It will obviously run at reduced quality which will deter VR adoption
I had a DK1 and Vive and tried out the PSVR demo at BB... the OG PS4 does not have the grunt to play VR games well and the biggest turn off for first timers is a half assed experience.
1) PSVR runs on the current PS4. I get what your argument is, but it's a fact that 45 million+ people can use PSVR without buying a new console.
2) I'm not trying to sound sarcastic, but the only way you could possibly know the
actual difference in performance in VR between the OG PS4 and the Neo is if you have or have experienced PSVR on Neo.
3) What might be a reduced quality to you =/= a reduced quality to others. While I'm all for a developer going the extra mile and providing the best they can, an extra hair shader and a gifable water ripple effect is probably not going to mean much/anything at all to the majority of VR users. This is the reason why you shouldn't be surprised when PSVR outperforms the Rift and Vive (in sales, obviously).
Microsoft stated there wouldn't be exclusive Scorpio games. This is them saying a whole bunch of games will be exclusive to Scorpio. Since they don't benefit from revealing their consistent and continued incidents of hypocrisy, their messaging is now "VR is totally not console gaming it's something else so our original statement is still true". Now, unless the Scorpio is a non-stick frying pan and not a console, I don't think what they're saying is true.
They wouldn't have to clarify anything had they not gotten a whiff of a new PlayStation console and attempted to steal as much thunder away from it as possible. They're now going to have to spend the next 12 months (and then some) answering questions about a platform that isn't finalized. This is a great lesson in messaging: don't get ahead of yourself!