Quite possibly the most poorly structured game I've ever played. Which is a shame because the controls and general flexibility are pretty excellent. But since said controls are used in such an overlong and monotonous structure I can't agree with the "best gameplay ever comments."
Gameplay is much more than great controls. It's the sum total of great controls, great level design, variety in challenges, user friendliness, worthwhile use of time, etc. MGSV fails miserably in all these areas except controls.
I think i'm going to have to disagree on a few points here. The game has great controls, sure. The level design is up for debate as it seems although, I think that it's great.
However, I feel that there's a ton of variety here. From infiltration, rescuing, assassinating, eavesdropping, tailing, extracting. That's not to mention specific levels which shift goals. The side tasks also add a huge amount of variety in how one approaches the levels in the game and capturing animals (which i'll admit sucks).
The game is incredibly user friendly though, the interface is fast and snappy and it's incredibly easy to call in support/set up quiet/ call in a chopper. It's one of the best UI menus i've ever used.
And as for time, the game is constantly rewarding you every second. Literally, for every second you are playing you are being rewarded with resources that are being constantly converted. You should check out
superbunnyhop's video on 100%ing MGSV as it sheds some light on all the things that work and don't work but it highlights perfectly how "every action has consequences" and how time is rewarded. The video is super interesting regardless though so I recommend anyone check it out.
OléGunner;215614060 said:
This was another issue for me. Konami shifting all my resources to "online storage" was a real asinine move by them and fucked my ability to develop new gadgets and weapons.
Have they relaxed the FOB stuff with new updates? (Who am I kidding, this is Konami)
FOB is optional for the most part. You can set your game to offline mode although that stupidly restricts you from your online resources but FOB when online is still barely an issue. You only really tend to get attacked if you do a lot of invasions yourself and if you have a good group of active friends then you can have them defend your base for you anyway. If you're inactive on the game for a certain amount of time then your base doesn't show up on the invasions list. So no need to worry about being away.
Konami has pushed microtransactions but they do give away quite a few a week. So you can save them and not spend a penny like I have. I have 3 FOB's just from using the daily login rewards. Konami have also started FOB events which rewards players with new blue-prints, camos, base camos, emblem parts etc.
Most recently, they've given us swimsuits to unlock. We also got a Riot pistol a while ago which is like a gas grenade pistol which is pretty neat. If you want to the OP gear though like the tranq pistol that knocks out anywhere it hits, then you'll have to grind for resources by doing FOB's. However, these tools aren't needed to infiltrate high level FOB's if you know what you're doing.