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Could the Pokemon Go success reduce the already dropping VR interest?

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Genio88

Member
I mean VR released, it had its first week of buzz and attenctions, but now the hype went down, it's too expensive, it lacks real and good games or "killer applications" and it's too uncomfortable and alienating to use...Pokemon Go concept instead is simple, easy for everyone, it pushs you to go play outside, joining other people in the real world, it's social, cool and everything...
I think it'd be even better with something like Hololens or Google Glass rather than VR
 
Well honestly I don't think you will see the real VR boom until the PSVR comes out so if the hype is down after that releases then sure.
 

Noobcraft

Member
If anything I think it's going to push AR becoming more understood by the mainstream. I don't know that it will necessarily effect VR.
 

styl3s

Member
VR interest is dropping? Everyone i know outside of the "hardcore" gaming community is extremely excited about VR especially more consumer friendly models like PSVR and the phone VR thing which escapes my mind.

VR and Pokemon Go are absolutely nothing alike and offer wildly different experiences as well i don't really understand the comparison.
 

aBarreras

Member
I really don't see any correlation here. Sorry. Weird Train of thought.

not really, AR vs VR has been a common theme these past years, and now AR has its first killer app, and VR is still missing it.

if this continues maybe people will forget about VR soon enough, i dont think so, but i can understand the OP's point of view
 
VR is not targeting the same audience. The tech isn't there for mass market. Not really.

That said, yeah I think AR is likely to be more successful in the end.
 

Fret

Member
not really, AR vs VR has been a common theme these past years, and now AR has its first killer app, and VR is still missing it.

if this continues maybe people will forget about VR soon enough, i dont think so, but i can understand the OP's point of view

GO is hardly AR's "killer app", it has an incredibly simple camera part that can be turned off entirely, its not why people play the game
 

Panda Rin

Member
VR's success won't be decided in a few months. It's doing relatively well. Give it a year or two before making a final judgment.

Also, why the comparison between GO and VR? They're set out to do very, very different things. People aren't playing GO for the AR.
 
The focus of Pokemon Go isn't even AR. AR is one aspect of it but it's not the part people are most excited about.

It makes for some fun photos but nobody is going to be like "oh look at this game where there's a mech on my phone but it's in the real world, so exciting, this is totally like Pokemon Go."
 

Eumi

Member
I don't think it'll have any impact on VR, but to me it kind of shows exactly the reason why I'm not holding my breath for VR's success. Pokemon GO is an incredibly simple game that's blow up this big purely due to how easy it is to use. Just have the app open and your phone in your hand and you're playing. People are into that low commitment kind of game these days.

VR on the other hand is a huge commitment, both in terms of price point and engagement. It's practically the polar opposite of what GO is. Whether the success of GO indicates that VR is not right for the current market however is probably for people who actually know what they're talking about to decide. So err, not me.
 
I think it'd be even better with something like Hololens or Google Glass rather than VR

I'm not a fan of VR, but Google Glass?!

Has the project not been killed yet?


Also, AR/VR is optional in Pokemon Go, and really isn't crucial to the game whatsoever.
The crux of the game is tapping on the screen to fight, playing the ring toss carnival game to catch, and using Google Maps to hopefully find a Pokemon that won't disappear at random. Whether or not there's video in the background or not is more of a gimmick, than a mechanic of gameplay.
 

Iokis

Member
Pokemon GO is more AR than VR I think.

I believe that's his point, that the game has really pushed the benefits of AR to the fore (you remain connected to the real world and are able to socialise and interact) while VR, while more immersive and able to send you to entirely fantastic worlds involves having to isolate yourself from the people and environment around you.

A criticism of VR from the start was that you'd have to wear the silly-looking goggles and essentially put yourself into sensory deprivation (from the real world) to use.

An alternative title for the thread could be "Could the popularity of AR due to Pokémon GO reduce the already dropping VR interest?"
 

GlamFM

Banned
not really, AR vs VR has been a common theme these past years, and now AR has its first killer app, and VR is still missing it.

if this continues maybe people will forget about VR soon enough, i dont think so, but i can understand the OP's point of view

The Part of Pokemon that is AR makes up for roughly 0% of the appeal. Most people I know turn of the camera because it actually works better without. This is not a AR killer app.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
That's some crappy click bait title.

reduce the already dropping VR interest?

What a load of bollocks. VR interest is only growing. It's going to be massive.
 
That's an interesting question. A lot of the factors that made Pokémon Go a massmarket success are things which VR simply does not enable users to do, or developers to implement in a way free from high barriers to entry.

There was an interesting Malstrom article on the same topic. It's mostly anecdotal but the anecdotes are related to how the unconverted customer might think:
Success of Pokemon Go spells doom for Virtual Reality


The secret to the Wii’s success was that it did the OPPOSITE of Virtual Reality. Virtual Reality is about REMOVING reality and REMOVING you from the world (and people). Wii did the opposite. Wii brought people together and the games did not remove you from the real world. People liked the Wii’s mission. They wanted their own house parties and thought it great to be bowling or playing tennis with the motion controller.

Pokemon Go, as that woman’s reason for playing it, is ironic in video games because we always associate video games with STAYING INSIDE. But is this true? Is this fair?

VIDEO GAMES ARE ABOUT BEING ALONE. No they aren’t. Even from the beginning, this wasn’t true.

VIDEO GAMES ARE ABOUT NOT BEING SOCIAL. But PONG and Donkey Kong started out at bars. You had to go outside to go to the arcade. And consoles have always been about multiplayer gaming.

So why have we assumed video games are about being inside? Even with the mobile cell phone games, we assumed that they were mobile games, not OUTSIDE GAMES. The paradigm shift matters.

Motion games were great because it forced us to re-realize that a video game wasn’t sitting around. Pokemon Go is making everyone realize that a game doesn’t have to be inside.

It is expanding our definition of gaming. This is why there is so much excitement for it. It is attracting all sorts of players.


About as basic as you can get for AR too. Can turn it off and have little impact on the whole experience.

I'd say the AR in Pokémon Go goes beyond the camera functionality, while the camera features make for fun social networking sharing of Pokémon finds, it's the realtime sharing of Pokémon location data, incense data and so on which make the game irresistible to play in the real world.
 

borghe

Loves the Greater Toronto Area
AR vs VR is like "Will shooters ultimately eliminate the desire for RPGs?"

The two are mutually exclusive. One is about taking the world around you and changing it in a way that gets you out and exploring it. The other is a more stationary experience that ditches the world around you for whatever the developers' imaginations can dream up.

You can have VR experiences that can't even be remotely matched with AR.

You can have AR experiences that can't even be remotely matched with VR.

Both of the above are true statements.
 

AtticuSMT

Banned
While I don't see the correlation 100% I do see the train of thought, more so a "AR vs VR" kind of thing, maybe.

But in my opinion VR gaming was always "hey that's cool..." But that's about it, never had any friends who took interest, I never did, it always felt like the next Kinect where it was touted as the next BIG thing but is more or less dead on arrival. (Why some people will swear by it, I don't know...) but in terms of the PoGo success with AR, it did it in the easiest and friendliest way possible, while still managing to be super entertaining for a lot of ages.
 

Kyne

Member
VR interest is growing. PSVR been sold out for months, and with the holidays coming around you can expect it to be the next big thing.

I guess to answer your laughable thread title, no.
 
Jeeez, everyone is attacking this guy.

I agree for now, but all will be decided with PSVR, as someone mentioned earlier. He isn't comparing the two based on their functionality or application, just as the latest "big thing." In terms of the general public, AR is definitely more top of mind at the moment and I'm interested to see how long that lasts and if PSVR will change the tides.

Niantic/Pokemon Company should release Gen 2 when the PSVR comes out hahaha.
 

aBarreras

Member
GO is hardly AR's "killer app", it has an incredibly simple camera part that can be turned off entirely, its not why people play the game

The Part of Pokemon that is AR makes up for roughly 0% of the appeal. Most people I know turn of the camera because it actually works better without. This is not a AR killer app.

i know, but people will use GO to point out that AR its the next big thing, hence this thread
 

ArtHands

Thinks buying more servers can fix a bad patch
actually, the VR hype is in the upswing, what's with the release of new graphic cards like Radeon RX 480 and GTX1060/70/80, and both HTC and Oculus has only more or less pushed out their pre-order supplies after months.

Lets not imagine things that don't exist.
 

jediyoshi

Member
The draw of Pokemon GO

☒ Pokemon
☒ Geocaching

Did mobile games diminish your ability to enjoy console games?
 

Springy

Member
Weren't there quite a few people happy to draw equivalence between AR and VR back when MS wheeled out Hololens at E3 and they were eager to get some cheap shots in about how it blew comparable to PSVR? Weird to see how now the prevailing thought is "worlds apart dang you dumb."

In answer to your question, OP, no, I don't think it will diminish VR. I think, if anything, popularizing non-traditional modes of interaction will only make consumers more receptive to VR products.
 

Jonbo298

Member
VR has a ways to go. Once pricing gets in the more 'mainstream' range, it will take off. Similar to motion controls. AR is the current trend with smartphone cameras getting significantly better. Heck, even VR with phones is reasonable with Google Cardboard or Samsung Gear VR. AR found its killer app with Pokemon, VR will find its own in due time.
 

borghe

Loves the Greater Toronto Area
While I don't see the correlation 100% I do see the train of thought, more so a "AR vs VR" kind of thing, maybe.

But in my opinion VR gaming was always "hey that's cool..." But that's about it, never had any friends who took interest, I never did, it always felt like the next Kinect where it was touted as the next BIG thing but is more or less dead on arrival. (Why some people will swear by it, I don't know...) but in terms of the PoGo success with AR, it did it in the easiest and friendliest way possible, while still managing to be super entertaining for a lot of ages.

having experienced a number of things in Cardboard... and knowing what RE7 is going for.... I am guessing based on your post that you haven't experienced true VR yet. This is pre-VR in a nutshell.

Before experiencing some of the best VR experiences: "I mean it seems cool, but I am not really dying for it. I'll give it a shot but I don't really expect it to pull me in."

After experiencing some of the best VR has to offer: "Shut up and take my money. Day zero."

AR IS definitely more accessible.. With just a smartphone you can already get a premium AR experience.. Whereas VR you need a much more involved setup for a premium experience (no, Cardboard is not premium). Still, take a top end VR demo.. and you will likely change your tune.
 
"already dropping VR interest" Give me a break.

Also, VR was never expected to jump to the top of sales charts overnight. It's an industry that is going to take time to develop.

As for Pokemon GO, it isn't what I would call an AR game. AR isn't a feature that is required to play it. You can turn it off. It's more of a Geocaching game
 
While not related to Pokémon GO, I've lost all interest in VR at this point. Maybe by the third gen it'll be worthwhile, but for now it's just an expensive novelty.


I think AR is the real future. Imagine putting on a pair of glasses that gives you a full HUD for the real world. Information overlaying reality. Sync with your phone to overlay directions when traveling, automatically bring up floating menus, prices, reviews, etc when you look at a restaurant. Looking at a person's face brings up their social media profiles if they've opted in (important part there). Bone conducting earphones to let you hear media without drowning out the environment. Used in conjunction with games to expand on what can be seen. Maybe a wrist band or something that can detect your finger movement so you can interact with the HUD, swiping, pinch to zoom, typing, speech recognition.
 
It's embarrassing the lengths that stupid people will go to try to discredit VR because they're so afraid of how popular they know its going to be.

Pokemon GO is the definition of stupid gimmicks and everyone has known for years that VR is the future and that future is solidified at this point, anyone that's tried it for 2 seconds already knows that.
 

GlamFM

Banned
While not related to Pokémon GO, I've lost all interest in VR at this point. Maybe by the third gen it'll be worthwhile, but for now it's just an expensive novelty.


I think AR is the real future. Imagine putting on a pair of glasses that gives you a full HUD for the real world. Information overlaying reality. Sync with your phone to overlay directions when traveling, automatically bring up floating menus, prices, reviews, etc when you look at a restaurant. Looking at a person's face brings up their social media profiles if they've opted in (important part there). Bone conducting earphones to let you hear media without drowning out the environment. Used in conjunction with games to expand on what can be seen. Maybe a wrist band or something that can detect your finger movement so you can interact with the HUD, swiping, pinch to zoom, typing, speech recognition.

Hud for the world you are actually in is cool and everything...

But now imagine putting on some glasses being in entirely different word. With a hud!
 
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