That's all very subjective. I'd rather have higher unstable framerate to a lower fixed framerate.
Your opinions are not facts.
Fixed.
Really love the update, but I've never understood why some people are so opposed to variable frame rates. It's obviously not ideal, but it's a damn sight better than a locked 30. The game feels much smoother at the higher frame rate now, having played through the game already and gotten used to 30FPS.
It's extremely bothersome to my eyes. Cannot stand the judder. It simply looks awful to me.
Frames persist on screen for varying lengths of time and I can clearly see it while playing. It just makes the game feel unpolished and janky to me.
Weren't a lot of people here holding off buying FFXV because they were waiting for stable performance from this patch?
This needs to be fixed ASAP.
I'm assuming he was rather infamous in these parts?Omg... Thelastword actually got banned.
~~
Reading his defense of this. Like wow
It doesn't run on UE4Maybe we should get SE in contact with someone over at Nintendo for help who has already mastered Unreal Engine.
Weren't a lot of people here holding off buying FFXV because they were waiting for stable performance from this patch?
The problem isn't the new VFR 60fps mode, it's that it replaces the old stable 30fps one entirely.
What we should have gotten is:
- Lite stable 30
- Lite vfr 60
- High
Solely because 3 modes might be confusing to some users, they removed the old smooth Lite mode.
Fuck confused users, are we on PS4 PRO or what.
It was never stable in lite mode. frame pacing fuckery everywhere.
It was never stable in lite mode. frame pacing fuckery everywhere.
Who is saying this is a fact? The DF video even says some people will be more sensitive than others. Just as you can't just call it "gaf hyperbole" others can't just say "this game is unplayable." These are all just opinions.
Lite mode pre-1.05 patch didn't have framepacing issues outside of some cutscenes.
There are interviews with tabata coming also every other week, can someone bring this issue up to Tabata please. Like seriously, same with those hundreds of fromsoft interviews with Miyazaki. Not a single person ask him why does all this games have frame pacing issue and never been address.
Weren't a lot of people here holding off buying FFXV because they were waiting for stable performance from this patch?
"A lot" by what metric? These type of games are all extremely front loaded. A few hundred gaf members (prob being generous here) not buying due to this isn't any different from a few hundred other ransoms waiting for a price drop.
Fix this shit Guerilla
oh wait..
can I still lock the framerate to 30 now in lite mode?
You would prefer a stable 30 than a game that drops to 30 from higher framerates on a regular basis. Infamous had this at launch and it was pretty annoying.
Or .. like in my case, already bought the game during a winter sale but held off on it because of all the 'fix chapter 13 DLC' shit they announced as well as hoping for a frame pacing patch for the HQ mode.
The former is coming next month, the later .. probably never .. but i'll make my peace with it and play the game once the chap 13 DLC releases.
I partly agree. However, for example, we've always referred to Unreal Engine 4 on PC, PS4, XB1, etc as the same engine despite the actual binaries being different for each platform. The core of an engine will be the same regardless of each platform.XB1 and PS4 engine are different (PS4 can't run XB1 engine and vice versa)... just because your SDK create abstraction layer over it didn't change the binary engine is different for each platform.
PS4 engine didn't even use the DX12 XB1 API calls... it uses the own PS4 API calls.
I'm assuming he was rather infamous in these parts?
In any case, the argument was really, really shaky at best. Definitely not the best way to win favours.
Did anyone really expect 60FPS for this?