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Predict the Flops of 2017

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Microsofts attempt to start a new generation without actually saying they are starting a new generation (Project Scorpio). Let that mind fuck sink in for a while.

Horizon Zero Dawn could very well flop, the biggest weakness could be the story which they haven't shown much due to potential spoilers.
 

demigod

Member
Surprisingly enough, it has been an hour and you still haven't come back with any sources (and your arsehole doesn't count).

Damn, and i was about to say his source was his ass but you covered it already.

Scalebound, Sea of Thieves and For Honor will be the biggest flop imo.
 
Scalebound: As a Platinum fan, I think this will tank unless they get a better showing this year. Each time I've seen the game it looked clunky and unfinished, with the boss fight showing last time played by someone who wasn't good at video games making it look even worse, and the protagonist + music come off pretty try-hard. I should want this game though, it looks like action/RPG Dragonheart. Nier on the other hand seems lower budget and in a better state, so I guess they have that.

Agents of Mayhem: Yeah, the marketing has been weak, and they haven't kept any momentum or showed any cool new features that keep it in the conversation. Big games live/die on hype, and unless it is a huge critical surprise, I can't see it doing well.

Sea of Thieves: I think it was a mistake to go the streamer route for marketing with this game, enough that it kept me from paying attention to it vs. a real walkthrough of what you do in it. I just don't know anyone that talks about this game.

Gravity Rush 2: Unless they were really conservative with budget, I can't see this doing well.

Vampyr: Not many people are talking about it, all of the gameplay segments look like poor man's Dark Souls combat, and the art direction I don't think even props it up like Remember. Though given Remember Me, I'm not surprised the gameplay looks like a weaker version of a game I've already played before.

State of Decay 2: Were enough people into the 1st game to want to jump on board with a sequel? I don't think so at least.

Resident Evil 7: Unless they were also conservative with budget, I just don't think this title will sell AAA numbers. The games it takes influence by were indies sold for a portion of the cost, and not that far behind in terms of production values.

For Honor: Unless this title is a surprise critically, I don't think it will sell to that big of an audience to afford the money Ubisoft puts into production values. The single-player campaign showings I don't think have been strong, as it doesn't help that regular grunts go down in one hit, rather than utilizing any aspect of the unique controlling combat system.

Overkill's The Walking Dead: Remember this game...I didn't either until I looked up upcoming 2017 games. After Overkill's not great handling of Payday 2, I question if they can create a hit out of this, especially with multiple other Walking Dead games being critical and commercial flops.

Ghost Recon Wildlands: Another Ubisoft game that looks really expensive, doesn't have much of a personality, the alpha/beta whatever thing I tried was a buggy everything turned pink (this actually happened) mess with convoluted UI, the narrative feels barely there, and it doesn't evoke much of the Tom Clancy tactical shooter past.

Halo Wars 2: Halo as an IP has diminished both in relevance, sales, and critical reception...so how is a sequel to an RTS that moved a fraction of the shooter numbers going to be a success? All my memory of the first was it was a competent at best RTS, hamstrung by gamepad controls, and the last game Ensemble Studios released before dying (thanks Microsoft). Not to mention RTS as a genre is less relevant (sucks, but true).

Day's Gone: If it comes out in 2017, I'm calling flop. It's the most generic by the numbers big AAA exclusive I've seen Sony show this gen. There is no compelling hook or unique feature, no amazing story or characters on show, and just another zombie thing.

I like Payday 2. I really do. I'm just hoping that they improve the way it feels to kill something. It's not very satisfying in Payday 2. I'm sure I'm not alone in that. The guns/mechanics feel good, but something is missing.
 

Xaero Gravity

NEXT LEVEL lame™
I like Payday 2. I really do. I'm just hoping that they improve the way it feels to kill something. It's not very satisfying in Payday 2. I'm sure I'm not alone in that. The guns/mechanics feel good, but something is missing.
I completely agree. It's hard to put my finger on, but there seems to a lack of punch.
 
The amount of people accusing everyone of wanting this reminds me of No Man's Sky.

A) Trying to accuse Horizon of looking or being or seeming similar to No Man's Sky is fucking hilarious. They're not vaguely comparable.
B) You still have not linked to the multiple sites giving it lukewarm or worse previews. Let me make it simple on you: you can link to just three middling previews if that makes it easier.
 

Xaero Gravity

NEXT LEVEL lame™
I look forward to coming back to this thread January 1st 2018 and seeing which armchair analysts need to strongly consider not making that a serious career choice.
 
I completely agree. It's hard to put my finger on, but there seems to a lack of punch.

Yeah. That may be a good way to put it. Lack of punch. It just simply isn't satisfying enough. If you're gonna make a Walking Dead game, you better make that fun as shit with games like Dying Light out there.
 

Boke1879

Member
The amount of people accusing everyone of wanting this reminds me of No Man's Sky.

Like there's a secret group of people getting paid to say the game doesn't look great on forums.

Nah fam. You can't do this lol. Horizon in no way resembles the situation around NMS.

And there's no group "getting paid" it's just people asking you for proof of your claims. Especially when people have given you sources that dispute your claim.
 

Cmerrill

You don't need to be empathetic towards me.
Suck how? The alpha and beta were awesome.

Commercially it could, but I can see it tapping into that Souls fanbase, which is huge for an AA game like this.

No one else has successfully replicated the Souls formula, so I'm weary of it actually doing so.

Mind you, I sure hope it does. I'm a huge souls fan, so I'm keeping my eye on it.
 
GR2 will flop commericially no doubt. Could review well though. Nier I think will get middling scores and flop commercially as well.

Ni-Oh is a tough one. I feel it'll get compared and be called a poor man Souls game. I see it flopping commercially simply because it doesn't have the pedigree of the Souls games.

I mean, games aren't necessarily commercial flops if they don't sell a million+ copies, especially "AA" games like the ones you're talking about.

GR2 and Nier will do well by the standards of the niches they occupy- they won't sell tens of millions and top the NPD charts, but the people who like those sorts of games will buy them, which is exactly what Sony/Squeenix are expecting. Nier in particular seems like i'ts gotten a lot of positive buzz from its demo, so unless it reviews exceptionally poorly it will do fine. Same goes for Persona 5- it's guaranteed to do amazingly well by the standards of JRPGs that are not Final Fantasy, but I doubt it's going to do CoD numbers.

There's a chance that the Weeb Thunderdome that is January/Februrary will produce a similar effect to what happened this past November where so many AAA games targeting similar audiences came out in such a short period that they all underperformed, but it probably won't be nearly as pronounced since the target audiences of the games launching in that window are a little more distinct and spend more money on games than the November crop.
 
Any Xbox exclusive that isn't forza/halo wars. Non Xbox fans will complain about the gears/halo/forza only output while ignoring Xbox fans who are fine with the games the get and GASP enjoy them.

Nier for not being enough like dmc for the hardcore but being too anime as fuck for the casuals. Critics will be equally split.

Lawbreakers + agents of mayhem. They will flop so hard they don't deserve separate sentences.

The switch it's too big for a handheld and too weak for a console they should have leaned harder in one direction. The games will be great tho.
 

vaporeon

Member
Nier Automata probably won't do well as far as sales go, but I firmly believe it will be the best selling game in the Drakengard/Nier family. Would be nice to see about 1 mil LTD (or more!)

I feel like Scalebound really fell off the radar. Is this even releasing in 2017? Seems like Microsoft is going to send this game off to die, which is a damn shame.

I'd like to see Horizon to do well both critically and financially, at least for the sake of having a female protag...
 
No one else has successfully replicated the Souls formula, so I'm weary of it actually doing so.

Mind you, I sure hope it does. I'm a huge souls fan, so I'm keeping my eye on it.

Did you play the alpha or the beta? Nioh got the formula right. Also, From has no Souls type games planned for this year except DS3 dlc. So Nioh doesn't have to worry about overcrowding the subgenre.
 
But they don't... Call it a self fulfilling prophecy but the reality of the situation is that people who wants the most Japanese of Japanese games learn not to expect it from Xbox. Developers of the most Japanese of Japanese games learn not to put much resource on Xbox, unless they're desperate or that particular franchise is western enough to sneak passed people.

This. Even during their favorable treatment at the beginning of 360 the late ports did better.

Which is why they hired the guy who wrote New Vegas as well as people from CD Projekt Red.

This. They knew they had to beef up those areas for this game. Past GG games are not a good indicator this time.
 
This Horizon stuff is pretty ridiculous, I get it if these type of games aren't your thing but idk how anyone can look at that game and then look at the success of all these other massive western RPGs (Skyrim, Witcher, etc.) And not see how Horizon has a general mass market appeal. I know these type of anecdotal arguments are frowned upon but even a lot of my non gamer friends have talked to me about how cool that game looks.

And I've seen people talking about marketing, I've already seen more advertisements for Horizon then from a lot of other games that came out in 2016 and games that are coming out in 2017. I see horizon ads on YouTube quite often. I think when Sony starts to ramp up the marketing like crazy and people start seeing a thunderjaw everywhere they go I don't see how this game could commercially flop.

I don't see the point of arguing about flopping critically as people are making that decision based off the footage we've seen and it's strictly opinion even though I think the game looks fantastic and it's my most hyped game in a while.

This. The robot dinos, there's nothing else like it and I feel like they resonate well.

They've already slipped the game into the holiday ads and they are striking and cool in design if they get them on billboards and TV when the expanded marketing hits.
 
The games you mentioned are multi platform and on PC. That's why they are as big as they are
My point was more that there is obviously a market for a huge open world RPG not that we should expect that many sales from this game

Edit: just for more clarification I was trying to say this isn't a niche genre these games do really well like, the number of ps4 copies sold for those games are higher than some other games total sales. Now I'm not saying that's a good metric for predicting Horizons sales but that Sony through there marketing can tap into the market and sell this game
 

Durante

Member
I predict <200 Gigaflops in mobile mode Switch, >200 Gigaflops in the highest-end Ryzen processor, and a single GPU with more than 20 Teraflops releasing in 2017.
 
It won't be a disaster on the wiiU's level, but it will still sell poorly, like every nintendo home system that isn't the wii in the last 20 years
Except it's not a home console. It's a handheld that you can use like a home console. That alone guarantees at least decent sales and support from a healthy amount of Japanese studios and indie developers. Unless there's a massive fuck up, like Wii U level, I just don't see it happening.
 
Because?......Take your time.....Think this through.....

I mean, to be fair, almost every internally-developed Sony game that was not made by Naughty Dog in the past few years has either been an outright bomb (Driveclub, The Order) or a smaller title that did well critically but didn't make a huge splash sales-wise (Gravity Rush, Tearaway.) The only real exception to that was Infamous. It's not too crazy to assume that trend will continue.

(Though as far as the latter cases go, a game isn't a flop just because it didn't sell as well as a AAA game, even if it's by a publisher that *makes* AAA games)
 

butman

Member
- Mass Effect Andromeda. Aka DA Inquisition in space.

- RE VII. Walking simulator with RE name on it. Can't wait for that 60's metacritic scores.

- For Honor. There's always something bad with a AAA Ubisoft game.

- Cuphead. A pretty but boring sidescrolling game.

- Third party support on the Switch. All point that it will be a portable WiiU.
 

Ushay

Member
I'm very nervous about Crackdown, especially considering how big of a disappointment the second was.
While I won't defend the second game, there were clear reasons it was bad,the biggest one being development time.

I have a good feeling about Crackdown 3.
 

Xaero Gravity

NEXT LEVEL lame™
- Mass Effect Andromeda. Aka DA Inquisition in space.

- RE VII. Walking simulator with RE name on it. Can't wait for that 60's metacritic scores.

- For Honor. There's always something bad with a AAA Ubisoft game.

- Cuphead. A pretty but boring sidescrolling game.

- Third party support on the Switch. All point that it will be a portable WiiU.
What!? It looks nothing like that.
 

Fletcher

Member
I would like Horizon to be good, but have played all of the main Killzone games and have been very disappointed by all of them.
 
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