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Nintendo Switch Discussion Thread (Question of the Day, Countdown, etc)

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Avixph

Member
they're just not going for photorealism, and have built a game in which physics plays a FAR bigger role in anything and everything than it does in Witcher. also we wont have Epona (or whichever mount you have) being able to routinely run directly in to foliage
A game doesn't have to be photo realistic in order to be as richly detailed as the Witcher 3.
 

DMONKUMA

Junior Member
Yes...yes I do when compared to what we are seeing on PS4/XB1 (e.g. Zelda: Breath of the Wild vs Horizon Zero on PS4).

l46CgAFbiQSG60gSc.gif


Instead we get this...

modal_ss_01.jpg



And FYI - I am a MASSIVE Nintendo fan. I'm just getting sick and tired of Nintendo screwing us Nintendo fans over and over again by releasing under-powered hardware generation after generation.

You could have done a better way to compare these two. Also, the massive Nintendo fan broadcast reminds me of what someone said in a thread....


1DUV52S.png
 

BY2K

Membero Americo
Yeah, that panel was a joke, Rawmeatcowboy guy made a video on it for GoNintendo and even though he stumbled a bit on his points, I couldn't stop smh. These "professionals" were no better than a random poster on any game forum.

IT WAS JUST A JOKE, BRO!
 

gogojira

Member
Cliff Notes: Nintendo is Sonic, no Mass Effect whining, VR won't work and other dumb shit on why they've preemptively written the Switch off.
 

Caelus

Member
I'm really not expecting it though, since the small amount of gameplay they showed on Fallon looked as bad as, if not worse than, the Wii U version in those two areas.

Video comparisons have already established better draw distance and framerate in the exact same parts, the projector used in the studio degrades the quality of the footage (shown with Mario Maker comparisons), there is no way the Switch version of BotW will run worse than the Wii U lmao.

At a minimum I'm expecting 1080p, better draw distance, and a locked 30 fps. I will be disappointed otherwise - it's their flagship title.
 

Oersted

Member
Looking back on it, the DS years were definitely my peak gaming years. I'll never recapture those golden days.

Future generations will never know the glory of TWEWY and Ouendan and that's a shame.

Trauma Center, Another Code, Nintendogs, Elite Beat Agents, the Layton/Phoenix Wright series etc pp

Shit was dope.

A time of gameplay experiments based on gameplay and hardware, not on getting as much money as possible out of the costumer.
 

Kikorin

Member
So some people would want Horizon graphics on a mobile hardware that they say will not buy if priced more than 199€? Seems fair.
 

Pastry

Banned
Found out our closets in our apartment have an ass ton of mold in them so my girlfriend and I packed a bunch of clothes up and are staying with my parents until the complex cleans it up. But all my vidya games are back at the apartment, if only I had a Switch or any sort of portable 😭
 

Mik317

Member
Nintendo games tend to run really well and have massive improvements closer to launch. Its not going to beat out Horizon, not many games will GG are masters of their craft at that regard...but comparing a cutscene to a static facebook picture is bad and the game will improve.

art design is key
 
Just got in my preorder with EB Games Australia, that $999 placeholder price lol.

Deposit was only $60 (50 for the console, 10 for the pro controller).
 
Just got in my preorder with EB Games Australia, that $999 placeholder price lol.

Deposit was only $60 (50 for the console, 10 for the pro controller).

I can't be bothered pre-ordering. Nintendo consoles don't really sell out in Australia like elsewhere, i'm not even sure the wii sold out at it's peak (i honestly can't remember now).
 

Shahadan

Member
Both Horizon and Zelda sound boring as fuck to me :|
But Nintendo at least have made good games in the past so I'm willing to give them the benefit of the doubt
 
I hope they talk about the game cards capacity in the presentation and compare them with bluray's to let casuals know that the game cards aren't just '3DS sized games'.

BLURAY: 50GB
Nintendo Switch Game Card: up to 512GB

God that would be nice :)
 
I hope they talk about the game cards capacity in the presentation and compare them with bluray's to let casuals know that the game cards aren't just '3DS sized games'.

BLURAY: 50GB
Nintendo Switch Game Card: up to 512GB

God that would be nice :)
Switch cards will likely be smaller than BluRay not 10x bigger
 
Plot twist: The Link in Breath of the Wild is actually the Hero of Time waking up in a far future.

That's why he's such a badass. He's done all this before.

This is an idea I have seen tossed around before, but then again, I think every possible timeline idea has been tossed around for BOTW :p
 
But there has to be concessions for both to work. One of those concessions is the Switch ditching discs in favor of cartridges.

okay so the cartridge part, is that in the base console or the detachable part? if it's in the base, they could've still gone with disc as it could've been some remote play shit

although i'm guessing the cartridge goes in the detachable part
 
Video comparisons have already established better draw distance and framerate in the exact same parts, the projector used in the studio degrades the quality of the footage (shown with Mario Maker comparisons), there is no way the Switch version of BotW will run worse than the Wii U lmao.

At a minimum I'm expecting 1080p, better draw distance, and a locked 30 fps. I will be disappointed otherwise - it's their flagship title.

I was referring to texture quality and LOD, I'm aware frame rate is improved. Can I get a link that shows definitively that draw distance was improved? (EDIT: found an image, didn't know it was that improved, but textures from a distance do still look bad) The temple of time looked somewhat clearer, but LOD didn't look better at all since the skull cave/hills continued to look like ooze due to a lack of fine detail, while grass pop in also seemed around the same as, if not worse than, the Wii U version, which is what I was referring to most when it came to LOD. The game also seemed to still be using bilinear filtering for the textures, which looked very muddy.

I'm really hoping the jaggies that were easily visible were due to the projected image being so large, but I don't think it's a guarantee. I'm honestly just expecting locked 30fps for now.
 
okay so the cartridge part, is that in the base console or the detachable part? if it's in the base, they could've still gone with disc as it could've been some remote play shit

although i'm guessing the cartridge goes in the detachable part

The screen is the console, the dock is just so you can play it on your TV.
 

duckroll

Member
okay so the cartridge part, is that in the base console or the detachable part? if it's in the base, they could've still gone with disc as it could've been some remote play shit

although i'm guessing the cartridge goes in the detachable part

There is no "base console". It's just a dock for the console.
 

AniHawk

Member
okay so the cartridge part, is that in the base console or the detachable part? if it's in the base, they could've still gone with disc as it could've been some remote play shit

although i'm guessing the cartridge goes in the detachable part

we saw in the video - it goes into the tablet part of the thing/main part of the handheld/system/console.
 

antonz

Member
okay so the cartridge part, is that in the base console or the detachable part? if it's in the base, they could've still gone with disc as it could've been some remote play shit

although i'm guessing the cartridge goes in the detachable part


This is the entire console. Everything is in that. The dock etc. are just charging cradle and the way the tablet communicates to TV.
 

Caelus

Member
The game also seemed to still be using bilinear filtering for the textures, which looked very muddy.

I'm basing my analysis off this video.

Anyways, compare a direct feed screenshot of Super Mario Run with the footage shown in the same Jimmy Fallon video, it's apparent at least to me that the muddiness is due to the projector and the off-screen nature of the footage.

I'm not expecting dramatic differences between the versions, but I do not anticipate the Switch version will run worse whatsoever.
 

SirShandy

Member
If it hits you like a ton of bricks then you've been in denial for a long time. There's no bizarre reason at all, just good old logic. That feeling in your gut is reality.

Going by every piece of footage that Nintendo has released of games supposedly running on Switch, we have yet to see anything that wouldn't run on a marginally more powerful Wii U. Nintendo has little to gain from the Switch reveal video hiding the true power of the console. The most graphically intensive game showed was a Skyrim remaster.

Then you take in price and battery life considerations. Then you look at everything Nintendo has said about their approach to competing with Sony and MS.

There's no reason to believe that the Switch is going to be in the same league graphically as PS4/XB1, and plenty of reasons to believe otherwise.

To add to this: You have to consider the line Nintendo has to tow here. Nintendo is dependent on getting as much of their own software as possible in a year to sell their systems and increase their libraries, and they don't necessarily have bountiful 3rd party to rely on like Sony.

With where they are starting out with their Switch generation, even if it had tech up there with the PS4 Pro, they would not necessarily have the resources or man power to make games that fully made use of that tech, since they are limited by time and resources. Look at how long Breath of the Wild has taken. Now how long would it have taken if it contained the production values of something like Horizon Zero Dawn?

Consider that a game like Assassin's Creed Black Flag, which was a cross generational title, had almost a thousand people working on it, while Nintendo EPD, their internal Japanese studio, has about the same amount of employees, working on at least ten projects of various sizes, including Zelda, Mario Kart, Splatoon, etc. (Though they get plenty of help from other studios as well.)

We see how their jump to HD had a hugely detrimental effect to Wii U's library and pacing through it's entire life, but especially in it's first 18 months until Mario Kart 8 released. Making another generational leap would likely have a similar impact if their goal was graphic-centric.

And the solution is not necessarily as simple as, well just throw more money and resources at it. You see with the the first party of Sony and Microsoft, they are not necessarily coming any faster, especially when they are aiming for bigger and more realistic experiences.

There's a cost and balance to these things.
 
I'm basing my analysis off this video.

Anyways, compare a direct feed screenshot of Super Mario Run with the footage shown in the same Jimmy Fallon video, it's apparent at least to me that the muddiness is due to the projector and the off-screen nature of the footage.

I'm not expecting dramatic differences between the versions, but I do not anticipate the Switch version will run worse whatsoever.

Thank you. After lurking around in the Switch specs discussion thread, it seemed like memory bandwidth might be a bottleneck for the system, which gave me a pessimistic view of texture quality for the Switch version. The video does still give an ambiguous take on whether or not textures are worse on the Switch or not, but I guess for now it can just be chalked up to the projector quality (though I personally still feel like there is a reduction in detail, most noticeably at 1:27 in that video). Whether or not there are any negatives for the Switch version, I'll still be getting it no matter what for the portability aspect and for a stable framerate.
 
I mean, I gotta agree. Nintendo's not trying anymore on that front because they think they can get away with it after the Wii, and that blows.

I agree with the both you, and I'm tired of the fan excuses for these lame technical efforts by Nintendo.

I'm one of the many Nintendo fans going back to the eighties, with me playing Rygar on the NES.

If they hook me up with the games I want, hey may even try find a place to rent a switch or borrow my brother's if he buys it.
 

Davey Cakes

Member
As I've delved further into Steam gaming...

Nintendo, please just keep the games coming with high variety and offer persistent support. That's all.

Seriously. If Switch takes a lot of cues from PC it'll be a hell of an alternative system. It's already kinda-sorta a tablet and will dip into the mobile market a bit. Might as well fully realize the concept of a Nintendo console with a Steam-like storefront and support for games from multiple eras.

We'll see.
 
Surely patches go on the gamecard, like a partition set aside for it?

Patches that could be downloaded to the gamecard would be amazing. IMHO increases resale value if you wanted to sell your games in the future without requiring to download a patch each time it's played on a different system.
 
To add to this: You have to consider the line Nintendo has to tow here. Nintendo is dependent on getting as much of their own software as possible in a year to sell their systems and increase their libraries, and they don't necessarily have bountiful 3rd party to rely on like Sony.

With where they are starting out with their Switch generation, even if it had tech up there with the PS4 Pro, they would not necessarily have the resources or man power to make games that fully made use of that tech, since they are limited by time and resources. Look at how long Breath of the Wild has taken. Now how long would it have taken if it contained the production values of something like Horizon Zero Dawn?

Consider that a game like Assassin's Creed Black Flag, which was a cross generational title, had almost a thousand people working on it, while Nintendo EPD, their internal Japanese studio, has about the same amount of employees, working on at least ten projects of various sizes, including Zelda, Mario Kart, Splatoon, etc. (Though they get plenty of help from other studios as well.)

We see how their jump to HD had a hugely detrimental effect to Wii U's library and pacing through it's entire life, but especially in it's first 18 months until Mario Kart 8 released. Making another generational leap would likely have a similar impact if their goal was graphic-centric.

And the solution is not necessarily as simple as, well just throw more money and resources at it. You see with the the first party of Sony and Microsoft, they are not necessarily coming any faster, especially when they are aiming for bigger and more realistic experiences.

There's a cost and balance to these things.

Nintendo had to learn how to use shaders and deferred rendering...Well..The learning process is over! Got another excuse?
 
Random question, but has there been any bits on how game/system suspension will work? I'm sure there will be an option via the OS, but while portable, I'll miss having it as easy as the 3DS made it by simply closing the system (and the clamshell doubles as screen protection as well).
 

duckroll

Member
Patches that could be downloaded to the gamecard would be amazing. IMHO increases resale value if you wanted to sell your games in the future without requiring to download a patch each time it's played on a different system.

It also increases the cost of each and every game card because you have to set aside writeable memory for such expansion data. This is not a cost worth bearing for customers or publishers.
 
As I've delved further into Steam gaming...

Nintendo, please just keep the games coming with high variety and offer persistent support. That's all.

Seriously. If Switch takes a lot of cues from PC it'll be a hell of an alternative system. It's already kinda-sorta a tablet and will dip into the mobile market a bit. Might as well fully realize the concept of a Nintendo console with a Steam-like storefront and support for games from multiple eras.

We'll see.

I just can't see this happening. Nintendo has never come close to taking advantage of all the amazing titles they have made over the years. If that happens it would be amazing and IMO would be a huge selling point for the switch but i just can't see any chance of that becoming reality.
 

random25

Member
Random question, but has there been any bits on how game/system suspension will work? I'm sure there will be an option via the OS, but while portable, I'll miss having it as easy as the 3DS made it by simply closing the system (and the clamshell doubles as screen protection as well).

We don't know much about the system yet, but if I have to guess, it will either be the Home button to select the game to suspend or the Power button doubles as a standby button.
 
Random question, but has there been any bits on how game/system suspension will work? I'm sure there will be an option via the OS, but while portable, I'll miss having it as easy as the 3DS made it by simply closing the system (and the clamshell doubles as screen protection as well).

It'll probably go to sleep with a press of the power button and you'll hold down the button to fully power down.
 
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