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VOEZ is the first Nintendo Switch game to be portable-mode only

RedColumn

Member
I mean, I can't imagine that the TV support is all that intensive to add either. Who on earth wants their game to be portable only and lock themselves out of the main feature of the console if it has the capability to display on a TV?

Well, the option is always there. But games like World of Goo, imo, are way much better with the touchscreen (if in the end doesnt have IR pointer), so in my case, I would be playing it always on handle. They did implement both controls (TV and portable), but I think sometimes its not really worth the effort from the developers if your game is too much depending on the touchscreen for the gameplay.

It would be interesting to see if Nintendo came up with an extention cable from the dock to the Switch, just to use the touch screen for more precision on some games, like a touch screen mouse.. but I really doubt it... would be much feasible to update the Pro controller with a mini touch screen like the PS4 controller.
 
How is this a "real person"? Is that poster little Jimmy? Are they the parent who is going to accidentally miss that a game is portable only? Or are they creating a hypothetical situation, they believe will happen, but that we have no idea/indication/previous proof of actually happening? I'm not discrediting it, but these statements are made all the time, and they aren't framed as a possibility, but an absolute certainty

It's a valid concern generated from a real person (i.e., me) who's worked 6-years at Gamestop/EB games and had to manage trade-ins and returns. Perhaps you should take a moment to consider the perspective of others and the basis for their opinions before you're so quick to dismiss them as a wild hypothetical situation.
 

Jubenhimer

Member
The moment I saw the 1-2 Switch compatibility banner, and how the game doesn't support handheld mode save for one exception, I pretty much saw this coming. More evidence, that Nintendo wants to replace the 3DS with this, and that it being a "home console first" is more of a blatant PR lie than anything.
 
I really want Nintendo to open this thing up to developers, especially developers that are currently making games for iOS and android.

Not completely open like the app stores on those platforms, but I would love to be able to play some phone/tablet games on my tv.

Alto's Adventure and the sequel Alto's Odyssey are perfectly examples.

Or even mobile games that can be adapted to work with regular controls that may have been touch screen only.

They have the perfect opportunity to fill their e-shop with high quality phone/tablet games.
 
That's good news. Less limit, more games.

Wholeheartedly agree. This isn't going to affect any big games considering Nintendo's entire marketing revolves around being able to play on TV or portable, but it will open up a bunch of additional possibilities for the console. I suspect we'll even see Nintendo's own mobile games on the Switch in the future.
 

Theonik

Member
The closer we get to launch it's becoming increasingly clear that the Switch has had its vision compromised straight out of the gate.
 

jts

...hate me...
That was exactly my point. There's already a history of self sabotaging the main gimmick.
Those situations aren't really comparable.

On the other hand did Donkey Kong Country Tropical Freeze not allow for off-TV play on the Gamepad? Did they purposefully block that with no need to do so?

Right.

There's your comparison.
 

Lexxism

Member
It's time to make a "is Nintendo switch doomed" check board.

299.99
DOA
Left joycon desync
Kickstand flimsy
No 3rd parties
Rushed launch
Bare bone OS
No netflix
Portable only
2.5h battery life
 

Chorazin

Member
The moment I saw the 1-2 Switch compatibility banner, and how the game doesn't support handheld mode save for one exception, I pretty much saw this coming. More evidence, that Nintendo wants to replace the 3DS with this, and that it being a "home console first" is more of a blatant PR lie than anything.

It's not a blatant lie, it's the marketing direction for America. We like consoles, so they market it as a console. It does, in fact, work as a console. You can check the back of the box if you don't want non-console games.

In Japan it's marketed as more of a handheld, because Japan loves handhelds.
 
Same. I thought the point of the Switch was that you could 'switch' from traditional TV gaming to mobile, full-quality gaming, on the fly (and vice versa)?

Let's say a AAA game does this?

Seems messy.

Yeah. I guess it makes sense for a touch only mobile port game like this but at the same time I'm not a huge fan of a dev being able to do this.
 
Same. I thought the point of the Switch was that you could 'switch' from traditional TV gaming to mobile, full-quality gaming, on the fly (and vice versa)? Allowing mobile only games seems like a terrible strategy.

Let's say a AAA game does this? How will they denote this? "Only works in Switch [mobile/portable/tablet] mode" disclosed on the back of the box?

Seems messy.

they could sell it as "a single piece of hardware that can be used in a variety of contexts with a variety of software, some of which is tailored to certain modes only" instead of saying "every piece of software is usable in every situation." I don't think they've really done that though, and I feel like anything that has touchscreen controls should offer a joycon pointer mode as an alternative.

If a handful of true multiplats happen one day I guess they might wind up skipping out on making a portable mode. Maybe this is the biggest reason devs are allowed to pick and maybe they think they have more of a chance of getting an asscreed or cod if they don't force third-parties to figure out how to cut down settings even further for handheld mode.
 

fossi8

Member
Now, this can be a good option for cheaper games. Nintendo should force developers who wants to publish this type of games to price their games in a range of $20 to $40 USD.
 

jts

...hate me...
The closer we get to launch it's becoming increasingly clear that the Switch has had its vision compromised straight out of the gate.

I think the vision is for it to be the most flexible console on the market. Portable console that's also a home console without the limitations that come from being a home console. This only strengthens it.
 

EDarkness

Member
More options =/= sabotaging the main gimmick

How is not having games for the TV side of the system more options? Those who don't want (or plan) to move their system won't be able to play those games. People who use their NS as only a portable won't have any problems playing everything. Which kinda sucks.
 
I like how this discussion about Nintendo betraying its message starts with a small mobile company completely unrelated to them porting their touchscreen only music game to the Switch. If you ever played their game Cytus, you'd know that shit wouldn't be possible in any console button set up.
 

N.Grim

Member
How is not having games for the TV side of the system more options? Those who don't want (or plan) to move their system won't be able to play those games. People who use their NS as only a portable won't have any problems playing everything. Which kinda sucks.

As I said more options for the developers, if a game is built for touch controls they can release it on the Switch, not on a standard console, so more games for the users
 
It's time to make a "is Nintendo switch doomed" check board.

299.99
DOA
Left joycon desync
Kickstand flimsy
No 3rd parties
Rushed launch
Bare bone OS
No netflix
Portable only
2.5h battery life

Hey, I'm getting one, but a lot of those things are true.

At least for now.
 

Interfectum

Member
How is not having games for the TV side of the system more options? Those who don't want (or plan) to move their system won't be able to play those games. People who use their NS as only a portable won't have any problems playing everything. Which kinda sucks.

A game like VOEZ could probably never be ported to use a controller in any decent way so what you're saying is if you can't have a TV mode version you'd rather not have the game on the system at all. Those are less options.
 

jnWake

Member
How is not having games for the TV side of the system more options? Those who don't want (or plan) to move their system won't be able to play those games. People who use their NS as only a portable won't have any problems playing everything. Which kinda sucks.
Nothing prevents a player from playing on the touchscreen. You're deliberately choosing to not use a feature and then complain.

Personally, I refuse to use the 'A' button. Why aren't games made for me?
 

Branduil

Member
You could use the Game Boy Player to play Pokemon on TV. They didn't lock it out just to be jerks for absolutely no reason.
 

N.Grim

Member
It's time to make a "is Nintendo switch doomed" check board.

299.99
DOA
Left joycon desync
Kickstand flimsy
No 3rd parties
Rushed launch
Bare bone OS
No netflix
Portable only
2.5h battery life

You forgot:

Because Nintendo
Welcome to 2006
 

EDarkness

Member
As I said more options for the developers, if a game is build for touch controls they can release it on the Switch, not on a standard console

You're right, but this also means that someone could build their game for docked only. If it's okay to build games that are handheld only, then it should be okay to build games that are docked only. I could see myself taking advantage of the extra power on the NS and forgoing handheld mode. If this is all about developer options, then yeah, more options are good. Not so good for the players, though.

Nothing prevents a player from playing on the touchscreen. You're deliberately choosing to not use a feature and then complain.

Personally, I refuse to use the 'A' button. Why aren't games made for me?

Sure, and you have the option to not buy that system. The system has a lot of flexibility, but the moment we start splitting things up, then the whole point of it all is tossed down the drain. People who don't want handheld only games have just as much reason to be upset about games not available for TV mode as those who don't want to play on the TV and want all games to be portable.
 

Gleethor

Member
I like how this discussion about Nintendo betraying its message starts with a small mobile company completely unrelated to them porting their touchscreen only music game to the Switch. If you ever played their game Cytus, you'd know that shit wouldn't be possible in any console button set up.
Im just a concerned citizen asking questions!
 

MoonFrog

Member
Hmmm...I sort of expected everything to work docked and either handheld or tabletop or both.

Kind of defeats the purpose of hybrid a bit, but on the other hand, if this is how to make touch-games remain a thing on Nintendo, it doesn't seem like too great a price.

You forgot:

Because Nintendo
Welcome to 2006

And 2004. That was an unholy aberration and Nintendo was rightly punished for breaking the faith (Wii/DS) with Wii U. Their march to eternal damnation will continue, unchecked. (Although 3DS is a bit uppity). /s
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Nintendo is going to want mobile ports on Switch so it would be foolish not to allow games that only use portable mode.
 

ShirAhava

Plays with kids toys, in the adult gaming world
Its almost as if the Switch is actually just a handheld with docking as a special feature like the PSP
hooked up to a TV with component cables and not an actual home console.

Huh.
 

Pandy

Member
How is having a black screen on the Gamepad for DKC:TF providing more options?

You could play it exclusively on the gamepad without a TV. Stop digging.

Its almost as if the Switch is actually just a handheld with docking as a special feature like the PSP
hooked up to a TV with component cables and not an actual home console.

Huh.
What part of "it's both" is confusing here? It's not both at the same time, it 'Switches' between functions.
(There are GPU and memory speed advantages in docked mode that developers can leverage if they choose to do so, in case you were unaware, so your PSP+component cable comparison isn't as accurate as you'd like it to be.)
 

N.Grim

Member
You're right, but this also means that someone could build their game for docked only. If it's okay to build games that are handheld only, then it should be okay to build games that are docked only. I could see myself taking advantage of the extra power on the NS and forgoing handheld mode. If this is all about developer options, then yeah, more options are good. Not so good for the players, though.

I don't really see the point of docked only because the control scheme is the same, let's see if that happens, for now this is good for the players because it means more games

Lol. OK. Good for the developers I guess.

In this case good for the developers means good for us, this game can't work on a standard console
 

SerTapTap

Member
I'm extremely disappointed that the very clear and principled console the initial Switch video proposed is really not what we're getting at all. Between this and One Two Switch it's quite clear that the Switch is simply not a "play how you want" console. It's no less complicated than the Wii U, arguably a little moreso..
 
This will likely lead to a lot of crap phone and tablet ports/shovelware type games on the Switch. Which doesn't surprise me, as it was the same on the Wii.

And for those that are saying "Well it's a touchscreen-only game, what did you expect?", perhaps those types of games shouldn't be on this console in the first place? I don't know, but it seemed to me that Nintendo was pushing this awfully hard as a home console that just happens to have the ability to go portable, and not a portable console that just happens to be able to be plugged into the TV depending on the game. Maybe I'm wrong there, but if it's really the latter, how is it any different from a PSP with the $29.99 set of breakout component cables?
 

EDarkness

Member
I don't really see the point of docked only because the control scheme is the same, let's see if that happens, for now this is good for the players because it means more games

If I made a game that was 100% motion controlled, then there wouldn't be any way for portable players to play, so it would be docked only. Or if I wanted to use that extra power to do some cool things with the system and now worry about portable stuff. It would be great for developers, but not good for players. How many people were upset that not all games on the Wii U didn't support off-TV play?
 

Sizzel

Member
I am sure this will end up being nothing - but the whole concept of a convertible console is basically challenged if you can say one or the other and not always both.

For generally inconsequential mobile touch screen "filler" games.. ok.. but mainline releases better not get walled off. NIntendo.. everyone wants to love you and a lot of us defends you and buy your stuff religiously...please stop stepping on your own toes with craziness.
 
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