narrative-driven hand-crafted scenarios - is how the confrontations sound in this game. Scripted dialogue-driven encounters that are affected by your actions, choices, and inventory
 

Purkake4

Banned
The way Torment describes its crises - only a few in the game, narrative-driven hand-crafted scenarios - is how the confrontations sound in this game. Scripted dialogue-driven encounters that are affected by your actions, choices, and inventory
Yeah, It is very interesting to see someone do away with combat altogether, but keep the RPG bits and failure conditions.
 
I just want to watch furries explode in high definition computer animated detail. I don't want to hurt real people. Don't judge me.

HEY :mad:

Jokes aside, this looks freaking beautiful, and the magic they're pulling off with the lighting and shaders in unreal.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.

GavinUK86

Member
I really like their sarcastic tone on the site.

Well I hope it's sarcasm.

A new genre of setting developed for over 15 years in absolute secret. Neither fantasy, alternate history, nor any type of -punk, a novel set in the same world has been dubbed fantastic realism.

A realistic skill system lets you develop original ideas using Conceptual Thinking, tune your nervous system with Electrochemistry, and become a disgrace to the uniform with Composure, a skill that lets you don your disco outfit to the maximum effect.

Exactly one hundred and twenty eight times more choice and consequence than previously thought possible in a role playing video game. This is a world where even the smallest things you say matter.

Inspired by “Planescape: Torment”, “Call of Duty: Infinite Warfare” and “Kentucky Route Zero”.

The game looks and sounds cool. Going to keep an eye on this one.
 

Mr. Tibbs

Member

Very impressive. Absolutely loved Age of Decadence, so I'll definitely be keeping an eye out for this one.

Their latest dev log about implementing the writing.

While engaged in just that, we’ve encountered a little problem with Articy: Final Draft, the program that usually helps us tackle those thousands of branching endings. Sometimes it doesn’t. It seems possible that the size and complexity of our dialogues has reached the limit of Articy’s traction. It’s developers probably didn’t expect interactive literature to sprawl explosively like a borderless field of text (as it exists in the writer’s mind in its proto-being). And now we’re in a situation where we sometimes have to wait for the letters to appear on the screen with excruciating slowness. Nvidia GeForce GTX 980 is almost capable of rendering reality in real time, but Articy has some disagreements with it. We generally hope for Articy’s very flexible team to offer us their helping hand at some moment (and we are well aware it won’t be easy).

Another option is to rework our plans and start working on a dialogue editor instead of the game. You the public wouldn’t like this and you have every right to presume that we will not. However, it certainly couldn’t happen before the thousand ends of No Truce With the Furies have converged into a single concrete mother-node and made accessible to you.
articy-textfield.jpg
 

Purkake4

Banned
Now that's impressive. Definitely makes the scope they have planned for this seem much more like a reality than just a pie-in-the-sky idea
Yup, also goes to show what the potential is when you have a tight focus on this kind of gameplay. If this works out, I'd really like to see some other developers try their takes on it.
 
http://orangebison.com/fortress-occident-developer-interview-no-truce-furies/

You’ve described the game as “neither fantasy or any kind of punk” i.e. not any recognisable genre and instead have called it “fantastic realism,” could you elaborate on that? Why avoid those genres?

The worldbuilding we’ve done is, honestly, beyond sane. We’ve been working on it since… 2001? When we were 15. First we started out with something I would maybe call bronze punk. Bronze age punk? Early history meets high fantasy stuff. Then, year after year, we started adding: classic era, renaissance era, industrial era elements. But we kept all the previous versions too, those became previous historical eras in the history of this world.

The last thing we put in was postmodernism. So now we have a history of ideas and technology spanning 6000 years of civilization. This means we’re not static. Not a comment on a specific era of human development, like for example high fantasy is for middle ages, but for… well, all of it.

I love the sound of that! Ok you’ve cited Planescape: Torment, Call of Duty: Infinite Warfare and Kentucky Route Zero influences; the Planescape inspiration is obvious but how did the others inform how the game was made?

The writers all have “Planescape: Torment” as a point of reference for how video games could (maybe) salvage what’s left of literature in our time. The game that first showed it’s possible.

For our artists, “Kentucky Route Zero” is a reference point for how far you can get from being a “regular game” with ambitious art. Call of Duty: Infinite Warfare was a stupid joke. I don’t know who put it in there. (I lie. I did. I put it in there.)
 
I thought that said Furries but this looks cool too.

Oh good, I wasn't the only one. This game seems right up my alley. Now do I go on a complete blackout at this point so I can jump in blind, or do I follow the development. Decisions, decisions.
 

Purkake4

Banned
Oh good, I wasn't the only one. This game seems right up my alley. Now do I go on a complete blackout at this point so I can jump in blind, or do I follow the development. Decisions, decisions.
I don't think there's any actual story spoilers anywhere at the moment, it's mostly discussing the gameplay, setting and themes.
 
"Not to many fans of late 20th century Welsh poetry here"

You don't say? Lol.

This is shaping up really nicely. So cool that isometric RPGs are back in such a (relatively!) big way.
 
YES! Finally, one of those smaller budget games that looks good. They've got my interest. Reminds me of the Commando games back the late 90's.
 
I was looking for hordes of furries in the screenshots, then I read through the thread and found out I'm not the only one.
 

Purkake4

Banned
Age of Decadence is drowning in player choice and dialogue, but you have to admit it looks pretty rough.

Edit: I'm assuming that's what Shadowheart means ;)
Presentation is quite important these days, especially for indies. Gotta stand out somehow from the many many games.
 
I find it amusing that as a furry myself I did not read the title as furries when it seems everyone else did.

Game sounds cool though, subbed and will be keeping an eye on it.
 

butalala

Member
Aww man, should have just gone with magical realism, that's a real thing that already exists.

Nah, magical realism is a very close to real-world setting with a few magical elements mixed in, like maybe a talking bird or something. I'm not as well-versed in the various subgenres as I could be, but you could probably get away with calling it high fantasy in an early 20th centuryish setting.

That name is going to be a problem.

Or it's going to be what gets everyone's attention, like it did here.

This game looks awesome.
 
We need more games with longer titles.
I seriously love titles that are phrases and sentences

Gods Will Be Watching
The Flame in the Flood
House of the Dying Sun
Everybody's Gone To The Rapture
A Knife Made Of Whispers
The Sun Also Rises
We Shall Wake
I Shall Remain
That Which Sleeps
The Last of Us
All Is Dust
Beneath A Steel Sky
The Static Speaks My Name
My father's long long legs
No Truce With The Furies

Titles like that have almost an elegance to them, the sense of a thematic subtext
 

Purkake4

Banned
I seriously love titles that are phrases and sentences

Gods Will Be Watching
The Flame in the Flood
House of the Dying Sun
Everybody's Gone To The Rapture
A Knight Made Of Whispers
The Sun Also Rises
We Shall Wake
I Shall Remain
That Which Sleeps
The Last of Us
All Is Dust
Beneath A Steel Sky
The Static Speaks My Name
My father's long long legs
No Truce With The Furies

Titles like that have almost an elegance to them, the sense of a thematic subtext
I only allow it as long as it has some relevance to the context of the game, otherwise it's just pretentious sounding.
 
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