That's terrible performance for such a high profile first party title.
I guess the reviewers must have mostly played in handheld mode, a technically under performing game wouldn't be getting that good reviews regardless of quality of content.
Were you around when GTA IV came out? GTA V? How about The Last of Us? Any Bethesda game ever? They all ran like absolute dogshit and got rave reviews.
From Digital Foundry...
"This is only a theory, but it does make sense based on the data available. Laying out the maths here, docking increases pixel count from 720p to 900p, a 56 per cent in resolution. However, memory bandwidth only rises by 20 per cent, from 1331MHz to 1600MHz. Bandwidth is shared between CPU and GPU, so the higher resolution in the home console mode may be sapping memory bandwidth away from the main processor cores, making us more prone to slowdown when the CPU is under load. Bandwidth concerns may also explain why resolution doesn't scale closer in line with the difference in clock-speeds (307.2MHz or 384MHz undocked, 768MHz docked). "
And not to mention the custom Tegra in the switch has way less memory bandwidth than a standard Tegra, in other words this is a bottleneck that will take a hardware revision rather than a patch to solve.
Someone should really put in the OP that this is only the Great Plateau area, no spoilers are shown.
GTA V performed worse than GTA IV last gen. Which is to be expected, but still.
I'll chalk it up to 'the zelda effect' then I guess, because this isn't a 98 metacritic worthy performance in my opinion.
I'll chalk it up to 'the zelda effect' then I guess, because this isn't a 98 metacritic worthy performance in my opinion.
I'm on full on blackout, honestly - if someone has a sec to answer my questions I'd greatly appreciate it.
Actually it's about the technical ethics in games journalism.
Don't forget Last Guardian either
It's just mind boggling because Nintendo actually does put in the effort for good performance. Not to mention how is docked mode so unstable?
Ah yes, remember kids that all scores are meaningless and the proof is in the pudding when given another extensive look at an effects heavy beginning area where most of the bigger frame drops occur, but not actually the whole game.
Many played in docked mode, a few reviewers in particular mentioned they only played in handheld mode for less than a few hours.
No. Higher resolution means worse framerate. Don't let anyone tell you others.Shouldn't it be the other way around? I'm not an expert but I think they can patch it.
I am a huge Nintendo fan but I absolutely agree. The "Switch won't replace the 3DS" talk is also terrible.
I was around but I don't recall either GTA IV or V having stretches of extended 20 FPS segments. If you're talking about Skyrim, the 360 and PC versions were perfectly fine, the PS3 version was the only outlier and TLOU on PS3 never dropped down to stretches of 20 FPS either, it would hover in mid 20's in busy segments but never to 20 during combat scenarios.
Besides TLoU, the rest are all multiplatform projects, this is a high priority first party franchise, essentially all of Nintendo's might would be behind this project.
A simple optimasation patch can fix this
They all did. The difference is the whole game does not fucking run at 20fps, the drops frequently occur in the beginning area and get more infrequent through the rest of the game.That's pretty terrible. Did any of the reviews mention these issues? None of the ones I read did and it seems like something worth noting :/
Somehow, I'm certain you haven't even read the reviews. People have noted the performance and explained how they don't feel it detracts too strongly from the experience this game provides. It's mind boggling to me that so many of you absolutely refuse to believe that's the case, when you probably wouldn't with any game that wasn't named Zelda.
GA IV ran like dog shit on ps3, plenty of popin and the framerate was nothing to write about.
Skyrim wasn't an "outlier", it literally became unplayable.
And BotW is a multiplatform game, like TLOU became afterward although it wasn't released on multiple platform like BotW.
Dude, stop spreading nonsense.No. Higher resolution means worse framerate. Don't let anyone tell you others.
Framerate is extremely important to gameplay.Amen Brudda. Fallout3 on consoles was buggy shambles of a "slide-show" at frequent intervals. But it's still one of the best games of all times. It is a bit strange, but it's all about the gameplay isn't it?
No, the most likely reason is a memory bandwidth bottleneck. The GPU should definitely be able to handle 900p, even 1080p, in docked mode, but that higher resolution comes with higher memory bandwidth requirements. Evidently the Switch cannot meet them. Something like MK8 runs fine in 1080p (vs 720p in handheld mode) because it probably doesn't have a lot of effects that require a lot of memory bandwidth, but games like BotW cannot really be done in high resolutions on this device. This is gonna be a trend for this system, I'm pretty sure.
EDIT:
See the above. MK8 probably doesn't use many alpha effects and such that require a lot of memory bandwidth. BotW does (all that grass, etc).
But it's a fact...Dude, stop spreading nonsense.
They all did. The difference is the whole game does not fucking run at 20fps, the drops frequently occur in the beginning area and get more infrequent through the rest of the game.
Can someone in the know confirm this? I don't want people creating false hopes.
Tell that to all the people citing GTA IV, V, TLoU and Skyrim in this topic
It's confusing to me that people are trying to correlate this game's performance to it's reviews.
No. Higher resolution means worse framerate. Don't let anyone tell you others.
No it isn't. The Switch performs better when docked than when undocked. That's a fact, irrespective of whatever is going on with Zelda.But it's a fact...
Framerate is extremely important to gameplay.
Once you experience near perfect 30 or 60fps it's extremely challenging to play titles with bad drops.
I never said they weren't still there, the frame rate drops in villages were still mentioned in a couple of reviews as well, I'm just saying they become less frequent.Someone on the first page mentioned the framerate dropping even lower in the villages, which is further along in the game. That's not true?
GTA IV and V were also available on 360 where they ran much better.
I still don't understand why it scored so high given it's running the way it is. Surely that would take a few points off from it being a 10/10 game?"Eye-opening" is definitely one way to describe the performance. Christ.
There's no reason to be confused, the reason isn't one based on logic, its based on cognitive dissonance.
I still don't understand why it scored so high given it's running the way it is. Surely that would take a few points off from it being a 10/10 game?
(I'll never understand the review system)
I still don't understand why it scored so high givin it's running the way it is. Surely that would take a few points off from it being a 10/10 game?
(I'll never understand the review system)
And not to mention the custom Tegra in the switch has way less memory bandwidth than a standard Tegra, in other words this is a bottleneck that will take a hardware revision rather than a patch to solve.