Every time I think about the Nintendo 64 the games that pop up in my mind is Super Mario 64, Banjo Kazooie, GoldenEye 007, Donkey Kong 64, Turok, Mario Kart 64, Paper Mario, Legend of Zelda: Ocarina of Time, Sin & Punishment, F-Zero X and so much more. But the one thing all these games have in common is that they are all 3D games.
Now I know 3D was the hotness at the time but there was still lots of great 2D games of that era like Astal, Rayman, the Capcom & SNK fighting games, Castlevania: Symphony of the Night all which the PlayStation and the Saturn handled very well. So what happened with the Nintendo 64?
The only 2D games I can think off the top of my head is Mortal Kombat Trilogy, Killer Instinct and Mischief Makers and none of them are hand drawn sprites. So did the Nintendo 64 have problems with sprite based games or did developers just op out from using it cause of the 3D capabilities?
Now I know 3D was the hotness at the time but there was still lots of great 2D games of that era like Astal, Rayman, the Capcom & SNK fighting games, Castlevania: Symphony of the Night all which the PlayStation and the Saturn handled very well. So what happened with the Nintendo 64?
The only 2D games I can think off the top of my head is Mortal Kombat Trilogy, Killer Instinct and Mischief Makers and none of them are hand drawn sprites. So did the Nintendo 64 have problems with sprite based games or did developers just op out from using it cause of the 3D capabilities?