Astral Dog
Member
No,no hyperbole its very good 💙Dat hyperbole
town wise alone makes a huge difference over TP im like 😢
No,no hyperbole its very good 💙Dat hyperbole
It's open world though, so I already threw it in the bushes.No,no hyperbole its very good 💙
town wise alone makes a huge difference over TP im like 😢
I feel towns in that game are heldback by technical limitations and/or intentional desing and setting. I remember in interviews, they said Castle Town was filled with rushing citizens that ain't got no time for a talk, so that was intentional. Though there is a merchant Goron that notices the Castle is trapped. I thought NPC's in TP were ugly-cute? But yeah I understand if not everyone felt compelled to like them.Yet nobody in Hyrule Castle Town really gives a shit when suddenly a giant pyramid of light encases the castle. They're basically like "Yeah... Whatever."
At no point in the game does it convey the feeling that the world actually is in danger. Majora's Mask shows how to do it right. The world and characters in TP are just dull. It's also, as far as I remember the only Zelda with NPCs you can't interact with. Those hordes of clones in the city are an absolute farce.
Of course it was memorable. The Scavonian Dissonance between the prerendered video showing Ganondorf beating the shit out of Link, and then in gameplay pressing three times the win button to destroy Ganondorf was unbelievable.It's definitively not in my book. Wind Waker's final fight alone was more memorable to me than most of Twilight Princess.
It's still good and neat in some ways though.
Did you people play TP or did you just skim through it? TP is way better than WW and SS. WW and SS may have a bit more charm and better music, but TP destroys both in every other category.
Of course it was memorable. The Scavonian Dissonance between the prerendered video showing Ganondorf beating the shit out of Link, and then in gameplay pressing three times the win button to destroy Ganondorf was unbelievable.
TPs final boss was shoved into the game, but at least it felt epic and was a fitting end to the game.
I completely disagree. Wind Waker was such a magical experience on the Gamecube. The surprise twist of it being a sequel to Ocarina of Time and having you travel to the underwater Hyrule was such a treat.
I'm glad you agree how shitty the final boss fight in WW was.I mean, if we talk about last bosses i don't think TP is a good exemple either... Al those fight were easy and anticlimatic which was a huge disappointement to me... Oh yeah,t hey looked nice for sure, but not a single instant i felt threatened... Oh, and the fact Zelda help you was taken from Wind Waker any way. At least Wind Waker invented that...
I just disagree (not with you specifically but in general) that TWW can compensate for poor everything else with strong art design. TWW has very serious issues with regular playability for me in its original release.
anihawk, are you saying BOTW incorrectly solves a problem or that it shows TWW incorrectly solved a problem? For as good as the game is, I think Nintendo clearly overcorrected to feedback on skyward sword and something was lost in the process. I think breath of the wilder can be improved rather easily with some low hanging fruit.
what Zelda is about changes from game to game. like the variety you mentioned felt in a way like forced mini-games, forcing you away from core zelda elements (exploration, puzzle solving, action). i don't remember much of that in LTTP or OoT, but i may be misremembering.That's the game, what do you mean regular game? Zelda is about constant gameplay variety. About never knowing what thing you will do next. TP is near unparraled when it comes to this.
what Zelda is about changes from game to game. like the variety you mentioned felt in a way like forced mini-games, forcing you away from core zelda elements (exploration, puzzle solving, action). i don't remember much of that in LTTP or OoT, but i may be misremembering.
like it's cool that there's a sumo wrestling, and dragon riding, and goat herding, but on their own, they weren't anything special. i guess the variety and amount of them is impressive, but they're not really what i remember about the game.
Okami is fantastic, and I say that as someone who first played it in late 2015, nearly a decade after its release.
I still think that Link Between Worlds tops any other modern Zelda title, though.
That's a fucking Twilight vulture lmaoI think they're referring to this thing at the start of the video. More of a bird thing than a dragon.
Dat hyperbole
In my own subjective opinion, I agree with the OP 100%. I hated traversing Wind Waker's world and felt like the little island hubs were way too tiny to be enjoyable. Another thing. People are split on whether they like the look of toon link or not, but what about the abomination of enemies in the game?
wtf is this?
Can you even die in Twilight Princess? I mean, both are comically easy games.How can anyone say with a straight face that Wind Waker has better dungeons and bosses than Twilight princess? Is there any difficulty in Wind Waker? Can you even die in that game?
Can you even die in Twilight Princess? I mean, both are comically easy games.
Can you even die in Twilight Princess? I mean, both are comically easy games.
Only one of them makes you herd goats in the tutorial.
Twice.
In my own subjective opinion, I agree with the OP 100%. I hated traversing Wind Waker's world and felt like the little island hubs were way too tiny to be enjoyable. Another thing. People are split on whether they like the look of toon link or not, but what about the abomination of enemies in the game?
wtf is this?
I mean on my first run I'm pretty sure I died quite a bit in TP. But yeah both of them are easy, I just think Wind Waker is cake walk easy. I actually died numerous times in skyward sword though. Ghirahim is hardCan you even die in Twilight Princess? I mean, both are comically easy games.
They're both easy. TP annoyed me with its Mario bosses (hit 3 times and win). But Wind Waker really dumbed downed the dungeons. They were comically easy. In TP, we had excellent dungeons where you had to actually think (like Lakebed).Can you even die in Twilight Princess? I mean, both are comically easy games.