It does have an open world with towers (walking towers that follow their own trails, but still...towers), collecting, and light RPG elements, so Horizon is like Far Cry. Or something like that
so does Zelda Breath of the wild. That game is even closer to farcry than Horizon.
Farcry really ahead of it's time, even Zelda take inspiration from it.
Agree to disagreeFarcry 2 is genuinely one of the worst games I've ever played. I couldn't believe how boring the open world felt. I wouldn't say I enjoy most open world games, but my memories of Farcry 2 are that of constantly repeating unsatisfying combat over the same open world transportation routes. I'd clear an area only to return to it 4 minutes later and repeat the exact same awful combat scenario.
The comparisons to Farcry on this thread are seriously making me worry about my preorder of Horizon.
Agree to disagree
I guess I am one of those weirdos that loved Farcry 2. I think it was one of the first FPS games I played that gave me true sense of presence in its world that only the best RPGs can deliver. The things like managing your malaria or your guns jamming if you didn't take care of them added a lot of immersion for me. I loved just stalking around in that game and exploring its gorgeous world. I'll admit there were a lot of frustrating elements as well, like the respawning checkpoints but I easily looked past them because the elements I loved were so strongly executed.
As I explained in my post a couple pages back, your worries over the comparisons to Farcry are unfounded. They only serve as a frame of reference to quickly illustrate individual elements and not as a direct comparison for the whole package.
Yeah, I was kinda confused when people started comparing this to Far Cry. Is it because of the setting?
I've always thought the game shared a tight bond with the Wticher 3(which I absolutely love and adore).
I actually have played Stalker but quit after a few hours. Maybe I just played it too late, I tried it only a few years ago, or I just don't like playing games with M&K but I couldn't get into it. It didn't hook me in immediately. Maybe I should give it another shot. Do you know if it has controller support?Play Stalker if you liked those aspects from Far Cry 2. Thats the actual good game that FC2 stoled elements from, but had no idea how to implement them
The game seems to revolve around quite involved combat and the interaction with the ecosystem. As several previews have mentioned, the game doesnt have mini-games and whatnot cluttering the world, opting instead for a more story-driven focus and on observing and learning the world and its robotic inhabitants.it's because this game has the formulaic layout of ubisoft games that people always seem to trash. if i watched a bunch of gameplay without having ever heard of this game, i would come away thinking it's a new ubisoft ip.
i get it, the game is gorgeous and robo-dinos fun, it's just weird that it seems to escape the critisicms that ubisoft games get. i'm not even criticizing these kinds of games. i think ubisoft always gets way too much hate. i feel that open world burnout a lot too, but they make quality games. i just find the hypocrisy kind of weird. i'm curious to see if this changes after it comes out and people have sunk 10-15 hours completing checklists, collecting mats, filling in skill trees, unlocking areas of the map by climbing a tower (but the tower moves this time!), etc.
it's because this game has the formulaic layout of ubisoft games that people always seem to trash. if i watched a bunch of gameplay without having ever heard of this game, i would come away thinking it's a new ubisoft ip.
i get it, the game is gorgeous and robo-dinos fun, it's just weird that it seems to escape the critisicms that ubisoft games get. i'm not even criticizing these kinds of games. i think ubisoft always gets way too much hate. i feel that open world burnout a lot too, but they make quality games. i just find the hypocrisy kind of weird. i'm curious to see if this changes after it comes out and people have sunk 10-15 hours completing checklists, collecting mats, filling in skill trees, unlocking areas of the map by climbing a tower (but the tower moves this time!), etc.
I actually have played Stalker but quit after a few hours. Maybe I just played it too late, I tried it only a few years ago, or I just don't like playing games with M&K but I couldn't get into it. It didn't hook me in immediately. Maybe I should give it another shot. Do you know if it has controller support?
Play Stalker if you liked those aspects from Far Cry 2. Thats the actual good game that FC2 stoled elements from, but had no idea how to implement them
Yeah.
Far Cry 2 was dumb at open world and sequels had more stuff going on, but were still dumb and 'fakey' like shit.
Shadow of Chernobyl still remains the best thing of that kind in the FPS space.
I'm not suggesting that any of them do need to be aggressive or threatening.How so? Every robot doesn't need to be aggressive/threatening.
She has different mount's so far the Strider and BroadheadI dont know if her horse has a name,but is this thing clunky as Roach?
Has probably been posted already, but IGN new behind the scenes of Horizon's design and story is just so beautiful:
https://www.youtube.com/watch?v=MwN94f026CA
Fortunately just less than a month to go.
I dont know if her horse has a name,but is this thing clunky as Roach?
Looking at this now yeah pretty awesome.The takedowns are brutal as well, such a fine animation they have.
it's because this game has the formulaic layout of ubisoft games that people always seem to trash. if i watched a bunch of gameplay without having ever heard of this game, i would come away thinking it's a new ubisoft ip.
i get it, the game is gorgeous and robo-dinos fun, it's just weird that it seems to escape the critisicms that ubisoft games get. i'm not even criticizing these kinds of games. i think ubisoft always gets way too much hate. i feel that open world burnout a lot too, but they make quality games. i just find the hypocrisy kind of weird. i'm curious to see if this changes after it comes out and people have sunk 10-15 hours completing checklists, collecting mats, filling in skill trees, unlocking areas of the map by climbing a tower (but the tower moves this time!), etc.
so does Zelda Breath of the wild. That game is even closer to farcry than Horizon.
But you said it would be out of place. How so?I'm not suggesting that any of them do need to be aggressive or threatening.
it's because this game has the formulaic layout of ubisoft games that people always seem to trash. if i watched a bunch of gameplay without having ever heard of this game, i would come away thinking it's a new ubisoft ip.
i get it, the game is gorgeous and robo-dinos fun, it's just weird that it seems to escape the critisicms that ubisoft games get. i'm not even criticizing these kinds of games. i think ubisoft always gets way too much hate. i feel that open world burnout a lot too, but they make quality games. i just find the hypocrisy kind of weird. i'm curious to see if this changes after it comes out and people have sunk 10-15 hours completing checklists, collecting mats, filling in skill trees, unlocking areas of the map by climbing a tower (but the tower moves this time!), etc.
Cyborg, confirmed.
lolCyborg, confirmed.
Body shift:
This fills our quota for the day ppl no need to do it now lolUbisoft.
Now that's a cool little detail. I love subtle touches like thatBody shift:
Quoting myself from earlier in the thread:Huh? You played it? What formulaic layout does it have? FAr Cry invented map markers? The far cry and ubisoft mentions when people come into these threads seems like the easy way for people to come into these threads and downplay it. It looks and plays nothing like far cry.
Quoting myself from earlier in the thread:
I actually enjoy the Ubisoft house style of open world games and their loop of explore - discovery - conquest, so comparisons to Far Cry are only a positive for me.
I think a lot of people are against it because it is recognisable, like people who rattle off discoveries on TV Tropes as if it makes a movie bad for deploying them. If tropes are used effectively - both in story terms and game design terms - the game can still be high quality and have a presence of its own.
The Ubisoft house style doesn't work if the game and the systems that surround them aren't enjoyable. For example, Far Cry games, Black Flag, Ezio-era AC, AC Syndicate and Shadows of Mordor are all examples of the formula done well, whereas Unity fell flat because the discovery part of the loop was both overwhelming and dull, while exploration was marred by frustrating control and glitches, and conquest fell short because of limited combat and stealth options.
From what we've seen of Horizon, it seems the systems and content surrounding the explore - conquest - discovery loop are well crafted, so I see no reason to be concerned by the Far Cry-esque structure. The combat alone appears to be deep and dynamic, but we'll have to wait and see on the narrative side.
TL;DR: Horizon quite clearly iterates on Ubisoft's style of open world, and there's nothing wrong with that: it's an effective structure. It only fails when the systems supporting it aren't fun.
it's because this game has the formulaic layout of ubisoft games that people always seem to trash. if i watched a bunch of gameplay without having ever heard of this game, i would come away thinking it's a new ubisoft ip.
i get it, the game is gorgeous and robo-dinos fun, it's just weird that it seems to escape the critisicms that ubisoft games get. i'm not even criticizing these kinds of games. i think ubisoft always gets way too much hate. i feel that open world burnout a lot too, but they make quality games. i just find the hypocrisy kind of weird. i'm curious to see if this changes after it comes out and people have sunk 10-15 hours completing checklists, collecting mats, filling in skill trees, unlocking areas of the map by climbing a tower (but the tower moves this time!), etc.
Body shift:
Quoting myself from earlier in the thread:
I actually enjoy the Ubisoft house style of open world games and their loop of explore - discovery - conquest, so comparisons to Far Cry are only a positive for me.
I think a lot of people are against it because it is recognisable, like people who rattle off discoveries on TV Tropes as if it makes a movie bad for deploying them. If tropes are used effectively - both in story terms and game design terms - the game can still be high quality and have a presence of its own.
The Ubisoft house style doesn't work if the game and the systems that surround them aren't enjoyable. For example, Far Cry games, Black Flag, Ezio-era AC, AC Syndicate and Shadows of Mordor are all examples of the formula done well, whereas Unity fell flat because the discovery part of the loop was both overwhelming and dull, while exploration was marred by frustrating control and glitches, and conquest fell short because of limited combat and stealth options.
From what we've seen of Horizon, it seems the systems and content surrounding the explore - conquest - discovery loop are well crafted, so I see no reason to be concerned by the Far Cry-esque structure. The combat alone appears to be deep and dynamic, but we'll have to wait and see on the narrative side.
TL;DR: Horizon quite clearly iterates on Ubisoft's style of open world, and there's nothing wrong with that: it's an effective structure. It only fails when the systems supporting it aren't fun.
I am failing to understand how Ubisoft invented any of these things? You still have not elaborated on this "Formulaic layout"
The sequence of climbing a tower/capturing an outpost, which then uncovers content around it, started with Assassins Creed and has gone on to be used in Far Cry and other series within and outside of Ubisoft.How is it like Far Cry? What makes it more Far Cry than Witcher 3 or Skyrim?
The sequence of climbing a tower/capturing an outpost, which then uncovers content around it, started with Assassins Creed and has gone on to be used in Far Cry and other series within and outside of Ubisoft.
It may be similar to what's present in other games before, but as the main structure for progressing through an open world, the lineage can absolutely be traced through Ubisoft's games.
I have a question too: what's wrong with iterating from Far Cry's structure? I'm sure the designers of Horizon would openly admit they learned from what worked and didn't in those games, and in others.
I'm not saying Horizon is a ripoff, I'm saying it iterates from a proven and successful open world structure popularised by Ubisoft, which it clearly does - and, in my opinion, is a positive as I enjoy that structure.
http://blog.us.playstation.com/2016/11/01/how-ps4-pro-enhances-horizon-zero-dawn/Game looks amazing, do we have any idea of ps4 pro enhancements?
Ok.Umm that's all you got ? Towers? You know you don't need to use them in Horizon to uncover the map right? There is still a heck of a lot more to the structure of a game then this to be able to say it has the same "Formulaic Structure"
Yeah, I think it is just really good animation.How's does the climbing actually work? From what I can tell, there is a dedicated jump button, but some of the GIFs show super silky movement more akin to an automated implementation.
Is the game just animated incredibly well?
This fills our quota for the day ppl no need to do it now lol
Lol drifting
Ok.
Why is the idea that Horizon iterates from Ubisoft games so offensive to you?
I specifically said it iterates and that there's nothing wrong with that.Umm it isn't? You said "It has the same formulaic structure", not that it iterates. All games take some things from other games, if anything horizon has more in common with the witcher.
Yes.Anyone know if the HUD will be customisable?
Because it doesn't. It isnt iterative of Ubisoft games, it's iterative of open world games and WRPGs. Nothing in the Ubisoft game design is unique to Ubisoft. Their style may seem more prevalant today because they release games every year, but everything from clearing areas/performing actions that reveal points of interest on a map to light RPG elements and so on has all been done in other games. It doesnt even trace back to Assassins Creed. You can that DNA in Bully, in Just Cause, in Scarface, and other PS2-era open world gamesOk.
Why is the idea that Horizon iterates from Ubisoft games so offensive to you?