Also pretty much every dungeon in OoT is better than its respective themed dungeon in TP, which is why I can't really understand why people are hung up on TP's amazing dungeon design as its selling point.
Twilight Princess is still the best Zelda in well over a decade for me. The story, the characters, the dungeons, the music, the combat....everything is great except the lackluster boss fights. BotW has a better overworld though. Wind Waker has....well, it can say it's different, I guess. The best thing I can say about Wind Waker is that it isn't Skyward Sword.
Twilight Princess is a "dark" remake of Ocarina of Time (which is still a superior game in pretty much every way, no argument), and for that it loses tons of points. Ganondorf felt shoved in as a villain, the story was bland, the tear/wolf sections were annoying, and while the dungeon design was awesome, the whole game was just very...grey, and boring. And again, it was Ocarina of Time....again.
Wind Waker is light years ahead. Not sure what people are smoking in this thread. Must be a similar thing to kids who saw Episode 1 first and think it's the best Star Wars movie or something.
Well, Wind Waker was 2002, so I guess you're right.
Or people actually like good level design and interesting gameplay and don't go by pretty graphics and charm.
TP has far far far superior gameplaythan WW, WW doesn't even have half the variety or interesting things that happen in TP. Not to mention the far superior dungeons and items.
hahahaahahaha
so they like more ww obviously then?
I find the Twilight Princess dungeons a bit overrated honestly,but mostly because they all look hideous and the combat is so weak they kinda lose the charm they are supposed to have.
I find them mostly annoying despite their good puzzle design,much better prefer the Ocarina dungeons and least WW didn't let you stay too long in them
However Yeti Mansion is god tier,the city in the sky has the boss and double clawshot and Arbiters Grounds the spinner.
I just found the city in the sky concept done better in a Game Boy Advance game of all things.
Im throwing my hat in for TPP
Sure Wind Waker is the more competent overall package
but TPP has stellar combat and dungeons. The tools are a joy to use even if you never use them much outside of their intended zones
And hell I loved the world and exploring it. Also the final dungeon and boss fight was very cool
My main issue with TPP was that I couldnt play as Zelda with her badass design and Sword
When do we get a Zelda game where we play as Zelda. I want battle Zelda
Skyward Sword would like to have a word with you...The visual design for TP's dungeons is the best in any Zelda though.
Also pretty much every dungeon in OoT is better than its respective themed dungeon in TP, which is why I can't really understand why people are hung up on TP's amazing dungeon design as its selling point.
Or people actually like good level design and interesting gameplay and don't go by pretty graphics and charm.
TP has far far far superior gameplay than WW, WW doesn't even have half the variety or interesting things that happen in TP. Not to mention the far superior dungeons and items.
Agreed.
What "interesting things"?
I think Wind Waker does manage to create the "illusion" of having more freedom of exploration than it really does. When you really get down to it, you are still pushed down a relatively linear path. You can travel to all these different islands, but you'll realize you have nothing to do when you get there if you haven't done the right things yet. This where BotW really made the change that the series desperately needed.
Why use the word definitively if it's just your opinion...
I've dropped wind waker multiple times but Twilight Princess still has me hooked. What do people see in WW?
Everything, nearly every moment in TP had something new happening. I already commented on this but you want it again. Jousting on a huge bridge, sumo wresting a giant Goron, having an epic chase across the entire hyrule field, flying on a dragon down a river, snowboarding down a snow capped mountain, having a shootout in an old west town, being able to actually go underwater with the Zora, riding giant boars across a huge desert and infiltrating a moblin enemy stronghold, manipulating statues in the lost woods, of course fishing and that's not including the far far far better dungeons than WW.
something you don't, obviously.
Real question is, what on earth do you expect to gain from this thread
other than half of the posters agreeing with you, the other half not agreeing with you
and a ton of silly posts listing subjective experiences as objective facts to support their claims
When people say that Wind Waker was so different and Twilight Princess is derivative, I sometimes wonder if the art style makes people think it's more different from the others than it really is. The only thing that sets it apart is the sailing, and that's the most tedious part of the game. The style of play on land and the way in which you progress are still very much like the OoT and TP.
I think Wind Waker does manage to create the "illusion" of having more freedom of exploration than it really does. When you really get down to it, you are still pushed down a relatively linear path. You can travel to all these different islands, but you'll realize you have nothing to do when you get there if you haven't done the right things yet. This where BotW really made the change that the series desperately needed.
This isn't meant to say WW is bad. I enjoyed both it and TP, but I definitely think WW is given far more of benefit of the doubt and TP gets unfairly trashed these days. They both have their strengths and weaknesses.
Wind Waker certainly gets going faster than either OoT or TP. Twilight has a painfully slow first few hours. I'd go so far as to say it took a good 5-7 hours before I really got hooked. That being said, Wind Waker's fetch quest really grinds the game to a halt later in the game, which is quite jarring.
Wind Waker felt far easier, particularly in combat. The cue that the player is given during combat makes it way too easy. Twilight had more balanced combat.
As far as art styles, I like what WW did and glad they did it. However, I wouldn't want all Zelda games to continue looking like that. Twilight may not have re-imagined the art style, but given that Ocarina was on hardware that was still not quite up to the task of a game of that scale, it was nice to see that art style on more capable hardware. Both games look especially nice in the Wii U HD remakes.
I love both, but if I have to choose, I'd probably give the edge to Twilight Princess (GC or Wii U version)
Majora's Mask is best played without any guide. You'll probably get stuck or sidetracked a few times but that's the charm. It respects the player's intelligence.
Wind Waker stands on its own as a completely unique Zelda experience. Twilight Princess is poor Ocarina of Time knockoff.
TP's overworld is locked out by mandatory minigames: goat herding, fishing, tears of light, that dragon canyon rail shooter, snowboarding to enter the mansion, that chase with the horse carriage.When people say that Wind Waker was so different and Twilight Princess is derivative, I sometimes wonder if the art style makes people think it's more different from the others than it really is. The only thing that sets it apart is the sailing, and that's the most tedious part of the game. The style of play on land and the way in which you progress are still very much like the OoT and TP.
In my own subjective opinion, I agree with the OP 100%. I hated traversing Wind Waker's world and felt like the little island hubs were way too tiny to be enjoyable. Another thing. People are split on whether they like the look of toon link or not, but what about the abomination of enemies in the game?
wtf is this?
What's crazy to me are the people who dismiss TP by saying they can't remember anything from the game. Twilight Princess has arguably the best dungeons as a whole out of any of the zelda games, but I guess people choose to forget that part. And you can't complain about TP's overworld being bland and boring, yet praise Wind Waker for having a vast ocean of nothing... I mean c'mon. That doesn't mean that I didn't enjoy Wind Waker, either. I can understand that people appreciate Wind Waker's visuals and unique world more than Twilight Princess, but TP was much grander in scope, more varied in game play with the addition of wolf link, and has the far better dungeons.
Uhhhhh, that's definitely not what the Bokoblins in Wind Waker look like...In my own subjective opinion, I agree with the OP 100%. I hated traversing Wind Waker's world and felt like the little island hubs were way too tiny to be enjoyable. Another thing. People are split on whether they like the look of toon link or not, but what about the abomination of enemies in the game?
wtf is this?
What's crazy to me are the people who dismiss TP by saying they can't remember anything from the game. Twilight Princess has arguably the best dungeons as a whole out of any of the zelda games, but I guess people choose to forget that part. And you can't complain about TP's overworld being bland and boring, yet praise Wind Waker for having a vast ocean of nothing... I mean c'mon. That doesn't mean that I didn't enjoy Wind Waker, either. I can understand that people appreciate Wind Waker's visuals and unique world more than Twilight Princess, but TP was much grander in scope, more varied in game play with the addition of wolf link, and has the far better dungeons.
I could probably agree with that, but I still think Wind Waker has the best final boss fight of any game in the series.
-Better dungeons
-Better bosses
-More rewarding exploration
-INFINITELY better items
I've dropped wind waker multiple times but Twilight Princess still has me hooked. What do people see in WW?
Skyward Sword is incredible though. It distills the best parts of Zelda's core mechanics into a tight package.Oh, we're finally far enough away from Twilight Princess's release that people are forgetting it's a mediocre game now. I guess once the next Zelda hits they'll start talking about Skyward Sword this way.
Playing through the game at the moment and roll my eyes every time one of these "interesting things" happen. I just want to get back to the regular game.Everything, nearly every moment in TP had something new happening. I already commented on this but you want it again. Jousting on a huge bridge, sumo wresting a giant Goron, having an epic chase across the entire hyrule field, flying on a dragon down a river, snowboarding down a snow capped mountain, having a shootout in an old west town, being able to actually go underwater with the Zora, riding giant boars across a huge desert and infiltrating a moblin enemy stronghold, manipulating statues in the lost woods, of course fishing and that's not including the far far far better dungeons than WW.