Either my Wii U is busted or you guys have a strange definition of short loading. 15 seconds isn't short.
It's not bad for open world games.
I guess so, I don't play those often. But it makes sense from this perspective.
Minor framerate drops in villages - a little bit annoying, but doesn't really affect my enjoyment.
Looking to get the Switch around Christmas time and will replay Zelda with slightly better resolution and framerate then.
My main gripe is that 720p is just not enough on a 4K tv set and at times it doesn't even feel like the game is HD at all, which is very disappointing. Cannot wait to replay it in 900P.
Well, whatever the case, that was still low compared to what we were seeing on other systems. And its framerate still dropped. Point still being, it had technical problems, but it didn't detract from my enjoyment of it.I'm pretty sure OOT was hard-capped at either 17FPS or 20FPS on N64, depending on whether you were playing the PAL or NA version.
I laughed, but come on now.Pretty much Blight Town the game.
I laughed, but come on now.
Either my Wii U is busted or you guys have a strange definition of short loading. 15 seconds isn't short.
edit: just tested it.
First loading = 32.5s
Fast-traveling = 20s
It's bad but not unplayable. Definitely one of the low points of the game. I had read it is worst at the beginning and in towns but really it is just sporadic. Sometimes just exploring you get hit with drops.
Usually doesn't impact gameplay but sometimes they do crop up during fights.
Either my Wii U is busted or you guys have a strange definition of short loading. 15 seconds isn't short.
edit: just tested it.
First loading = 32.5s
Fast-traveling = 20s
Happy to forgive the dips here and there. Wasn't expecting such a hardware-intensive game to run incredibly smoothly on Wii U. Doesn't impact on gameplay at all where it matters either.
Some of you are expecting too much out of Espresso in particular, given all the effects and physics simulations. They could either make it look fantastic and satisfy almost everybody, or downgrade the visuals below Switch or run sub-HD, destroying image quality in the process.
Nintendo held steady and pulled every last bit of juice they could out of the Wii U hardware. It looks phemonenal and it's great that they were able to make it a 1:1 match visually with Switch, minus the lower resolution compared to docked Switch (720p on Wii U instead of 900p docked).
Agree with this completely, especially the bolded part. After 22 hours and counting, I have never had the framerate drop when it really matters (e.g., shrines, boss fights, difficult enemy encounters), causing me to die or get frustrated.
The game is a masterpiece and I want to know what open world games on Xbox 360/PS3 ran at locked 30 at all times.
That has been my experience as well, however the drops do get irksome. But its not effecting the gameplay in serious fights.Agree with this completely, especially the bolded part. After 22 hours and counting, I have never had the framerate drop when it really matters (e.g., shrines, boss fights, difficult enemy encounters), causing me to die or get frustrated.
Pretty much Blight Town the game.
Blight Towns. Otherwise the rest of the world is fine.Pretty much Blight Town the game.
Not in towns especially, the wiiu has repeatable drops every time. The switch is fine.I thought the digital foundry findings basically said besides 900p vs 720p and a few other visual differences both Switch docked and Wii U version basically suffered from same inconsistent frame rates locking to 20 frames and random parts?
Digital game installed on a 128GB PNY USB:Either my Wii U is busted or you guys have a strange definition of short loading. 15 seconds isn't short.
edit: just tested it.
First loading = 32.5s
Fast-traveling = 20s
This is exactly what it reminds me of.That said- it's probably the worst performing game I've played since shadow of the collossus.
That said- it's probably the worst performing game I've played since shadow of the collossus. Truely pathetic of Nintendo to ship it like this.
Playing from a disc with the required patch has not once felt unplayable- quite the opposite.I'd be ok with bad but not unplayable
That said- it's probably the worst performing game I've played since shadow of the collossus. Truely pathetic of Nintendo to ship it like this.
Either my Wii U is busted or you guys have a strange definition of short loading. 15 seconds isn't short.
edit: just tested it.
First loading = 32.5s
Fast-traveling = 20s