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Resident Evil 7 - PC Performance Thread

IMACOMPUTA

Member
I5 3570k @ 4.4ghz
980ti

Playing at 1080p with every setting maxed. 1.0 scaling.

The game stutters a whole bunch in certain situations.

Can I really not run this at 60fps mostly locked?

Using ASAP instead of HBAO+ helps a tiny bit but the stutters are still there.
 

Afro

Member
I5 3570k @ 4.4ghz
980ti

Playing at 1080p with every setting maxed. 1.0 scaling.

The game stutters a whole bunch in certain situations.

Can I really not run this at 60fps mostly locked?

Using ASAP instead of HBAO+ helps a tiny bit but the stutters are still there.

Shadow cache is off, correct?
 

Mupod

Member
I tested with the 376.09 and the 378.49 drivers and noticed no framerate difference in the exact same area. The comparison from Guru3D floating around seem pretty misleading to me.

Using a 1070, 1080p with 1.5 render scaling, rest maxed (HBAO+ etc). FPS between 80 and 60 when walking around the main house dinner area in early game.

While i'm here, what's the consensus on the best ingame AA method? Currently using SMAA as the other option seemed to be blurrier.

while putzing around with SLI I've realized that no matter how high I put my resolution/downsampling, I get some aliasing on some objects like those wire shelves. It's kinda weird.

SMAA is the only option with SLI because TXAA doesn't work right. I'm fine with this because the game is much less blurry with SMAA. I watched a tape, which looked odd and kind of blocky/pixellated with SMAA, like it was intended to have the super blurry AA on.

I've tried forcing other forms of antialiasing with inspector but it doesn't seem to do anything. I guess I can live with 1440p at 150fps. I'm early in the game so I haven't reached the point where everyone says performance dips.
 
Not sure why you're playing in 4:4:4 as there's no advantage in games other than occasionally text depending on what you're looking at. On these TVs, setting it to PC to get 4:4:4 also adds a lot of input lag. I just tried it out to see what it looked like, and I end up with a screen that has a bunch of vertical and horizontal lines as though I'm looking through a huge screen door during the intro logos when it's mostly black. Anyway, you should restart the game and look at the very beginning video with Mia. The background isn't supposed to be a bunch of smeared, almost painted looking rings behind her. It should be a solid gradient, not steps.

Actually, you can see it here. What's in that video is actually less pronounced than what I see on my TV with HDR active.

My PC is used for way more than gaming and 4:4:4 is about the best i have managed to get everything looking across the board.

I restarted the game and checked the Mia video, you are correct, massive circular stepping/banding.

Haven't had a windowed banding issue like you pointed out on the logos though, it's a purely solid background.
 

pa22word

Member
I5 3570k @ 4.4ghz
980ti

Playing at 1080p with every setting maxed. 1.0 scaling.

The game stutters a whole bunch in certain situations.

Can I really not run this at 60fps mostly locked?

Using ASAP instead of HBAO+ helps a tiny bit but the stutters are still there.

980ti gets vram maxed on vhigh textures and vhigh shadows on my end. Turn them down to high and turn off shadow cache then you'll be mostly okay.
 

Chabbles

Member
While the overall brightness and clarity takes a hit with FXAA/TAA over SMAA. SMAA looks terrible in motion with all the shimmering everywhere. And the filter like effect that softens the image with the fxaa/taa kind of works here imo
 

Erebus

Member
Turned off shadow cache and turned down the shadows to "high" and the stuttering is gone as far as I can tell. No game crashes either.
 

Sky87

Member
Does turning off Shadow Cache have a noticeable impact? Pop-ins for example? I wish there was an Nvidia performance article.
 

ISee

Member
Updated PCGH.de benchmarks.
1080p, max settings (HBAO+, TAA), but shadow cache off
Geforce 378.49 WHQL, Radeon Software 17.1.1 Beta,
bench2q5y7o.jpg


1440p, max settings (HBAO+, TAA), but shadow cache off
Geforce 378.49 WHQL, Radeon Software 17.1.1 Beta,
 

darkvir

Member
For those who want info with an older setup, I'm played on an i7-3770, 32gig, 680GTX machine.

I've let GeForce experience optimize it, it's 1080p, most all settings on high. It's very playable, no issues after an hour of playing.
 

J4g3r

Member
For those who want info with an older setup, I'm played on an i7-3770, 32gig, 680GTX machine.

I've let GeForce experience optimize it, it's 1080p, most all settings on high. It's very playable, no issues after an hour of playing.

Most people only start having issues after the dinner scene.

That's where the stuttering begins.

My rig:

i7 6700k @ 4.0
GTX 980ti - stock
16GB 3000Mhz DDR4 RAM

Playing at 1440p/60fps G-sync with all settings at max with Shadow Cache turned off using HBAO+ and SSAA and and I still get stuttering when switching between areas.
 

ItsTheNew

I believe any game made before 1997 is "essentially cave man art."
So is there an official capcom customer support team to send info about hdr black crush on Pc?
 

nkarafo

Member
Updated PCGH.de benchmarks.
1080p, max settings (HBAO+, TAA), but shadow cache off
Geforce 378.49 WHQL, Radeon Software 17.1.1 Beta,
Looks like i will be able to sustain 60fps with medium-high settings and SSAO @1080p with my 960.

I just hope for the same performance as the demo.
 
Updated PCGH.de benchmarks.
1080p, max settings (HBAO+, TAA), but shadow cache off
Geforce 378.49 WHQL, Radeon Software 17.1.1 Beta,



1440p, max settings (HBAO+, TAA), but shadow cache off
Geforce 378.49 WHQL, Radeon Software 17.1.1 Beta,

My 980 Strix results are way off from that.

1080p/max settings/shadow cache off I get an average of 70-75 fps but their benchmark has it at 110 average.

If I turn shadows down from very high to high then I get 110-120 average
 

Mindman

Member
So there is no way to forcibly turn off HDR is there? The menu and settings file have no effect, HDR is turned on with this game every time I start it. I have to manually switch the color space away from SRGB and back to get it go back to normal. Pretty annoying.
 

Mupod

Member
I'm past the dinner scene and I think I'm getting the periodic stuttering now. 6700k/970, newest driver. It only happens in specific spots, is the game just loading? For example I walked back from the living room to the save room and it hitched up about halfway down the hall.

I turned off SLI for now - kept getting this weird flickering/banding effect when my framerate got too high, and vsync turned that into flickering black bars. The game also seems to be visually designed around running TXAA, blur and all, and that doesn't work at all with SLI.

Running ok with 1 970 anyways. At 1440p it hasn't dipped under 60 yet, shadows at no cache+high.
 

Phaezyk

Member
I have a 2500k, 8gb of ram and a 3GB 780; I was having the hitching and periodic freezing after the dinner scene, I assumed it was related to VRAM so I lowered texture and model quality first to high which helped some but it was still happening. Lowered both from there to medium and then it went away completely and I had a blast and finished early this morning. I'm not certain if its just textures or models, though. Shadow cache was already off and shadows were on high, I think.

I might try turning textures up to high while leaving models at medium to see if I can get some better textures out of it. Since I turned that stuff down though I was able to raise resolution to 1.2 and just use SMAA which made things crisp but without a bunch of jaggies everywhere.
 

dr_rus

Member
Re-updated Guru3d benchmarks.
index.php
index.php
index.php

Seems more reasonable, except for Fury being >= 1070 at 1080p and 1440p.

Fiji cards give nice average fps but them being 4GB cards affect their frametimes stability in a big way - unless the settings are tweaked specifically to avoid running out of VRAM (like the shadow caching thing being off in PCGH's benchmarks).


Though AMD can fix this with drivers most likely judging from 980 results there.

Upd: Actually, this is shown in Guru3D's update with FCAT results rather nicely:

index.php


What is going on with this game, so strange how much these are changing.

Heh, it's the usual thing with manual benchmark runs and also the reason why any such benchmark should be taken with a grain of salt by it's own - you have to look at several such benchmarks to make any kind of a judgment usually. Margin of error is just too high in such benchmarks.
 

JakeD

Member
Sorry if this has been asked before but is there a formula for scaling? Meaning if 1 is 1080p is 1.5 1440p?
 

ISee

Member
Sorry if this has been asked before but is there a formula for scaling? Meaning if 1 is 1080p is 1.5 1440p?

It's plus 50% (afaik).

1920 + 50% = 2880
1080 + 50% = 1620

1080p + 33.33..3% = 1440p.

But that's not possible here so you'd have to stick to 1.3 resulting in 2496x1404.
 

Erebus

Member
Disregard my last post. The game crashed again (right after killing the 2nd boss, fortunately the game had registered the checkpoint and I didn't have to start again), but this time it took more playtime to occur. :/

I'm stumbled as I've never had any similar problems with other games. I believe the game crashing has something to do with the VRAM usage.
 

Afro

Member
I'm past the dinner scene and I think I'm getting the periodic stuttering now. 6700k/970, newest driver. It only happens in specific spots, is the game just loading? For example I walked back from the living room to the save room and it hitched up about halfway down the hall.

Yeah. I got a slight hitch there too. They're rare, but I do get what feels like slight loading hitches in spots.

980 ti / i7 3770
 

JakeD

Member
It's plus 50% (afaik).

1920 + 50% = 2880
1080 + 50% = 1620

1080p + 33.33..3% = 1440p.

But that's not possible here so you'd have to stick to 1.3 resulting in 2496x1404.


thanks. just trying to figure out the baseline for when i start playing with a 1060 tomorrow.

its running good on my i5 3570k/ 970 @ 1080p scaling 1.1, although i read this thread before starting and turned textures/shadows down and turned off shadow caching. it does drop down to high 40s temporarily when entering large areas, but i wouldn't describe it as stuttering and isn't bad enough to effect playability. 4 hours in or so.

edit: oh im also on old drivers. gonna hold off on updating unless i start having problems
 
Has this game got poor memory management? I just don't understand how 6gb of vram can get maxed out even at 1080p.

Having said that, I think the stuttering has stopped. I played an extra 2hrs last night where I made a lot of progress ( bet the first boss and
left the mansion
and I didn't get any stuttering white playing maxed out. 980ti 1080p.
 

Dr.Sanchez

Neo Member
Bump it up to high. That's what Geforce experience recommends. I have pretty much the same as you, 4690k + 960.

That worked very well. I had to change the shadow quality setting in the main menu though. Changing it in-game would lower my fps to the 30s for some reason.
 

Plum

Member
i7 6700k @ 4.0Ghz, 1070, 16gb 3200Mhz RAM and an SSD.

Everything On or on its highest setting (including Shadow Cache and HBAO+), just TAA, 1.4% Resolution Scaling @ 1080p.

Played through the opening section and it's been a constant 60fps for me even in the more demanding sections with
__Mia__
during the beginning. Glad it's running well, hope that the issues with stuttering for others are fixed.
 

JAGMASK

Member
Unplayable for me atm. GTX970, 8GB ram and fx8350. Constant stuttering around the foyer and adjoining corridor. It's making the encounters a chore to play. I love the actual game so far but this performance is ruining it.

I had a 3 second freeze before a jump scare which ruined all tension. I'm probably going to leave it for a while until it's sorted. Really disappointed so far.
 

ZROCOOL

aka II VerTigo II
i7 6700k @ 4.0Ghz
1070
16gb RAM

Playing at 1080p and the game is running at 50 fps... which isn't right and it dips pretty bad while outside (40-45fps)
 

ShaithEatery

Neo Member
Is it supposed to look like this at the very beginning of the game ?

It's terrible, the shadows are so blurry, with everything maxed out or not, CA or not, I've tried every setting. The game runs very smoothly though. (GTX970). Dots and blurriness everywhere !

Quoting this because this is happening to me and I couldn't find a response afterward that addressed it. I've got a 1080 (i have 2 in SLI but I haven't enabled the Arkham sli profile) and I've tried every AA setting, every shadow quality setting, nothing seems to affect it other than having is slightly softened by TAA where it is still noticeable and not worth having it on over SMAA. Has anyone else encountered this and found a fix? Linking the direct link to the post for his screenshots: http://www.neogaf.com/forum/showpost.php?p=229034684&postcount=426
 
Played couple of hours, started to get the stuttering after I died for the first time, but going to main menu and back always fixed it.

I think that the game continues to render the old game in the background after you die or something similar, I died another time while stuttering and it got ~50% worse again.
 

Koozek

Member
I play on Steam with a PS4 controller. Every time I start the game up or make a change in the Graphics settings, the mouse cursor appears in the middle of the screen and I have to move it away because it doesn't disappear otherwise. Anybody know this issue?


Another strange thing: when I change from 59.94hz to 50hz the color changes a lot and everything gets brighter. And why can you choose between 59.96 and 59.94 with some resolutions and not with others?
 

Mindman

Member
I play on Steam with a PS4 controller. Every time I start the game up or make a change in the Graphics settings, the mouse cursor appears in the middle of the screen and I have to move it away because it doesn't disappear otherwise. Anybody know this issue?

This happened to me during my first session. I played again today and the mouse cursor was not visible. Really strange.
 

clo1_2000

Banned
I seem stuck at 72 FPS, and all of these benchmarks are much higher.

I have a G-Sync monitor that is 1080p @144MHz and am using the latest Nvidia drivers, and allowed GeForce Experience to choose everything except Reflections. Any tips?

i7-5820k running at 4.00GHz
MSI 1070 GTX Armor OC (running at default OC)
16GB RAM
 

Momentary

Banned
Re-updated Guru3d benchmarks.

Seems more reasonable, except for Fury being >= 1070 at 1080p and 1440p.

I'll have to take a look at how they are running their benchmarks. I'm running the game beyond 4K and am getting 72 FPS on average with 63 being my low.
 
Wonder what settings the consoles are using if some of these settings are crippling modern cards.

Tried the demo only had to turn shadows from vh to high to get 100ish fps on my 980 / 5820k is the main game more demanding or should i be ok?
 

Unai

Member
If anyone is interested, this is my frametime using a GTX 970, i7 2700k, 16 GB of system ram, windows 10. Didn't update to the latestet nvidia driver yet. Those two spikes are from when I died/restarted.

This area is just after the second tape recorder where you save your progress, going down the stars and fighting 4 enemies.

Settings:
- 1080p;
- Exclusive fullscreen;
- Framerate: variable capped at 60 in RTSS;
- Vertical-Sync: OFF (I have a g-sync monitor);
- Scale: 1;
- Textures: Very high;
- FXAA + TAA;
- Shadows: High;
- Meshes: High;
- Shadow cache: OFF;
- Ambient Occlusion: SSAO;
- Volumetric Lighting: High;
- Reflection: Variable;

To be honest I didn't even try to change settings after I started the game because it looks good enough already and it is super smooth. I not really sure if HBAO+ would make much difference in the game. V-ram usage is at 3.6GB.

reviilxuu8.jpg


Edit: It stutters for a second or two when loading areas, but I guess I can live with that for now since combat and exploration after loading are smooth.
 

pa22word

Member
I totally eliminated stuttering on my system (980ti) by setting the shadows to medium and shadow cache to off. Shadows kind of look like crap now, but that seems like an easy trade off even if this is a horror game.
 
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