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Digital Foundry: Final Fantasy 15: PS4 Pro Patch - 60fps At Last?

Is this post attempting sarcasm? The other tech sites are pretty good and have discovered many things DF weren't even close to discovering...I suspect you have not been following or you're just blindsided by DF for some reason.


You know how many of you have played variable framerate games and though it was all smooth 60fps.....Hell, some people played 15fps N64 games in the past and called it the greatest game they ever played....However N64 days was way back then, recently, on the 360, we played many games that was not close to a locked 60fps but we all felt was better in terms of response than 30fps games....Interesting how times have changed...

I'm not saying what we have here is an ideal 60fps experience, it's more 45fps than 60fps and of course we expected better from Square, but it's still better for movement, traversal and battle over 30fps...I do agree that they should not have taken the 30fps capped lite mode out though and wish they had used some time to first and foremost get rid of the framepacing even though it introduced a tad more input lag into the equation.......As it stands, they should probably allow soft vsync on the PS4/PRO versions, they would reduce or eliminate framepacing on the high mode and even heighten the framerate in the unlocked lite mode as it currently stands. I think that would be a nice balance....

It hardly reaches 60fps through normal play and I expected a bit more, but it is indeed better for controller response as it is......Just like how I preferred Shadowfall and ISS unlocked, this is even more preferable since it's an RPG....I do wish they didn't lock out the "30fps capped" guys out though, they needed to keep a capped lite mode in as well.... I suspect that they felt the high mode is already capped at 30fps so they'll just make the lite mode the high framerate mode...which suggests that they may not even be aware of a framepacing issue in their game....Hmmm!........

kyrZcTX.jpg


Another digital foundry thread another agenda driven post by thelastword.
 

AEREC

Member
Really love the update, but I've never understood why some people are so opposed to variable frame rates. It's obviously not ideal, but it's a damn sight better than a locked 30. The game feels much smoother at the higher frame rate now, having played through the game already and gotten used to 30FPS.

Inconsistent framerates are incredibly distracting for me.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
This is so disappointing. I waited 2 months so I could play this.
 

raven777

Member
Really love the update, but I've never understood why some people are so opposed to variable frame rates. It's obviously not ideal, but it's a damn sight better than a locked 30. The game feels much smoother at the higher frame rate now, having played through the game already and gotten used to 30FPS.

There are many people who don't like highly fluctuating variable framerates. I personally prefer stable 30fps over very unstable 60fps.
It would be nice for them to give us that option as well as this new variable framerate mode.

I think there was something similar like this with Infamous SS where I believe they added locked 30fps mode later with the patch?
 

Heartfyre

Member
It's extremely bothersome to my eyes. Cannot stand the judder. It simply looks awful to me.

Frames persist on screen for varying lengths of time and I can clearly see it while playing. It just makes the game feel unpolished and janky to me.

There's no arguing that some people don't like it! I definitely believe an optional, accurately frame-paced lock should be included as an option. But it's not a universally bad presentation for the game either. While you can clearly see the frame lengths, I don't (or haven't trained myself to), but I instantaneously feel the extra responsiveness in the controls. I'm just delighted to be given the option, but I acknowledge it's a shame that it took away a preferred option for others.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Out of curiousity, what was the last game that you played with frame pacing issues?

Some Bloodborn and RoTR before the frame pacing issues were somewhat patched out, didn't really bother me too much TBH.

I can understand some people notice it more than others, similar to tearing. While I can perceive tearing easily, it doesn't bother me much. I've read here on GAF how some people actually have physical issues like seizures in games with a lot of tearing.
 

massucci

Banned
What a surprise. They can't even handle the pro version setting without frame pacing. Let's be real: expect 60 fps from them has been extremely naive :(
 

Truant

Member
This fucking sucks. I bought my pro to play this game, and haven't really touched it after I heard they were going to fix the issues.
 
Is frame pacing a measure introduced to compensate for otherwise performance issues? Or is it just poor code?

Does Sony have hardware evangelists that help third party developers with tech issues? They should really be addressing this issue. Work with FROM Software, Square Enix, make those PS4 versions the best on the market.

Calling out to gaming news industry people to actually reach out to Sony/Square Enix and bring this up with them. Let's get some actual journalism done, people. Let them know.

As an aside, the eventual (hopefully) PC release should be spectacular at a maxed out, stable 60fps.

This fucking sucks. I bought my pro to play this game, and haven't really touched it after I heard they were going to fix the issues.

Fortunately there are tons of games that benefit greatly from Pro. (I never get these types of posts, don't buy hardware for a single game)
 

Docpan

Member
My opinion is:

It plays better than before. This includes the old Lite mode.

Animations move faster and seem smoother. This definitely does not have an arcade-style 60fps feel but if doesn't seem to move as sluggish as before. Especially panning the camera around.

As a result of the unlock, this seems to have a tangible and positive effect on gameplay itself. Compared to the improper frame pacing of the high mode, it just looks better.

I'm playing GTA 5 concurrently, and that is a smooth locked 30fps game. Unlocked FFXV now plays similarly response time wise, if that makes any sense (probably doesn't just try for yourself and see)
 

vanx0

Member
oh man! I was hoping for this patch to actually play it... guess I will have to wait a bit more for them to fix it... :(
 

ViciousDS

Banned
Weren't a lot of people here holding off buying FFXV because they were waiting for stable performance from this patch?

I would swear there is more that bought it and waited.....fools.


Don't know why the hell anyone expected anything less then them just unlocking the framerate lol . It was a given is was never going to hit 60fps
 
What a disaster. Everything about this game on PS4 Pro is half baked.
I really enjoyed it on Pro but I am also one who is affected more by Jaggies/Aliasing then Frame Pacing. The clean IQ was a game changer for me on the Pro. Looks way better than the regular PS4.
 
I can understand the disappointment in the Pro Mode light not hitting 60fps as promised but the hyperbole in this thread about the High Pro Mode setting is something else (a "disaster"? really?!). It's one of the best looking / running games I have played on my 4K + HDR TV on the Pro, frame pacing issues and all.
 
Some Bloodborn and RoTR before the frame pacing issues were somewhat patched out, didn't really bother me too much TBH.

I can understand some people notice it more than others, similar to tearing. While I can perceive tearing easily, it doesn't bother me much. I've read here on GAF how some people actually have physical issues like seizures in games with a lot of tearing.
Frame Pacing is much more annoying if it is combined with frame drops, which was the case for some of the sequences in Bloodborne. That is why, it was more noticeable in it than in something like FFXV, which is pretty much optimized for a smooth frame rate the majority of the time except during the city sections, maybe.

I have no idea about RoTR on PS4 since I never played it with the pacing issues. But Dark Souls 3 is another game with such issues and I wouldn't call it annoying either unless it has frame drops.

To summarize, frame drops > frame pacing when it comes to annoyance.
 
Sony needs to offer the opposite of Boost Mode.

Let people boot Pro enabled games under base PS4 conditions so they can avoid these shite conversions.
 

JBourne

maybe tomorrow it rains
I'm currently playing through this game on a Pro, and have been using lite mode as I find it the only way to make the game playable. Really disappointed that they've ruined that.
 

LordKasual

Banned
1) They're going to either create another mode or roll back this change. It's obvious they fucked up.

2) I don't know why people were literally waiting for this patch to begin with. Did any of you REALLY expect to enjoy a real 60fps version of this game on PS4? This was never a realistic thing.


The PS4P Lite mode was already a massively noticeable improvement over base PS4, and anyone who knows about how framerates work should have been aware that the uncapped mode had a very, very high probability of ending up like this.

Why Square felt compelled to release this without a toggle on the FPS cap is beyond me though.
 

NXGamer

Member
Frame pacing is engine issues... needs code to fix.

it is not an engine issue directly, the XboxOne has zero pacing problems, what ever is happening on the PS4 and Pro is specific to the choices/environment on that platform but not directly related to the engine..just like the BB/Souls engine.
 

antibolo

Banned
Is an unstable framerate really that bad of a thing? I mean as long as it stays above 30 fps I don't think it's a big deal.

I'm gonna assume it's just the usual GAF hyperbole.
 

Slaythe

Member
The frame pacing issues are NOTHING compared to what exists in Bloodborne.

It's playable.

What I hate is the input lag more than anything :/ . Just fix that.


Also I tried out "lite" mode... It's okay. It's not as bad as it makes it out to be in the video.

Like it holds high framerate more than not, from what I've played. But maybe I was in good areas.

Is an unstable framerate really that bad of a thing? I mean as long as it stays above 30 fps I don't think it's a big deal.

I'm gonna assume it's just the usual GAF hyperbole.

You would prefer a stable 30 than a game that drops to 30 from higher framerates on a regular basis. Infamous had this at launch and it was pretty annoying.

But here, from what I've played (which is not reflective of a full playthrough), it seemed to rarely drop to 30. It felt okay.
 
Welp. I waited for this patch. Was super hyped for the game and still was able to put off playing it at launch for no reason at all. :c
 

antibolo

Banned
You would prefer a stable 30 than a game that drops to 30 from higher framerates on a regular basis. Infamous had this at launch and it was pretty annoying.

I played through Infamous Second Son and First Light on regular PS4 with unlocked framerate and definitely preferred it to fixed framerate mode.

So... opinions.
 

Hazanko

Banned
I wasn't expecting a locked 60. I'm surprised they didn't add a 30 or 60 option though! I was actually waiting for a framepacing fix. I guess that isn't happening.
 

ethomaz

Banned
it is not an engine issue directly, the XboxOne has zero pacing problems, what ever is happening on the PS4 and Pro is specific to the choices/environment on that platform but not directly related to the engine..just like the BB/Souls engine.
XB1 and PS4 engine are different (PS4 can't run XB1 engine and vice versa)... just because your SDK create abstraction layer over it didn't change the binary engine is different for each platform.

PS4 engine didn't even use the DX12 XB1 API calls... it uses the own PS4 API calls.
 

farisr

Member
Man, I can't wait till HDMI 2.1 is a standard on TVs. I really hope they make the PS5 with variable refresh rate displays in mind.
 

belvedere

Junior Butler
Is an unstable framerate really that bad of a thing? I mean as long as it stays above 30 fps I don't think it's a big deal.

I'm gonna assume it's just the usual GAF hyperbole.

No, not at all. There's plenty of articles out there but basically - if a game engine can provide consistent frame rates without massive drops, then an unlocked frame rate can offer a more smooth and responsive presentation. Many times though, games with unlocked frame rates show wildly varying frame rates resulting in a choppy, jarring presentation that's very distracting.

There's a jitter/judder factor as well, but there's typically a specific scenario in which it's more observable.

Basically the combination of FFXV's already choppy performance and an unlocked frame rate incapable of consistently staying above 45 fps is a horrible, horrible combination.
 
I played through Infamous Second Son and First Light on regular PS4 with unlocked framerate and definitely preferred it to fixed framerate mode.

So... opinions.

I like my unlocked frame-rates over 30 fps as-well providing the frame-rate is consistent, something like 45 fps with a minimum of 40 is nice for me, or even a locked 45 fps as it's much more fluid than 30.
 

antibolo

Banned
No, not at all. There's plenty of articles out there but basically - if a game engine can provide consistent frame rates without massive drops, then an unlocked frame rate can offer a more smooth and responsive presentation. Many times though, games with unlocked frame rates show wildly varying frame rates resulting in a choppy, jarring presentation that's very distracting.

There's a jitter/judder factor as well, but there's typically a specific scenario in which it's more observable.

Basically the combination of FFXV's already choppy performance and an unlocked frame rate incapable of consistently staying above 45 fps is a horrible, horrible combination.

That's all very subjective. I'd rather have higher unstable framerate to a lower fixed framerate.

Your opinions are not facts.
 
That's all very subjective. I'd rather have higher unstable framerate to a lower fixed framerate.

Your opinions are not facts.

Who is saying this is a fact? The DF video even says some people will be more sensitive than others. Just as you can't just call it "gaf hyperbole" others can't just say "this game is unplayable." These are all just opinions.
 
Is an unstable framerate really that bad of a thing? I mean as long as it stays above 30 fps I don't think it's a big deal.

I've played games that go from 60 to 30 fps at a moment's notice. I've also gotten severe headaches from those same games.

It's not worth it.
 

Arklite

Member
What a gut punch after that "60 fps At Last?" title, hah.
Framepacing doesn't bother me much so I guess the HQ/30 fps mode is ok.
 
The framerate difference is immediate and it's only hovering around 40-50 fps. Man what it could look like with a more stable 60. Just going to have to wait for the inevitable PC release in the future.

The 30fps vsync option should have been included with this patch. This just pisses people off. Bad priorities Square.
 

Ateron

Member
So, if I want to play the upcoming DLC (which I already payed for since I bought the season pass),there's no way to bypass this "60 fps" patch, right?

They really need to put a "lock 30fps" option in the menu. Lite mode was practically free of frame pacing problems for the most part, it was locked 30,they went and fucked that. I never complained about it, was perfectly playable and the IQ was good enough for me. Now our choice is either dealing with inconsistent framerate or "high quality" hiccup central. Ugh. I might skip this patch and wait to see if they improve it, I'll be extremely pissed if I'm forced to play it like this to get the dlc going :/
 

Shoeless

Member
I played and finished FFXV back when it launched, then put it on the back burner to try New Game+ at some later point once all the changes and DLC had come through. Hopefully they can get in a few more performance patches before then. Ideally my goal would be to hit the new level 120 cap, then just tear through NG+ in "revenge mode" stomping all over everything that gave me trouble the first time.

I'm still going through all the games in Q1 2017, like Yakuza 0 and Horizon: Zero Dawn next week, plus Mass Effect: Andromeda and Persona 5, so I'm hoping that by the time the summer drought of games arrives, Squenix will have fixed this up somewhat.
 
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