EscapingJail
Member
You don't understand. Casuals struggle immensely to produce a srk, for example. I've been playing these all my life and love them as they are, but they need to drop the execution barrier drastically, as an optional feature. Chess analogy posted here is great. Mastering execution in fighting games was harder than learning to play guitar, personally. Can't captivate outsiders as is.
Up+punch = srk
Forward+punch = hdk
Back+kick = ts
So on and so forth. Optional.
I feel like a lot of complaints like these are people that don't want to actually practice and look at the game. They would rather complain and type this up than go into the game and simply practice the move. Rolling your thumb from down to right and pressing one button is not a hard thing to do. Esp if you make some effort.
Also for people that have a really hard time doing that there are charge characters waiting for you. (Which most people find harder than input based characters.)
I get how combos and things like links would be very hard to understand completely, but a shoryuken? Hadoken? No you just don't want to put in any effort and do cool stuff, and that is the wrong mentality to go into a competitive game with.