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Mass Effect: Andromeda - Previews and hands-on impressions

I don't buy that.

Looking at the latest video, pausing to swap out favourites takes even more time to do and constantly breaks up the flow of combat anyway. At the same time, when you've swapped out your favourites, it doesn't achieve anything immediate other than a cooldown so you're back to just firing your guns for however long.

With the power wheel, pausing to give a squad command was a part of the combat, and as such it had a direct and immediate consequence that this pause-select-new-favourite system doesn't have.

Watching that video, the favourites system looks to break up combat in a far more awkward way than pausing to command your squad's powers ever did, and I used it for almost every attack.

You wont be changing profiles as often as you gave squad commands in past games. If you are then you need to rethink which powers you have set to each profile.
 

Arulan

Member
The specific one he mentions sounds more like an ambient quest you would get in Skyrim; overhearing people talk at a murder scene leading to a quest of you solving the murder.

Context of those is important.

Fair enough. The problem in Mass Effect 3 was that it was one of the major methods of acquiring a quest. It was used extensively. If it's only used rarely when it makes sense in the context, then that could be fine.
 
Just because you have to subdivide your total skills into a few different packages doesn't solve any of the issues.

I don't think they're issues at all. It's just combat skills, and being able to build custom skill sets seems a lot more interesting and involved than being fixed into a class through the whole game. The previous games had systems that would let you change class and rebuilt your stats at will, this is just iterating on that notion.

Moreover, whether it fixes your issues with it or not is still beside the point. Point is you don't ever have access to all the skills. You can have them, but you're limited in how you can use them. Which means that you can't "do it all", as you put it.
 

Metroidvania

People called Romanes they go the house?
You wont be changing profiles as often as you gave squad commands in past games. If you are then you need to rethink which powers you have set to each profile.

While I don't disagree that the possibility is there to 'cover' most areas...I.e.

- one profile for armor-heavy enemy group
- one for shields
- one for all-out offense for huge health pools,
- and one other for maybe defense, or a ME2/3 class fantasy like charge+nova or Cloak+snipe

That still doesn't mean that some people will want to test out multiple combinations of powersets during a series of encounters, especially with different companion combinations.
 

SugarDave

Member
Brad Shoemaker saying it reminded him of the transition to Halo 4


uh oh

This might raise some alarm bells with me too if Brad actually seemed like he knew what he was talking about for most of that preview. I found myself questioning whether he actually went to see the game.
 

Schlorgan

Member
This might raise some alarm bells with me too if Brad actually seemed like he knew what he was talking about for most of that preview. I found myself questioning whether he actually went to see the game.

He seemed like he was checked out. They all kind of did.

Remember when Rorie was surprised when they mentioned it was on Frostbite instead of Unreal?
 
All I want to know is if beards are an option for the character creator like they were in DAI

He seemed like he was checked out. They all kind of did.

Remember when Rorie was surprised when they mentioned it was on Frostbite instead of Unreal?

I stopped watching completely after about half way in. It seemed like they had no idea what was going on.
 
While I don't disagree that the possibility is there to 'cover' most areas...I.e.

- one profile for armor-heavy enemy group
- one for shields
- one for all-out offense for huge health pools,
- and one other for maybe defense, or a ME2/3 class fantasy like charge+nova or Cloak+snipe

That still doesn't mean that some people will want to test out multiple combinations of powersets during a series of encounters, especially with different companion combinations.

Of course players will want to test out different combinations but once enough testing is done you should be able to know which profile you need for a given situation and squadmate setup. Once you have that figured out you shoudlnt need to flip between profiles as often as the guy did in the video.
 

- J - D -

Member
Brad Shoemaker saying it reminded him of the transition to Halo 4


uh oh

tumblr_myod82YgrU1rcwa0zo3_250.gif
 
Biggest issue with DA:I was the tedious quests. Not sure how they'd get that from 2-3 hours previewing ME:A

Yea. That shit was atrocious. Especially on multiple playthroughs. I was able to slog through it the first time. But holy hell it was really dragging on my 2nd playthrough.

I don't think I'll be able to tolerate "Do mundane fetch missions for no real reason in order to earn enough points to unlock an actual story quest" again.
 
Yea. That shit was atrocious. Especially on multiple playthroughs. I was able to slog through it the first time. But holy hell it was really dragging on my 2nd playthrough.

I don't think I'll be able to tolerate "Do mundane fetch missions for no real reason in order to earn enough points to unlock an actual story quest" again.

The "quests" were bad but I never had issues w/ influence since I'd just pick a map I didn't play in a previous playthrough and explore it. Some of them even had a modicum of story to them.

It helped that I really enjoyed the gameplay.
 
The "quests" were bad but I never had issues w/ influence since I'd just pick a map I didn't play in a previous playthrough and explore it. Some of them even had a modicum of story to them.

It helped that I really enjoyed the gameplay.

Yea, I can see that.

But for me just randomly wondering around with no context isn't appealing. Especially in a game with such a horrible mini-map.

I'm currently trying to quest in the hissing wastes and it's like pulling teeth. Really hoping Andromeda doesn't reuse that formula.
 
Yea, I can see that.

But for me just randomly wondering around with no context isn't appealing. Especially in a game with such a horrible mini-map.

I'm currently trying to quest in the hissing wastes and it's like pulling teeth. Really hoping Andromeda doesn't reuse that formula.
I really hope they don't as well. While I was able to enjoy DAI despite them I would never praise them for it. DAI had many wasted opportunities and misgivings that could have made it an all time great if averted.
 

Shoeless

Member
I really hope they don't as well. While I was able to enjoy DAI despite them I would never praise them for it. DAI had many wasted opportunities and misgivings that could have made it an all time great if averted.

I'm hoping that BioWare has learned lessons from all this. I can forgive some of the clunkiness of DA:I's open world mechanics because it really was their FIRST attempt to do an open world game, and they only had the GTA/Skyrim design philosophies to go by, which, themselves were also sometimes about randomly scattered collectathons and just doing repetitive things for no apparent reason.

Once Witcher 3 came out, standards changed, and in hindsight, it's easier to be harsher on DA:I in the shadow of Witcher 3, but I'm willing to give these guys a chance. BioWare still has some sharp writers, and their games are not riddled with flaws and bugs in the same way Bethesda games are, but we often forgive Bethesda games for that simply because of the sheer size.

If they can take away the constructive criticisms they received on DA:I and pair with it with all the constructive praise that Witcher 3 got, then we've got a decent experience on our hands. It's not long to wait and find out for ourselves now.
 

VpomRurd

Member
I thought about trying maybe 2 hours per day but then those 2 hours are going to feel like 2 minutes.

Sod that. There's no way I could NOT play those 10 hours in one session so unfortunately I can't allow myself to play the game during EA Access trial. Just a bit of CC and testing for performance. :( I couldn't play 10 hours then not be able to play for 5 days.
 

Lt-47

Member
The components and minerals that seem to be scattered everywhere has me concerned. Press X to scan... every 20 feet!

If I survived Witcher 3 bazillion plants and random useless loot every 2 feet I'll survive Andromeda. At least it looks like the crafting tied to it is less boring than The Witcher 3 one so there's that.
 

Maledict

Member
I'll be completely honest, after the Mass Effect 3 fiasco I have less than zero interest in what the gaming media says about the game. Not only did they not recognise or acknowledge the unbelievably bad and insulting ending, they then actually mocked and ran stories attacking the fans who were upset.

I'm getting the game, but the gaming press's history with Mass Effect shows they just aren;t worth listening to at all.
 
I'll be completely honest, after the Mass Effect 3 fiasco I have less than zero interest in what the gaming media says about the game. Not only did they not recognise or acknowledge the unbelievably bad and insulting ending, they then actually mocked and ran stories attacking the fans who were upset.

I'm getting the game, but the gaming press's history with Mass Effect shows they just aren;t worth listening to at all.

Honestly, I agree with them. I thought the ending sucked, but fans acted like fucking children over it
 

samn

Member
I'll be completely honest, after the Mass Effect 3 fiasco I have less than zero interest in what the gaming media says about the game. Not only did they not recognise or acknowledge the unbelievably bad and insulting ending, they then actually mocked and ran stories attacking the fans who were upset.

I'm getting the game, but the gaming press's history with Mass Effect shows they just aren;t worth listening to at all.

5 years and it still cuts some people deep. crikey on a bikey
 

jtb

Banned
BioWare games have had abysmal side quest design for around a decade now and they're getting worse.

Just hope the critical path doesn't require too much content-padding "do X side quests to proceed" bullshit.

Honestly, I agree with them. I thought the ending sucked, but fans acted like fucking children over it

The hand-wringing over the ME3 ending is ridiculous. Any pretense of a coherent plot died in the opening five minutes of Mass Effect 2.
 
BioWare games have had abysmal side quest design for around a decade now and they're getting worse.

Just hope the critical path doesn't require too much content-padding "do X side quests to proceed" bullshit.



The hand-wringing over the ME3 ending is ridiculous. Any pretense of a coherent plot died in the opening five minutes of Mass Effect 2.

Yo! Shepard randomly dying, being brought back to life with no reaction beyond a shrug, and the characters not really caring about the fact that Shep was a zombie or that we could now bring people back from the dead was narrative genius!
 

Redlogic

Member
I'm probably one of the few people who wishes these games played closer to ME1 than anything. I guess that's due to the fact I adore KOTOR.

Full Disclosure: I've pre-order the digital version
 

Spinluck

Member
Gunplay looks terrible, but I've come to expect it from ME.

Hopefully the core game is fun, and the MP is solid. ME3s MP was a one of its saving graces, I only played the campaign for about 5 hours then dropped it.
 

Real Hero

Member
I'll be completely honest, after the Mass Effect 3 fiasco I have less than zero interest in what the gaming media says about the game. Not only did they not recognise or acknowledge the unbelievably bad and insulting ending, they then actually mocked and ran stories attacking the fans who were upset.

I'm getting the game, but the gaming press's history with Mass Effect shows they just aren;t worth listening to at all.
The 'fans' were pathetic
 

Lt-47

Member
Fair enough. The problem in Mass Effect 3 was that it was one of the major methods of acquiring a quest. It was used extensively. If it's only used rarely when it makes sense in the context, then that could be fine.

I think the fact that there wasn't much meat to those quests was a much bigger issue than how you acquired them. They were mostly fetch quest with 2 lines of dialogues as rewards. A murder already sounds more interesting than most of ME3 tertiary content, we'll knows soon enough if it's actually the case.

The 'fans' were pathetic

Couldn't agree more. It wasn't a good ending, but most of the fan reaction didn't deserve anything more than mockery
 

eot

Banned
Honestly, I agree with them. I thought the ending sucked, but fans acted like fucking children over it

Eh, the press acted like children too. Go back and read/watch some of that content. Also, the people on BSN hardly represent everyone who disliked the ending.
 

AerialAir

Banned
I'm probably one of the few people who wishes these games played closer to ME1 than anything. I guess that's due to the fact I adore KOTOR.

Full Disclosure: I've pre-order the digital version

Andromeda's planetary surfaces aren't procedurally generated. They were designed by hand, and Frazier shied away from describing them as open world.
"We tried to not even think of ourselves as an open world game," he said. "Open, yes. Explorative, yes. But not in that exact mold. We instead looked at Mass Effect 1, examples like Novaria and said 'okay, if you built that now, and you could throw more time and money and energy at it than we could at the time, what would that look like?' Imagine a Novaria where you find a whole lot more than just driving from point A to point B, from the cool big hub and the other cool big hub."

The Nomad does remind me of the Mako, and I have a few silly moments driving it over rocks and getting momentarily stuck, but it's not as floaty, and driving in reverse gets me back on track. On Andromeda's hand-built planets, I don't expect to relive the frustrations of pushing the Mako up and over craggy mountains through sheer force of will. The Nomad doesn't seem up for absurd acrobatics.

Very cautious about this game after DA:I but... There is hope!
 

jtb

Banned
Were ME1's planets procedurally generated? I thought they were hand-made maps, just garbage hand-made maps.
 

Axiology

Member
It's funny that the press pretty much acted like there was no reason to be mad at the end of Mass Effect 3 when in reality the entire story was horrendous. You'd have to be blind to not see that the story was a huge step down from 2, which was already hugely flawed.

I think what I've seen of Andromeda so far looks like it's gonna be just as bad, but in a different way. Laughable cutscenes and characters being released. Hopefully the combat will be fun (it doesn't look more fun than 1-3 so far, especially with AI squad control and different profiles), and the graphics are good, but I'm not enthused with the direction they're going at all. It feels even more like a corporate product than the series ever did before, and the premise is completely crazy. These guys are like, 620 years old and everyone they knew is dead. lol, ok.

Regardless of my personal critique, the hype for this game could be way higher than it is, and everyone knows it.
 

Dmax3901

Member
If I survived Witcher 3 bazillion plants and random useless loot every 2 feet I'll survive Andromeda. At least it looks like the crafting tied to it is less boring than The Witcher 3 one so there's that.

I mean you don't HAVE to loot every plant and broken rake.
 

dan2026

Member
I feel this is definitely a game where you want to wait on reviews.

It's hopefully good. But I am not completely convinced. Could go either way.
 
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