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Beautiful Desolation - Far-future Africa isometric adventure from creators of STASIS

mabec

Member
Just want to add I find this very well made, just from what we seen so far.
Kinda wish you guys where a larger studio, can only imagine what you could have done with a full fledged RPG
 
Just want to add I find this very well made, just from what we seen so far.
Kinda wish you guys where a larger studio, can only imagine what you could have done with a full fledged RPG

Being small does have its advantages (heh...thats what she said) - but I would love to one day do a full Falloutésque RPG. We are slowly building our own framework and the necessary skills to do more and more complex games and stories. We do have an énd goal' in mind - but its very far off. Until then we are gonna continue to make cool stuff!
 
Id love to expand on that....but itll be best to wait until the crowdfunding campaign to show off what we have in store!
I will say that exploration is a big part of Desolation, and we are going to be pulling away from the more traditional linear path of adventure games.
Yes, that's kind of exactly what I wanted to hear. This looks very much like a world I want to explore.
 
Just incredible looking. I still have to finish Stasis (got stuck and frustrated) though.

If you get stuck please dont hesitate to ask! Im sure I can give you an obscure enough clue to push you into the right direction. Or push you towards killing yourself horribly.
 
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Introducing one of the hunters...
 

UrbanRats

Member
Hopefully they'll go easier on those damn data pads.
Having to read 15 entries of a diary every new room you get in, killed the pacing in Stasis, especially in the later stages.

Too bad, cause the atmosphere was great.
 
I loved the pads

The pads were done so that we could tell a much bigger story with a small budget! Voice actors are pricey and animation is very expensive - we had to use writing to 'fill in the gaps' in the story and the world.
Some loved them - some hated them! Hopefully as we learn more in game development we can make it a more fluid experience. :D
 
The pads were done so that we could tell a much bigger story with a small budget! Voice actors are pricey and animation is very expensive - we had to use writing to 'fill in the gaps' in the story and the world.
Some loved them - some hated them! Hopefully as we learn more in game development we can make it a more fluid experience. :D
Put me in the "love them" camp. Good writing can sometimes do more than voice acting and such could ever do.
 

shiv_

Member
I've had my eye on Stasis for a long time, but haven't played it yet. Should I hold off on trying Cayne if I have not played/finished Stasis
 

Vasili2K38

Member
I loved Stasis, and this game looks very original and intriguing. And like others said, the Africa setting is underutilized. Subscribed, I'll keep my eye on this one!
 
Will definitely be paying attention to this game. Finally picked up stasis this year and have high hopes for this game as I really enjoyed stasis.
 

Dalibor68

Banned

UrbanRats

Member
The pads were done so that we could tell a much bigger story with a small budget! Voice actors are pricey and animation is very expensive - we had to use writing to 'fill in the gaps' in the story and the world.
Some loved them - some hated them! Hopefully as we learn more in game development we can make it a more fluid experience. :D

Personally them not being VA wasn't the problem, i read them out loud with my brother, and that was pretty funny, doing voices for the various characters and all that.
My problem was the amount of entries, their length, and their relatively less than vital information, that sometimes worked well enough (in the initial parts of the game) but especially in the second half, became comical to stop every other room to read an entire diary, as you're supposed to rush somewhere.
So you could say it was more a problem of pacing them out.

Also being able to tell when an entry is vital for a puzzle, and when it's just world building, could help in determining if i want to spend my time reading through a diary or not, though it may sound too gimmicky.

For example in Witcher 3 i avoided some side missions, because i didn't feel like Geralt would've stopped in his "critical path quest" to learn to play cards, similarly, i don't think reading about every other guy on the ship would've been the main character's first priority, but it's hard to make that choice as a player, if you don't know whether or not an info for a puzzle is present in said diary.
 
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