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One Piece Treasure Cruise |OT3| Zephyr any day now...

Just got story Kumadori to drop right before I wanted to head to bed!

this means I have all story CP9 members except for Blueno, yay!


Only purpose is for collection though, looking at both stats and ability ... I just don't see any function to them at all.
 

MANUELF

Banned
Just got story Kumadori to drop right before I wanted to head to bed!

this means I have all story CP9 members except for Blueno, yay!


Only purpose is for collection though, looking at both stats and ability ... I just don't see any function to them at all.
Jabra, Kaku and Lucci have uses
 

lucypirates

Unconfirmed Member
How do you guys get so much cola? I've only maxed out one boat but am out of cola. My whole stash of 30 cola did not last very long.

I have no idea, I have only maxed 3 ships(Merry Go, Thousand Sunny, Navy Ship) and Im sooo cola poor right now

Farming cola was a thing when the game first came out. What players would do is just hit up 1/2 stamina island days and play levels repeatedly. If a player was aiming for X character to drop it would make the runs not as boring per say, but it was still an incessant grind.

I haven't played in awhile, so I don't know how frequent the Candy/Cola isle appears, so that's one resource. Cola used to drop in some of the earlier fortnights a lot easier too which somewhat eliminated the need to just farm for it specifically. Sounds crazy I know but like beli once you reach a specific amount of cola and max X amount or all the ships as you acquire them, you never really run into a problem of running out. Cola maxes out at 999, so that's something to keep in mind as there are some boats you'll probably never use. But never be afraid to use it, even for ships you might never use. The game will occasionally run login bonuses which include cola, plus snails will drop them too. Plus any cola acquired after 999, is lost.

It's crucial early on that you get the Going Merry maxed to help your damage output, then the Thousand Sunny as you progress through the story. Then any of the other challenge forest boats as you can beat them since they're specialized, ie. Mihawk's Coffin Boat. The Marine ship also helps for Blackbeard teams and health.
 

MANUELF

Banned
Any of you guys can play the Morgan fortnight? It crashed on me everytime I tried to play it and it seems is a widespread problem
 

commish

Jason Kidd murdered my dog in cold blood!
Ugh having problems with Z. I am getting NO Marco friends for whatever reason, so I can't even try my team of choice. My Ray team just isn't doing enough damage. Need more attempts.
 

EMT0

Banned
Zephyr's very interesting. Shanks and Gild Tesoro let me clear easily, but leave me a 1 in 6 chance to die without Lv. 1 antilock sockets; if Alvida is bound, RIP me. Garp on the other hand, is someone I absolutely suck hitting Perfects with and results in a slower kill, but is actually very safe as I can take one hit from Zephyr, giving me more than enough time to use Mirage Tempo Nami twice and grind him down for the burst.

To anyone new to Zephyr, here are some dumb ways to die:
1) Overestimating how much you need to stall on Ain (anything with 25 or less CD will be ready by the time you burst unless it's a FTK)
2) Forgetting to target the stallions on the stage before the boss (auto-targeting is ass)
3) Forgetting to use a damage reducing special <----- I am dumb
4) Not having Lv. 1 Antilock sockets, and insisting on using easy mode characters that have a 1 in 6 chance to get you killed <----- I am very dumb
 

commish

Jason Kidd murdered my dog in cold blood!
You can restart the app, you know, if the wrong person is bound. Boss will re-bind when you resume. RNG may yet favor you.
 

EMT0

Banned
You can restart the app, you know, if the wrong person is bound. Boss will re-bind when you resume. RNG may yet favor you.

....Why do I always learn these things late ;____; Thanks a lot though, my sanity and especially my wallet thank you
 

RedBoot

Member
Margie fortnight is pretty easy. It's pretty much Raid Onigumo Time if you have him skill leveled, as his combo count can help with Marguerite's shield, and if she uses her PSY/INT orb shuffle you can turn everything DEX. But you don't even really need that, Asura Zoro can handle the shield and Doffy will get you enough burst to take her out.

A couple copies of Marguerite so far, but no Croc books. I'm wondering how many possible Croc drops are in the stage, I fear that only Marg drops them.

In other Marguerite news: her colo version in JPN is a healer/damage reducer, which is nice. But I suspect all the attention will go elsewhere...

Invasion Shanks is nice, another 2x orb booster. Between that and Timeskip Franky, we're finally getting some competition in the Doffy space.
 
Zephyr is getting demolished by my team. Feels so good.
3LmljBg.png

I can stall the 14 turns without ever taking a hit. Having lvl 1 anti-bind from my Gild and Boa is great since I can KO Ain before she hits me.
 

bobohoro

Member
Double Gild Tesoro is also more than enough with Impact U. and FN Coby.
Can also run Mirage Tempo Nami in case you mess up somehow.
Added bonus of giving you 260k beli per run if you really need it.

Strangely enough, I have not a single maxed GT in my friend list and only two useable ones, which kinda limits this. But running it with SW Shanks or Marco does the trick as well.
 

RalchAC

Member
I've got a copy of Breed and a PSY Dugong, I had missed that Fortnight.

I've grabbed both gems too.

I guess I'll try to farm 15-20 copies of him first, since Marguerite is here for 2 weeks.
 

Tidd

Member
A couple copies of Marguerite so far, but no Croc books. I'm wondering how many possible Croc drops are in the stage, I fear that only Marg drops them.


Invasion Shanks is nice, another 2x orb booster. Between that and Timeskip Franky, we're finally getting some competition in the Doffy space.
Last three stages should drop croc books... If they didn't change it from Japan.

Yes, he looks awesome. Especially for knowledge/freedom teams.
Meanwhile legend Shanks special got even worse... :(
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Wait...you loose all your messages if you change your device ? This is bad. Switched to my phone yesterday because of Zephyr farming and realized that all the messages i hadnt redeemed before are gone.....why :-/
 

Majukun

Member
finally got my last socket on RR kid..but also had to farm a rainbow penguin for colo ace so i'm low on stamina now...

i wonder if it's better to farm other rainbow penguins now with the drop x2..only problem is that if the drop rate applies for every penguin,that only mean that i'm gonna find more penguins,not more rainbow ones :/

didn't touch the new fortnight..is it easy?
 

RalchAC

Member
Last three stages should drop croc books... If they didn't change it from Japan.

Yes, he looks awesome. Especially for knowledge/freedom teams.
Meanwhile legend Shanks special got even worse... :(

They should do some kind of Awakening type of stage to improve some older units like both PSY Shanks, Boa, QCK Ace... like Dokkan Battle does.

You farm a resource, fill some criteria and bam! Evolved. It could be treated like a secondary evolution path like GP Usopp's.
 

MiTYH

Member
Well, I'm a failure at life. Spent all day saving stamina, went into Z with my Marco team, bursted but missed a tap completely, ruining the chain and losing.

Little things.

Probably will do natural stamina, maybe one gem on it today. I'll save the new FN for tomorrow after Z leaves. Doesn't seem too bad
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
They should do some kind of Awakening type of stage to improve some older units like both PSY Shanks, Boa, QCK Ace... like Dokkan Battle does.

You farm a resource, fill some criteria and bam! Evolved. It could be treated like a secondary evolution path like GP Usopp's.
Almost every aspect of dokkan awakening is already built into the evolution mechanic. Stats and levels reset, abilities may change, special levels carry over (but only if the special is the same).

What you're looking for is new evolutions to old units or revamps of their mechanics. The only revamp I can think of is the patchwork change to Sengoku to buff himself.
 

MiTYH

Member
Anyone know how much EXP the 5 and 10 and 15 stamina new FN stages do? I'm sitting at 1600 before level up and 15 stamina. Rather not wait for 40

EDIT: Nvm, just did 15 at it was enough (2342 btw). Sitting pretty at 14 Zs farmed so far. Will do natural stamina for the rest of the day, and see how skill up x2 treats me next week
 

RalchAC

Member
Almost every aspect of dokkan awakening is already built into the evolution mechanic. Stats and levels reset, abilities may change, special levels carry over (but only if the special is the same).

What you're looking for is new evolutions to old units or revamps of their mechanics. The only revamp I can think of is the patchwork change to Sengoku to buff himself.

Giving Boa an extra effect like: boosts ATK of QCK and PSY characters by 2.75x if you are above 70% HP. For PSY characters QCK orbs count as matching and vicerversa.

Or giving OG Shanks and Ace something slightly useful (I dunno, 1 turn delay, own orb to PSY, multihit for shields) as an skill and 200 extra attack.

Maybe it was a bad comparison. The idea was something like that I previously posted. I didn't know DB Awakening events turned those medals into something entirely different.
 
Man, I love SW Ace so much. I still don't even have SW Franky (or his equivalent) yet, but I can still wreck a ton of the Japanese Colosseum levels with Fortnight Kaku in his place. If I'm trying out a new colo, I just usually throw my SW Ace team at it first and 90% of the time it can beat it first try.

Really wish there was a worthwhile alternative to SW Franky though. Zephyr, Heracles, and SW Usopp all have alternatives, but there's really no replacement for Franky.
 

commish

Jason Kidd murdered my dog in cold blood!
Finally able to consistently beat the Z raid using a team of:

Marco
Nami
Tesoro
Senor Pink
Impact

+ Nearly any PHY lead friend

No one has any SP levels, and none are even max level, so I have to stall a bit to get everyone charged up. Luckily you can stall easily in this raid. With 1 Marco, you can tank a boss hit and survive. With 2 Marcos, you can tank 2 hits. Add in Nami, and you can survive 3 boss hits, which is overkill. 2 is enough, if that.

And for whatever reason, I simply cannot get a perfect hit with Senor Pink. I think it's a mental thing by this point. I'm 0 out of 200000 attempts.
 

bjork

Member
I have a Zephyr that's at skill level 2. He needs to be at like 15 or 16 for max iirc, so I'm going to go against what I usually do, and actually sit on some copies until the skill up happens. I figure if I can get like 60 I should be good.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Man, I love SW Ace so much. I still don't even have SW Franky (or his equivalent) yet, but I can still wreck a ton of the Japanese Colosseum levels with Fortnight Kaku in his place. If I'm trying out a new colo, I just usually throw my SW Ace team at it first and 90% of the time it can beat it first try.

Really wish there was a worthwhile alternative to SW Franky though. Zephyr, Heracles, and SW Usopp all have alternatives, but there's really no replacement for Franky.
Legend Marco is used as a stand in for Franky
 
I have a Zephyr that's at skill level 2. He needs to be at like 15 or 16 for max iirc, so I'm going to go against what I usually do, and actually sit on some copies until the skill up happens. I figure if I can get like 60 I should be good.

On average you get +- 1 skill up per 5 copies during 2x skill up.

This means that for 15 skill ups you'd average out on +-75 copies needed.

Zephyr returns right smack dab in the middle of of the 2x skill up though, so if you slightly underestimate the copies needed you'll get another chance.
 

bjork

Member
I'll play today until 1 pm, and then we'll see where I'm at. That's a little over four hours, and I'm running that same team Gaime listed earlier. It goes fairly quick.
 

Hana-Bi

Member
Giving Boa an extra effect like: boosts ATK of QCK and PSY characters by 2.75x if you are above 70% HP. For PSY characters QCK orbs count as matching and vicerversa.

Or giving OG Shanks and Ace something slightly useful (I dunno, 1 turn delay, own orb to PSY, multihit for shields) as an skill and 200 extra attack.

Maybe it was a bad comparison. The idea was something like that I previously posted. I didn't know DB Awakening events turned those medals into something entirely different.

Since Sengoku got a huge buff I thought Boa would be the next legend to get a buff. Hopefully some earlier chars get better specials (Ray, SW Shanks) or captain ability like Boa.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Zephyr farming works fine so far - i died a couple of times though because i messed up the combo on the Boss floor. If i had Doffy skilled it would be easier with Coby you cant afford too many mistakes on the first attack lol.

Ill try to get like 30 Zephyrs today.
I have a Zephyr that's at skill level 2. He needs to be at like 15 or 16 for max iirc, so I'm going to go against what I usually do, and actually sit on some copies until the skill up happens. I figure if I can get like 60 I should be good.

Def. the right approach considering we dont when or if we will ever get a shot to skill him up.
 

bjork

Member
Since Sengoku got a huge buff I thought Boa would be the next legend to get a buff. Hopefully some earlier chars get better specials (Ray, SW Shanks) or captain ability like Boa.

You would really think Boa would have a turn delay as part of her special. They wouldn't need to have stone sprites, just calling it "stone" or something would be good enough.
 

RedBoot

Member
I like how the Bounty Hunter guy perving on the Amazons in the FN is presumably the same one perving on Nami/Robin in the Film Z fortnight. Guy is consistent, if nothing else.

I think my least favorite part of farming legend books is when the enemies who drop them aren't 100% spawns. From what I've gathered, you can get Croc books in Wave 5 and 6 on this FN, but both waves have two different spawn sets, and I doubt both can drop the books. That means it'll likely be less common than Marco books in Wapol, which had two set spawns and one variable.

My other current annoyance in this FN is how the auto-target is straight-up broken in some of these stages. Bleh.

Since Sengoku got a huge buff I thought Boa would be the next legend to get a buff. Hopefully some earlier chars get better specials (Ray, SW Shanks) or captain ability like Boa.

I really do think Boa needs an adjustment to some extent. I'm not one to generally advocate buffs, but Sengoku got buffed because he was essentially broken: without boosting himself, the teams didn't have worthwhile damage, and thus the design goal of Sengoku (encouraging players to build teams with under-20 cost characters) was not achieved.

Boa isn't quite as dire, since you can still build functional QCK/PSY teams with her as-is, but the second part of her ability, the RCV buff, is basically useless. You can't use it when you want it (when you're under 70%), and it's not helpful when you have it active. Making the RCV buff always active is the easy fix, though they could also get creative and switch it with something else.
 

MANUELF

Banned
I tried my Shanks team but it lacked a bit of power to beat Zephyr in 3 turns so now I kicked Garp out and included MT Nami and now I can beat him easily
 

HabeeNo

Member
After 4 tries trying to burst him wih SW Shanks, I just gave up and tried a double Garp team with Mingo, Impact Usopp, 3D2Y Nami & SW Shanks.

Now the farming begins

EDIT: Lol Manuelf, very similar experience here lol
 
Legend Marco is used as a stand in for Franky

Don't have him either, but my main point was that I wish there was another Shooter character that could take his place. I've got Doffy/Kaku/etc, but it would be nice to have a character that still gets the Captain bonus too.
 

commish

Jason Kidd murdered my dog in cold blood!
Okay, with Z on farm, I am turning my attention towards the next raid boss, Shiki. I actually have a lot of AGL units, so I feel like I should be able to put together a good team, assuming I can stall long enough. But I am reading that he switches out your captain mid-fight. Is that as annoying as it sounds?

And should I be farming for a Lucci before the event?
 

GuardianE

Santa May Claus
Okay, with Z on farm, I am turning my attention towards the next raid boss, Shiki. I actually have a lot of AGL units, so I feel like I should be able to put together a good team, assuming I can stall long enough. But I am reading that he switches out your captain mid-fight. Is that as annoying as it sounds?

And should I be farming for a Lucci before the event?

You can manipulate who he swaps by resetting the game, so the captain swap is a bit mitigated that way. But that also means you either need two viable QCK captains or mitigate damage to wait out the swap.

However, I'm pretty sure there's only one viable ftp team against Shiki at the moment that requires mostly max special units. Lucci is pretty much required. It's not a bad idea to try to get a Lucci since he's one of the better story units. Max Enel is also highly recommended.
 

EMT0

Banned
35 Zephyrs in and I'm only 1 skillup and 1 bind/despair socket away from maxing out Ain. The luck gods blessed me today. I'll probably gun for at least 50 before stopping, although I may go HAM and just get the 70 Zephyrs I'd need to max him on paper.
 

GuardianE

Santa May Claus
35 Zephyrs in and I'm only 1 skillup and 1 bind/despair socket away from maxing out Ain. The luck gods blessed me today. I'll probably gun for at least 50 before stopping, although I may go HAM and just get the 70 Zephyrs I'd need to max him on paper.

Considering Zephyr is coming out during a 2X special up event, it's prudent to feed as you go during the event itself so you're not wasting copies, stamina, gems. Having a base going into the event makes sense, because you never know how badly RNG will screw you, but I wouldn't hoard a full 75 copies knowing that he'll be available during the event.
 

commish

Jason Kidd murdered my dog in cold blood!
You can manipulate who he swaps by resetting the game, so the captain swap is a bit mitigated that way. But that also means you either need two viable QCK captains or mitigate damage to wait out the swap.

However, I'm pretty sure there's only one viable ftp team against Shiki at the moment that requires mostly max special units. Lucci is pretty much required. It's not a bad idea to try to get a Lucci since he's one of the better story units. Max Enel is also highly recommended.

Ah, I do have some other 2x QCK characters I can use. Makes sense to reset to mitigate this issue.

I just checked and I don't even have the Lucci story mission unlocked yet :\ And I definitely don't have enel yet. I only started the game a few weeks ago and couldn't beat him. Maybe I'll just work my way towards Lucci and prepare for round 2 of Shiki.
 

GuardianE

Santa May Claus
Ah, I do have some other 2x QCK characters I can use. Makes sense to reset to mitigate this issue.

I just checked and I don't even have the Lucci story mission unlocked yet : And I definitely don't have enel yet. I only started the game a few weeks ago and couldn't beat him. Maybe I'll just work my way towards Lucci and prepare for round 2 of Shiki.

If you're only a few weeks in, it's probably pretty unlikely you'll be able to farm Shiki. Shiki is really hard, even if you have QCK legends. There are people who have been playing for hundreds of days and won't be able to farm him. Enel is definitely required for the majority of teams.

You might be able to clear 40 stamina for a copy though.
 

EMT0

Banned
Considering Zephyr is coming out during a 2X special up event, it's prudent to feed as you go during the event itself so you're not wasting copies, stamina, gems. Having a base going into the event makes sense, because you never know how badly RNG will screw you, but I wouldn't hoard a full 75 copies knowing that he'll be available during the event.

That's a good point; 50 it is as the end-of-today benchmark goal. Guys, I have a question about Enel. Say I have Capone as a captain, who doubles the RCV of QCK characters by 2x. Would this RCV boost double Enel's end of turn heal, or would it only affect food orbs?
 

commish

Jason Kidd murdered my dog in cold blood!
If you're only a few weeks in, it's probably pretty unlikely you'll be able to farm Shiki. Shiki is really hard, even if you have QCK legends. There are people who have been playing for hundreds of days and won't be able to farm him. Enel is definitely required for the majority of teams.

You might be able to clear 40 stamina for a copy though.

At first I actually was just planning on getting the one copy of him and moving on because of this reason (and the fact that he seems limited to being useful for only driven characters). But I have a hard time doing that when something is going away for good. I NEED IT. So, I feel like I should at least give it a try.

Tesoro is going to be the same way. Not sure I can adequately farm him.
 

MANUELF

Banned
That's a good point; 50 it is as the end-of-today benchmark goal. Guys, I have a question about Enel. Say I have Capone as a captain, who doubles the RCV of QCK characters by 2x. Would this RCV boost double Enel's end of turn heal, or would it only affect food orbs?

Only food orbs are affected, the same goes when an enemy hits you with RCV down
 

EMT0

Banned
Only food orbs are affected, the same goes when an enemy hits you with RCV down

Awww, that's a shame. I was looking at Shiki again and a plan actually occurred to me that could work if I decided to bumrush the story and get Lucci to drop no matter what:

nQznHIi.png


This is the proposed plan:

Code:
4.654.449 - Shiki's base HP

Turn 1 - Reroll for Marco as captain, Use Leo's, Lucci's, Enel's, then Marco's specials
Damage: 930.900 from Leo's special, 2.122.726 from matching orbs on both Enels and Leo
Shiki - 1.600.874 Me - 6122

Turn 2 - Reroll for Leo, smash Shiki with orbs from last turn
Damage: 819.680 from matching orbs from last turn
Shiki - 781.194 Me - 284

Turn 3 - Sugar special

Turn 4 - Enel special

This would do it by a razor's margin, but I'm operating under the assumption that there's some point on the stage where I can stall for Enel's unmaxed special. The question is, should I go and start farming for Lucci?
 
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