Make sure to scrub your back while prominently displaying your ass cheeks, per protocol.
In commemoration of the greatness that was RCR here is what I think one of best pieces of music to grace the NES.
https://youtu.be/kKFW1A1kkkI
Looks like it's up!
In commemoration of the greatness that was RCR here is what I think one of best pieces of music to grace the NES.
https://youtu.be/kKFW1A1kkkI
I won't be getting it for quite some time but I'm looking forward to impressions! Please be good.
It's fantastic. An excellent follow up to the original RCR.
I do hope the Alex and Ryan teen versions are unlockable after the prologue though.
I'll whip an OT real quick or something, if anyone else isn't working on one yet.
a bit salty that those who backed the game still didn't get their key...
What should the OT name be?
I was thinking Just simply "BARF....again"
Some folks who never played the original might not understand the reference though.
What should the OT name be?
I was thinking Just simply "BARF....again"
Some folks who never played the original might not understand the reference though.
They picked the worst week maybe ever to release this game.
So... does it seem kinda shitty that Kickstarter backers don't have keys yet, but the game is already on sale? Is this a normal thing?
RCR Underground OT: Smiles are Free, Kicks and Punches cost extra
I backed this and will happily purchase a console port if one is ever released.
But... it wouldn't be a River City Ransom game without it.
Depends on if it's populated well. Right now, I'm mainly just bored.
https://www.youtube.com/watch?v=eFaX-C_3GxM
I don't know if a sequel to River City Ransom was ever going to be able to do it for you, man. I would say that this game, from what I have played, is pretty much perfect. I don't know how you could do it better.
The 3DS game moves *much* better. This feels barebones in comparison.
You cna juggle people in TR. I mainly find myself juggling corpses in this game.I don't know about that, man. The combat system in Tokyo Rumble is WAY simpler, and I would argue, significantly less satisfying. Just the way you can juggle, and combo enemies, in Underground feels like it encourages a lot more creativity.
Provie can punch, kick and do a sliding kick that is pointless since she can't do damage to a grounded opponent, and double jump before she's powered up.The attacks themselves feel significantly more interesting in Underground as well. Characters like Provie are fun off the bat, before you even enhance them.
The animations just make the game move at half speed.I also don't think it would be controversial to say that Tokyo Rumble is a bit of a mess visually, where as Underground looks amazing. It is visually consistent (unlike the messy visuals in Tokyo Rumble) and the animations are just worlds apart.
Except mechanics and controls. Why is there a block button? Why is there a super move button? Why is every single thing mapped to a new button? It works perfectly fine with 3. Just because you have 9 buttons doesn't mean you need or should use all of them.I like Tokyo Rumble, and I don't like dumping on it, but Underground is a far, far better game in every single aspect.
You cna juggle people in TR. I mainly find myself juggling corpses in this game.
Provie can punch, kick and do a sliding kick that is pointless since she can't do damage to a grounded opponent, and double jump before she's powered up.
That's not what I'd call interesting. Oh, and dozens of selectable characters. 90% are grapples. Zzzzz.
Except mechanics and controls. Why is there a block button? Why is there a super move button? Why is every single thing mapped to a new button? It works perfectly fine with 3. Just because you have 9 buttons doesn't mean you need or should use all of them.
They picked the worst week maybe ever to release this game.
I don't think there's much overlap between Horizon and RCR...
LOL. I'm being insincere by stating I don't find Provie's base form fun and explaining why?I have a hard time seeing this as a legitimate comment when you are being so insincere in the breakdown of Provie. She has a huge amount of mobility off the bat. Her slide is so very far from useless, as it allows you to do some crowd control, and it helps you quickly maneuver around your enemies. Her punch and kick are crazy fast, so she can help carry combos with little effort. Someone pops up, Provie can capitalize. Maybe you don't find her advanced mobility fun, I certainly do.
How about Paul, and his ability to seamlessly combo between his two starting attacks? Once again, I had a blast playing around with him and his combos before I even leveled him once.
You can boil them down to being the same, but it doesn't reflect how they play at all. Once again, it comes across as completely insincere, like you are trying to "win" the argument, not discuss the game.
I think this argument moves in both directions... Like, why is it a problem? It controls well as is, but I am sure it would have been fine if they had used less buttons as well. I don't think it is anything to get worked up about.
Oh my goodness... there is a Mac version. Hold me GAF.
By the way, is this an official sequel? I don't see how else they could use the River City Ransom name...
Oh my goodness... there is a Mac version. Hold me GAF.
By the way, is this an official sequel? I don't see how else they could use the River City Ransom name...
LOL. I'm being insincere by stating I don't find Provie's base form fun and explaining why?
I think the disingenuous statements aren't coming from me at this point.
In general the base fighting with every character is a snoozefest for me. Oh, I can hit one button or another. Sometimes one button takes precedence. Rah uniqueness.
I explained exactly what you were doing to be insincere; you were intentionally being reductive, and misrepresenting her move-set. But whatever, man. If anything is a snoozefest, it is trying to have a conversation with you. I'm out.
All you said is "but she has good walk speed!".
Since the enemies barely pay attention to you, you mainly just have to deal with one on one encounters unless you willfully charge into a crowd that would've otherwise just stood there doing nothing.
That's not true at all from my experience. Enemies tend to follow you across the screen, tag team you on both sides, so you need to watch out when you grapple, and come for you from any distance. In fact enemies tend to be so aggressive, I'm finding the game a bit too difficult at times.