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Gran Turismo Sport delayed to 2017

Threads about PD/GT or ND/UC are some of the most entertaining threads IMO lol. PD can take all the time they want as long as GTS turns out fantastic. My only issue is, now that Evolution Studios has been closed, GT is the only racing exclusive to look forward to on Ps4 and with them talking as much time as they need, that leaves Ps4 owners with a drought. Especially looking at the other console and seeing them having a racing title every year.
 

Servbot24

Banned
Threads about PD/GT or ND/UC are some of the most entertaining threads IMO lol. PD can take all the time they want as long as GTS turns out fantastic. My only issue is, now that Evolution Studios has been closed, GT is the only racing exclusive to look forward to on Ps4 and with them talking as much time as they need, that leaves Ps4 owners with a drought. Especially looking at the other console and seeing them having a racing title every year.

I honestly look forward to the gif competitions when it comes to racing games. :p
 
A new GT is more of an event than a new Forza simply by virtue of it coming out 3 times less frequently. There are people who only buy Forza once every 2, 3, 4 years. Different release strategies that inherently will result in more sales for a specific GT game, but doesn't necessarily mean GT is more successful.

More sales doesn't necessarily mean GT is more successful? I don't follow?
 
Random!

Working on a car ad RIGHT NOW and look at this:

ZmxKQZo.png


The GT brand is ridiculously powerful.

Forza will never get there.

When people think real life is like video games...

[Hint: In real life, teams don't plaster words all over their cars for fun and looks...]
 

Servbot24

Banned
More sales doesn't necessarily mean GT is more successful? I don't follow?

In a single 3 year period you could have 3 Forza games selling 3 million each vs 1 GT game selling 6 million. 9m total for Forza vs 6mil for GT. Those numbers are a made up example.

With that model however, Forza needs to significantly outsell GT since it most likely faces higher development, manufacturing and marketing costs in order to make more games.
 

ElNino

Member
In a single 3 year period you could have 3 Forza games selling 3 million each vs 1 GT game selling 6 million. 9m total for Forza vs 6mil for GT. Those numbers are a made up example.

With that model however, Forza needs to significantly outsell GT since it most likely faces higher development, manufacturing and marketing costs in order to make more games.
I mean, we really have no way of knowing that one way or the other so I think it's useless to argue about theoretical budgets. For all we know, Forza is a lower budget due to their more streamlined development pipeline.

From what I recall, Forza 2 (or possibly 3) had a delay (which then impacted PGR4s release date) and they came out and said they would make changes to make sure that didn't happen again. To my knowledge, no Forza game since has faced any delays.
 
Is there a wheel list out for Horizon 3 yet? Maybe one of these days when I have a decent desktop I'll be able to enjoy both series with just the one wheel.

No, I still haven't seen a wheel list yet. Hopefully that list will be out really soon.
 
Threads about PD/GT or ND/UC are some of the most entertaining threads IMO lol. PD can take all the time they want as long as GTS turns out fantastic. My only issue is, now that Evolution Studios has been closed, GT is the only racing exclusive to look forward to on Ps4 and with them talking as much time as they need, that leaves Ps4 owners with a drought. Especially looking at the other console and seeing them having a racing title every year.

Gt games have a long tail so expect continued support and DLC.

In a single 3 year period you could have 3 Forza games selling 3 million each vs 1 GT game selling 6 million. 9m total for Forza vs 6mil for GT. Those numbers are a made up example.

With that model however, Forza needs to significantly outsell GT since it most likely faces higher development, manufacturing and marketing costs in order to make more games.

Forza sells 2 million.
 
PS4 has had racing titles every year post-launch:
2014: Driveclub
2015: Project Cars
2016: Assetto Corsa

Driveclub ever since Evo closed has just been there..... and Xb1 also has Project Cars and AC. I specifically said exclusives. It would be nice to have another racing title other than GT to look for to like a Ps4 Motor Storm ect..
 

Servbot24

Banned
I mean, we really have no way of knowing that one way or the other so I think it's useless to argue about theoretical budgets. For all we know, Forza is a lower budget due to their more streamlined development pipeline.

From what I recall, Forza 2 (or possibly 3) had a delay (which then impacted PGR4s release date) and they came out and said they would make changes to make sure that didn't happen again. To my knowledge, no Forza game since has faced any delays.

For sure, my only point is that the success of a single GT title doesn't tell the whole story of franchise success when compared to Forza.
 

thelastword

Banned
We all know the reason why GT is such a big seller. Its on PlayStation.Maybe your being dense on purpose. On Xbox 360 you had 3 great franchises Project Gotham, Forza and Forza Horizon. All exclusive. On PS you had GT.
So why do you think the majority of the gaming press rate Forza higher than GT??? Why is that?
Because it's on Playstation? The 360 demolished the PS3 in NA throughout the generation, it was also the leader in the UK and was overall a sales juggernaut. 3 great franchises? yet all these franchises together could not beat a GT game. Forza has been bundled a tonne in all regions, given away for free, yet it still can't dent GT.

Gotham and Horizon aren't close to sales juggernauts and now you're mixing sims with arcade racers, so if you want to do that, let's pretend that the PS3 never had Motorstorm 1 and 2, Mod Nation Racers and LBP Karting. Let's also forget that F1 championship 2007 (which was a beast of a sim on PS3 prior to GT) also never happened, and if you're just talking about racing thrills and speed, let's forget about Wipeout HD's existence. If these 2 arcade racers were competing with Forza and hindered it's sales, then the same can be said about the many more arcade racers on PS3.

As for your question, GT5 did have some performance issues due to the hardware (difficult PS3 development), yet GT5/6 was so much more ambitious than Forza 4. Better resolution, better graphics, better effects, better driving model, day night cycle, weather, bpsec and the list goes on....Poliphony are just too ambitious for their own good. So I'm sure if they did a less ambitous racer with less features like forza at 720p, they would have easily locked 60fps with no weather and no day night cycles and perhaps score better too.

Having played Forza, it's much easier to get through, it's an easier game overall, so the appeal to more casual gamers is definitely there, have you seen footage of how some of these reviewers drive a car in these games, they can't even keep it on the road for the most part. I know some people who are having difficulty pulling out bronze trophies in some GT challenges and licenses to this day, so I guess all of this combined helps forza, but I'm not sure I'd want it any other way. Let's be fair here though, if you're pumping so many forza games per generation, accessibility is definitely something you want to be looser, if not you're only going to impede F5 players running to buy F6.


A new GT is more of an event than a new Forza simply by virtue of it coming out 3 times less frequently. There are people who only buy Forza once every 2, 3, 4 years. Different release strategies that inherently will result in more sales for a specific GT game, but doesn't necessarily mean GT is more successful.
You really need to put GT sales against Forza sales, hell, combine the last few forza's against GT5 alone. Not that it's necessary, but if you feel obliged to include GT5 Prologue and GT6 into that equation, then you will see how much the bottom line matters.
 

Stillmatic

Member
We all know the reason why GT is such a big seller. Its on PlayStation.Maybe your being dense on purpose. On Xbox 360 you had 3 great franchises Project Gotham, Forza and Forza Horizon. All exclusive. On PS you had GT.
So why do you think the majority of the gaming press rate Forza higher than GT??? Why is that?
Because Forza also caters to casual racing fans as well as the hardcore, GT doesn't. I know someone that buys every Forza and doesn't take off the auto breaking feature lol and he loves it and rates it higher than any other series.
 
Because it's on Playstation? The 360 demolished the PS3 in NA throughout the generation, it was also the leader in the UK and was overall a sales juggernaut. 3 great franchises? yet all these franchises together could not beat a GT game. Forza has been bundled a tonne in all regions, given away for free, yet it still can't dent GT.

Gotham and Horizon aren't close to sales juggernauts and now you're mixing sims with arcade racers, so if you want to do that, let's pretend that the PS3 never had Motorstorm 1 and 2, Mod Nation Racers and LBP Karting. Let's also forget that F1 championship 2007 (which was a beast of a sim on PS3 prior to GT) also never happened, and if you're just talking about racing thrills and speed, let's forget about Wipeout HD's existence. If these 2 arcade racers were competing with Forza and hindered it's sales, then the same can be said about the many more arcade racers on PS3.

As for your question, GT5 did have some performance issues due to the hardware (difficult PS3 development), yet GT5/6 was so much more ambitious than Forza 4. Better resolution, better graphics, better effects, better driving model, day night cycle, weather, bpsec and the list goes on....Poliphony are just too ambitious for their own good. So I'm sure if they did a less ambitous racer with less features like forza at 720p, they would have easily locked 60fps with no weather and no day night cycles and perhaps score better too.

Having played Forza, it's much easier to get through, it's an easier game overall, so the appeal to more casual gamers is definitely there, have you seen footage of how some of these reviewers drive a car in these games, they can't even keep it on the road for the most part. I know some people who are having difficulty pulling out bronze trophies in some GT challenges and licenses to this day, so I guess all of this combined helps forza, but I'm not sure I'd want it any other way. Let's be fair here though, if you're pumping so many forza games per generation, accessibility is definitely something you want to be looser, if not you're only going to impede F5 players running to buy F6.

Not going to comment on the rest but the bolded is 120% subjective. Not sure why you seem to be presenting it as fact. Nobody will ever agree on which game has the best driving model/realistic difficulty so it's a bit of a pointless argument to raise.
 

Gestault

Member
With that model however, Forza needs to significantly outsell GT since it most likely faces higher development, manufacturing and marketing costs in order to make more games.

A studio's overhead/advertising strategy needs to be profitable enough to make sense on their own. Studio costs vary dramatically, so one series "needing" to outsell another doesn't really follow. Extended delays hurt a studio because they aren't taken into account in planning, and there's a two-edged opportunity-cost and payroll cost of keeping people on the project going longer. Usually you can't count on stronger sales just because you met the original goal. Unless an infrequently released game actually sells for a higher price, the manufacturing expenses for making more games (which sell) are basically inconsequential. Regular releases can also sell more games in the "full price" window.

A "better" or more frequently made product won't always cost more, especially in a creativity-based product like videogames. Smooth development contributes to stronger profits.
 

cooldawn

Member
...

As for your question, GT5 did have some performance issues due to the hardware (difficult PS3 development), yet GT5/6 was so much more ambitious than Forza 4. Better resolution, better graphics, better effects, better driving model, day night cycle, weather, bpsec and the list goes on....Poliphony are just too ambitious for their own good. So I'm sure if they did a less ambitous racer with less features like forza at 720p, they would have easily locked 60fps with no weather and no day night cycles and perhaps score better too.

...
People forget that...or just don't want to understand it. Gran Turismo 5 was just sublime. Easily the best in the series.

Kaz's ambitions are way beyond anyone else in the genre. In fact, probably the industry. He's gone from coding games that gave him an insight to a passion to being influential in the motor industry. There's just more to Polyphony Digital than Gran Turismo. The brand has branched out, made strategic partnerships and is helping to shape those who they work with.

It's an incredible rise but some people don't like it because it is disruptive. I can understand that.

However, the bottom line is all this is for the franchises future. Kaz has forged relationships that feed directly in to the franchise and ensure the brand can survive for the next decade. A lot of that knowledge will be used for Gran Turismo and I don't think any other developer in the world can match that.

Gran Turismo is part of car culture.
 

Watevaman

Member
Because Forza also caters to casual racing fans as well as the hardcore, GT doesn't. I know someone that buys every Forza and doesn't take off the auto breaking feature lol and he loves it and rates it higher than any other series.

GT caters to the casuals just as much as Forza. Don't go thinking they're fundamentally different in that regard.
 
Threads about PD/GT or ND/UC are some of the most entertaining threads IMO lol. PD can take all the time they want as long as GTS turns out fantastic. My only issue is, now that Evolution Studios has been closed, GT is the only racing exclusive to look forward to on Ps4 and with them talking as much time as they need, that leaves Ps4 owners with a drought. Especially looking at the other console and seeing them having a racing title every year.

I don't think I'm ever going to get over the shutting of Evo under Sony.

DriveClub reminded me why I like racing games. Sucks so bad :(
 

Arklite

Member
GT caters to the casuals just as much as Forza. Don't go thinking they're fundamentally different in that regard.

It's less player demanding than PC heavyweights like iRacing, but GT doesn't have anywhere near the accommodations of Forza. Playing a demo of Forza 5 I couldn't believe the game's 'assists' steer and brake on its own. It plays for you.

But at least they're playing something over there.
 

thelastword

Banned
Not going to comment on the rest but the bolded is 120% subjective. Not sure why you seem to be presenting it as fact. Nobody will ever agree on which game has the best driving model/realistic difficulty so it's a bit of a pointless argument to raise.
The driving model may be subjective, but I've played so many racers and they just don't have the feel of GT and I'm talking at default values and settings. It feels like a sim right off the bat. Playing a couple Forza games over the years including Apex definitely feels a bit more arcade/nfs-shifty if you just play on default/standard settings and that's a big difference IMO. I think this is why Forza caters better to a more casual crowd because it's definitely easier and more accessible in that sense, but GT feels more realistic. The licenses and challenges also lends to it's authenticity, with it's progressive difficulty curve. I still remember running the Nascar challenges in GT5, tinkering with settings to hit all gold. It definitely pulls you into the experience like no other.

As for just plain difficulty and challenge, I'd be able to get 1000G much easier in Forza 5/6 as opposed to getting a platinum in GT5. I don't think that's a subjective opinion at all.


In any case, I do think the delay is for the best, perhaps we will get the better sound many have been clamouring for, people complained about SP, so it appears that they may be converting the project a full GT conversion. Till then, we could have had Assetto to tide us over which many claimed to be the best thing since sliced bread and how better it is than GT, but look at how it looks and performs on these consoles. People have to realize, getting those stellar GT visuals with all these features, physics, sound etc...is no easy task. So expecting GT to be the best in everything and to be delivered overnight is a bit of an unfair proposition.

GTS in it's current form destroys all other racers in visuals with up to 20 cars on screen and a better framerate over Project Cars and Assetto, yet, it's unfinished and W.I.P. Assetto on the other hand is a released game, yet the game can barely manage 50fps with 10 cars on screen with the most awful tearing and horrid IQ I've seen in a racer this gen. There's a clear reason why Poliphony is a step above other devs in so many categories, if it was just as easy as providing a bland looking racer with many visual compromises at a locked 60fps, I'm sure PD could do that in their sleep, but I'm happy they're taking their time to give us something more ambitious in all areas.
 
I don't think I'm ever going to get over the shutting of Evo under Sony.

DriveClub reminded me why I like racing games. Sucks so bad :(

Same goes for me. I remember driving the Ruf RT12 R pre order bonus for the first time. The sense of speed literally scared the shit out of me lol. I also really like Driveclub's sound design and there are a lot more cars I would've loved to hear Evolution's take on their engine note. Oh well ;(
 

sviri

Member
I hope this game fixes all of the series' issues. And could we get a full career mode and arcade mode? That would be really cool. It'd be nice if this game ends up being both 'pick up and play' as well as 'go on a journey deep with customization".
 

driver116

Member
I'm saying that it's naive to think that GT6 was originally planned to release in December.

But we're talking about the public release date announcement to to actual released date. Not the internal completion date. GT5 suffered delays to the former, GT6 did not.
 

thelastword

Banned
People forget that...or just don't want to understand it. Gran Turismo 5 was just sublime. Easily the best in the series.

Kaz's ambitions are way beyond anyone else in the genre. In fact, probably the industry. He's gone from coding games that gave him an insight to a passion to being influential in the motor industry. There's just more to Polyphony Digital than Gran Turismo. The brand has branched out, made strategic partnerships and is helping to shape those who they work with.

It's an incredible rise but some people don't like it because it is disruptive. I can understand that.

However, the bottom line is all this is for the franchises future. Kaz has forged relationships that feed directly in to the franchise and ensure the brand can survive for the next decade. A lot of that knowledge will be used for Gran Turismo and I don't think any other developer in the world can match that.

Gran Turismo is part of car culture.
That's such an interesting and vital point you made. People asking for Kaz's head man...SMH. Do these people know what he has accomplished with a simple video game that debuted way back on the PS1. The man is a certified car nut, a real-life racer, has hit deals with pretty much all car manufacturers for his game, he is respected throughout the motor and video game industry and has forged an avenue where real life GT players can transition in to real-life racing with proper certification, training, and through a licenced body. GT is now bigger than a video game and that's pretty swell for simple GTPLANET guys or anybody really who just love the franchise and who were just nuts on shaving lap times or enjoying some online racing on their couches, right now, there's something bigger to aspire to and that is mostly all because of this franchise.


Whoever Kaz hands over to, will have a much easier time after the foundation he's laid here. I can tell you this, If GT was a yearly or every two year franchise, it most probably would have been dead already.
 

sviri

Member
That's such an interesting and vital point you made. People asking for Kaz's head man...SMH. Do these people know what he has accomplished with a simple video game that debuted way back on the PS1. The man is a certified car nut, a real-life racer, has hit deals with pretty much all car manufacturers for his game, he is respected throughout the motor and video game industry and has forged an avenue where real life GT players can transition in to real-life racing with proper certification, training, and through a licenced body. GT is now bigger than a video game and that's pretty swell for simple GTPLANET guys or anybody really who just love the franchise and who were just nuts on shaving lap times or enjoying some online racing on their couches, right now, there's something bigger to aspire to and that is mostly all because of this franchise.


Whoever Kaz hands over to, will have a much easier time after the foundation he's laid here. I can tell you this, If GT was a yearly or every two year franchise, it most probably would have been dead already.

This is all great and noble but other developers forego all this networking and have high quality racing games that arguably get more things right than GT. They come out quicker too. Not that there's something wrong with either approach.
 

thelastword

Banned
This is all great and noble but other developers forego all this networking and have high quality racing games that arguably get more things right than GT. They come out quicker too. Not that there's something wrong with either approach.
As you said, arguably and veritably so....... Ok, lets' say we forget about all the networking and progression with the motor industry tying the motor industry closer to the franchise. GT as a game, yes, at it's core, is a sublime and addictive racing franchise, it's no wonder it has maintained such high sales and anticipation with each new release.

So it's not like GT has disposed of great core racing and addictive play whilst exceling in other areas and notoriety.
 
There's a clear reason why Poliphony is a step above other devs in so many categories, if it was just as easy as providing a bland looking racer with many visual compromises at a locked 60fps, I'm sure PD could do that in their sleep, but I'm happy they're taking their time to give us something more ambitious in all areas.

I can't agree with this at all, not one bit. You're acting like PD failing to achieve the fundamentals of a racing game is something we should praise. Being "too ambitious for their own good" is not a positive trait when they neglect the most important feature of all in the actual racing for extra eye candy/useless stuff. I'd rather have a "bland" looking game that runs at 60FPS because at the end of the day they focused on the core gameplay, so the game feels good to race versus the moon buggy simulator that chugs along at 45-55FPS with horrid tearing.

EDIT: Also, I really wouldn't use achievements/trophies as a measure of how hard a game is. GT has easter-egg-like trophies such as finding a blue cone on a certain track. Not having 100% trophies because of stuff like that doesn't make the game harder.
 

sviri

Member
As you said, arguably and veritably so....... Ok, lets' say we forget about all the networking and progression with the motor industry tying the motor industry closer to the franchise. GT as a game, yes, at it's core, is a sublime and addictive racing franchise, it's no wonder it has maintained such high sales and anticipation with each new release.

So it's not like GT has disposed of great core racing and addictive play whilst exceling in other areas and notoriety.

I do wonder though if all the extra stuff PD does makes an appreciable impact on how long it takes to get out new GTs.
 

thelastword

Banned
I can't agree with this at all, not one bit. You're acting like PD failing to achieve the fundamentals of a racing game is something we should praise. Being "too ambitious for their own good" is not a positive trait when they neglect the most important feature of all in the actual racing for extra eye candy/useless stuff. I'd rather have a "bland" looking game that runs at 60FPS because at the end of the day they focused on the core gameplay, so the game feels good to race versus the moon buggy simulator that chugs along at 45-55FPS with horrid tearing.

EDIT: Also, I really wouldn't use achievements/trophies as a measure of how hard a game is. GT has easter-egg-like trophies such as finding a blue cone on a certain track. Not having 100% trophies because of stuff like that doesn't make the game harder.
I had no idea GT was not achieving the fundamentals of a racing game. I also don't think that providing better and more realistic visuals, deters from the racing experience or that, day night cycles, weather, where you race in many varied conditions was going against racing fundamentals. If anything, I would think it enhances the experience, but what do I know....

In any case, immersion is a combination of all of these things, so a solid framerate alone is not all. The thing to note here is that many other racers may have excelled in one or two areas, but GT wipes the floor with them in all others and lets not kid ourselves, GT is also 60fps in many areas as well.

As for that hidden Gem trophy you're talking about, that's probably the easiest trophy in GT6, I'm mainly talking about the challenge trophies, like completing all events with gold, all licenses with gold etc...

I do wonder though if all the extra stuff PD does makes an appreciable impact on how long it takes to get out new GTs.
I'm pretty sure that implementing all the extra features that GT has over the other racers is what's extending the dev time, they also try to eke as much out of the hardware as they can each time.
 
I had no idea GT was not achieving the fundamentals of a racing game. I also don't think that providing better and more realistic visuals, deters from the racing experience or that, day night cycles, weather, where you race in many varied conditions was going against racing fundamentals. If anything, I would think it enhances the experience, but what do I know....

In any case, immersion is a combination of all of these things, so a solid framerate alone is not all. The thing to note here is that many other racers may have excelled in one or two areas, but GT wipes the floor with them in all others and lets not kid ourselves, GT is also 60fps in many areas as well.

When it comes at the cost of 60FPS, then to me they're extraneous features. I can't be immersed in a game when I keep seeing hitching and tearing because they directly affect how I drive and control the car because it interrupts input. In a racing game, reaching a locked 60FPS (or even above) should be the absolute minimum, then start adding features until they're at the tipping point of 60.

As I've mentioned plenty of times, I still play GT4 on an emulator because to me that's the last time PD properly got their shit "right". However, what I also did recently was thought that basically "since I'm on a GT high right now, I should really play GT6 even if just for some seasonal events".

I booted it up, started a race on Circuit De La Sarthe, and couldn't even finish a lap because I was so shocked at how inconsistent it felt (and, in my own opinion, how bad the physics felt). The sound was also awful but I still play GT4 despite that so I suppose it's irrelevant here.

It's clear we don't and probably never will see eye to eye on this, so I'll stop now, but just felt like adding my own two cents that in my own eyes a solid framerate is absolutely king. I can play a game without dynamic ToD and weather (R3E, AC, FM, GTR), but I absolutely can't play a game with inconsistent framerates when I'm controlling something at such high speeds. It's not that I lose control of the car but I lose my immersion and "connection" to the game because it's disconcerting.


EDIT: Also, it's not necessarily 60FPS but just the consistency I care about. Driveclub feels great at 30FPS because it stays there. I'd honestly rather a locked 30FPS than something that jumps between 45 and 60 and I'm sure others feel the same.
 

Stillmatic

Member
No he does have a point SRF(Skid recovery force) and Rubber band AI are present to help newcomers). Both games have assists to help casuals.

I'm aware both have assists that cater to casual racing fans. He said GT caters to the casuals just as much as Forza, which is not true. To name a couple of features, GT does not have rewind or allow you to disregard the brake button completely and let the game handle it for you, these are pretty significant.

Forza is a great racing series, I also think GT still is.

Features catering to casuals or pick up and players certainly helps towards better reviews and the enjoyment of the game for that type of player (most reviewers). That was the initial point.
 

Watevaman

Member
Even with the rewind feature?

Sorry, but this is completely false.

It's less player demanding than PC heavyweights like iRacing, but GT doesn't have anywhere near the accommodations of Forza. Playing a demo of Forza 5 I couldn't believe the game's 'assists' steer and brake on its own. It plays for you.

But at least they're playing something over there.


Yeah, nah.

I own every main GT game (1-6), all Forza games (except 2 and 5), and also play the more simulation oriented PC games like AC, Raceroom, and PCARs. On that spectrum, GT and Forza are incredibly similar. Both present an accessible package that can be tailored to a player's liking, with assists and a more forgiving driving model more suited to pad precision. You're knocking Forza down because it has a rewind feature? That's not a bad feature to have, considering many people who play games like these are in it for the enjoyment, and in who the hell wants to lose an event (in singleplayer, no less) because they accidentally stepped out on the last turn? Looking at GT6's assists, it not only has a Skid Recovery Force option that is forced on in many of the game's online events, but it also has an option for more grip on grass and wet surfaces. How is that any different than any of the other assists that have existed in games (and real race cars) for years?

Both Forza and GT are great franchises in their own rights. Neither is a perfect simulation racer, though. To be honest, GT wouldn't have sold 50+ million copies if it was. The people who play these games aren't looking for something incredibly hard, they're looking to have fun. If that means a game has more assisting features, then so be it.
 
Since people are talking about accessibility options, one interesting thing GTS is doing is dropping the racing line altogether. Instead it's being replaced with something called racing markers. It's a system that puts markers (basically arrows) at the entry, apex, and exit of a turn to show you where your car should be if you're driving properly. You can see it in action here

https://www.youtube.com/watch?v=DmwM-CwSrt0

It's an interesting take on it and probably needed since driving lines in general do a pretty bad job of teaching you the track.
 
Sony told Kaz about the Neo spec boost and he had to go back to the lab to see how many more polygons for Photo Travel locations he can squeeze out.


Probably not how it happened...but maybe is?
 

Outrun

Member
GP Legends would like to have a word with both Forza and GT regarding realism....

But to be honest, I am not sure why we have devolved into FM vs. GT.

They are both doing their own thing.
 

John Wick

Member
It's not "drive by" because the dude is probably the most active member in the past few pages, seriously though, PD working on platforms which had hardware advantage pre-PS3! And then them being redundant because 360 development was "PC like"... WTF!


Could you please link me to the GT review that points to the facts(or illusions!) in this post?

Just go on metacritic. Search for GT 5 and 6. It'll bring up the reviews and scores. Then type in Forza 3 and 4. Check the reviews and scores. 2 of those games have an average score in the 90's. The other 2 in 80's. I'll let you find out which is which?
Now this isn't my personal opinion but facts from independent reviewers. You might get 1 or 2 fanboy reviewers but they can't all be wrong now can they eh??
 
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