Twilight princess is the Zelda game that has basically made me not care about any new entry in the series, it was so terrible.
When I eventually get a switch I'll give botw a go, but I'm not going out of my way at this point.
Op, I never played wind waker, because the art style wasn't my thing, but tp was so bad I can't agree with you in any aspect, it's trash.
I don't even consider it a good game. I was genuinely disappointed with it when it was finished.
Majoras Mask is so superior to Ocarina, it's not even funny, same for WW against TP.
Facts.
You will reach true transcendence when you realise Skyward Sword is better than both Twilight Princess and Windwaker.
Dem dungeons.
Dem bosses.
Dat timeswitch stone.
Dat sound track.
Dat girahim.
Dat ending.
I'm playing it on Dolphin, so I used a texture pack and some filters. It looks better now, to me at least.
There's no guarantee you'll like Breath of the Wild, but know that it's very, very different than most 3D Zelda games. To such an extent that many 3D Zelda diehards don't like it.
Did you smear spunk on your screen?
I understand, and I appreciate the warning. But tp made decisions that were baffling, like the stupid wolf form that is useless and has utterly terrible combat that you're stuck in for the light bug hunt. The dungeon items felt so contrived and inane in the overly boring world.
From what I've seen and heard, botw executes its unique ideas more clearly and earnestly than tp ever did.
Wind Waker stands on its own as a completely unique Zelda experience.
the reverence the wind waker gets is baffling. the game is strong on a presentation level and that's it. the hd remake did a lot to alleviate some of the pacing issues, but does nothing to fix some of the more core problems caused by rushing the game out to the market. the dungeon design, specifically stuff like returning to the forsaken fortress, is just pretty bad at times.
nice story, good characters, memorable art direction... but that doesn't make for a good game. it makes for good window dressing.
tww is strangely a prototype for breath of the wild. the 3d zeldas all were in a way - nintendo's been chasing that open world 3d zelda for a really long time. i think they more or less nailed it with botw, and were lacking in the department that makes tww memorable for people.
twilight princess feels pretty good though. the first dungeon's fairly meh, but the remaining eight or so work really well. i even liked hyrule castle (which pales in comparison to botw's now). the game feels like ocarina of time with worse pacing, but the best dungeon design. and midna is good enough to carry the story on the presentation side.
SS was an exercise of a series taking few steps forward and many steps back. It's high points were indeed high but the handholding, padding, repetitive game sequences, motion control fuckery, etc. were such asinine decisions that I'm glad BOTW is the anti-SS.
I agree in principle but not entirely. A good presentation is not window dressing. This is a visual medium and innovation and originality here is meaningful and important. And wind waker certainly gets its due credit.
Memorable characters and story are important but closer to window dressing, agreed. Where I think wind waker falls down is everywhere else. So much of its presentation colors the way people think about the rest of the game-- that it's "innovative" or "original". The game is similar to earlier zeldas in both structure and progression, and the moment to moment gameplay is almost the same as ocarina of time. I don't dock "points" for a lack of originality but I certainly do for poor execution. Wind waker is incomplete and paced poorly. The dungeons are not near substantial enough. The game starts just as slowly as TP and the initial stealth dungeon is a total misfire.
TP has its own issues. The beginning and the interludes as wolf link until midna gets the crap kicked out of her are inexcusable. The items are never really woven into the game in a long term fashion. The art style is certainly not as creative as wind waker (though its detractors have always gone overboard and said the most ridiculous shit about how it's ugly). But the core is basically the ocarina of time formula perfected. The execution from dungeon 4 to dungeon 8 is unrivaled. And there IS a lot of variety and creativity in the individual dungeons themselves.
Does Zant eventually suck? Yes. Is ganondorf a good villain? I don't know. But agreed-- window dressing.
I think wind waker is like the nascent open world movement personified. Core of the game falls down but you can explore in a super frustrating and annoying mechanical way that yields nothing but at least you were free.
Let me tell you about the difference between lapis and cerulean.I just can't compare them that way, they're so different.
You are a slave to do Midna's bidding until more than the halfway point. In WW, you decide to leave the island of your own accord to save your sister, so yes?No sense of adventure in Twilight Princess now? Come the fuck on.
pretty much heck it has the best dungeons in the 3d gamesTP has better dungeons.
WW has a much better art style.
I like Wind Waker's world better.
Better Music, story, Link ,characters, and Final Boss.
But Dungeons and Bosses are much better in TP. I don't really care for anybody in TP, thus making it a inferior game for me
Still Great Games tho