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Edge #304 - The Legend of Zelda: Breath of the Wild special

phanphare

Banned
That wouldn't really work because a lot of the swordplay is tricking the enemy. If an Enemy sees your sword coming from the left it blocks. So you often have to move it to the opposite direction and attack from there.

yeah there's no way a right analog stick can properly emulate everything SS was doing. baffled someone would even make that claim tbh.
 
Thanks, friend :) Mostly if the story and companions are good, and what they think about the combat overall.

Ok:

Story

Intricate interweaving of storylines across side-quests. Challenges expectations about how RPGs are structured and how their stories are told. Example given is that one plot might task you with uncovering some information and whilst doing that, you discover something, which, reading between the lines might also link two other seemingly unrelated plotlines. Furthermore, the background of what you found might have ramifications for a third plotline and you can pick up any of these threads in any order.

Narrative feels organic and the effect is close to a well run pen-and-paper based RPG.

Combat

Not a lot mentioned - it's optional and only takes place in the context of Crisis, a distinct mode where the game becomes turn-based.

It seems that if you're self-motivated and willing to spend time talking to characters, doing side-quests, and uncovering story, you'll like it. If combat is you're thing, maybe not.

"Tides of Nomenera is about watching disparate plotlines, characters and ideas assemble in aggregate to form a vastly unusual world and, in its best moments, a philosophy - one coloured by your own actions and outlook. This comes at the cost of the most accessible aspects of traditional fantasy storytelling such as an obvious villain or clear stakes".
 
Please delete that sexist and terribly drawn fanart. Sexual suggestion, nudity only of women, exaggerated curves, the only male in a central and domination position, one nude woman in a bottle in his hands... That's the worst, I hope a mod can deal with this, gaf isn't hentai reddit, but when you only have men posting...

.
 

Hupsel

Member
Ok:

Story

Intricate interweaving of storylines across side-quests. Challenges expectations about how RPGs are structured and how their stories are told. Example given is that one plot might task you with uncovering some information and whilst doing that, you discover something, which, reading between the lines might also link two other seemingly unrelated plotlines. Furthermore, the background of what you found might have ramifications for a third plotline and you can pick up any of these threads in any order.

Narrative feels organic and the effect is close to a well run pen-and-paper based RPG.

Combat

Not a lot mentioned - it's optional and only takes place in the context of Crisis, a distinct mode where the game becomes turn-based.

It seems that if you're self-motivated and willing to spend time talking to characters, doing side-quests, and uncovering story, you'll like it. If combat is you're thing, maybe not.

"Tides of Nomenera is about watching disparate plotlines, characters and ideas assemble in aggregate to form a vastly unusual world and, in its best moments, a philosophy - one coloured by your own actions and outlook. This comes at the cost of the most accessible aspects of traditional fantasy storytelling such as an obvious villain or clear stakes".

Thanks a lot for doing this :D
 

Makai

Member
That wouldn't really work because a lot of the swordplay is tricking the enemy. If an Enemy sees your sword coming from the left it blocks. So you often have to move it to the opposite direction and attack from there.
I don't remember it being like that at all but it was a long time ago. I recall most enemies going down with any swing direction and the rest needing a quick swing in a specific direction.
 
Ok:

Story

Intricate interweaving of storylines across side-quests. Challenges expectations about how RPGs are structured and how their stories are told. Example given is that one plot might task you with uncovering some information and whilst doing that, you discover something, which, reading between the lines might also link two other seemingly unrelated plotlines. Furthermore, the background of what you found might have ramifications for a third plotline and you can pick up any of these threads in any order.

Narrative feels organic and the effect is close to a well run pen-and-paper based RPG.

Combat

Not a lot mentioned - it's optional and only takes place in the context of Crisis, a distinct mode where the game becomes turn-based.

It seems that if you're self-motivated and willing to spend time talking to characters, doing side-quests, and uncovering story, you'll like it. If combat is you're thing, maybe not.

"Tides of Nomenera is about watching disparate plotlines, characters and ideas assemble in aggregate to form a vastly unusual world and, in its best moments, a philosophy - one coloured by your own actions and outlook. This comes at the cost of the most accessible aspects of traditional fantasy storytelling such as an obvious villain or clear stakes".

I thought this was for Zelda and I got so confused for a second. I was like "there is turn based combat, how did the previews miss this..."
 
While I personally don't mind Fi, or the hand-holding, I can understand why some would. I do think it's annoying as FUCK that every time I get an item the game halts to tell me what it is and add it to my inventory. And while I'm not super great with the motion controls, I can tell that if someone was good with them they'd have an incredible time with the combat, whereas if someone wasn't good at them they'd fucking hate the whole core gameplay of the title.

Yea the item pop-ups are the worst. Fi is pretty easy to ignore. She mostly pops up at the start of something new and drops a little knowledge. An increase in text speed would mitigate a lot of issues.

And judging by how BotW deals with item pop-ups, any remaster of SS would probably handle them the same.
 

phanphare

Banned
I don't remember it being like that at all but it was a long time ago. I recall most enemies going down with any swing direction and the rest needing a quick swing in a specific direction.

there were some enemies that would hold their weapons specifically to block the way you were pointing so you'd have to get them to move their weapon a certain way and then quickly and precisely hit them where they were vulnerable before they adjusted to you
 

Ridley327

Member
I don't remember it being like that at all but it was a long time ago. I recall most enemies going down with any swing direction and the rest needing a quick swing in a specific direction.

Every Ghirahim fight relies on tricking him in some way, whether it's with quick followups or hiding your moves while using your shield.
 

Pinky

Banned
zelda10.jpg
 

Daft_Cat

Member
I searched the thread and didn't find anything, but does the review touch on Breath of the Wild's story? I know they've upped their game when it comes to presentation, but I'm interested to see how they weave the narrative in and out of the game's structure - as well as how satisfying the story is as a whole. I actually rather dig Zelda's lore, so this is a big one for me.
 
I sometimes think I'm the only one in the position of earnestly loving every 3D Zelda since OoT, even if some of them (maybe all of them) lack something that I admired about its siblings. But the 'cycle' and the infighting are unavoidable consequences of a series that has a few well-defined reference points for what is idealized in the community history (specifically, LttP and OoT) alongside an impulse to do something a little different and new in every game.

A 10 for Skyward Sword holds up in its own way when you realize that six years later, it's still the only game inextricably designed around motion controls—i.e. you can't really have a standard-control SS because that undermines concepts fundamental to every corner of the game—that stands tall as a full and complete adventure. To this day, it has no competition in its category. And even if games like Arms and the superior sensitivity of the Joy-Con herald a Super Nintendo era for motion controls, I don't see Nintendo gambling on an SS-like project themselves with any of their core properties, except for the HD/Joy-Con remaster we all expect. (A potential SS HD could very well be a more robust Joy-Con showcase than any other game in the same way that Wind Waker HD was arguably the finest outing for the Wii U GamePad.)

In any case, it does seem like BotW has the potential to be a unifying series landmark, because no matter what kind of baggage players are bringing in with them, regardless of their ideal vision of what Zelda ought to be, it looks as though BotW will do something for them. The pre-release hype would have us believe that it's the spiritual sequel to every game in some small way. Even Majora's Mask. Maybe even Zelda II, though I haven't heard anybody say so just yet. I'm here for Wind Waker 2, myself.

Nevertheless, I think people are right to exercise caution. Trust in the enthusiast media is as low as it has ever been, much of it owing to the chasm between the playing habits of dedicated fans (of any series) and reviewers who are jacks of all trades and masters of none, and are perhaps structurally incapable of speaking to advanced or late-game issues that may arise. Sometimes this leads to scores that overshoot, other times to scores that undershoot. But it's useful to remind ourselves that past the 20-hour horizon where reviewers playing in a rush are already forming their impressions into quips and decimal points, regardless of how much lies ahead of them, anything can happen. We don't know, for instance, if the wonder of BotW is trivialized by fast travel (the way the Skells of Xenoblade X or flying mounts of WoW shrank their respective worlds) or if its itemization system flattens the late-game progression into a plateau. We don't know if there will be something relatively tame but controversial anyway like TWW's Triforce hunt. We just don't know.

You consistently write some of the best posts I see on this forum.
 
Edge still owes me $90 for making me buy Skyward Sword. Really can't trust their opinion. Anyway I've seen enough of BotW to know it's good.
 

MoonFrog

Member
Could very well be. Persona 5, and Nier Automata coming up though.

March/early April have the high potential to be a very hard time for me. (Very low potential to be a very good time too tbf). Zelda and P5 are the lights I am clinging to, tbh.

I like Platinum and Taro has been so hyped I'm planning on getting Nier at some point too.
 

Caelus

Member
I searched the thread and didn't find anything, but does the review touch on Breath of the Wild's story? I know they've upped their game when it comes to presentation, but I'm interested to see how they weave the narrative in and out of the game's structure - as well as how satisfying the story is as a whole. I actually rather dig Zelda's lore, so this is a big one for me.

You can choose how much to get involved in the story. It's similar to Majora's Mask, with the way the world and characters are impacted by events. Individual NPC's in towns and villages have their own schedules, daily lives, etc.
 
I love them all, some more than others though.

While I may not love them all, I do recognize them all as being good games with heaps of thought and heart put into them at the very least. Skyward Sword's my least favorite of the home console 3D entries in many ways, but its highs are high, and it succeeds mightily at what it sets out to achieve.
 
Are we genuinely scrutinizing the EDGE 10 just cause there's been some questionable games that don't hold up the test of time?

As with all critic opinions, no list of perfect scores is fool-proof over the course of many many years and different editorial opinion, but EDGE is undoubtedly one of the harshest critics and more often than not, their 10 has weight.

A high score from EDGE still means something, and everything that we've seen of Zelda since E3 till now has shown that unless Nintendo is hiding something about the game, the previews and snippets has illustrated a game that is worthy of a 9 or 10.

Agreed.
 
I'm interested in what next months EDGE cover feature is about - not on phone so can't provide picture. The tease picture is like a silhouette of a tall multi-story shack like structure, set rising above some fir or monkey puzzle type trees, with a tall slim chimney on top and a weather vane with a fish on it. Any ideas?

Interesting! I hadn't seen that. As for guesses, I'm drawing a blank!
 
eh, no I don't believe that would be true at all. I'm remembering playing W101 using the right analog to draw shapes and yeah there's no way it'd be more accurate than the wiimotion+

I'm not sure this is the best analogy. After getting the hang of the controls, I was able to draw the shapes in W101 with a 100% success rate.

No matter how much I played Skyward Sword, or how comfortable I came to feel using the motion controls, there were many, many instances of movement inputs not registering properly, and I'm far from alone on this one.
 
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