It's so good.
There's limited inventory slots but you can switch weapons on the fly during combat.Can you hold all weapons and switch between them?
what do you mean getting serious with zelda.
Can you hold all weapons and switch between them?
More effort is being put into the gameplay elements.
Zelda always felt like a walk in the park with its simplicity but with BoW im seeing much more complex situations and items and its refreshing.
Good to have more weapon variety but combat looks boring, most enemies are super dumb AI.
Those volcanoes in the background look sweet, I want to go there.
How much footage of this game have you seen? Both combat and enemy AI are vastly improved from the other 3D Zeldas.
Then you should watch more footage. The AI is pretty good with enemies prioritizing gaining the upperhand (better weapons) over charging right at you.I'll admit I haven't seen much footage deliberately, but that's setting the bar so low you could hold a limbo competition. The ai hasn't really been good in any of the prior 3d Zelda's.
Then you should watch more footage. The AI is pretty good with enemies prioritizing gaining the upperhand (better weapons) over charging right at you.
Any good examples? I've got neither the time nor the motivation for watching the hours of treehouse footage for it.
Here's a short exampleAny good examples? I've got neither the time nor the motivation for watching the hours of treehouse footage for it.
Good to have more weapon variety but combat looks boring, most enemies are super dumb AI.
I hope this doesn't end up like MGSV where the world is really big but it's all sort of same-y and empty. I know they said they removed towns for the demo but seeing the same environment in this trailer made me a little bit suspicious.
It's the demo area, likely the same build since they had it at Gamescom. The demo area is 1-2% of the game map so I imagine there's quite a bit.I hope this doesn't end up like MGSV where the world is really big but it's all sort of same-y and empty. I know they said they removed towns for the demo but seeing the same environment in this trailer made me a little bit suspicious.
It's all one area.
It's the demo area, likely the same build since they had it at Gamescom. The demo area is 1-2% of the game map so I imagine there's quite a bit.
I imagine we won't see gameplay from another area posted randomly on Nintendo's twitter. Likely not till NX is announced and they demo it on it.I know. I just wish they showed something else. As it stands it's just glimpses and promises that haven't been fulfilled yet.
I know. I just wish they showed something else. As it stands it's just glimpses and promises that haven't been fulfilled yet.
It's super rare for the best area in a Zelda game to be the first one.
I'm struggling to even think of one example.
Yep, hopefully he's as expressive in cutscenes too instead of another TP style stare at everything Link.
Or is it??? O.0
NX
Yep, hopefully he's as expressive in cutscenes too instead of another TP style stare at everything Link.
There's limited inventory slots but you can switch weapons on the fly during combat.
Here's where I hope the NX uses the much speculated scrollwheel trigger button. It makes so much sense to scroll through and select inventory of items and weapons.
Xwnoblade x completely nailed its open world, u may not have like the story or whatever but there was nothing wrong with the open world of that gameThis is what worries me at the moment. New weapon system is all well and good but... Slightly worried it'll end up a sticker star type situation where it's more advantageous just to avoid the fights entirely.
That, and I'm still not sold on the Zelda teams ability to make an interesting overworld after it in my opinion being the worst parts of at least ww, tp and ss. Xenoblade X being a big disappointment for me on that front has me sceptical.
The implication that high level enemies can one shot you quite easily or two shot you quite easily. Let alone higher level foes. A bit offtopic, best Link design since Wind Waker
This is somehow exactly what i've always wanted Link to look like.
It's a shame that Smash 5 may end up sticking with the Twilight Princess designs if BotW doesn't have battle-ready Zelda & Ganondorf designs to use.
Yep, hopefully he's as expressive in cutscenes too instead of another TP style stare at everything Link.