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What SNK-developed game represents them at their peak?

ScOULaris

Member
With SNK undergoing a re-branding recently that hearkens back to their "glory days," so to speak, I thought it would be appropriate to gather some opinions as to what game(s) best represent the "SNK" that the company is trying to resurrect.

For the uninitiated, SNK was a Japanese developer, publisher, and hardware manufacturer that fought for arcade mindshare with Capcom during their golden era in the 80's and 90's. As a developer, they became known for their highly detailed, animated, and stylized pixel art that distinguished them from most of their peers within many popular arcade genres of that era (fighting games, shmups, beat 'em ups... etc.). Their console, the Neo-Geo, was an ultimately overpriced but seriously impressive console that offered an arcade-perfect experience when all other consoles had to settle for pared-down ports. Over the course of their most prolific period as a developer before being reborn as SNK Playmore in the early 2000's, they birthed numerous series that are home to what some consider to be the very best examples of their respective genres to this day.

With that mini history lesson out of the way, let's get to the topic at hand:

Which single game do you put forward as your nomination for representing what SNK should strive to match in an effort to reclaim their former glory?

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This is a tough one for me since I'm a huge fan of so much of their 90's output, but I'm going to single out Garou: Mark of the Wolves as SNK's pinnacle.

In the same fashion that Street Fighter III: Third Strike represented Capcom's peak as a 2D, pixel-art fighting game development house, Garou was SNK's equivalent in so many ways. While its roster can't match the sprawling selection on display in SNK's King of Fighters series, Garou is a shines by offering the player a fast/fluid combat engine with all of the modern trappings of the time and presented in some of the most detailed and sumptuous pixel-art to have ever graced the genre.

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In typical SNK fashion, Garou's backgrounds were best-in-class and packed to the brim with details and impressive animations that brought the scenes to life.

With Garou being SNK's Third Strike, Garou also featured some of the best hand-drawn pixel animation in fighting games. The fluidity of movement in Garou is still just as striking today, especially given the fact that we're unlikely to ever see pixel art done on this scale again with SNK moving into 100% polygonal development with KOF XIV.

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That attention to detail and motion extended to the character sprites, all of which shared an attractive art style and silky-smooth animation.

Playing the recently released PS4/Vita port of Garou over the last few days against real competition really affirmed my thoughts on this vote. While I have an extreme fondness for the Samurai Shodown series and Last Blade 2, I think Garou edges them out when you factor in how perfectly everything in the game comes together. The small roster is balanced and interesting, the presentation is up their with Metal Slug 3 as the best to ever grace the Neo-Geo hardware, and the combat mechanics are all honed to perfection. While most SNK-developed fighting games struggled to find the competitive scene that Capcom has always enjoyed, Garou was their best argument against that inequality.
 

pswii60

Member
I liked it when they did stuff other than KoF and Metal Slug. I like MS but they did a couple of shooters and some other games like baseball. They were more diverse in the early 90s.
 

Mupod

Member
For me it's Garou, Metal Slug 3 and Last Blade 2 that stand above everything else. All of them are timeless, they still play great and look stunning to this day. I honestly prefer the look of Garou/LB2 over Street Fighter 3 even if the animation isn't as fluid. If I had to choose one I'd go with Garou just because it has the least amount of re-used stuff in it. But I can't stress enough how amazing all 3 are.
 

Ferrio

Banned
The gameplay is really great, but the presentation is SORELY lacking compared to some of their best. It's really a tossup between 98, Garou, and LBII.

I really really hate 02. So many stupid changes for no reason imo. To this day I wonder what they were thinking changing Blue Mary's dynamite swing to a Raging Demon input. It's just weird bizarre things like that which make the game really offputting to me.
 

BadWolf

Member
If our choices are limited to the old SNK then it's Garou Mark of the Wolves for sure.

Wonderful visuals, music and gameplay.

Honorable mention: the first Metal Slug, just beautiful and timeless.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
I cant pick a single game :(

Garou, The Last Blade, Samsho 2, Metal Slug series, KOF96,97,98,02,XI
Man, KOFXI is so underrated.
 

Tain

Member
Metal Slug, X, 3, KoF '98, KoF XIII, and Last Blade 2 are the top picks probably. I'd put these all over MotW.
 

Davidion

Member
Last Blade 2, jebus...

I mean, a ton of their games were fantastic, but LB2 conveys weight and gravitas on top of everything else that IMO no other fighter has come close to.
 

AdanVC

Member
I love SNK threads because that means beautiful pixel art gifs! Metal Slug is my #1 choice. What an awesome and fun series. What I would give to see a brand new MS with hand drawn pixel art.
 
Real Bout 2 is the best fighter of all time, so yeah

Real Bout 2

Last Blade 2, Kof 98, MOTW are solid choices, but nothing tops RB2 IMO
 
Metal Slug 3 is the single greatest arcade game of all time. It has everything they've ever tried to achieve. The spectacle, the simple but nuanced play control, the challenging and compelling gameplay, it's momentum driving soundtrack, the incredible attention to detail and constant stream of surprises that keeps you putting in quarters. It's a highly ambitious game made by people at their very height of their creative powers, throwing in absolutely every idea they had before the lights went off with the bankruptcy. SNKs greatest game, no doubt
 
Metal Slug 3 is the single greatest arcade game of all time. It has everything they've ever tried to achieve. The spectacle, the simple but nuanced play control, the challenging and compelling gameplay, it's momentum driving soundtrack, the incredible attention to detail and constant stream of surprises that keeps you putting in quarters. It's a highly ambitious game made by people at their very height of their creative powers, throwing in absolutely every idea they had before the lights went off with the bankruptcy. SNKs greatest game, no doubt

I am not well versed in these games, but I am aware there are Metal Slug 4 and 5 as well? were they made by other house? Were those inferior graphically and gameplay wise?
 

ScOULaris

Member
I am not well versed in these games, but I am aware there are Metal Slug 4 and 5 as well? were they made by other house? Were those inferior graphically and gameplay wise?

MS4, 5, and 6 were developed by SNK Playmore after the acquisition (post-SNK bankruptcy), and both them them are inferior to MS3 in terms of art and design. Gameplay-wise they're similar to all of the other entries in the series, but they're just not on the same level as a total package.
 
Metal Slug 3 is the single greatest arcade game of all time. It has everything they've ever tried to achieve. The spectacle, the simple but nuanced play control, the challenging and compelling gameplay, it's momentum driving soundtrack, the incredible attention to detail and constant stream of surprises that keeps you putting in quarters. It's a highly ambitious game made by people at their very height of their creative powers, throwing in absolutely every idea they had before the lights went off with the bankruptcy. SNKs greatest game, no doubt

Also elephants

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Not sure what the extent of their involvement was in Capcom vs SNK 2, but I adore that game. I'm also a big fan of KOF '94, KOF13, Samurai Shodown, Art of Fighting 3, King of the Monsters 1&2 and Metal Slug 1-3.
 
MS4, 5, and 6 were developed by SNK Playmore after the acquisition (post-SNK bankruptcy), and both them them are inferior to MS3 in terms of art and design. Gameplay-wise they're similar to all of the other entries in the series, but they're just not on the same level as a total package.
Metal slug 4 was actually developed by some dudes named Mega Enterprise and it's just real sloppy. Reuses so many ideas and backgrounds from the previous three games and added very little

The other games aren't baaaad because they're still metal slug, but it's kinda like how mega man 4 5 6 etc aren't bad but everyone's favorite is still 2 or 3(or 9 recently). There was a creative peak for this franchise and it's been downhill since.
 
Art Of Fighting 3 is a thing of beauty in motion. I'm no connoisseur by any means but that game always stuck out in my Neo Geo library as being extremely nice looking and as having a quite unique and great combat system.
 
Metal Slug 3. I am amazed at how the game looks every time I play it. The same applies to the two previous entries. I mean, the sprite work is so amazing that they continues reusing them throughout the entire series
 

AdanVC

Member
Metal Slug 3 is the single greatest arcade game of all time. It has everything they've ever tried to achieve. The spectacle, the simple but nuanced play control, the challenging and compelling gameplay, it's momentum driving soundtrack, the incredible attention to detail and constant stream of surprises that keeps you putting in quarters. It's a highly ambitious game made by people at their very height of their creative powers, throwing in absolutely every idea they had before the lights went off with the bankruptcy. SNKs greatest game, no doubt

Also elephants

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The elephant in detail. Look at that skin movement!
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Metal Slug 3 is a work of art and an amazing game.
 

Atolm

Member
1996 is the year for me.

Timeless classics such as Metal Slug, Real Bout Special and Samurái Showdown 4.

The big shift to modern KOF with KOF96.

Underrated games like Kizuna Encounter and Art of Fighting 3.

Even 3rd party games like Waku Waku 7.

1996 is the pinnacle of the Neo Geo.
 

Manbig

Member
Third Strike definitely does not represent Capcom at its peak with fighting games OP.

The SF3 series was actually a huge step down from earlier for them in terms of popularity.
I would honestly just give it to the SF2 series as a whole for Capcom.

As far as the actual topic, I'd say the 1998 - 1999 period where KOF '98 and Garou came out. Those two are among their most highly regarded games from the pre-Playmore years.
 

Danny Dudekisser

I paid good money for this Dynex!
Art Of Fighting 3 is a thing of beauty in motion. I'm no connoisseur by any means but that game always stuck out in my Neo Geo library as being extremely nice looking and as having a quite unique and great combat system.

Man, AOF3 is great. The only thing it really did wrong was being a part of the AOF series... but it's such a dramatically better game than the previous two. Great art, unique combat system, and just a lot of fun to play.


For me, the highlight was 1998-1999. I think Last Blade 2 was kind of the height of it all. It had a sophistication that nothing else could come close to.
 

qcf x2

Member
Third Strike definitely does not represent Capcom at its peak with fighting games OP.

The SF3 series was actually a huge step down from earlier for them in terms of popularity.
I would honestly just give it to the SF2 series as a whole for Capcom.

As far as the actual topic, I'd say the 1998 - 1999 period where KOF '98 and Garou came out. Those two are among their most highly regarded games from the pre-Playmore years.

Pretty sure he meant quality, not popularity, lol.

I'll go with Last Blade 2. KoF 98, the Metal Slug series and Garou are close for me, but Last Blade 2 is --along with 3rd Strike-- one of the rare 20th century games that still looks visually impressive to this day. It's hard not to be impressed by the burning house or the demon parade super, etc. I really like the gameplay, it struck a nice balance between the heavy swordplay of games like Samurai Shodown and the versatility of a Street Fighter esque fighter.
 
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