I like this answer.Because they convinced the mainstream it provides value, and because the nature of the closed platform makes it very difficult to challenge.
I like this answer.Because they convinced the mainstream it provides value, and because the nature of the closed platform makes it very difficult to challenge.
Because they convinced the mainstream it provides value, and because the nature of the closed platform makes it very difficult to challenge.
For anyone looking for an actual answer that isn't just a knee jerk answer:
Every item listed on status.playstation.com and support.xbox.com/xbox-live-status has servers, support staff, and developers that have to be paid. Also, you may not notice it any more but PSN sure seems to be much more stable than before. Also, "free games" still cost Sony and MS money.
Now, whether those are things you're willing to pay for, that's a personal question.
Hypothetically their shifting infrastructure costs from the developers to the consumer via user fees.
Hypothetically. I'm sure "because you're willing to pay for it" comes into play at some point.
Because those greedy excecutives at Microsoft started this trend and now Sony and Nintendo are following it. If you want to blame someone than blame Microsoft.
Sure but steam and every other client on PC handles it fine for free. MS brought it in and if people completely rejected it like how the rejected always online xbox one at launch,things could probably be different now. Now it's too far gone and people are just used to it, I'd probably do the same too if millions of people kept gifting me money.Even if all games were peer to peer, PSN and Xbox Live do have to manage your account. That's a big DB of players and player data being constantly updated. That requires some maintenance, support, and infrastructure cost even if it's just providing endpoints to retrieve player data.
For anyone looking for an actual answer that isn't just a knee jerk answer:
Every item listed on status.playstation.com and support.xbox.com/xbox-live-status has servers, support staff, and developers that have to be paid. Also, you may not notice it any more but PSN sure seems to be much more stable than before. Also, "free games" still cost Sony and MS money.
Now, whether those are things you're willing to pay for, and if that's a good price, that's a personal question.
PSN on PS3 didn't have these things? (excluding the "free" games).
For anyone looking for an actual answer that isn't just a knee jerk answer:
Every item listed on status.playstation.com and support.xbox.com/xbox-live-status has servers, support staff, and developers that have to be paid. Also, you may not notice it any more but PSN sure seems to be much more stable than before. Also, "free games" still cost Sony and MS money.
Now, whether those are things you're willing to pay for, and if that's a good price, that's a personal question.
What services for online play are being paid for, even if just in part, by the subscription fee though? It's one thing to do PS+ last generation where you paid explicitly for bonus stuff (free games, cloud saves, etc etc) but it doesn't make sense for playing online to cost extra if at least a portion of that cost isn't going to the online servers and the like. Does peer-to-peer play cost MS/Sony money in any way?Because providing those services aren't free. Now if you want to argue they're too expensive that's another thing.
This seems like a solid answer. Something about the subscription fees of the few paying for the general services of the many.For anyone looking for an actual answer that isn't just a knee jerk answer:
Every item listed on status.playstation.com and support.xbox.com/xbox-live-status has servers, support staff, and developers that have to be paid. Also, you may not notice it any more but PSN sure seems to be much more stable than before. Also, "free games" still cost Sony and MS money.
Now, whether those are things you're willing to pay for, and if that's a good price, that's a personal question.
Steam has servers, support staff and developers. I have seen free games pop up from time to time. Steam is free.
Steam has servers, support staff and developers. I have seen free games pop up from time to time. Steam is free.
Amazing how Steam does the same stuff PSN and Live do, but without a fee! They even offer downloads for free if you get a serial key outside Steam store, while Sony/MS/Nintendo take a licensing fee for retail copies.
PSN on PS3 didn't have these things? (excluding the "free" games).
Steam has servers, support staff and developers. I have seen free games pop up from time to time. Steam is free.
We?
I assume you must mean why are others? I haven't put down one cent since this stupid trend started. And I wont.
There's no need to pay, unless you're renting a dedicated server. I was hoping that this would eventually die off but it seems like it's getting worse. Sad.
You all clearly missed the part of ops question where it was asked "what is the money used for?" I was simply answering that question.
As I also mentioned in the final sentence, it's up to you to decide if that's worth the money or not. I was neither trying to defend the price or say it is worth it for everybody.
Please try to actually read a post before replying to it.
How else would I play with my friends?
How else would I play with my friends?
Couldn't the government charge a fee for air? For breathing the air in the land, if u don't wanna pay you gotta have your own gas mask or something? LolIf I could sell people air, I totally would.
That's assuming you NEED to play with your friends?
If you want to, then you pay. Or if playing on PC is an option you migrate your friends there.
No other way around it.
The only why you're paying is because people accepted to pay for that.
There's no real reason, its just easy money and everybody does it now, thanks to Microsoft.
Valve decides to eat that cost in order to promote their platform. Apparently they've decided that's worth it for their business situation. (The nature of the PC platform would also make it hard for them to charge for it the market would probably just work around them, defeating the purpose.)
The console makers decided to use their exclusive control of their platforms to turn a cost center into a profit center. Whether the service they provide is worth the cost is up to you choose your platform accordingly but the fact that some other company in some other business situation decides to provide some service for free really isn't much of an argument that said service should be free universally, or that charging for it is some kind of scam.
Steam has servers, support staff and developers. I have seen free games pop up from time to time. Steam is free.
Amazing how Steam does the same stuff PSN and Live do, but without a fee! They even offer downloads for free if you get a serial key outside Steam store, while Sony/MS/Nintendo take a licensing fee for retail copies.
Gaming has turned into a social hobby in the last 10 years or so. Chatting with the guys, even if we aren't playing the same game, is just as fun as playing to some people.
I hate that they put it behind a paywall, but if you have friends that play, you are paying for online. Its just part of gaming now, unfortunately.
They were a hell of a lot more sweet before online was locked behind it. I miss those times so much. You don't quite realise how good you had it until it's goneFor those sweet monthly PS+ games...
Because people don't work for free and infrastructure cost money.