Is a Metroidvania game basically linear because you need to get the right upgrades to progress in certain areas? Exploration is still exploration, 'true' freedom or not.
No. You are joking if you think BotW hails from tWW. Exploration, in tWW, is entirely pointless. All of the meaty playable content in tWW is in the dungeons. The dungeons must be completed in linear order. If you divert from this order by exploring to find other places when you could be pursuing the plot, you get rupees or whatever - trivial to the point of patronising. You might explore a bit for the first two hours, but you'll rapidly stop when you realise there is no point to exploring - the Great Sea looks the same everywhere, there is an island per square, any rewards outside of the main quest are mundane, the Great Sea is mostly empty anyway, exploring means you take longer than following the suggested path to reach dungeons which are the actual content.
BotW's shrines aren't a 'higher production' value - it's a fundamentally different design decision. Firstly, they're actual content. You don't find one and get a rupee for it, you get a puzzle, an actual gameplay experience, a genuinely feel-good reward for doing so. Secondly, you can do them in any order, and doing so can actually change the rest of your game experience, which incentives you to explore to do so. BotW's Hyrule is incredibly different from place to place visually and is just pleasant to explore, and the actual means of exploring is interesting in and of itself, unlike tWW's 'point in relevant direction, use the wind waker, go in straight line until you arrive'.
What. Not at all. First of all a lot of the WW island's contents are gated depending on your current toolset. That's not necessarily a bad thing, but there will be situations where you are exploring, stumble upon an island, and won't be able to do anything there.
This is never an issue in BOTW.
In BOTW the Shrines are meant to reward the exploration, some are very well hidden, and there's enough variety in how you find them. Mazes, Shrine Quests, riddles, a lot of them are there for the player to find, and some the player has to go out of their way to make them appear, making the feeling of exploration the player goes through when finding these shrines different enough. The only time you know you are bound to find a shrine is when you get to a town, for quick-travel purposes.
In WW due to the grid-nature of the map the player already knows they are bound to find at least one island per Grid, greatly diminishing the sense of exploration, and after playing enough the player will already notice the pattern that if there's multiple islands on the same grid, these islands are related in some way to the same event/puzzle.
About the one thing these two games have in common in their open world is the enemy camps/outposts across the land that the player will stumble upon, that and the relatively empty spaces between spots of interest.
However the BIGGEST differences in terms of exploration are the climbing mechanics the so-called Ubisoft towers, thanks to the fact that NPCs will give detailed instructions on how to reach a place, you can find your way through a map once you activate a tower, since all it does it show you the name of locations. The topographic map also helps the player know which route to take depending on what options they have for moving around and climbing (number of stamina upgrades, stamina/speed boosting food, weather, a certain powerup you get from a dungeon, etc)
The games sense of explorations are really nothing similar.
Man, this thread is making me wish we got another Twilight Princess instead of Breath of the Wild.
We can all agree both are better than Skyward Sword
Skyward Sword is better than both.
Breath of the Wild is better than all three.
Nah Okami was the better game that year ....
WW is better than TP. and way better than skyward sword...
I think Skyward Sword gets unwarranted hate because of it's SUPER long intro. The game is actually really great once you get past that.
Tadpoles.I think Skyward Sword gets unwarranted hate because of it's SUPER long intro. The game is actually really great once you get past that.
Only dungeons
Exactly! Not to mention the Bokoblin's chase trying to save Colin, rushing past enemies and sneaking in Hyrule Catle to save Midna, Goron Sumo matches, fucking fishing!!!!While exploration is WWs strong suit I don't get the TP world bashing. The world was used in so many events and moments. The entire carriage chase through hyrule field which was amazing. Jousting on the gigantic bridge was iconic. Riding a flying dragon down the river. Going through a huge desert while riding massive boars and taking in an entire Moblin encampment. Snowboarding down a snow capped mountain. Being able to go under the sea like a Zora and explore lake hylia. getting into an old west like shootout in an abandoned town.
There is so much more variety and memorable moments in TP than WW. Honestly WW open world suffers from the same issue BOTW open world does where things start to get cut and paste and you see the same structures and islands over and over again. Every single location in TP is unique.
TP is a game that has everything but ends up somehow being less than the sum of it's parts. WW is pretty much the opposite. There's something about it that elevates it above what the individual parts add up to on paper.I do not understand how fans of zelda could be turned off to the whole series because of TP. TP is Zeldas greatest hits, it has elements of all of them. Just shows how this series means different things to different people. TP to me a near perfect zelda game, not my favorite but a 10 for sure.
Breath of the Wild is the best thing that has happen to Zelda in over 10 yearsI agree with this, BOTW went too far the opposite way. I like the far tighter non stop nature of TP than the just wander around aimlessly for hours and hours and seeing a ton of copy paste all over the world.
Exactly! Not to mention the Bokoblin's chase trying to save Colin, rushing past enemies and sneaking in Hyrule Catle to save Midna, Goron Sumo matches, fucking fishing!!!!
I also like that you transform the Kingdom's geography: Unfreezing the Zoras and their river, opening routes to better traverse around, returning the bridges back to their places. Telma is one the best character's in recent Zeldas, I like how forward and sassy she is (she's hylian but looks like a gerudo, now that I think about it). The group of people that gathers at her tavern to save Hyrule... finally someone other than Link tries to do shit.
IF you bother to talk to people, their dialogue changes to better feflect the recent happenings: Zora Prince gains more confidence, Beth and Renados's daugther develop a friendly rivalry over the little Zora, the villagers in Ordon acknowledge tha you have found the children, Malo's sidequest, the Goron elder sidequest, Agitha is so kawaii (and she herself was designed by Miyamoto inspired in Harajuku fashion)... There's so much detail in every room, photographs, drawings in Link's house. Anyway, it has taken The Internet 11 years to finally come around it senses and give Twilight Princess the praise it rightfully deserves.
TP is a game that has everything but ends up somehow being less than the sum of it's parts. WW is pretty much the opposite. There's something about it that elevates it above what the individual parts add up to on paper.
Breath of the Wild is the best thing that has happen to Zelda in over 10 years
Dat hyperboleBreath of the Wild is the best thing that has happen to Zelda in over 10 years
Yet nobody in Hyrule Castle Town really gives a shit when suddenly a giant pyramid of light encases the castle. They're basically like "Yeah... Whatever."IF you bother to talk to people, their dialogue changes to better feflect the recent happenings: Zora Prince gains more confidence, Beth and Renados's daugther develop a friendly rivalry over the little Zora, the villagers in Ordon acknowledge tha you have found the children, Malo's sidequest, the Goron elder sidequest, Agitha is so kawaii (and she herself was designed by Miyamoto inspired in Harajuku fashion)... There's so much detail in every room, photographs, drawings in Link's house. Anyway, it has taken The Internet 11 years to finally come around it senses and give Twilight Princess the praise it rightfully deserves.
The HD remake exposed the game to more people that weren't around when it released or some folks gave it a second chance. I'm native in spanish, so I also read other forums in other lenguages, and I have seem more people warming up to it beyong GAF. Even if you browse International Miiverse, the comments, in general, are really possitive, not that I'm saying Miiverse is a reflection of universal opinion, but it does seem to be well-receive by Nintendo fans, certainly more so now than after six months of its release.TP's reputation hasn't changed a bit. Some people love it, some people think it's ok, and some people hate it.
Anyway, it has taken The Internet 11 years to finally come around it senses and give Twilight Princess the praise it rightfully deserves.
Yeah the terrible towns/NPCs are what really kills me about TP. The world doesn't feel alive at all.Yet nobody in Hyrule Castle Town really gives a shit when suddenly a giant pyramid of light encases the castle. They're basically like "Yeah... Whatever."
At no point in the game does it convey the feeling that the world actually is in danger. Majora's Mask shows how to do it right. The world and characters in TP are just dull. It's also, as far as I remember the only Zelda with NPCs you can't interact with. Those hordes of clones in the city are an absolute farce.
Dat hyperbole
Man, this thread is making me wish we got another Twilight Princess instead of Breath of the Wild.
Dat hyperbole
-Better dungeons
-Better bosses
-More rewarding exploration
-INFINITELY better items
Not really.
Breath of the Wild breaks free of many of the shackles that have been holding the series back since Ocarina (or A Link to the Past, one could argue) in a more significant way than Skyward Sword. There's obviously room for improvement, but this is a fantastic direction for the series.
You are already dead to mePlayed TP for the first time a month ago. OoT favorite game ever, love WW and MM, did not like SS, and ended up feeling really conflicted about TP. I actually love that it's so similar to OoT, but I hate the wolf, from mechanics to the whole dark world story, did not like Midna, basically didn't like that it felt like an edgelord version of OoT. So, I disagree OP, but more so with your dislike of WW than your enjoyment of TP. WW is awesome and as others have said, successfully unique in my mind. Also sailing is badass, screw the haters.
It "broke those shackles" by providing a big, boring overworld only filled by a bunch of dull shrines. It doesn't have the puzzles and dungeons that made previous Zeldas interesting. Breath of the Wild just feels dull, like all open world games. A tightly-focused dungeon-heavy puzzle-based experience is what Zelda needed and Breath of the Wild runs 180 degrees away from that.
We had that, it was called Skyward Sword and it received a rather mixed reception from the fanbase.
It "broke those shackles" by providing a big, boring overworld only filled by a bunch of dull shrines. It doesn't have the puzzles and dungeons that made previous Zeldas interesting. Breath of the Wild just feels dull, like all open world games. A tightly-focused dungeon-heavy puzzle-based experience is what Zelda needed and Breath of the Wild runs 180 degrees away from that.
We had that, it was called Skyward Sword and it received a rather mixed reception from the fanbase.
I'm not one to suggest that every Zelda game needs to be a big, sprawling open world now, but one thing that BotW absolutely nailed was the sense of wonder and discovery that has been near non-existant in the recent 3D Zeldas. Something that makes you feel like you're actually on an adventure and doing things for yourself. Whatever overworld design future Zelda games have, one thing that absolutely must remain is player freedom and choice. And I think Nintendo knows that now.
I was thinking of Link Between Worlds, which is the best Zelda game in years and years (since either Minish Cap or the Oracle games). What I prize in Zelda games is puzzles and dungeon-crawling, and it is completely and totally absent in Breath of the Wild. All there is is this big open world full of monsters to kill and shrines to clear to break up the monotony of going through this huge expanse. I don't want that, I want tightly-focused experiences and I don't like navigating vast tracts of nothingness to find another copy-and-paste miniature dungeon to get another unrewarding reward.
Twilight Princess got it. The dungeons were challenging, rewarding, filled with useful and fun items and compelling boss battles. This game doesn't have anything remotely like that.
Sounds like you're talking about a dungeon crawler, and that's never been what Zelda's about.
I can agree with this. The first few hours of TP are painful.Only dungeons
I think Skyward Sword gets unwarranted hate because of it's SUPER long intro. The game is actually really great once you get past that.
Dat hyperbole
No, it's really not. I'd go one further and say it's the best thing to happen to the Zelda series in over 16 years (since Majora's Mask).
Check out Link to the Past, or Link's Awakening, or the Oracle Games, or Minish Cap, or Link Between Worlds. Hell, look at Zelda 1. The dungeons are absolutely the key and most important element of the game. Bombing the cracked wall, finding the small key, killing the miniboss, lighting all the torches, etc. THAT is what I want out of a Zelda game. I don't care about the overworld side.
No, it's really not. I'd go one further and say it's the best thing to happen to the Zelda series in over 16 years (since Majora's Mask).
Twilight Princess has fuck-all in terms of exploration. The game's main path makes sure you see EVERYTHING and that you can get involved with, and maybe there'll be a slight splinter off where you can find a heart piece or a Poe or something. Otherwise, the game is SUPER afraid you won't see all its content.People who think WW is a good Zelda game are wrong. Very wrong.
It's a good game but very poor compared to TP.
TP has better everything than WW except agless graphics and a bit more exploration.
Twilight Princess has fuck-all in terms of exploration. The game's main path makes sure you see EVERYTHING and that you can get involved with, and maybe there'll be a slight splinter off where you can find a heart piece or a Poe or something. Otherwise, the game is SUPER afraid you won't see all its content.