WickedLaharl
Member
Is this post attempting sarcasm? The other tech sites are pretty good and have discovered many things DF weren't even close to discovering...I suspect you have not been following or you're just blindsided by DF for some reason.
You know how many of you have played variable framerate games and though it was all smooth 60fps.....Hell, some people played 15fps N64 games in the past and called it the greatest game they ever played....However N64 days was way back then, recently, on the 360, we played many games that was not close to a locked 60fps but we all felt was better in terms of response than 30fps games....Interesting how times have changed...
I'm not saying what we have here is an ideal 60fps experience, it's more 45fps than 60fps and of course we expected better from Square, but it's still better for movement, traversal and battle over 30fps...I do agree that they should not have taken the 30fps capped lite mode out though and wish they had used some time to first and foremost get rid of the framepacing even though it introduced a tad more input lag into the equation.......As it stands, they should probably allow soft vsync on the PS4/PRO versions, they would reduce or eliminate framepacing on the high mode and even heighten the framerate in the unlocked lite mode as it currently stands. I think that would be a nice balance....
It hardly reaches 60fps through normal play and I expected a bit more, but it is indeed better for controller response as it is......Just like how I preferred Shadowfall and ISS unlocked, this is even more preferable since it's an RPG....I do wish they didn't lock out the "30fps capped" guys out though, they needed to keep a capped lite mode in as well.... I suspect that they felt the high mode is already capped at 30fps so they'll just make the lite mode the high framerate mode...which suggests that they may not even be aware of a framepacing issue in their game....Hmmm!........
Another digital foundry thread another agenda driven post by thelastword.