Is there any sort of multiplayer in this game or is it just the campaign?
LOL. In game cut scenes>? Bow Combat? Mordor invented a lot of shit man lol. Almost all of this has been in games for decades, Mordor was not the first to have skill trees, Collectibles, come on. In game tutorials? This has to be a joke post/.
- Bow combat
- Weapon skill trees
- Environment collectibles (plants)
- Beasts that can be tamed and ridden
- Towers the reveal more of the game world map
- Stealth
- 'Focus' mode revealing target locations in the view
- Weather
- In game help/tutorials and lore accessible through game menus
- In game cut scenes
- Mission objectives shown in game on the HUD
Is there any sort of multiplayer in this game or is it just the campaign?
Thing is, I wouldn't call them "Ubisoft elements". I mean, wouldn't it be weird to say that Titanfall 2 has "Activision elements" because it also is a linear sci-fi shooter with set pieces, multiplayer, and so on?That's not an excuse. I'm just saying Witcher 3 has a lot of "Ubisoft elements" that people don't realize or criticize as much because of the writing/presentation package those elements came in
personally I don't care if Horizon has those elements as long as it finds a way to stay fun
You can't be serious with this list, right? HUD mission objectives, cut scenes and tutorials, stealth, weather, bows? You could say Tomb Raider and Skyrim lifted wholesale from Mordor too with that list
- Bow combat
- Weapon skill trees
- Environment collectibles (plants)
- Beasts that can be tamed and ridden
- Towers the reveal more of the game world map
- Stealth
- 'Focus' mode revealing target locations in the view
- Weather
- In game help/tutorials and lore accessible through game menus
- In game cut scenes
- Mission objectives shown in game on the HUD
What's up with people and the "Giving Guerrilla's track record." Bullshit ? Those people probably only ever played Shadowfall I would guess.
[*]Bow combat- Weapon skill trees
[*]Environment collectibles (plants)- Beasts that can be tamed and ridden
[*]Towers the reveal more of the game world map
[*]Stealth
[*] 'Focus' mode revealing target locations in the view
[*]Weather
[*]In game help/tutorials and lore accessible through game menus
[*]In game cut scenes
[*]Mission objectives shown in game on the HUD
For a lot of people, you're only as good as your last game.
Thing is, I wouldn't call them "Ubisoft elements". I mean, wouldn't it be weird to say that Titanfall 2 has "Activision elements" because it also is a linear sci-fi shooter with set pieces, multiplayer, and so on?
Those "Ubisoft elements" aren't unique to Ubisoft. They're elements of open world games and wRPGs Ubisoft just does them worse and more frequently than other games.
You can't be serious with this list, right? HUD mission objectives, cut scenes and tutorials, stealth, weather, bows?
LOL. In game cut scenes>? Bow Combat? Mordor invented a lot of shit man lol. Almost all of this has been in games for decades, Mordor was not the first to have skill trees, Collectibles, come on. In game tutorials? This has to be a joke post/.
It's a video game, so same as Mordor lol.
- Bow combat
- Weapon skill trees
- Environment collectibles (plants)
- Beasts that can be tamed and ridden
- Towers the reveal more of the game world map
- Stealth
- 'Focus' mode revealing target locations in the view
- Weather
- In game help/tutorials and lore accessible through game menus
- In game cut scenes
- Mission objectives shown in game on the HUD
Those aren't similarities to Mordor. Those are similarities to Mordor, Tomb Raider, Skyrim, Crysis 3, Saints Row, Red Dead Redemption, Turok, Thief, The Last of Us, Dishonored, Mount and Blade, and too many other games to countYou asked for similarities to Mordor. I gave them to you.
I'm not saying that Mordor invented this stuff just that Horizon seems to do very little to step beyond what has already established in the genre.
It just looks like "more of the same". That's not to say it won't do well both critically and commercially as the press looks very favorable so far.
Other than the graphics I honestly can't see much to be excited about but YMMV...
You asked for similarities to Mordor. I gave them to you.
I'm not saying that Mordor invented this stuff just that Horizon seems to do very little to step beyond what has already established in the genre.
It just looks like "more of the same". That's not to say it won't do well both critically and commercially as the press looks very favorable so far.
Other than the graphics I honestly can't see much to be excited about but YMMV...
You asked for similarities to Mordor. I gave them to you.
I'm not saying that Mordor invented this stuff just that Horizon seems to do very little to step beyond what has already established in the genre.
It just looks like "more of the same". That's not to say it won't do well both critically and commercially as the press looks very favorable so far.
Other than the graphics I honestly can't see much to be excited about but YMMV...
I take it all back...
Horizon is clearly the most innovative piece of software that the world is ever likely to see.
I have immediately placed 100 preorders and am counting down the seconds until release.
I can't wait!
It's going to be amazing!
Opinions, how do they work?
I take it all back...
Horizon is clearly the most innovative piece of software that the world is ever likely to see.
I have immediately placed 100 preorders and am counting down the seconds until release.
I can't wait!
It's going to be amazing!
Opinions, how do they work?
Cyborg, confirmed.
The animation for this is incredible smooth. It doesn't interrupt the aiming seemingly at all and is so fluid.
Now that's a cool little detail. I love subtle touches like that
That is so cool. I just recently listened to the Hardcore History 'Wrath of the Khans' podcast series and he mentions that Mongol riders would shift positions on their horses to enable them to fire behind and even side-mounted.
Noice! I like as little HUD as possible without hampering the experience in SP games.
Oh man. Am I the only one who thinks Aloy is really, really attractive?
I am Loving the sense of depth in lighting in this gif. The volumetric fog and lights are really uplifting the whole night scene.
- Bow combat
- Weapon skill trees
- Environment collectibles (plants)
- Beasts that can be tamed and ridden
- Towers the reveal more of the game world map
- Stealth
- 'Focus' mode revealing target locations in the view
- Weather
- In game help/tutorials and lore accessible through game menus
- In game cut scenes
- Mission objectives shown in game on the HUD
I take it all back...
Horizon is clearly the most innovative piece of software that the world is ever likely to see.
I have immediately placed 100 preorders and am counting down the seconds until release.
I can't wait!
It's going to be amazing!
Opinions, how do they work?
I take it all back...
Horizon is clearly the most innovative piece of software that the world is ever likely to see.
I have immediately placed 100 preorders and am counting down the seconds until release.
I can't wait!
It's going to be amazing!
Opinions, how do they work?
Or you could perhaps choose mechanics and elements specific to Mordor to argue how Horizon and it are similar?I take it all back...
Horizon is clearly the most innovative piece of software that the world is ever likely to see.
I have immediately placed 100 preorders and am counting down the seconds until release.
I can't wait!
It's going to be amazing!
Opinions, how do they work?
So it's confirmed that there will be no flying mounts and Thunderjaw is not mountable? Then the leaks from earlier were fake? Disappointed if true. Imagine fighting a Tallneck with a Thunderjaw.
Thunderjaw mounts, flying mounts, and corrupted Tallnecks are the kinds of things you would keep secret so they're a surprise for playersSo it's confirmed that there will be no flying mounts and Thunderjaw is not mountable? Then the leaks from earlier were fake? Disappointed if true. Imagine fighting a Tallneck with a Thunderjaw.
I take it all back...
Horizon is clearly the most innovative piece of software that the world is ever likely to see.
I have immediately placed 100 preorders and am counting down the seconds until release.
I can't wait!
It's going to be amazing!
Opinions, how do they work?
I feel like that's a gameplay mechanic that they wouldn't lie about though lol. Seeing that in action could actually sell people on the game.Well, ND also said you would only play as Joel in TLOU. Just saying.
I would actually disagree, because that's a feature that could sell people on the game. Giant robot-to-robot battles would put this game on a different level, so I hope you are right.Thunderjaw mounts, flying mounts, and corrupted Tallnecks are the kinds of things you would keep secret so they're a surprise for players
So as of now, not confirmed or stated as not in the game, but the potential seems too big for them to at least not have stuff like that for a mission or late game secret
So much this I don't get it
I'll be doing the same in two weeks. Still looking for a good tvI just upgraded to ps4 pro because of this game. Looks amazing. Great year for games.
It's inevitable if not for this it'll be for Gt sport or Ni no kuni or god of war or kh3 so on. Might as well crack now with this beauty to get it startedI'm thinking about getting a Pro too. Damn.
Any word of actual dungeons with puzzles and bosses?
Or is the game structured around standard open world type "quests" (rescue someone etc) with focus on combat and crafting?
Is it more Farcry 3 or Zelda is really my question?
Any word of actual dungeons with puzzles and bosses?
Or is the game structured around standard open world type "quests" (rescue someone etc) with focus on combat and crafting?
Is it more Farcry 3 or Zelda is really my question?
It's a single player RPG. They haven't said whether future instalments in the franchise will have multiplayer, though it wouldn't surprise me if they expand into something like that bit.
Here's a description of oneThere are dungeons, called Cauldrons.
https://arstechnica.com/gaming/2017...awn-made-me-crazy-with-anticipation-for-more/I did get just enough time to take on one of Horizon's dungeons, known as "cauldrons," and it offered a solid enough indoor challenge. I found myself in a mechanical sorting facility, full of platforms that ran on loops near the ceiling. I could jump and hang onto those platforms to get from place to place in the facility, which let me either skip certain dangerous foes or get a better position to battle them.
The more closed nature of this cauldron also changed the pace and intensity of combat, which made it a particularly feverish climax point in my session. (In this, I tried, and failed, to fell a deadly, armored Shellwalker, even though I had very nearly figured out how to cleverly overcome his shielding techniques.)
Any word of actual dungeons with puzzles and bosses?
Or is the game structured around standard open world type "quests" (rescue someone etc) with focus on combat and crafting?
Is it more Farcry 3 or Zelda is really my question?
I already have it! Glorious machinery that will flex its muscles with Horizon.I'm thinking about getting a Pro too. Damn.
Horizon is clearly copying everything.