• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Who Remembers THE THING videogame? What did you think?

I have many fond memories of thin game which acted as a sequel to John Carpenter's 1982 classic. I loved the paranoia mechanics involved with the npcs and never knowing who was truly human until it was often too late. Although, I haven't played it in quite some time, I always felt it was super underrated and am surprised more games didn't borrow from it when the endless waves of Zombie games hit the market. Has anyone played it recently? How has it aged? My only issue at the time was how it undermined the perfect ending of the film. What did you all think? Good game, mediocre, or trash?

https://youtu.be/awJT-dyV724
 
Ahead of it's time really, the paranoia system was really really unique.

I might be wrong about this, but isn't it true that the infected characters are random each time you start a game? It never follows the same pattern If I'm remembering correctly.

The Thing is my all time favorite horror movie so I wouldn't mind revisiting it with a newer game. although I would suppose an Alien Isolation type romp would be the more profitable venture. Exploring an abandoned antarctic facility in first person with paranoia mechanics would be dope.
 

Zeta Oni

Member
I used to play this game a lot, the paranoia system was really something.

Reading up on its wikipedia page, it really seems like something ahead of its time for 2002:

NPC AI is determined primarily by the "Fear/trust system". The trust system determines whether the NPCs will follow Blake's orders and join him in combat. To do so, the player must ensure the NPC trusts Blake, and does not suspect him of being a Thing. NPCs have four levels of trust; red, amber, green and 100%. Red means they are convinced Blake is a Thing and will attack him. Amber means they are not sure if he is a Thing, and although they won't attack him, but they won't follow his orders. Green means they trust him and will follow his orders. 100% means they have complete faith in him, will follow his orders, and even if he attacks another NPC, they will support him. To gain the trust of NPCs, Blake can give them weapons and ammo, heal them, put himself at risk to protect them, or use a blood test kit on himself to prove he is not a Thing. Actions which deplete trust include accidentally shooting teammates, taking away teammate's weapons or ammo, or pointing a weapon at them for a sustained period of time.

The fear system dictates how scared a given NPC is. There are three levels of fear; normal, scared and "Crack-up". When an NPC enters "Crack-up" mode, Blake has only a limited amount of time to reduce their fear level, or the NPC will kill themselves, attack Blake and other NPCs, attack the environment, or die of a heart attack. Each NPC responds differently to different surroundings; for example, medics tend to scare easier than soldiers. Generally, however, fear increases when entering rooms covered in blood, entering dark locations, finding particularly disfigured corpses, being attacked by multiple enemies, and hearing enemies but not being able to see them. When an NPC is scared, it affects their performance; soldiers become less accurate, engineers take longer to repair fuse boxes and medics don't heal characters as quickly. Blake can reduce fear by giving NPCs adrenaline, topping up their ammo, moving away from particular locations, or successfully defeating enemies.

The game also features an infection system, which determines whether or not an NPC is infected by the Thing. Although most NPCs are scripted to transform into a Thing at specific points in the game, they can also be infected at any time prior to this. When the team comes under attack by enemies, the possibility of infection is based upon a probability system whereby any teammate who comes into direct contact with an enemy can be infected. Although infection does not alter their immediate behavior, it will result in them turning into a walker-Thing after a set period of time, at which point they will attack the team.

I really wish there was a rerelease at some point.

Edit:

I might be wrong about this, but isn't it true that the infected characters are random each time you start a game? It never follows the same pattern If I'm remembering correctly.

I ended up wondering if the whole thing was scripted or if there was really some kind of AI behind it.

Bolded the part above your looking for, its an interesting read.
 

Anung

Un Rama
A really novel and good attempt at the time but it's not aged well. The illusion of paranoia disappears when you realise that the thing infection operates on script triggers which completely ruins the tension and trust elements.
 

Santiako

Member
Game was absolutely fantastic, the shooting was a bit clunky but everything else was great. I still have my pc disc somewhere.
 

Jinroh

Member
I enjoyed the game but I remember my frustration at some inconsistencies related to characters turning into the thing. Some of them seemed to have turned without explanation.

I ended up wondering if the whole thing was scripted or if there was really some kind of AI behind it.
 
Ahead of it's time really, the paranoia system was really really unique.

I might be wrong about this, but isn't it true that the infected characters are random each time you start a game? It never follows the same pattern If I'm remembering correctly.

The Thing is my all time favorite horror movie so I wouldn't mind revisiting it with a newer game. although I would suppose an Alien Isolation type romp would be the more profitable venture. Exploring an abandoned antarctic facility in first person with paranoia mechanics would be dope.
That sounds awesome. I usually prefer TPS but in First Person the paranoia mechanics would be crazy good. Imagine being with an npc and hearing nasty noises when they are out of your fov. I would run and not look back. Lol. Alien Isolation Team could do amazing stuff with other franchises like The Thing, Jurassic Park or Halloween
 
I don't think I ever played it myself, but the cupboard that a few PC games are in was open this morning, and The Thing was on the top of the pile. I'd actually forgot I had it, but this thread has come at the perfect time.
 
Very cool atmosphere. Something about the game ultimately just didn't click with me. Can't even remember what it was. I think it was just me running around trying to figure out what to do with people just randomly transforming into The Thing.

Would this be a cool retro experience I wonder?
 
That sounds awesome. I usually prefer TPS but in First Person the paranoia mechanics would be crazy good. Imagine being with an npc and hearing nasty noises when they are out of your fov. I would run and not look back. Lol. Alien Isolation Team could do amazing stuff with other franchises like The Thing, Jurassic Park or Halloween

Even just testing an NPC's blood has the potential to be scary in first person.

tumblr_lhszs8ykkw1qg39ewo1_500.gif
 
I wonder how well a The Thing game would work now. Multiplayer.. The team has to do objectives. One is the thing. As the thing you sabotage efforts.. Make others into the thing. I think there could be potential there
 
I wonder how well a The Thing game would work now. Multiplayer.. The team has to do objectives. One is the thing. As the thing you sabotage efforts.. Make others into the thing. I think there could be potential there
There really is. Looking at that wiki post , it's a shame no one has further refined these mechanics. There has been plenty of opportunities to do so.
 

jackal27

Banned
I really enjoyed that game. Great atmosphere and some creative gameplay ideas I'd love to see expanded upon.

Fun fact! It's available on PC if you know how to access it.
 

2+2=5

The Amiga Brotherhood
I never had the game but once a friend asked me to help him with it because he got stuck at a point(maybe there was a puzzle and then a monster), i had never played the game, at a certain point he leaves the room and in that moment i resolve the problem lol!
I remember that i was liking what i was playing.
 

Norci7

Member
I really loved the loading animation: cell intruder -> assimilation complete.

Wish it was available on Steam.
 

Jawmuncher

Member
I loved it. Even with the criticisms from spoonys review taken into account. I'm always a big fan of alien/bio weapons that involve the government.

We're do for another thing game or a remake of this. Since I feel the alien isolation/RE7 method would work well for a thing game. First person but with trust mechanics that can have teammates transforming at any moment.
 

WESMAN

Banned
I remember years ago being pretty hyped about it, and feeling it matched tone and environments far better than I could have expected at the time. This would at least be playable on a 360, right?

Also seemed a bit more compelling than the "remake"/prequel movie that came out a few years ago. Which was solidly produced and really competent, but didn't add anything much at all to Carpenter's legacy. But hey, who the hell ever will be able to match that man's genius?
 

AHA-Lambda

Member
It certainly had flaws (namely oonce you noticed that a number of the infections were scripted) but it was an enjoyable game. Certainly a very tense one as it was rather difficult and you needed to be very effective in managing your resources.
 
The problem was that the systems felt like they were working against the attempt to tell a story. I did over all really enjoy it, but the first time I used a blood test on someone (tested negative) and they turned into a thing just around the corner, that really pissed me off.

Like, infect them at a scripted moment if you're going to storyline infect them, but don't just have them turn five seconds after I got a clean blood test.

The trust/paranoia and fear system worked really well, but the game didn't do much to exploit it. Basically, trust should have been something you had to work to maintain, not something you outright earned by giving someone some bullets or health...

because the things that could happen when someone didn't trust you were really cool, but it just didn't ever seem to happen organically.
 

sn00zer

Member
I got this game as a present since I was a huge The Thing fan. I remember not really understanding it and the systems being very confusing. Would be good to try and play it as an adult
 

Fezan

Member
I loved it bit got stuck in underground facility. It came bundled with my gfx card and I don't have access to cd anymore
 

kubev

Member
I enjoyed the game but I remember my frustration at some inconsistencies related to characters turning into the thing. Some of them seemed to have turned without explanation.

I ended up wondering if the whole thing was scripted or if there was really some kind of AI behind it.

I remember playing this game, but not enough for the main points of criticism to reveal themselves to me. I do recall one of the major gripes about the game being the fact that you could scan someone before going through a door and them come up clean, only for them to suddenly turn in the next room. Also, the whole paranoia thing was pretty unforgiving if you accidentally attacked one of the others.
 
I enjoyed it a lot when I originally played it. Wouldn't mind revisiting it at some point to see how it's held up. I really need to hook up my OG Xbox again at some point.
 
I have many fond memories of thin game which acted as a sequel to John Carpenter's 1982 classic. I loved the paranoia mechanics involved with the npcs and never knowing who was truly human until it was often too late. Although, I haven't played it in quite some time, I always felt it was super underrated and am surprised more games didn't borrow from it when the endless waves of Zombie games hit the market. Has anyone played it recently? How has it aged? My only issue at the time was how it undermined the perfect ending of the film. What did you all think? Good game, mediocre, or trash?

https://youtu.be/awJT-dyV724

the mechanic was completely broken.

The game decided who would turn into a "thing" based on predetermined points in the level. You could literally give a test to an NPC to "prove" it was human, move two feet across an invisible line in the floor and have them explode into "things."

similarly corpses on the floor could be torched into oblivion before you arbitrarily crossed a line the game decided was "close enough" and suddenly the "should be obliterated by now" corpse on the floor would start spawning things.

Also, the game did not expect you to ACTUALLY be good at it- I managed to keep an NPC alive through a difficult level, we all made it to the elevator, leading to a cutscene/change in levels. When the elevator opened again, The NPC I busted my ass to save had vanished. The game didn't expect anyone to actually have team members make it that far.

This game was completely flawed in too many ways to list.
 
The Thing is my favourite film so I was all over this game. Loved it.

Would love a Remake/reboot but I would imagine the chances are non existent, not exactly a hot IP.
 

wenis

Registered for GAF on September 11, 2001.
Excellent game and the fact that John Carpenter signed off on it not only as a game, but also said that the story is in fact a continuation of the films story makes it even more awesome.
 
The problem was that the systems felt like they were working against the attempt to tell a story. I did over all really enjoy it, but the first time I used a blood test on someone (tested negative) and they turned into a thing just around the corner, that really pissed me off.

Like, infect them at a scripted moment if you're going to storyline infect them, but don't just have them turn five seconds after I got a clean blood test.

The trust/paranoia and fear system worked really well, but the game didn't do much to exploit it. Basically, trust should have been something you had to work to maintain, not something you outright earned by giving someone some bullets or health...

because the things that could happen when someone didn't trust you were really cool, but it just didn't ever seem to happen organically.

the mechanic was completely broken.

The game decided who would turn into a "thing" based on predetermined points in the level. You could literally give a test to an NPC to "prove" it was human, move two feet across an invisible line in the floor and have them explode into "things."

similarly corpses on the floor could be torched into oblivion before you arbitrarily crossed a line the game decided was "close enough" and suddenly the "should be obliterated by now" corpse on the floor would start spawning things.

Also, the game did not expect you to ACTUALLY be good at it- I managed to keep an NPC alive through a difficult level, we all made it to the elevator, leading to a cutscene/change in levels. When the elevator opened again, The NPC I busted my ass to save had vanished. The game didn't expect anyone to actually have team members make it that far.

This game was completely flawed in too many ways to list.

Read this Eurogamer article. It was due to limitations that the devs were aware of and were actively trying to solve for a sequel. Would love to see this type of mechanics on today's hardware.
Eurogamer did an interview with the lead designer a while ago, and he talks about how they had to scale down on the ideas they had for the game

http://www.eurogamer.net/articles/2014-05-04-the-making-of-the-thing

It was just too ambitious for its time.
 
Read this Eurogamer article. It was due to limitations that the devs were aware of and were actively trying to solve for a sequel. Would love to see this type of mechanics on today's hardware.

as someone else mentioned- if the only way you can get the game to work properly is by having scripted infections, then go all in on having scripted infections, as resident evil does.

Don't promote the game as having a mechanic that it does not actually have.
 
as someone else mentioned- if the only way you can get the game to work properly is by having scripted infections, then go all in on having scripted infections, as resident evil does.

Don't promote the game as having a mechanic that it does not actually have.
Well, it did... Kind of. I prefer the hybrid where there is still some element of surprise. There is good groundwork and interesting ideas there that wouldn't exist if they weren't ambitious and just copied RE. It wasn't perfect but first attempts rarely are.
 
Really excellent ideas. The infection idea was stellar.

A couple big problems:
-The general mechanics were pretty clunky, even then
I imagine it has aged terribly.
-Infection mechanic was too ridgid. There were too many canned times when your teammates would just suddenly turn because they didn't want you to have a team anymore. Once you started to notice the trigger moments, it took you out of it.

Would love to see this done in a more modern way.
 
Really excellent ideas. The infection idea was stellar.

A couple big problems:
-The general mechanics were pretty clunky, even then
I imagine it has aged terribly.
-Infection mechanic was too ridgid. There were too many canned times when your teammates would just suddenly turn because they didn't want you to have a team anymore. Once you started to notice the trigger moments, it took you out of it.

Would love to see this done in a more modern way.
Yeah, that's what i'm getting at. The devs swung and picked up a base or two and now it would be awesome if someone else stepped up to the plate and hit all these ideas home. The time seems right with the critical success of games like RE7 and Alien Isolation. A new Thing in the mold of these games with paranoiaTrust mechanics has a lot of potential and would be an evolution of the formula. Hell, add in a fun mp mode where anyone can be infected and secretly work against the group/turn others and you have something special.
 

Kup

Member
I really enjoyed this game. I remember thinking at the time that games based on films can be good sometimes.
 

Bergerac

Member
I never finished it, I made a couple of attempts and don't think I even got half way. Watching a LP now it's crazy how well I remember all of audio and cutscenes. Seemed a decent game but those days were the beginning of the backlog. :(
 

Baraka in the White House

2-Terms of Kombat
It was a bit clunky and the scripted Thing transformations undermined the trust system but overall it was fun and definitely ambitious.

It's a shame the sequel petered out. The concept art was awesome.
 

Freddo

Member
Good stuff, one of the few physical Windows games I have left that had no digital re-release. Others would be NOLF and NOLF2.
 
The more i think of a FP/MP version of the Thing the crazier it gets.
Imagine a 6-8 player game in a big facility that has been ravaged and you need to complete a series of objectives in order to defeat the Thing(s) and escape. Kind of like Alien or RE outbreak.
All players can potentially make it out alive as a human but mostlikely someone will become the Thing.
Many objectives require the group to all split up alone or in pairs/smaller teams and forcing a system of proximity chat/a walkie chat( no party) is key.
The Thing has to covertly subvert the mission and assimilate the humans until their numbers are great enough to destroy or assimilate the entire team
Paranoia will set in differently each time like werewolves within and should a battle erupt, humans have access to guns and weapons while Things have claws and tentacles.
There are lots of cool ideas to be explored.
 
Top Bottom